ARK: Survival Evolved

ARK: Survival Evolved

Dragons Evolved
 This topic has been pinned, so it's probably important
HydragonofDeath  [developer] Apr 10, 2021 @ 5:41pm
Controls, Creature Info, Spawncodes and ETC
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CREATURES
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Fatalos:

Lore: Tales speak of a fiery black dragon with demonic horns and a long whip-like tail. The stories say this mighty dragon will never stop its rampage until it finally finds the ones who wronged it. Apparently they are wise and calm dragons, but also very prideful (.... cough cough like some people we all have met before cough ...) and are easily offended.
Apparently they are content with being alone, solitary, even without mates or other interactions with their kind. I can only imagine that it would be very strict about its personal space as well towards other species.... When enraged this titan is said to have the ability to blast fire incredible distances, burning villages and beings alike far away in the mountain peaks where this dragon makes its home.
Certainly this creature would put even draconis vipera and its kind in their place. And its large size would be more than enough to allow it to body even dominum in close quarters combat.

Description: Fatalos resembles an ark dragon, but with a long neck and blackish blue skin, the top outer membrane of its wings is even tinged with a slight navy color. Its insides of its wings are a dark blood red. Fatalos stands much taller than a rex, even possibly taller than a giga, with its head horns probably coming just short of reaching the the chin of a bronto looking down.

Temperment: Territorial

Taming Method: Passive

Spawns: Mountains, Genesis Lava Biome, Rock Drake Trench (Abberation), Snow, Scorched Earth Mountains, City Center (Extinction)

Team Class: Carnivores_Low

==ATTACKS==

Left Click: Bite - Base 125 damage.

Right Click: Firebarrage - Base 40 damage. Requires stamina & has a cooldown.
===Notes===
- Sets target on fire.

C: Wing Blast - Hits twice. Requires stamina & has a cooldown.
===Notes===
- High knockback.
- Inflicts slowing.

X: Headbutt - Base 100 damage. Requires stamina & has a cooldown.
===Notes===
- Damages stone structures.
- High knockback.

Lctrl: Claw Slash - Base 77 damage. Requires stamina.
===Notes===
- Ignores armor.
- Inflicts shredded.

Lctrl+X: Big Bite - Base 160 damage. Requires stamina & has a cooldown.

Rctrl: Claw Smash - Base 100 damage. Requires stamina & has a cooldown.

Q: Inferno Scale Hellbreath - Base 125 direct damage and 60 explosive. VERY high stamina cost and a cooldown.
===Notes===
- Sets targets on fire.
- Damages all structures.
- Will also drain 25% of creatures max stamina regardless of stamina stat.

Alt+R: Roar

O: Ignition - Requires stamina & has a cooldown.
===Notes===
- Inflicts itself with the ignite buff.
- Anything near fatalos's head during this time will be inflicted with fire.
- Biting and headbutting attacks do increased damage and set targets on fire.


- Immune to fire damage, lava damage. And fire status effects. They are also immune to the stego TLC's slowing effect and radiation.
- Simalier inventory to a phoenix. Will cook meat automatically in its inventory.
- Immune to knockback.
- Upon death may drop gems.
- Fatalos can get mate boosted, but like most of the other creatures I make, they cannot breed. Fatalos however ALSO do NOT GET ANY DAMAGE RESISTANCE OR BUFFS FROM MATE BOOST, the mate boost is purely aesthetic unlike other creatures. This is to emphasis how fatalos are so solitary they only reluctantely breed to keep their species from going extinct.
- Ignoring the levels gained after tamed being distributed to increase stats, tamed Fatalos have 20% less damage and health when tamed.
- Fatalos cannot level speed, making any potential wasted levels into that stat distributed into other stats
- Fatalos gets extremely low stamina level ups when wild, and though not as bad, still much lower than normal creatures when tamed. (Around 5% when tamed and 2% when wild. compared to vanilla creatures which get around 10% wild and tamed)
- Unlike normal ark creatures they will aggro their teammates when they themselves aggro, not requiring being damaged to alert members of its own species, however true to its lore, fatalos actually has a lower alert radius than vanilla ark herbivores. Meaning that usually fatalos will not rush to aid others of its species who are under attack unless it itself feels in danger.
- While passive taming, or if fighting one, fatalos will have an ability to become permanently untameable if aggroed, THIS MEANS IF YOU MESS UP THE TAMING, THE INDIVIDUAL YOU WERE TAMING WILL BECOME UNTAMEABLE this is notified by a roar with black shockwaves. After roaring this individual will become untameable, as well as getting a buff that reduces damage taken by 50% and increasing damage by 100% while also rapidly regenerating its stamina, hunger, and health. Music will also start playing, and the fatalos will become immune to status effects bosses are immune to. Though now that it is a boss it will not regenerate upon eating corpses. This untameability can be seen by a blue flame circling fatalos's head. At this point, that specific fatalos has become a "boss". However it does not have better drops or XP.
- As 1 of the five black dragons, Fatalos serves as a symbol of sorts, its existance reminds humanity that in the case of another extinction event, we are just as helpless as those before us to prevent our demise. As such it carries the title "Flame of Humanities Demise".


- If whipped by an ally, fatalos ignores the whip and utilizes its wing attack, damaging everything nearby including allies in response.



SPAWNCODE:

cheat spawndino "Blueprint'/Game/Mods/MoreDragonsMod/Dinos/Fatalis/Fatalos_Character_BP.Fatalos_Character_BP'" 1 1 1 1
summon Fatalos_Character_BP_C
GMSummon "Fatalos_Character_BP_C" 1

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Hellkite Kin:

Lore: Creatures that crawl in the deep, blind, hungering forever for true mortality or immortality, for being stuck between life and death is the fate of these kin. The terrifying hellkite kin has a death breath, composed of parasites that will eat a creatures flesh down to the bone and swarm back to the kin to provide it sustanence. Hellkite kin are surprisingly calm, only entering a frenzy when provoked.
Its deadly parasites which when domesticated are taught to differentiate between the flesh of ally and enemy can turn the tides of battle. Even if these parasites always seem to be of consistant strength. And the beasts ability to constantly regenerate may come in handy for the arena. For it seems the ark does not consider the hellkite kin to be a flyer

Description: Hellkite kin resemble small dragons, around the size of an allosaurus with dark colored skin and twisted necks. Their tails are thin and ropey like.

Temperment: Territorial

Taming Method: Passive

Spawns: Fertile Chamber (Abberation), Wastelands North Crater Forest(Extinction), Wyvern Trench (Scorched Earth), Floating Islands (Crystal Isles), Redwoods, Swampwater (Genesis Bog Biome), Jungles (Valguero), City Park (Extinction)

Team Class: Carnivores_Low

==ATTACKS==

Left Click: Bite - Base 40 damage.
===Notes===
- Inflicts mega rabies.
- Gains effluvium regeneration upon eating a corpse.

Right Click: Hellkite Blast - Base 40 damage but explosive damage is lower. Shoots a ball of effluvium parasites. Requires stamina & has a cooldown.
===Notes===
- Leaves behind gray clouds that deal 10 damage every 0.5 seconds rapidly.
- Inflicts targets with effuvium slow and giving the hellkite effluvium regeneration.
- Clouds damage scale with melee damage.
- Clouds will not damage riders on mounts.

C: Wing Blast - Base 11 damage. Hits twice.
===Notes===
- High knockback.

X: Double Claw Slash - Base 15 damage. Hits twice. Requires stamina & has a cooldown.
===Notes===
- Inflicts shredded.
- Ignores armor.

