Tabletop Simulator

Tabletop Simulator

DnD Tools (Mini Injector/Initiative Tracking/Wall Spawner/Grid Management) - by ColColonCleaner
341 Comments
Саппортиец May 27 @ 9:47pm 
:meephappy:
ColColonCleaner  [author] May 27 @ 8:12pm 
I'll confirm everything looks good and then add Canno as a contributor to this workshop so it can be updated directly by him. No need to split the community.

It's always good when someone takes the torch and keeps running with a project. It's practically why TTS became so massive in the first place. Your efforts are appreciated.
Саппортиец May 27 @ 1:54am 
Hey, everybody. I decided to take advantage of these developments and rewrite them for my needs. If anyone is interested in using adequately working tools in the future, please go here.
https://steamcommunity.com/sharedfiles/filedetails/?id=3378425155
Fallen Apr 29 @ 4:27pm 
The mini injector is causing errors with the oneworld tool, I don’t really know what to do about it at this point
Witch Hunter Siegfried Mar 21 @ 12:22am 
Heads up, the 2nd bar is hidden by default even if a number is set for it when using the injector, so you have to unhide it. Asides that bug great work.
RÆZ Mar 18 @ 6:49am 
Hey, is there a way to set initiative order manually on the UI Injector? The system i wanna use it for has different rules for initiative.
Eggie7283 Dec 8, 2024 @ 10:11am 
Hi!

Great mod btw. I need some help!!

Is there a way to reset certain stats/meter bars at the start of each turns? Like, I want to reset movement points of a certain token/character without the need of pressing the requisite bar buttons again and again?
Wolf130 Dec 1, 2024 @ 10:22am 
hey nice way tools. would it be possible to change the hp-bar of a character from his place instead of clicking multiple times? or a second tool, that only can see the bar of the play characters and can change them. I tried modifying it myself but i can't figure out how to remove the other characters from their list
Brashscar Nov 13, 2024 @ 6:17pm 
Is there a way to change the measurements tool from feet to meters
Argonne Divulge Aug 19, 2024 @ 9:07pm 
How do i activate blue or yellow bars. They stay at 0 no matter what.
Grimm Spector Aug 7, 2024 @ 8:43am 
I'm trying to add Pathfinder status effects, but I've run into a graphical issue. When I download one of the existing tokens image it's unwrapped, a square graphic and it displays wrong, see IMGUR 1st image to understand what I mean.

If I apply that same image to the token itself, it wraps and looks correct. If I look in the UI assets section all the images provided with the set look correct (wrapped about the object) and circular. And if I copy the cloud asset link to a new UI element it still looks right, but any version I upload that's modified is wrong, square and I can't figure out how to get it to use the wrapped version like it does for the existing ones.

Anyone able to hopefully help me make this work?

https://imgur.com/a/Fb0ZBFj
TMoonLighT Jul 7, 2024 @ 1:39pm 
Quick tip for those who has "attempt to get length of a nil value" error with LineSaver tool.
If you do not want to get inside the scripts quick fix would be to have any line drawn in the OneWorld area before you restore saved lines
nowfilek Jun 27, 2024 @ 1:53pm 
Is there a way to change the color of the bars?
kemmyS May 6, 2024 @ 5:14am 
Every time I try to set up initiative the way you showed it in your video the game gives me an error and nothing happens. The error reads: Error in Script (Global) function <physics.cast>: exceeded the maximum number of hits. Anyone know what might be causing this? Everything else works normally except that...
Duuze Apr 15, 2024 @ 11:57am 
line saver seems to be hit or miss. Had it working but it broke.
Khaedrozz Apr 5, 2024 @ 4:02pm 
blink625 you just have to click reset or refresh on the injector
blink625 Apr 4, 2024 @ 9:01am 
Great tool but one question.
I'm using the DND Injector

