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Also, this modification does not edit the rice recipe, I have no modifications associated with it at all.
My English is bad. If I understand correctly, then you are using this modification in Two Fortress, but it does not have the items needed to craft monster items.
Unfortunately, I will not be able to maintain balance and add items from the base game to the tech tree. It would be more correct to make separate recipes for locations from the DLC. I’ll think about how this can be organized.
If I misunderstood you, please describe the problem in more detail, with the exact name of the items, I will be happy to help you.
Regarding updates. There will be, the ability to add the ability to create items from other DLCs is also planned, I think you will like it.
There will also be a separation of Halloween-themed items from the rest. Halloween-themed recipes will be mined in a fundamentally different way.
Thanks to your comment, I have one more task, to adapt all this for DLC.
If you have specific wishes for recipes in the DLC, then I'll be glad to hear them. I have little experience with the DLC and could use a couple of tips.
Nevertheless, I will be grateful to you for further feedback, especially regarding the worlds from the DLC.
A similar problem was found in XXXL World and they have been fixed.
You may not have to re-create the world
In the desert world, you didn't have a gun problem because there's no Frostling. I changed the recipe, now there should be no conflict.
I am very grateful to you for the detailed description of the problem, without this I would not have found this mistake soon. So far, I have updated three modifications (XXXL World, Techtree and Open Weapons).