Alt+R: Roar


- Hellkite Kin are immune to effluvium slow, dilophosaurus venom, and acid burn. However they also do not take damage from hellkite kin breath attacks and are immune to poison wyvern clouds as well. However they will not protect the rider from the gass. The gas when tamed, will also inflict allies inside the cloud with a buff as well, but enemies will not be buffed unless they are hellkites, in which case enemy hellkites will get this buff regardless
- Also they are immune to radiation on genesis and abberation
- They are immune to the cockatrice's poison (had to be specified due to it and ymir not being classified as "big dinos")
- Hellkite Kin do not drop meat, they will only drop spoiled meat when killed. They also only tame and eat spoiled meat.
- Hellkite Kin can be brought to any boss arena, as they are not classified as flyers.
- Hellkite Kin will lose stamina rapidly in the air compared to other flyers.
- Hellkite Kin cannot breed, due to their undead nature. However unlike fatalos, they will get stats when mate boosted
- Ignoring the levels gained after tamed being distributed to increase stats, tamed Hellkite have 25% less damage and health when tamed
- Hellkite Kin cannot level speed, making any potential wasted levels into that stat distributed into other stats
- Hellkite Kin gets extremely low stamina level ups when wild, and though not as bad, still much lower than normal creatures when tamed. (Around 5% when tamed and 2% when wild. compared to vanilla creatures which get around 10% wild and tamed)
- Despite their low personal space range, when wild ones are damaged, others of its species will rush an insane distance away to help their friend. Unlike normal ark creatures they will aggro their teammates when they themselves aggro, not requiring being damaged to alert members of its own species



SPAWNCODE:

cheat spawndino "Blueprint'/Game/Mods/MoreDragonsMod/Dinos/Kindragon/HellkiteDragon_Character_BP.HellkiteDragon_Character_BP'" 1 1 1 1
summon HellkiteDragon_Character_BP_C
GMSummon "HellkiteDragon_Character_BP_C" 1

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Ymir:

Lore: There was a time when dragons roamed every corner of this ark, as such each adapted to each enviorment they resided in, but no true dragon had ever adapted as much as the Ymir without devolving into a lesser subspecies. Ymir are powerful fighters with a deadly ice breath and killer fangs.
Ymir are very well adapted to the cold, however their adaptation causes them to quickly overheat and die in extremely hot temperatures.

Description: Ymir resembles a hellkite kin, but with more bluish colorings. They also possess sexual dimorphism, with the females being more white in color.

Temperment: Territorial

Taming Method: Passive

Spawns: Snow, Snow (Valguero), Snow (Ragnarok).

Team Class: Carnivores_Low

==ATTACKS==

Left Click: Bite - Base 50 damage. Gathers honey.

Right Click: Icebreath - Base 8 damage. Freezes enemies solid. Requires stamina & has a cooldown.

C: Wing Blast - Base 13 damage. Hits twice. Requires stamina & has a cooldown.

X: Double Claw Slash - Base 20 damage. Hits twice. Requires stamina has a cooldown.
===Notes===
- Gathers hide.

Lctrl: Icebreaker - Base 60 damage. Requires stamina & has a cooldown.
===Notes===
- Inflicts the Shattered debuff on targets who are frozen or becoming frozen.
- Ignores armor.
- If the target is not freezing the attack inflicts scalded.

Rctrl: Headbutt - Base 40 damage. Requires stamina & has a cooldown.
===Notes===
- Harvests stuff like an anky.

Alt+R: Roar


- Ymir is immune to being frozen, ragnarok's slowing effect. It is also immune to being slowed by other means such as stegos, trike, and poop hit. As well as electrocution from eels. If somehow frozen, it is also immune to its own icebreaker debuff
- Ymir is a passive tame, however it only tames off of veggie cakes, despite that, it is not an herbivore.
- Also they are immune to radiation on genesis and abberation, despite not spawning there.
- Ymir protects its rider from the cold passively. However it causes them to freeze if in neutral or cold areas.
- Ymir as an ice dragon, will take 2x damage from fire. But as an ice dragon, they take no damage from ice based attacks
- Ymir can breed. However they use gestation rather than eggs. Ymir has a higher chance to spawn in as females
- Ignoring the levels gained after tamed being distributed to increase stats, tamed Ymir have 25% less damage and health when tamed
- Ymir have the same inventory weight reduction as dunkelosteus. However consumables also last 3x longer in its inventory compared to other creatures inventories.
- Ymir cannot level speed, making any potential wasted levels into that stat distributed into other stats
- Ymir gets extremely low stamina level ups when wild, and though not as bad, still much lower than normal creatures when tamed. (Around 5% when tamed and 2% when wild. compared to vanilla creatures which get around 10% wild and tamed)
- Despite their low personal space range, when wild ones are damaged, others of its species will rush an insane distance away to help their friend. Unlike normal ark creatures they will aggro their teammates when they themselves aggro, not requiring being damaged to alert members of its own species



SPAWNCODE:

cheat spawndino "Blueprint'/Game/Mods/MoreDragonsMod/Dinos/Ymir/YmirDragon_Character_BP.YmirDragon_Character_BP'" 1 1 1 1
summon YmirDragon_Character_BP_C
GMSummon "YmirDragon_Character_BP_C" 1

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Cockatrice:

Lore: Often confused for basilisk, oh no not in appearance, but in their origins in fairy tales. I can't blame people though, the two share simalier weaknesses and births there. But the reality is nothing like those tales, just like on the arks the cockatrice is very different from the basilisk.
The cockatrice is a large chicken-like halfblood relative to the dragons. Like other halfblooded dragons they didnt become what they are through time and adaptation in the world, but through impure breeding with other simalier species of non-dragons that impurified their bloodline. Thus making
the cockatrice not a true dragon, nor a true relative of any other category. The cockatrice is a very interesting creature nonethless, not just because of its hybridization, but the individualism between their species. Some of their kind may prefer to fight, others flee, some may flee out of fear, others to lead their attackers into danger, some may fight directly, others fight dirty. While this might make it a gamble for domestication, it is certainly an interesting observation
of the more apparent individualism of their species. The cockatrice is capable of spewing poison, however it appears this ability is unique to the males. The females of the species apparently lack the gland used for poison, however despite this the females appear to be much more vicious and effective fighters, despite their lack of poisonous abilities...

Description: Cockatrice resemble large feathered gallimimus with cruel sharp beaks and a finned scaly tail, they possess out of proportion wings that are useless and males have frills.

Temperment: Unpredictable

Taming Method: Knockout

Spawns: Redwoods, Badlands, Snow (Ragnarok), Bio Cave (Abberaton), Forest (Extinction), Grasslands

Team Class: Carnivores_High

==ATTACKS==

Left Click: Bite - Base 31 damage.

Right Click: Kicking Jump Attack - Base 20 damage. Hits twice. Requires stamina & has a cooldown.
===Notes===
- Inflicts the Clawed debuff.
- Slight armor pierce.

C: Stamping Attack - Base 14 damage. Hits three times. Requires stamina & has a cooldown.
===Notes===
- Inflicts crushed on smaller creatures.

X (Male): Poison Spit - Base 20 damage. Requires stamina & has a cooldown.
===Notes===
- Inflicts the Poisoned debuff and inflicts 50% of the damage it deals as torpor onto the target as well.

X (Female): Eviscerate - Base 22 damage. Hits 6 times. Requires stamina & has a cooldown.
===Notes===
- Inflicts crippled.
- Will also give the cockatrice a temporary rage buff that increases damage.

Alt+R: Roar - The females are louder and more high pitched than the males.