How do you remove these?
-------- INITIATIVE --------
-------- ROUND 13 ---------
-----------------------------
-----------------------------[-]
Shepherd Mar 17, 2024 @ 8:22am 
Is it possible to hide dm rolls?
Zio_F 🛵 Nov 28, 2023 @ 1:14pm 
love the dice roller! someone know if there is a way to use the roller just with D6 and delete other dice? and if is possibile to have one just for enemy rolls, any help it's very appreciate to build my mod
Grimm Spector Nov 20, 2023 @ 10:34am 
Grid Sizer is broken, the models are the flat little discs, no calibration clickable spot to enter distances.
phantomias2023 Nov 13, 2023 @ 6:33am 
Tutorial for creating custom Condition Tokens and how to make them work with the injector:
https://youtu.be/SIqOcpGxcCI
5hyzoid Nov 12, 2023 @ 1:29am 
LineSaver Token is broken. Error in script (LineSaver 2.0.0 - a510a1) function <onload>: chunk_3: (80;3;-30): attempt to get length of a nil value
Anthony Nov 8, 2023 @ 2:30pm 
Line Saver Token is broken, Error in Script (LineSaver 2.0.0 - a510a1): chunk_3: attempt to get nil value
phantomias2023 Nov 5, 2023 @ 10:13am 
Love the injector! Would love to port the Condition Tokens including the floating indicators to the Pathfinder 2e system, but having some problems. Would love it if you could reach out to me, so I can ask some questions :)
Kiba Nov 5, 2023 @ 1:38am 
Gridsaver seems to be broken!
WELLFOXS Oct 13, 2023 @ 12:12am 
im using TTS for about a year now, this injector is the best so far!!
thank you all for the work
Helegren Sep 15, 2023 @ 2:33am 
Greetings ColColonCleaner!
Is where a way to change the pictures / name of the floating status effects?
I only found the button ids on the minis but renaming here dosent worked
JohnMilksBoot Jun 23, 2023 @ 10:00pm 
Is there a way to resize how much gets revealed by the fog token? I want to make the size smaller for smaller maps. I just don't want to reveal to much when defogging the map.
Metal Izanagi May 24, 2023 @ 9:28pm 
This definitely isn't what the injector was made for, and it's easy enough to fix by just attaching a little game piece after injecting, but I was trying to use the injector to add a health bar to a card. After injecting the scripts, which works perfectly, the bar was all squished down and impossible to read or edit properly. :P
Helgenuch May 19, 2023 @ 7:11am 
Is there a way to save the walls from the wall spawner on a basic grid map, so that i can get it back when i switched the map?
Dazer May 8, 2023 @ 2:04pm 
Did the GridSaver stop working for others? Not sure if I did something that broke it or something.
Gracey Face Apr 2, 2023 @ 8:29pm 
Changing the buttons and functions which change health to instead change initValue do break the buttons, meaning I am editing the correct things, but they do not actually change the initiative value.
Gracey Face Apr 2, 2023 @ 7:42pm 
Hello. I am wondering what in the main injector's scripts I would have to edit to make it so that the initiative screen arranges the characters by their current health, or otherwise allows you to change the initiative through the arrows that normally change the health.

I am trying to adapt it to work with shadowrun.
Malonumas Mar 25, 2023 @ 5:47am 
Hello, i am working on a Table to use it for Splittermond. I love your Tools, but i dont get LineSaver Tool working.
I get allways the Error:

Error in Script (LineSaver 2.0.0 - a510a1): chunk_3:(80,4-30): arrempt to geht length of a nil value

What it tested:
Save with out Drawing
Save with Drawing on OneWorld
Save with Drawing on OneWorld and drawing outside
Save with Drawing outside

I tested it on the Kraken table.
Legolukas Mar 20, 2023 @ 7:58am 
Hi. Thank you for your awesome work! Is it somehow possible to disable the initiative feature from the mini injector?
Guilherme San Martins Mar 19, 2023 @ 9:19pm 
I loved the mini injector but i need help. I would like to edit the tokens, so I can translate them into Portuguese and add new ones. how can I do this
Tarkol Mar 12, 2023 @ 9:46pm 
Loving this injector - is there a way to allow for rolling initiative with advantage? Or otherwise the ability to manually remove a player from the initiative.

