Tabletop Simulator

Tabletop Simulator

DnD Tools (Mini Injector/Initiative Tracking/Wall Spawner/Grid Management) - by ColColonCleaner
salcor May 8, 2021 @ 11:57am
Questions about your DnD Grid Management tool
Hello, I was looking over your tool set and I must compliment you, they are amazing. I had a question about your Grid management/measuring tools. First, probably the silliest question, but how are setting up the grid on the maps and will it work on 3d map set ups?

Second, I primarily play savage worlds and would love to integrate your movement measuring/grid management tools. However I also use a tool for miniatures that puts a wound status hud on the minis. (https://steamcommunity.com/sharedfiles/filedetails/?id=2389813167)

So my question, Is there a way to combined mini tolls like your grid measuring management and the status HUD?

Sincerely,
Salcor
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Showing 1-11 of 11 comments
ColColonCleaner  [developer] May 13, 2021 @ 5:46pm 
Sorry for the late reply, didn't get a notification for this.

Setting up the grid.
[EDIT: THIS INFO IS OLD NOW, DO NOT USE IT]
You set up the grid by using the measurement tools. Place an item(or another measurement tool) in the center of a square, and a measurement tool in another square in the same row so a line is shown between them. The further the two squares are from each other the more accurate the grid will align. Then replace the description of the measurement tool currently displaying a distance with a calibration code. For example c100 would calibrate the current distance as 100 feet and align the tabletop simulator grid to your map.

3d movement.
The measurement tools only take 2d distance into account, so if your grids are 2d even though the terrain itself is 3d then you'll still be fine.

Multiple scripts.
There isn't a way to have two scripts running on the same mini. One way to handle this would be to make a generic circle token and inject that with the movement. Another way to handle it would be using a 'physical' token for wounded status instead of an injector, unless you're using the hud injector for other things as well.
Last edited by ColColonCleaner; Mar 5, 2022 @ 7:25am
salcor May 15, 2021 @ 6:47am 
Thank you for the reply. I need to start playing with the LUA programming language. I guess it is time to teach an old dog new tricks.
salcor May 15, 2021 @ 7:28am 
Sorry follow up question. How hard, coding wise would it bet to combined the two miniatures functions into a single code?
ColColonCleaner  [developer] May 22, 2021 @ 2:26pm 
One of the injectors would need to be modified to inject all the functionality at once, which isn't a trivial task if there are conflicts.
salcor May 22, 2021 @ 9:38pm 
Thanks I appreciate. Guess I need to work on my programing knowledge.
salcor Jun 20, 2021 @ 10:02am 
The changes you recently did were amazing. I was wondering if you would be interested in making some modifications to these tools to make them work for Savage Worlds? Unfortunately I have no coding knowledge at all.
ColColonCleaner  [developer] Jun 20, 2021 @ 2:16pm 
What changes would need to be made for it to work with that other system?
salcor Jun 20, 2021 @ 4:06pm 
Changes to three of your tools.

First change the measuring/movement system is in inches (is it possible to set those systems up with a toggle that chooses between the 5 feet or inches).

Second would just be changing or adding a few of your floating tokens (those are amazing by the way.) Here is a link for the current status token type. https://www.drivethrurpg.com/product/268412/Savage-Worlds-Adventure-Edition-Status-Tokens?filters=1600_0_0_0_0

Third is the biggest one. The dice explode when the roll their maximum number, and whenever a player rolls it also rolls what is kind a wild die. This table has a version of the click roller that you have modified for your system that does a good job of the exploding dice and the wild die. Not sure how easy it is to merge two differ groups of code. Here is the link.

https://steamcommunity.com/sharedfiles/filedetails/?id=2119188095

Any assistance would be greatly appreciated.
ColColonCleaner  [developer] Jun 20, 2021 @ 4:15pm 
1. What would the literal difference be though? Just a label change? How many 'inches' is 1 square in that world?
2. Adding those in would just be a bunch of photoshop time. If i find some to spare between projects i can add them.
3. What are the issues with the click roller from that table's workshop? If the click roller there is designed for that game it should work well for it.
salcor Jun 20, 2021 @ 4:45pm 
Savage worlds us based off Miniatures rules so all the characters movement and weapons ranges are measure in tabletop inches.

I can cut the token images for you and post them for you.

So the big part that is missing from the clicker roller is the ability modify the dice rolls with positive/negative modifiers. Allowing players to creat their own saved dice rolls would be nice as well.
Eggie7283 Dec 8, 2024 @ 10:11am 
Hi!

Great mod btw. I need some help!!

Is there a way to reset certain stats/meter bars at the start of each turns? Like, I want to reset movement points of a certain token/character without the need of pressing the requisite bar buttons again and again?
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