Spacebar: Jump


- Holding spacebar in the air allows the cockatrice to glide, continuing to hold it after it lands will cause an auto jump, which will quickly build up speed

- Cockatrice are immune to the poisoned debuff, as well as dilophosaurus venom debuff. They are also immune to the troodons poisonous bite's status debuff. However they are not immune to poison wyverns
- NOT IMMUNE TO RADIATION good luck finding a use for this thing in abberation!
- Cockatrice can get mate boosted, interestingly enough their mate boost appears to buff the mate boosted creatures with higher resistance and damage bonus than other creatures...
- Cockatrice will flee when low on health when wild.
- Cockatrice appear to be unable to breed.
- Cockatrice fall slower than normal creatures and take much less fall damage.
- When tamed, like all other dragons and kin in this mod, they do not automatically get additional stats, and any increased stats would be caused by the levels gained from taming.
- Cockatrice gets extremely low stamina level ups when wild, and though not as bad, still much lower than normal creatures when tamed. (Around 7% when tamed and 6% when wild. compared to vanilla creatures which get around 10% wild and tamed)
- Cockatrice males have 18% less max health but 40% higher base stamina and 4% higher damage than females



SPAWNCODE:


cheat spawndino "Blueprint'/Game/Mods/MoreDragonsMod/Dinos/Cockatrice/CockatriceDragon_Character_BP.CockatriceDragon_Character_BP'" 1 1 1 1
summon CockatriceDragon_Character_BP_C
GMSummon "CockatriceDragon_Character_BP_C" 1

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Hunt Drake:

Lore: Small, easily domesticatable wyverns. They are basically like small wyverns! It is unknown what these small wyvern species are originating from, or why they seem to be so friendly towards humans. Even more so to the point where they dont mind you getting too close to them! Some huntdrake enjoy perching on their owners backs. Despite their large size they weigh very little, despite their small size they can be ridden.
4 variants of the huntdrake have currently been recorded. But unlike the wyverns of scorched earth these individuals display much more differences between each variant. Huntdrake seem to drop the same items as their larger cousins, abeit at much lower chances.... but most people look with disgust upon those who bring harm to such creatures, for anyone unfamilier it might seem strange, but some survivors consider their hunt drakes as part of their family,
just like how many consider dire wolf and hyenaedon as mans best friend.

Description: The hunt drake are small wyverns which resemble their normal ark variants, but much more different from one another. They possess less or more over the top details from their normal ark variants. All of them are the same size.

Temperment: Passive

Taming Method: Passive (Veggie cakes)

Spawns: Beach, Mountains, Forest (Extinction), Redwoods.

Team Class: Herbivores

==ATTACKS==

Left Click: Bite - Base 22 damage.
===Notes===
- Poison Variant inflicts venom.

Right Click: Claw Attack - Depends on the variant.
=====Variations=====
[Fire Claw]: Base 18 damage. Inflicts the Sparked debuff. Has a cooldown.
[Electric Claw]: Base 18 damage. Inflicts the Zapped debuff. Has a cooldown.
[Ice Claw]: Base 17 damage. Inflicts the Frostbite debuff. Has a cooldown.
[Claw]: Base 18 damage.


C (Flying): Grabbing Attack - Must be enabled on tamed individuals. Picks up creatures below 275 in drag weight.

C (Ground): Taunt

Lctrl: Special Attack - Depends on the variant.
=====Variations=====
[Blaze]: Shoots a barrage of fireballs which inflicts fire and prevent freezing. Requires stamina & has a cooldown.
[Plasma Zap]: Base 40 damage. Inflicts electrocution. Requires stamina & has a cooldown.
[Encapsulating Ice]: Base 2 damage. Can damage allies. Is not used by the AI. Inflicts the Iced buff. Requires stamina. Has an EXTREMELY long cooldown.
[Sting]: Base 8 damage, inflicts 500% of damage as torpor on its opponent. Requires stamina & has a cooldown.


Alt+R: Roar


- Each of the hunt drake has a chance of dropping the same thing their variants on scorched earth do, though only with a 10% chance of doing so. The ice variant does not drop anything unique due to ragnarok not being canon and therefor no ice talon exists.
- The Hunt drake is a passive tame, with all four variants being friendly to the point of not attacking even when you get too close. However if you attack one, they will flee
- The Hunt drakes despite being elemental, NONE OF THE VARIANTS have special resistances or weaknesses to any other element. Nor immunity, meaning fire variant can be set on fire and ice variant frozen and etc.
- Each hunt drake has an AOE buff that can be fixed by biting. This AOE will give every other variant of the hunt drake except for its own variant with a [Insert Name of Variant here]'s Squad Buff. This buff can stack with the other variant's and lasts 15 seconds or indefinitly as long as they stay near eachother.
- Hunt Drake's were originally planned to be carryable, but glitchy animations made this not possible. As a result their base health was raised slightly higher to make up for it
- Hunt Drakes get much less health per level when tamed and wild compared to most other creatures. only gaining 10% more hp per level (carno gets 20%). While this might not seem like much, even only getting 18% more hp can lead to only having around 50% as much hp as a carno of a simalier level with levels randomly placed into health at levels like 50. Despite the drakes having simalier base health to a carno. Due to lack of saddles and breeding this cripples hunting drakes immensely.
- However with 2 of each variant of opposite gender + having all variants toghether can negate this lower health downside.
- All hunt drake species have identical stats. However they all have different base speeds, knockback resistance, and attack range's.





SPAWNCODE:

[FIRE VARIANT]

cheat spawndino "Blueprint'/Game/Mods/MoreDragonsMod/Dinos/Huntdrake/HuntDrake_Fire_Character_BP.HuntDrake_Fire_Character_BP'" 1 1 1 1
summon HuntDrake_Fire_Character_BP_C
GMSummon "HuntDrake_Fire_Character_BP_C" 1

[ELECTRIC VARIANT]

cheat spawndino "Blueprint'/Game/Mods/MoreDragonsMod/Dinos/Huntdrake/HuntDrake_Electric_Character_BP.HuntDrake_Electric_Character_BP'" 1 1 1 1
summon HuntDrake_Electric_Character_BP_C
GMSummon "HuntDrake_Electric_Character_BP_C" 1

[POISONOUS VARIANT]

cheat spawndino "Blueprint'/Game/Mods/MoreDragonsMod/Dinos/Huntdrake/HuntDrake_Poison_Character_BP.HuntDrake_Poison_Character_BP'" 1 1 1 1
summon HuntDrake_Poison_Character_BP_C
GMSummon "HuntDrake_Poison_Character_BP_C" 1

[ICE VARIANT]

cheat spawndino "Blueprint'/Game/Mods/MoreDragonsMod/Dinos/Huntdrake/HuntDrake_Ice_Character_BP.HuntDrake_Ice_Character_BP'" 1 1 1 1
summon HuntDrake_Ice_Character_BP_C
GMSummon "HuntDrake_Ice_Character_BP_C" 1

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Kampe:

Lore: Known as the wyvern eaters, the kampe are deadly hunters which kill and devour wyverns, with the water wyvern being a preferred prey for unknown reasons. If one of the prey seems like a worthy foe, it will save the head of them to weld onto their armored hide as a trophy. Not before deforming said skull to resemble that of the Kampe's own face.
Fear the kampe who wear more skulls, though they may look ridiculous to use humans, only a fool would laugh out loud in front of this deadly hunter. They even use the sharp horns of their prey to slice apart and parry hits from enemies. Some kampe even have created entire phalanx's or even weapons made of their prey's remains that they did not consume.
This species intelligence and ingenuity make them one of the deadliest dragons despite their lack of aerial competence.
Kampe show some respect towards humans, possibly impressed by how such small and insignifigant beings managed to get as far, if not more so then their own species. However like other dragons, Kampe take your intrusion of their personal space very seriously. And may lash out to get them away from it.

Description: Kampe is a dragon with spikes on its face, as well as wearing the skulls of water wyverns on its body, it possesses wings on it arms and a short tail. And long thin neck and large and thick face

Temperment: Territorial

Taming Method: Passive

Spawns: Lakes, Ocean, Beach (VERY RARELY), Fertile Water (Abberation), Ocean Islands (Genesis Pt1 Biome).

Team Class: Carnivores_Medium

==ATTACKS==

Left Click: Bite - Base 50 damage.
===Notes===
- Inflicts shredded.

Right Click: Reckless Head Swipes - Base 40 damage. Hits 3 times. Requires stamina & has a cooldown.
===Notes===
- Inflicts a pletheura of bleed debuffs.

C: Wing Blast - Base 13 damage. Hits twice.
===Notes===
- High Knockback.

X: Claw Slash - Base 50 damage. Requires stamina & has a cooldown.
===Notes===
- Inflicts bleeding.

Lctrl: Predators Hunting Cry - Base 2 damage.
===Notes===
- Stuns all nearby vanilla wyverns or makes them run in fear.

