RimWorld

RimWorld

Rim-Effect: Core
Bug report: Pawns from colony development quest are permanantly bugged
I accepted a quest from Rim-Effect called "A Huge Development" where it gave me 4 colonists if I built the rooms that the quest requested. I did so. And now, 3 out of 4 of those colonists have issues with loading every time I load my save. An example is Line 1913 in the logs:
"Cannot register Verse.Pawn Protein, (id=Thing_Human1881570 in loaded object directory. Id already used by Verse.Pawn Protein.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)"

I don't care about 2 of the pawns as they are not permanent colonists, but Larisa is a Highmate. She bonded to Shepherd. And ever time I load in, the pawn is recreated, which breaks the bond on Shepherd's side making him get the debuff of the bonded partner being far away. Though Larisa, the Highmate, still shows as happily bonded.
In the Social UI, Shepherd shows a lover of Larisa on one line (clicking on it says she is not on this map) and a friend Larisa that I can click on and select the actual colonist.

I fixed the relationship via dev mode once, but with it recreating the pawn upon every load, the issue always comes back.

Any thoughts? I haven't had this issue except with pawns delivered from the Rim-Effect quest. There are others reporting similar weird behavior in the bug reports here for pawns delivered from this type of quest too. Something seems to be up with the way that they are created or delivered from the quest that makes them permanently bugged.

Logs: https://gist.github.com/HugsLibRecordKeeper/10fe2f1e6bbd0cb768cd6a4ed9196c28