We are used to using the initiative "puck" like items, but I like this injector much better - just trying to figure out the best way to keep everything automatic while allowing for advantage :)
Бабазаки Гений Mar 12, 2023 @ 5:43am 
Hello! Please add scripts to models using the keyboard button, as done in this mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2604614518&searchtext=health+bar
ColColonCleaner  [author] Feb 27, 2023 @ 6:04pm 
@TheMrNewVegas Thanks for the video!
My first suggestion is exporting your oneworld map and importing it into my map transformer workshop. That workshop is specifically designed for resizing/reshaping entire tables of objects at once so that they work in one world.
Suggest replacing the 'boards' with tiles, since boards are not hidden by FOW and they change all dimensions based on their input image. If you convert these to tiles it will work a lot better, and you can have a consistent low height.
Suggest cropping the background image so it conforms to oneworld's 1600:945 aspect ratio, that way it will fill the whole space. My FOW spawner looks at the shape of the oneworld map and covers it exactly, so if you have objects outside the base map borders they won't be hidden.
Once you've done this and you spawn the FOW, go into the gizmo tool and you should see a large white box where the FOW is. Make sure it's large enough vertically to contain your map objects.
ColColonCleaner  [author] Feb 27, 2023 @ 5:52pm 
@DeineOmma There is not a way to rotate them for top-down viewing right now, unfortunately. However, as the GM you have all the health bars on the injector which you can see in the top-down view, but that doesn't apply to players.
ColColonCleaner  [author] Feb 27, 2023 @ 5:51pm 
@elendil If you right click the injector there is an option to hide all of the mini UI. We do this when outside of combat. HP bars themselves break immersion when outside of combat so this is probably the option you're looking for.
TheMrNewVegas Feb 20, 2023 @ 4:16pm 
Hey mate enjoying the tools you posted, just a quick question relating to fog of war. Currently I have my packed assets on top of my oneworld map (Around 350+) and when I spawn fog of war, it only seems to hide the underlying map. Ill attach a small video demonstration below. Thanks again for the tools and looking forward to what you've got planned for the future!

https://youtu.be/uZUBEWpYhfY
Deine Omma Feb 18, 2023 @ 8:05am 
Is there a way to tilt the HP bar, so you can read it in top view? I use the TTS as an digital Board on my gaming table with inbuild monitors.
elendil Feb 17, 2023 @ 8:59pm 
Is there a way to disable that clicking on the hp bar opens the menu to edit the hp bar? Misclicks like that take me out of the rpg atmosphere.
ScaryNed Feb 3, 2023 @ 10:03pm 
@ColColonCleaner You're a life saver. Thanks my g. You rock.
ColColonCleaner  [author] Jan 17, 2023 @ 6:37pm 
@ScaryNed By default this tool uses the OneWorld table bounds for initiative, so a GM can keep minis in their GM area without them being part of initiative and bring them into the center of the table for combat instead of needing to toggle them individually.

If you want minis to be included in initiative regardless of where they are in the room, just turn off the 'Init Table Only' option in the right-click menu on the injector.
ScaryNed Jan 15, 2023 @ 10:14pm 
error in script (global) function <physics.cast>: exceeded the maximum number of hits

Not sure what to do about this error. I have to relocate the minis to a different part of the board in order for their initiatives to be rolled and visible on the initiative tracker. otherwise they don't all show up on the initiative tracker and this error pops up.

I have a lot of assets on the board so this may be part of the problem.
ColColonCleaner  [author] Jan 15, 2023 @ 5:14pm 
@Dunia Just in case you didn't know already, there are hotkeys for initiative. Available in TTS at the top under Options -> Game Keys. This makes the GM control of initiative easier. The player control pad isn't going to be ready for quite some time, as I haven't had any spare moments to work on this project in the last 6 months or so.
Dunia Jan 15, 2023 @ 11:34am 
@ColColonCleaner Oh? Thank you! It looks promising! One scenario that came to mind was for a middleman to be able to see and interact with the injector initiative, thereby assisting the GM. However, only the Black player is capable of doing so.
ColColonCleaner  [author] Jan 14, 2023 @ 9:51pm 
@Dunia A player control pad is planned, but it's not coded yet. That would sit on the player areas and allow control of their mini from there. The alternative right now is opening the options on the minis and adjusting the health/initiative from there. What values on the injector do you want to be available to players?