Alt+R: Roar


- Kampe, being related to water dragons, are immune to scald. Not only that however, they are immune to electrocution, including that of moeders. They also take no damage from the tropical wyverns water breath.
- Kampe being heavily armored, outside of reducing 10% of damage, are also immune to clawed and bleed.
- Kampe is capable of flying underwater. And all moves they can use while flying can be used underwater as well.
- Kampe is a passive tame, however it only consumes black pearls. However it will consume meat and fish when tamed.
- Also they are immune to radiation on genesis and abberation, despite not spawning there.
- Ignoring the levels gained after tamed being distributed to increase stats, tamed Kampe have 30% less damage and health when tamed
- Kampe cannot level speed, making any potential wasted levels into that stat distributed into other stats
- Kampe gets extremely low stamina level ups when wild, and though not as bad, still much lower than normal creatures when tamed. (Around 5% when tamed and 2% when wild. compared to vanilla creatures which get around 10% wild and tamed)
- Despite their low personal space range, when wild ones are damaged, others of its species will rush an insane distance away to help their friend. Unlike normal ark creatures they will aggro their teammates when they themselves aggro, not requiring being damaged to alert members of its own species



SPAWNCODE:

cheat spawndino "Blueprint'/Game/Mods/MoreDragonsMod/Dinos/Kampe/KampeDragon_Character_BP.KampeDragon_Character_BP'" 1 1 1 1
summon KampeDragon_Character_BP_C
GMSummon "KampeDragon_Character_BP_C" 1

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Dracon:

Lore: A sailors worst nightmare, or perhaps even... their best friend? The dracon is a flaming dragon with powerful jaws. Despite their fiery nature the Dracon appears to be at home in the water, in fact most stories which speak of dracon strangely are consistant with descriptions of a fiery dragon with an aquatic nature.
Dracon's tails as described as "so hot that they cause objects to burst into hungry flames from just being in the nearby vicinity of the dragon". Dracon's fire is also apparently so hot, or magical, or perhaps through some other means, able to burn underwater. Dracon are said to be devourer of the kraken. Ironically partially where this dragon gets its name from
dragon and kraken. Many claim to have witnessed first hand being saved from violent leedsichthys by dragons, with one particular account with an individual claiming that an alpha leedsichthys had devoured most of his ship, leaving him as the lone survivor of the crew, floating on debris helpless as the huge fish was about to finish him too. The man claims just before the giant
reached his ship, something fell from the sky, he described it as a phoenix like creature, but it was unafraid to dive into the ocean, the man described the creature as being around the size of an allo, with its tail making up most of its body length. Said creature intercepted the whale, causing a huge splash which knocked his "raft" away, when the waves calmed, the man said he checked the water.
Neither leedsichthys nor the strange creature he saw were anywhere to be seen. After seeing a picture depicting a dracon, the man claimed that it looked like the creature who saved him, though he mentioned that the creature's tail seemed to be feathered, rather than the fiery spikes the picture showed. Perhaps Dracon isn't just a legend after all...


Description: Dracon is a fiery dragon simalier in size to ymir with a wide-shark like head. Flaming tendrils run down its head and tail, it possesses large spikes on the upper part of its snout and its tail.

Temperment: Territorial

Taming Method: Passive

Spawns: Lakes (VERY RARELY), Ocean, Beach (VERY RARELY), Ocean Islands (Genesis Pt1 Biome) (VERY RARELY), Underwater Caves (VERY RARELY).

Team Class: Carnivores_Medium

==ATTACKS==

Left Click: Bite - Base 54 damage.
===Notes===
- Deals 2.5x damage to tusotheusis, ammonite, karkinos, leed, abberation, mosasaurus, and megarchelon.

Right Click: Dracons Blaze - Base 20 damage. Requires stamina & has a cooldown.
===Notes===
- Inflicts Blaze.

C: Claw Strike - Base 44 damage. Requires stamina & has a cooldown.
===Notes===
- Has a 5% chance to play a slower animation where Dracons claws ignite into flames, causing AOE damage to anything near his claws and setting them on fire.
- Inflicts clawed

X: Claw Slash - Base 40 damage. Requires stamina & has a cooldown.
===Notes===
- Deals 8x damage towards ALL structures.

Lctrl: Wing Blast - Base 11 damage. Hits twice. Requires stamina & has a cooldown.

Alt+R: Roar


- Dracon, being related to water dragons, are immune to scald. They are also immune to all fire debuffs. However they will still take damage from the attacks that inflict these buffs
- Dracon is immune to lava damage as well as fire.
- Dracon is capable of flying underwater. They may also spawn underwater, where they clash with water creatures
- Dracon is a passive tame. Though this may be tricky as they spawn in the water.
- Also they are immune to radiation on genesis and abberation, despite not spawning there.
- Ignoring the levels gained after tamed being distributed to increase stats, tamed Dracon have 30% less damage and health when tamed
- Dracon cannot level speed nor do they even use the oxygen stat, making any potential wasted levels into those stats distributed into other stats
- Dracon gets extremely low stamina level ups when wild, and though not as bad, still much lower than normal creatures when tamed. (Around 5% when tamed and 2% when wild. compared to vanilla creatures which get around 10% wild and tamed)
- Despite their low personal space range, when wild ones are damaged, others of its species will rush an insane distance away to help their friend. Unlike normal ark creatures they will aggro their teammates when they themselves aggro, not requiring being damaged to alert members of its own species



SPAWNCODE:

cheat spawndino "Blueprint'/Game/Mods/MoreDragonsMod/Dinos/Dracon/DragonKrakenDragon_Character_BP.DragonKrakenDragon_Character_BP'" 1 1 1 1
summon DragonKrakenDragon_Character_BP_C
GMSummon "DragonKrakenDragon_Character_BP_C" 1

------------------------------------------------------------------------------------------------------

Bahamut:

Lore: The mighty dragon god, bahamut is a black dragon simalier to fatalos. With fiery power and mighty physical attacks, this is one dragon you don't want to make angry! Bahamut are much more comfortable on the ground than the more rounded Fatalos, and they are often seen toghether with their fiery relative. Though their temper is not as bad as the Fatalos
Only a fool would meddle around in this black dragons personal affairs.

Description: Bahamut is a large dragon, he resembles the ark dragon boss but is obviously smaller, his wings and chest glow.

Temperment: Territorial

Taming Method: Passive

Spawns: City (Extinction), Mountains (Scorched Earth), Mountains (The Island), Volcano (Genesis Pt1 Biome).

Team Class: Carnivores_Medium

==ATTACKS==

Left Click: Bite - Base 82 damage.

Right Click: Eternal Fire - Base 20 damage. Requires stamina & has a cooldown.
===Notes===
- Inflicts Blaze.

C: Claw Slash - Base 38 damage. Requires stamina & has a cooldown.
===Notes===
- Inflicts the Clawed debuff.
- When on the ground this attack hits multiple times and emitts a shockwave which cripples smaller creatures and inflicts electrocution.

X: Wing Blast - Base 15 damage. Hits twice. Requires stamina & has a cooldown.

Lctrl: Roar - Has a 50 second cooldown
===Notes===
- Has a 10% chance to cause Bahamut to enter a rage state where he becomes much much stronger, but beware the drawbacks afterwards!
- If successfully enraged, bahumat will AOE debuff enemy creatures around it when it enrages.

Rctrl: Electrical Pulsar - Shoots a low rate of "lightning walls" at its target, these pierce through multiple opponents and utilize the eel damagetype, destroying all manner of structures, and inflicting electrocution.
===Notes===
- Base 36 damage direct, 25 radius.

Q: Bigger Bite - Base 160 damage. Requires stamina & has a cooldown.
===Notes===
- Damages all structures.

