Team Fortress 2

Team Fortress 2

Blunderer's Breech-Loader
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Citychaser 10/abr./2014 às 16:28
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I was thinking something like -50% reload speed but +20 damage and explodes when hitting ground also maybe if you hit an enemy twice it explodes?
Última edição por Citychaser; 7/ago./2015 às 18:39
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Exibindo comentários 6175 de 203
kingnothing 12/abr./2014 às 18:15 
Like a shotgun


-50% accuracy
+35% damage
-can't move while active
-50% slower reload
-One solid, big ball instead of 5-7 bullets
Última edição por kingnothing; 12/abr./2014 às 18:16
Milo 12/abr./2014 às 19:52 
Escrito originalmente por Retali4:
Escrito originalmente por Man of Iron:
Maybe it should be: Mini crits on hit, On hit victim burns to Death, 20% more damage and -15 health on wearer.

Those are the most OP weapon stats that are potentially within reason i've ever seen.

Have it be -150 health.

turn the pyro into a one-hit wonder.
[QFCA] Le Giles 12/abr./2014 às 19:59 
I was thinking No afterburn, but does more damage. plain and simple
DigitalTerrorist 12/abr./2014 às 21:11 
I would say:
-75% Decreased ammo
-60% Reload speed
+30% Projectile speed
+50% Damage
Enemies knocked back on hit
Damage increases on how far the projectile travels
Última edição por DigitalTerrorist; 12/abr./2014 às 21:12
Milo 12/abr./2014 às 22:29 
Escrito originalmente por Aøki ♥^◡^:
I would say:
-75% Decreased ammo
-60% Reload speed
+30% Projectile speed
+50% Damage
Enemies knocked back on hit
Damage increases on how far the projectile travels

that sounds so broken its not even funny.

So it has higher base damage, goes faster than flares, knocks the target back, and does more damage if it flies far enough? It's an unholy combination of a better flare gun, the FaN, and the Crusader's Crossbow. Dear god that's OP.
76561198117356717 12/abr./2014 às 23:49 
+ Deals 25% more damage.
- Don't ignites enemy.
mouse 13/abr./2014 às 0:08 
Escrito originalmente por Camoran:
+500% dmg
+50% faster reloading
+60% faster projectiles

-cannot be crit boosted
-30% less ammo
-user walks 10% slower
very good ^^
Stats:
+20% Damage Bonus
+10% Faster Weapon Switch
-25% Reload Speed
-50% Clip Size
Mini Crits Burning Players
~~~~~~~~~~~~~~~~~~~~
Clip Size: 3
Damage (Point Blank) 50
Mini Crit Damage (Point Blank) 90
Reload Speed: 1 clip per second
Weapon Switch Time: .90 seconds
~~~~~~~~~~~~~~~~~~~~~~~~~~
Perfect Stats.
Swordsmite 13/abr./2014 às 1:26 
Pros:
Instant Hit
+20% damage
Cons:
-50% ammo pool
-20% afterburn time
-10% reload speed
gawd no more damage bonuses on pyro
Branche 13/abr./2014 às 5:00 

*Damage increase over distance
*Ennemies hit gets -50% heal from any sources
*No afterburn
+x% projectile speed (I don't know how much)
-33% base damage

At :
-point blank-short range, it would do around 20 damage
-medium range would do around 45 damage
-long range would do around 70 damage

I know it wouldn't make sense since it's a blunderbuss, but when has TF2 ever made sense seriously ?
Última edição por Branche; 13/abr./2014 às 5:01
✪ david 13/abr./2014 às 5:26 
+Damage and afterburn rate increases with range
+50% flare speed

-Has less or even no afterburn if fired below range
-Longer reload
-Less ammo

I think that's pretty balanced.
Mouse Mage 13/abr./2014 às 7:35 
hmm...
+Shoots different types of ammo (switch using m3/r)
-25% damage
reduced clip and ammo

Ammo types:
shotgun shells (2-3 bullets per clip, 6 reserved bullets)
Flares (3 reserved flares)
grenades (1 clip, 3 reserved, grenades break on contact with surfaces)
alleykatt 13/abr./2014 às 7:42 
Escrito originalmente por EngiGuyPL:
Minicrits when enemy burning (standard flare gun)
+ 30 % Recoil when enemy burning
- 25% Damage
The standard flare gun has fullcrits when you hit a burning player with it. The detonator has minicrits.
Besides, you can use the scorch shot if you want to send people flying from a distance.
or it could be a scorch shot reskin with a diffrent projectile.
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