Instale o Steam
iniciar sessão
|
idioma
简体中文 (Chinês simplificado)
繁體中文 (Chinês tradicional)
日本語 (Japonês)
한국어 (Coreano)
ไทย (Tailandês)
Български (Búlgaro)
Čeština (Tcheco)
Dansk (Dinamarquês)
Deutsch (Alemão)
English (Inglês)
Español-España (Espanhol — Espanha)
Español-Latinoamérica (Espanhol — América Latina)
Ελληνικά (Grego)
Français (Francês)
Italiano (Italiano)
Bahasa Indonesia (Indonésio)
Magyar (Húngaro)
Nederlands (Holandês)
Norsk (Norueguês)
Polski (Polonês)
Português (Portugal)
Română (Romeno)
Русский (Russo)
Suomi (Finlandês)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Relatar um problema com a tradução
-50% accuracy
+35% damage
-can't move while active
-50% slower reload
-One solid, big ball instead of 5-7 bullets
Have it be -150 health.
turn the pyro into a one-hit wonder.
-75% Decreased ammo
-60% Reload speed
+30% Projectile speed
+50% Damage
Enemies knocked back on hit
Damage increases on how far the projectile travels
that sounds so broken its not even funny.
So it has higher base damage, goes faster than flares, knocks the target back, and does more damage if it flies far enough? It's an unholy combination of a better flare gun, the FaN, and the Crusader's Crossbow. Dear god that's OP.
- Don't ignites enemy.
+20% Damage Bonus
+10% Faster Weapon Switch
-25% Reload Speed
-50% Clip Size
Mini Crits Burning Players
~~~~~~~~~~~~~~~~~~~~
Clip Size: 3
Damage (Point Blank) 50
Mini Crit Damage (Point Blank) 90
Reload Speed: 1 clip per second
Weapon Switch Time: .90 seconds
~~~~~~~~~~~~~~~~~~~~~~~~~~
Perfect Stats.
Instant Hit
+20% damage
Cons:
-50% ammo pool
-20% afterburn time
-10% reload speed
*Damage increase over distance
*Ennemies hit gets -50% heal from any sources
*No afterburn
+x% projectile speed (I don't know how much)
-33% base damage
At :
-point blank-short range, it would do around 20 damage
-medium range would do around 45 damage
-long range would do around 70 damage
I know it wouldn't make sense since it's a blunderbuss, but when has TF2 ever made sense seriously ?
+50% flare speed
-Has less or even no afterburn if fired below range
-Longer reload
-Less ammo
I think that's pretty balanced.
+Shoots different types of ammo (switch using m3/r)
-25% damage
reduced clip and ammo
Ammo types:
shotgun shells (2-3 bullets per clip, 6 reserved bullets)
Flares (3 reserved flares)
grenades (1 clip, 3 reserved, grenades break on contact with surfaces)
Besides, you can use the scorch shot if you want to send people flying from a distance.