Alt+R: Roar


- Bahamut, like Fatalos, is immune to fire, as well as lava.
- Bahamut is a passive tame, it tames simalier to fatalos.
- Bahamut is immune to radiation on abberation and genesis
- Ignoring the levels gained after tamed being distributed to increase stats, tamed Bahamut have 40% less damage and health when tamed
- Bahamut cannot level speed, making any potential wasted levels into those stats distributed into other stats
- Bahamut gets extremely low stamina level ups when wild, and though not as bad, still much lower than normal creatures when tamed. (Around 5% when tamed and 2% when wild. compared to vanilla creatures which get around 10% wild and tamed)
- Despite their low personal space range, when wild ones are damaged, others of its species will rush an insane distance away to help their friend. Unlike normal ark creatures they will aggro their teammates when they themselves aggro, not requiring being damaged to alert members of its own species.
- When leveling up, Bahamut will get a small damage buff for a short period of time.


- If whipped by an ally, bahamut ignores the whip and utilizes its wing attack, damaging everything nearby including allies in response.


SPAWNCODE:

cheat spawndino "Blueprint'/Game/Mods/MoreDragonsMod/Dinos/Bahamut/ABahamutDragon_Character_BP.ABahamutDragon_Character_BP'" 1 1 1 1
summon ABahamutDragon_Character_BP_C
GMSummon "ABahamutDragon_Character_BP_C" 1

------------------------------------------------------------------------------------------------------

Banshee:

Lore: The screaming fury of the mountains is a terrifying sight, even for those riding on the safety of the mighty fatalos, there will always be something terrifying about a zombie-like wyvern which screams will pierce the very soul of man.
Banshee's possess acidic blood, which violently erupts from their bodies upon death.

Description: Banshee resemble the zombie lightning wyvern from fear evolved. Though slightly smaller.

Temperment: Aggressive

Taming Method: Knockout

Spawns: Mountains, Redwoods, Forest (Abberation), Southern City (Extinction).

Team Class: Carnivore_Water

==ATTACKS==

Left Click: Bite - Base 25 damage.
===Notes===
- 3x damage to sheep, phioma, equus, scourgion, feral, and seeker.
- Inflicts corrosion.

Right Click: Banshee Spit - Fires 3 saliva balls. As well as creating acid haze clouds on contact. Can be used with insufficient stamina and has a cooldown.
===Notes===
- Inflicts a very short stunning debuff.
- Creates acid haze clouds on impact.

C: Claw Strike - Base 23 damage. Hits twice. Has a cooldown.
===Notes===
- Harvests wood and thatch.

Lctrl: Banshee Scream - Base 4 damage. Damages both allies and enemies. Requires stamina & has a cooldown.
===Notes===
- Inflicts Startling Scream.
- Temporarily gets a snow owl predator vision buff for 6 seconds.
- When used close to enemy creatures (around within 1000 range), this attack does extra damage and slows down smaller enemy creatures.

Alt+R: Roar


- Upon death Banshee will spawn an acidic cloud simalier to reapers
- Banshee will only tame off of spoilt meat.
- Upon death banshe will disintegrate into nothingness in a few seconds, they do not drop anything of value.
- Banshee regenerate health quickly, they also start regenerating health extremly quickly after taking damage as opposed to most creatures taking a few seconds before health will regenerate after taking damage. They are capable of regenerating hundreds of health in a few seconds.
- Banshee are immune to corrosion.


SPAWNCODE:

cheat spawndino "Blueprint'/Game/Mods/MoreDragonsMod/Dinos/Banshee/BansheeDragon_Character_BP.BansheeDragon_Character_BP'" 1 1 1 1
summon BansheeDragon_Character_BP_C
GMSummon "BansheeDragon_Character_BP_C" 1

------------------------------------------------------------------------------------------------------

Wanderer Drake:

Lore: Wanderer Drakes are a species of drake that appear to be closer relatives of half-blooded dragons than dragons themselves. However their actual relatives are rock drakes, despite their differences at first both species share many things in common. They are both capable of camofluage and lunging attacks.
Both travel in packs and hunt their prey with silence. Both are the natural enemies of the apexes where they live, the reapers and nameless for the rock drake, and the giganotosaurus for the wanderer drake. The wanderer drake, however, is much more easily domesticatable, being one of the few closer related to dragons which can be tamed with brute force.
The wanderer drake gets its name from its habit, the species seems to be largely uncoordinated outside of hunting. Individuals wander off and join new packs and enter new territories seemingly all the time, unlike rock drakes, or even most other dragonkin who form packs, this species seems to care less about boundaries and "teams" and seem to all just get along
work toghether, be lazy when not hunting toghether. Its quite wholesome to see in a weird way. Granted you wont really ever "see" these drakes wandering around, just the dust of their feet and the growl, the last thing you hear before they tear you apart....

Description: Wanderer drake resemble furry purlovia-like creatures with long tails and limbs with a wyvern-like face on them. Though this probably doesn't matter, you probably won't even "see" them in the wild.

Temperment: Hostile

Taming Method: Knockout

Spawns: Fertile Chamber (Abberation), Sunken Forest (Extinction), Redwoods, Desert (Scorched Earth)

Team Class: Carnivore_Water

==ATTACKS==

Left Click: Bite - Base 32 damage.
===Notes===
- Armor pierce.
- Turns visible.

Right Click: Lunge - Base 35 damage. Requires stamina & has a cooldown.
===Notes===
- Instantly kills fish.
- Turns visible.

C: Double Bite - Base 31 damage. Hits twice. Requires stamina & has a cooldown.
===Notes===
- Armor pierce.
- Turns visible.

X: Cleanse
===Notes===
- Requires 200 stamina but drains 35% of maximum as well.
- Removes and prevents most of the common debuffs like bleed for a few seconds.
- Turns visible.

Lctrl: Camoflauge - Costs 100 stamina. Has a 50 second cooldown when mounted. Can be toggled for tamed individuals. Turns completely invisible but does not hide its rider.
===Notes===
- Prevents targetting by wild dinos.

Q: Claw - Base 33 damage. Requires stamina & has a cooldown.
===Notes===
- Turns visible.

Alt+R: Roar

Spacebar: Jump


- Wanderer Drake are immune to radiation, venom, clawed, poison I, and poison II.
- Wanderer Drake will become visible once killed or knocked out.
- Wanderer Drake may attempt to ambush when wild and far away enough. They do not possess cooldowns on camoflauging.
- Wanderer Drake have high jump, but will still recieve fall damage, though less than normal creatures
- Wanderer Drake take 4x damage from the trikes ramming attack (after applying the 30% damage reduction all creatures have against it) and if hit directly get insane knockback. Takes 3x damage from stegosaurus (Any plate mode) and 2x from ankylosaurus
- Ferals and Wanderers now give eachother a rivalry buff when near eachother, increasing their damage by 10% and resistance by 10%
- While camoflauged now drains 10 stamina per second, once under 100 stamina will become visible again.



SPAWNCODE:

cheat spawndino "Blueprint'/Game/Mods/MoreDragonsMod/Dinos/WandererDrake/WanderingPurloviaDrake_Character_BP.WanderingPurloviaDrake_Character_BP'" 1 1 1 1
summon WanderingPurloviaDrake_Character_BP_C
GMSummon "WanderingPurloviaDrake_Character_BP_C" 1

------------------------------------------------------------------------------------------------------

Scourgion:

Lore: Flying beasts whos natural bioloty barely make sense, their strange nature and their uncanny resemblance,these kin are truley monsters of abberation. Seekers may be descended from them, the venomous scourgion even seem to have something in common with nameless, indeed, they can call for a reaper to aid them, though for some reason. These reapers appear much weaker than typical reapers?
Though fragile, scourgion are incredibly intelligent for such devolved relatives of dragons, if a few scratches and chomps dont dispatch their target while on the ground, the clever scourgion will temporarily retreat into the air, to attempt to call a reaper to help it. Not only that, but despite its less than preferrable agility, scourgion are more than happy to play the
waiting game of slowly wearing down foe with their venom in the air, if they cannot comfortably down them on the ground.

Description: Scourgion resemble large seekers, but with longer tails and necks and legs.

Temperment: Hostile

Taming Method: Knockout

Spawns: Abberation (Abberation), Redwoods.

Team Class: Carnivores_High

==ATTACKS==

Left Click: Bite - Base 30 damage.
===Notes===
- Inflicts venom.

Right Click: Claw - Base 18 damage. Hits twice. Requires stamina & has a cooldown.

