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It's always good when someone takes the torch and keeps running with a project. It's practically why TTS became so massive in the first place. Your efforts are appreciated.
https://steamcommunity.com/sharedfiles/filedetails/?id=3378425155
Great mod btw. I need some help!!
Is there a way to reset certain stats/meter bars at the start of each turns? Like, I want to reset movement points of a certain token/character without the need of pressing the requisite bar buttons again and again?
If I apply that same image to the token itself, it wraps and looks correct. If I look in the UI assets section all the images provided with the set look correct (wrapped about the object) and circular. And if I copy the cloud asset link to a new UI element it still looks right, but any version I upload that's modified is wrong, square and I can't figure out how to get it to use the wrapped version like it does for the existing ones.
Anyone able to hopefully help me make this work?
https://imgur.com/a/Fb0ZBFj
If you do not want to get inside the scripts quick fix would be to have any line drawn in the OneWorld area before you restore saved lines
I'm using the DND Injector
How do you remove these?
-------- INITIATIVE --------
-------- ROUND 13 ---------
-----------------------------
-----------------------------[-]
https://youtu.be/SIqOcpGxcCI
thank you all for the work
Is where a way to change the pictures / name of the floating status effects?
I only found the button ids on the minis but renaming here dosent worked
I am trying to adapt it to work with shadowrun.
I get allways the Error:
Error in Script (LineSaver 2.0.0 - a510a1): chunk_3:(80,4-30): arrempt to geht length of a nil value
What it tested:
Save with out Drawing
Save with Drawing on OneWorld
Save with Drawing on OneWorld and drawing outside
Save with Drawing outside
I tested it on the Kraken table.
We are used to using the initiative "puck" like items, but I like this injector much better - just trying to figure out the best way to keep everything automatic while allowing for advantage :)
My first suggestion is exporting your oneworld map and importing it into my map transformer workshop. That workshop is specifically designed for resizing/reshaping entire tables of objects at once so that they work in one world.
Suggest replacing the 'boards' with tiles, since boards are not hidden by FOW and they change all dimensions based on their input image. If you convert these to tiles it will work a lot better, and you can have a consistent low height.
Suggest cropping the background image so it conforms to oneworld's 1600:945 aspect ratio, that way it will fill the whole space. My FOW spawner looks at the shape of the oneworld map and covers it exactly, so if you have objects outside the base map borders they won't be hidden.
Once you've done this and you spawn the FOW, go into the gizmo tool and you should see a large white box where the FOW is. Make sure it's large enough vertically to contain your map objects.
https://youtu.be/uZUBEWpYhfY
If you want minis to be included in initiative regardless of where they are in the room, just turn off the 'Init Table Only' option in the right-click menu on the injector.
Not sure what to do about this error. I have to relocate the minis to a different part of the board in order for their initiatives to be rolled and visible on the initiative tracker. otherwise they don't all show up on the initiative tracker and this error pops up.
I have a lot of assets on the board so this may be part of the problem.