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https://steamcommunity.com/sharedfiles/filedetails/?id=2535222236
The idea is that the 2 lane road with median from NEx2 (and similarly spaced roads from other mods) aligns neatly with the entry / exit points of the Cargo Terminal and can often be wedged into an existing layout to help smooth traffic flow. (Although having Traffic Manager for entering blocked intersections is also key here)
Other roads work on other buildings, but you get the idea.
Idea shamelessly adapted from something seen in Biffa's Teaport series.
Thanks! Thats cool :D
I was searching hours why my hearses are not spawning to pick up a dead person in couple of buildings. After 2 hours of investigating mods and roads, I checked the buildings the hearses would go. I found out that these building were not far from road, but far for spawning point. So I did not get the regulare "T" sign for no road access, meanwhile the spawning point was to far from the road.
So even, if I click on the building next to the icon of spawning point, there should be a mark (!) shows that there is a problem, with the spawning point.
Example: I build a grand block of commercial properties and have the perfect back alleyway where I would like all Cargo to be delivered for the entire block. Right now the commercial properties will have to be done 1 at a time and moved differently. Would be an awesome feature to either be able to copy and paste the "absolute" position of the marker, or being able to choose many properties and make one move.