C: Venom Spit - Base 5 damage. Requires stamina & has a cooldown.
===Notes===
- Inflicts dilo poison.

X: Tail Whip - Base 32 damage. Requires stamina & has a cooldown.
===Notes===
- Harvests berries.

Lctrl: Taunt

Rctrl: Skywards Taunt

Q: Hide/Reveal true face

Alt+R: Roar


- Scourgion are immune to radiation.
- Scourgion are piscavores. Meaning they only eat fish.
- Scourgion can fly backwards.
- Scourgion will come to allies aid for extremely far distances.
- There is a SMALL chance that wild Scourgion may summon a reaper when low on health, said reapers are like a hybrid of a reaper queen and king, but there are differences:
- The main difference being this reaper is much weaker than traditional reapers. only having 75% armor and 8000 health. As well as lower damage and attack speed, but they can shoot webbing poison as well. These reapers also can damage all structures, though it its damage is insanely reduced against them.
- Scourgion will fight on the ground but fly when low on health
- Scourgion regenerate health insanely fast, even faster than an argentavis with its regeneration buff and possibly comparable to a hellkite kin with its effluvium regeneration. This allows low level ones to be able to regenerate almost instantly to full health when fleeing, and this regeneration applies to tamed ones as well...
- 2x weakness to dragon.


==ATTACKS (Queen)==

Left Click: Bite - Base 100 damage. Damages all structures.

Right Click: Cocooned Shrapenals - Base 9 damage. Cocoons creatures.

C: Tail Swipe - Base 50 damage. High knockback and ignores armor.

X: Torpor shrapenals - Identical to the reaper queens spikes, but with a shorter cooldown and further range.

Lctrl: Roar - Inflicts intimidation on creatures below 502 drag weight. Has a 40 second cooldown.

[Unmounted]: Tail Stab - Inflicts a bleed effect on creatures.

Burrow - May use this to ambush.


- Will burrow upon no target
- Will show impregnation particles at around 50% hp, however this variant cannot use the impregnate attack
- Will spawn by default at lvl 15. This will increase with server difficulty.
- Weak to Charge Light.
- Immune to blood drain, crippled, radiation, venom, poison, and regenerate health extremely quickly.
- 2x weakness to dragon and elderitch energy


==ATTACKS (Scourgelins)==

Bite - Base 37 damage.

Claw - Base 32 damage. Ignores armor. Has a cooldown.

Roar - Enrages. Dealing 1.5x damage and taking 25% less damage for a minute.


- Reduces 25% of incoming damage
- Will spawn by default at lvl 15. This will increase with server difficulty.
- Immune to blood drain, crippled, radiation, venom, poison.
- Scourgion queen have a chance of summoning 2 of these at lvl 20 when they do a full body roar.
- 2x weakness to dragon.



SPAWNCODE:

cheat spawndino "Blueprint'/Game/Mods/MoreDragonsMod/Dinos/Scourgion/Scourgion_Character_BP.Scourgion_Character_BP'" 1 1 1 1
summon Scourgion_Character_BP_C
GMSummon "Scourgion_Character_BP_C" 1

------------------------------------------------------------------------------------------------------

Acro Thornweaver:

Lore: Acro Thornweavers are exceptional creatures, they appear to be somewhat related to the thorny dragon (which, as a disclaimer, has nothing to do with actual dragons). The species can fire shredding spikes that rip through opponents bodies and inflict bleeding. However they also appear to be able to inject a weird substance through their spikes, one that sends friend and foe alike into an adrenaline rush...
Despite their size, Acro Thornweaver seem to be unable to withstand much punishment, perhaps that is why this species preferrs to stay back and snipe foes from insane distances.

Description: Acro Thornweaver's resemble large thorny dragons with long snouts.

Temperment: Territorial

Taming Method: Knockout

Spawns: Desert (Scorched Earth), Mountains.

Team Class: Herbivores

==ATTACKS==

Left Click: Bite - Base 21 damage.
===Notes===
- Ignores armor.

Right Click: Tail Swipe - Base 33 damage. Inflicts a cripple debuff.
===Notes===
- Inflicts a cripple debuff.

C: Tail Snipe - Base 11 damage. Requires stamina and as a cooldown.
===Notes===
- Shreds & ignores armor.
- Inflicts shredded.

X: Tail Swipe Ally - Base 1 damage. High knockback. Hurts allies as well.

Lctrl: Adrenaline Spikes - Fires spikes which can damage allies and enemies. Requires stamina and has a huge cooldown.

Alt+R: Roar

Spacebar: Jump


- The Acro Thornweaver reduces 30% of incoming damage. And an another 50% additional reduction against projectiles
- The Acro Thornweaver is incredibly fragile for its size, even despite its damage reduction, its base health is comparable to a trike, however it is not meant to be a direct assault creature, but a tactiful support one that can occasional dish out some damage of its own.
- The Acro Thornweaver reflects back 20% of incoming physical damage, this damagetype reflection also annihlates armor


SPAWNCODE:

cheat spawndino "Blueprint'/Game/Mods/MoreDragonsMod/Dinos/Acro/AcrosThornWeaver_Character_BP.AcrosThornWeaver_Character_BP'" 1 1 1 1
summon AcrosThornWeaver_Character_BP_C
GMSummon "AcrosThornWeaver_Character_BP_C" 1

------------------------------------------------------------------------------------------------------

Pangolin Wyvern:

Lore: Pangolin Wyvern are a relative to wyvern, possibly even the legendary dodowyvern? however they could not be any more on bad terms with normal wyverns, no, bad terms is an understatement. Its horrible truley, but no, dont feel bad for the pangolin, they are actually the villains of this story. Pangolin wyvern dont like to share, and have been seen by many to clash with wyverns in the sky. They invade other wyverns nests to crush their eggs mercilessly.
Pangolin Wyverns are very well armored, protecting them from physical blows of other wyverns and their breaths as well. With sharp claws and beak they are powerful fighters. It is unknown why they are so territorial, for every other species of wyvern seem to get along.
Pagolin wyvern are highly intelligent, they will invade wyverns nests from below, on the ground, climb their way to the nests, crush the eggs with their powerful beaks, and make their quick getaway on their powerful wings.

They rapidly grow scales on their bodies, which can be fired with accuracy and speed to cut deep into their targets, and defend themselves from incoming blows.

Description: Pangolin wyvern resemble dodowyvern but much more heavily built with spikes

Temperment: Aggressive

Taming Method: Knockout

Spawns: Mountains, Redwoods, Scorched Earth (Mountains).

Team Class: Carnivores_High

==ATTACKS==

Left Click: Bite - Base 45 damage.
===Notes===
- Shreds & ignores armor.

Right Click: Gore - Base 45 damage. Requires stamina & has a cooldown.
===Notes===
- Shreds & ignores armor.
- Inflicts slowing bleed.

C: Wing Slash - Base 49 damage. Has a slight cooldown.
===Notes===
- Shreds & ignores armor.
- Inflicts bleed buildup.
- Decent knockback.
- In the air does a talon kick that has base 60 damage. Requiring stamina and having a cooldown. Same effects as the wing slash.

X: Spine Shot - Requires stamina & has a cooldown.
===Notes===
- Attempts to fire off spikes. Requires 15 spikes each time. If successful fires 15 spikes in front of it at once.
- Spikes have base 15 damage. Shreds and ignores armor while inflicting bleed buildup. Scales with melee.
- Reduces armor.

Lctrl (Ground): Spine Shotgun - Requires stamina & has a cooldown.
===Notes===
- Attempts to fire off spikes. Requires 50 spikes each time. If successful fires a barrage of spikes in front of it at once which cannot be aimed.
- Spikes have base 15 damage. Shreds and ignores armor while inflicting bleed buildup. Scales with melee.
- Reduces armor.

Lctrl (Flying): Roll Attack - Base 35 damage. Hits 3 times. Requires stamina & has a cooldown.
===Notes===
- Reduces armor.
- Shreds & ignores armor.
- Inflicts slowing bleed.

