Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Creates a ring of flames while spun up
25% damage bonus vs burning players
Consumes 3 ammo per second while spun up
0.5 sec increase in charge duration
Melee kills refill 30% of your charge meter.
No random critical hits
10% damage vulnerability on wearer
Does not require ammo
Projectile cannot be deflected
On Hit: Victim loses up to 15% Medigun charge
On Hit: Victim loses up to 25% cloak
Deals only 25% damage to buildings
Dealing damage and/or time fills charge meter.
Secondary fire when charged grants mini-crits for 10 seconds.
-20% clip size
-20% slower firing speed
No random critical hits
On Hit by Fire: Fireproof for 1.5 second and Afterburn immunity for 10 seconds
Backstab turns victim to ice
Melts in fire, regenerates in 12 seconds and by picking up ammo
Hold Fire to load up to three rockets
Release Fire to unleash the barrage
Overloading the chamber will cause a misfire
No ammo from dispensers when active
On Hit: Builds Boost
Run speed increased with Boost for 10 seconds
10% damage bonus
-66% clip size
15% slower move speed on wearer
Allows you to see enemy health
25% damage bonus
15% slower firing speed
No random critical hits
On Hit: target is engulfed in flames
100% critical hit vs burning players
-50% damage penalty
No random critical hits
+75% bullets per shot
This weapon deploys 75% faster
Fires a fixed shot pattern
-40% damage penalty
No random critical hits
Successive shots become less accurate
+15% faster move speed on wearer
Damage removes Sappers
20% damage vulnerability on wearer
-50% damage penalty vs buildings
+50 health restored on kill
100% critical hit vs wet players
No random critical hits
-25% damage penalty vs players
Crits on headshot
15% faster reload speed
-25% damage on body shots
25% slower firing speed
No random critical hits
Critical damage is affected by range
Upon a successful backstab against a human target, you rapidly disguise as your victim
Silent Killer: No attack noise from backstabs
+20% cloak drain rate
Normal disguises require a full cloak meter
No random critical hits
When weapon is active:
+25% faster firing speed
On Hit: Gain up to +5 health
-25% clip size
-15% damage penalty
No random critical hits