Rctrl: Devour - Base 20 damage.
===Notes===
- Rapidly regenerates health upon eating a corpse.

Alt+R: Roar

O: Intimidation Display



- Pangolin Wyvern are immune to bleed, electrocution, radiation, clawed, and poison, and poison II as well as venom.
- Pangolin Wyvern are capable of flying backwards and have sharp turning in the air.
- Upon being tamed, Pangolin Wyvern deal 25% less damage and 25% less health
- When near dread wyverns, will recieve a rivalry buff.

- Naturally reduces 15% of incoming damage.
- Naturally produces spikes in its inventory. Produces 1 spike every 10 seconds and stops producing them once it has 2000 spikes in its inventory. Spikes weigh nothing in its inventory.

- If the pangolin wyvern has more than 100 scales in its inventory. It will reflect back 20% of physical damage it recieves back to its attacker with enormous piercing capability.


SPAWNCODE:

cheat spawndino "Blueprint'/Game/Mods/MoreDragonsMod/Dinos/Seregi/PangolinSpikeWyvern_Character_BP.PangolinSpikeWyvern_Character_BP'" 1 1 1 1
summon PangolinSpikeWyvern_Character_BP_C
GMSummon "PangolinSpikeWyvern_Character_BP_C" 1

------------------------------------------------------------------------------------------------------

Feral:

Lore: Rivals of the wanderer, the Feral possess long tails and bitter resentment. They are often seen clashing with the wanderer drake, using their excellent senses to detect their invisible foes. They have been known to coordinate barrages of acid upon wanderer, making sure they are marked so they cannot escape when the acid on their bodies give away their position. With sharp claws and fangs ferals then rip to shreds their prey.
Not only that, but feral have even been known to ally with the horrible Scourgion, nameless, and reapers in order to gain further advantage in battle. I would've never expected myself saying this... but I must say, i believe the wanderer drake, despite their invisibility and unhonorable fighting tactics, still does not compare to how dirty the ferals fight.

Description: Feral resemble ravagers, but more draconic like with smaller ears, longer limbs, and a much thicker and longer tail

Temperment: Hostile

Taming Method: Knockout

Spawns: Abberation (Abberation), Redwoods, Forest (Genesis Pt 1. Bog)

Team Class: Carnivores_High

==ATTACKS==

Left Click: Bite - Base 35 damage.
===Notes===
- Rapid regeneration when hitting a corpse.

Right Click: Barrage - Causes entire pack to howl and get a pack buff. Requires a pack. Has a cooldown. Causes entire pack to shoot a barrage of projectiles. Must be toggled for tamed individuals.
===Notes===
- Inflicts dilo poison.

C: Claw - Base 33 damage.
===Notes===
- Inflicts clawed.

X: Sniff - Same as direwolf. But can be used while moving.

Lctrl+Q: "Come at me" Taunt.

Shift+Q: "Friend" Emote.

Alt+R: Roar

Spacebar: Jump


- Feral are immune to radiation.
- Ferals and Wanderers give eachother a rivalry buff when near eachother, increasing their damage by 10% and resistance by 10%
- Barrage can only be used while in a pack.
- Uses ravager saddle.



SPAWNCODE:

cheat spawndino "Blueprint'/Game/Mods/MoreDragonsMod/Dinos/Ferals/FeralDragonKin_Character_BP.FeralDragonKin_Character_BP'" 1 1 1 1
summon FeralDragonKin_Character_BP_C
GMSummon "FeralDragonKin_Character_BP_C" 1

------------------------------------------------------------------------------------------------------

Ceratiablos:

Lore: The bane of all that eat meat, the mighty Ceratiablos are like the elephants of the ark, massive, lumbering beasts with thick hide. No carnivore in their right mind would try to take one down alone. Ceratiablos are brutal fighters, goring and crushing foes, their protectiveness and prescence is enough to
raise morale amongst the wild herbivores, enough to convince them to aid this heroic wyvern in battle! Ceratiablos are relentless fighters, I've seen them pick up tyrannosaurs on their horns and toss them over behind them as if the several tonne dinosaur weighted little more than a pillow.
While incapable of flight, these bipedal wyverns are still capable of some form of gliding with their large wings. Allowing them to traverse large areas as long as they have the high ground.
The ceratiablos's horns are incredibly durable, able to withstand blunt force impacts, while the horns of triceratops and styracosaurus are meant for impaling, ceratiablos can use its head as club as well, smashing and swinging recklessly at their foe... though perhaps this reckless fighting style could be used against them?

Description: Ceratiablos resemble ceratopsian wyverns.

Temperment: Hostile

Taming Method: Unique

Spawns: Desert (Scorched Earth), Grasslands.

Team Class: Herbivores_Large_Aggressive

==ATTACKS==

Left Click: Headbutt - Base 50 damage.
===Notes===
- Deals 1.55x damage to carnivores.

Right Click: Head Swing - Base 65 damage. Requires stamina & has a cooldown.
===Notes===
- Throws all but the largest of creatures into the air.
- Deals 1.55x damage to carnivores.

C: Head Smash - Base 500 damage. Requires stamina and has a huge cooldown.
===Notes===
- Drains all stamina.
- Has a 3x multiplier towards structures.
- Deals 1.55x damage to carnivores.

Lctrl: Bite - Base 37 damage.

Alt+R: Roar - Buffs up allied herbivores. Stuns enemies.

Spacebar: Jump


- Ceratiablos are immune to the trikes crippled, stun, slowed, sandstorms, stun, and dilo venom
- When attacked, ceratiablos will also cause nearby triceratops, bronto, stego, mammoth, morellatops, and therizinosaurus to aggro on the player from far distances.
- Ceratiablos only takes 80% of damage from carnivore damagetypes
- Ceratiablos only takes 90% of damage.
- Ceratiablos will reflect back 25% of damage dealt to it from headshots.
- When wild, ceratiablos will aggro on carnivores large enough to trigger its rivalry buff if it doesnt already have a target, smaller carnivores that cannot activate rivalry will not be targetted as heavily, due to not being considered as big of a threat, but will be attacked still if getting a bit too close.

Taming:
- Bait ceratiablos into a headslam which will stun itself, run up to it quickly and feed it.




SPAWNCODE:

cheat spawndino "Blueprint'/Game/Mods/MoreDragonsMod/Dinos/Diablo/Ceratiablos_Character_BP.Ceratiablos_Character_BP'" 1 1 1 1
summon Ceratiablos_Character_BP_C
GMSummon "Ceratiablos_Character_BP_C" 1

------------------------------------------------------------------------------------------------------

Skelltor:

Lore: Mighty undead, the skelltor are large and powerful dragons that possess immense strength and durability. Their undead nature makes them unfazed by attacks that would normally cripple opponents, they lack blood to spill, feelings to scare, skin to burn, eyes to blind... The mighty skelltor thankfully, is rather docile for its terrifying appearance. However they will only bow to those they deem worthy...
Skelltor were domesticated, would for sure have their uses. Their ability to shrug off fire, electricity, ice and everything allows them to tank through almost anything. Their powerful bones allow them to shatter structures and even send out shrapenals of sharp bones to impale and bleed out their opponents. But do be wary. Acid will deteriorate their bones, and skellator seem to be unable to withstand explosions.... or the tyrannosaurus's bone shattering bite...

Description: Skelltor are skeletal dragons with dark, tattered, partially falling off wings and possess large black horns on their heads. They are larger than normal wyverns.

Temperment: Passive

Taming Method: Passive

Spawns: Abberation, Wastelands (Extinction), Desert (Scorched Earth), Mountains

Team Class: Carnivores_Medium

==ATTACKS==

Left Click: Bite - Base 70 damage.

Right Click: Accursed Breath - Base 5 damage.
===Notes===
- Inflicts accursed.
- Leaves behind burning accursed flames.

C (Ground): Claw Strike - Base 59 damage.
===Notes===
- Harvests stone.

C (Air): Tail Strike - Base 67 damage. Harvests stone.
===Notes===
- Harvests stone.

Lctrl: Bone Shrapenal Barrage - Base 9 damage. Requires stamina & has a cooldown.
===Notes===
- Shreds armor.

Q (Air): Barrel Roll - Base 41 damage. Hits 3 times. Requires stamina & has a cooldown.
===Notes===
- Deals reduced damage to structures.

Q (Ground): Soul Drain - Requires stamina. Drains hp like blood drain but works on bosses. Heals 75% of damage dealt to heal skelltor. Damage scales based on the inflicteds melee damage %.

Alt+R: Roar


- Skelltor are immune to almost all buffs and debuffs.
- Skelltor have relatively low health, but only take 60% of incoming damage, they also take an additional 60% damage reduction from projectiles.
- However they take 3x damage from explosions and titans and titanosaur.
- 5x from artheuropleura acid,
- 2x from rex's bite damagetypes.
- 2x damage from damagetypes that can damage or harvest stone.
- They also take 1.5x damage from trikes charge and the TLC stegos heavy plate mode.
- Skelltor do not use gender, meaning they cannot be mate boosted.
- Skelltor cannot level speed, making any potential wasted levels into those stats distributed into other stats
- Skelltor gets extremely low stamina level ups when wild, and though not as bad, still much lower than normal creatures when tamed. (Around 5% when tamed and 2% when wild. compared to vanilla creatures which get around 10% wild and tamed)
- Skelltor will tame off of element.


SPAWNCODE:

cheat spawndino "Blueprint'/Game/Mods/MoreDragonsMod/Dinos/Skelltor/BoneSkellatorDragon_Character_BP.BoneSkellatorDragon_Character_BP'" 1 1 1 1
summon BoneSkellatorDragon_Character_BP_C
GMSummon "BoneSkellatorDragon_Character_BP_C" 1

------------------------------------------------------------------------------------------------------

Aquatherioth:

Lore: Baryonyx and spinosaurus have nothing on this draconic relative. The aquatherioth is a dinosaurid-style kin with muted green skin and narrow jaws. They are good swimmers and even fiercer fighters.
They prey on cnidaria, the jellyfish of the arks, their rubbery skin protecting from the jelly's electrical shocks. The aquatherioth also possesses a throat pouch, which they use to store water to blast at their foes with incredible force. Enough to shatter rocks
Aquatherioth however, are rather fragile, and are better ambush predators, so what do they do? they can mimic the sounds of phioma and daedon, and can also mimic behaviours of baryonyx. Allowing them to lure these unsuspecting prey to them with mimicking mating calls during mating seasons. They can also
use this trickery to mimic cries for help, causing members of those species to rush accidently and become involved in a fight that they had no participation in the first place, and amist the chaos allowing the aquatherioth an escape!

Description: Resembling baryonyx's, the Aquatherioth possesses a water breath capable of breaking through rocks and agility.

Temperment: Brutal

Taming Method: Knockout

Spawns: Beaches, Water, Redwoods Water, Bog Biome (Genesis Pt 1.), Abberation Water (Abberation)

Team Class: Carnivore_Water

==ATTACKS==

Left Click: Bite - Base 38 damage.
===Notes===
- Gains rapid regeneration upon eating a corpse.
- Deals 1.2x damage to phioma and daeodon.
- Increased damage to fish.

Right Click: Tail Swipe - Base 25 damage. Hits twice. Requires stamina & has a cooldown.
===Notes===
- Can only be used while swimming.
- Inflicts crippled.

C: Bigger Bite - Base 45 damage. Requires stamina & has a cooldown.
===Notes===
- Inflicts bleed.

X: Claw Slash - Base 27 damage. Hits twice. Requires stamina.
===Notes===
- Good for collecting biotoxin.
- Same damagetype as a chainsaw.

Lctrl: Brine Breath - Base 7 damage. Requires stamina & has a cooldown.
===Notes===
- Inflicts lesser scalded and breaks rocks.

Alt+R: Roar

Spacebar: Jump


- Deals 25% more damage to water/amphibious creatures, simalier to a baryonyx.
- When wild ones are attacked, they may aggro nearby daeodon, phioma, ceratiablos, and other creatures to aid it. However due to their team classes, the Aquatherioth may end up fighting them too.
- The ability to lure pigs is based off of a "if dragons were real" dragon documentary, where the water dragon could mimic pig sounds, though the one in the documentary resembled a eastern oriental dragon more.
- Immune to electrocution and radiation.
- When entering water gets hydration buff like spino.
- Can turn in place. It also drains much less stamina than most creatures while running.
- It also can rotate in the water simalier to other water creatures.



SPAWNCODE:

cheat spawndino "Blueprint'/Game/Mods/MoreDragonsMod/Dinos/WaterDragon/BaryonyxWaterDragon_Character_BP.BaryonyxWaterDragon_Character_BP'" 1 1 1 1
summon BaryonyxWaterDragon_Character_BP_C
GMSummon "BaryonyxWaterDragon_Character_BP_C" 1

------------------------------------------------------------------------------------------------------

Hellkite:

Lore: The relative of hellkite kin, this species is more fragile and much more short tempered. Their parasites attack viciously and directly against prey and predators. Unlike the more defensive kin, despite their close relations and habitat, it does not appear them and kin will come to eachothers aid

Description: Hellkite resemble the zombie fire wyvern from fear evolved. Though slightly smaller.

Temperment: Aggressive

Taming Method: Knockout

Spawns: Share spawns with hellkite kin

Team Class: Carnivores_Low

==ATTACKS==

Left Click: Bite - Base 33 base damage.
===Notes===
- Gains rapid regeneration upon eating a corpse.
- Inflicts mega rabies.

Right Click: Effluvium Spit - Fires 2 of the identical effluvium blasts the kin fires. Requires stamina & has a cooldown..

C: Claw Strike - Base 28 damage. Hits twice. Has a cooldown.

Lctrl: Effluvium Parasites - Summons a parasite which can be commanded. Has a long cooldown and a lot of stamina. Your hellkite will be unable to fly for the next 40 seconds. Requires walking

Alt+R: Roar


- Upon death hellkite will spawn an acidic cloud simalier to reapers
- Hellkite will only tame off of spoilt meat.
- Upon death hellkite will disintegrate into nothingness in a few seconds, they do not drop anything of value.
- Items will spoil 2x faster in the hellkites inventory
- Spoilt meat, raw meat, raw fish meat, raw mutton, raw prime meat, weigh only 1% in the hellkites inventory
- Hellkite are immune to effluvium slow, dilophosaurus venom, and acid burn. However they also do not take damage from hellkite kin breath attacks and are immune to poison wyvern clouds as well. However they will not protect the rider from the gass. The gas when tamed, will also inflict allies inside the cloud with a buff as well, but enemies will not be buffed unless they are hellkites, in which case enemy hellkites will get this buff regardless. Immune to radiation on genesis and abberation, immune to the cockatrice's poison



SPAWNCODE:

cheat spawndino "Blueprint'/Game/Mods/MoreDragonsMod/Dinos/Hellkite/TrueHellkiteDragon_Character_BP.TrueHellkiteDragon_Character_BP'" 1 1 1 1
summon TrueHellkiteDragon_Character_BP_C
GMSummon "TrueHellkiteDragon_Character_BP_C" 1

------------------------------------------------------------------------------------------------------

Pesutobeara:

Lore: The black dragon of the plague, though it lacks the ability to fly, and though it lacks large size and pure strength the other black dragons possess, pesutobeara may be the most dangerous of all the black dragons, even fatalos.
For its ability to cause damage has nothing to do with raw power like the other black dragons, but instead in the deadly disease it can spread, it appears not even the other black dragons are immune, and almost all but the undead can be infected.
The frenzy virus, as it has been dubbed, though the name is misleading, the frenzy virus does not exactly work like corruption, creatures dont start rampaging at will, but they will begin a swarming attack upon whoever is unfortunate enough to have
targetted by the plague dragon. An unstoppable swarm, which continues its infection. For some unknown reason, carnotaurus and giganotosaurus are a preference for this plague dragon. Those fully inflicted by the frenzy virus will quickly erode away and die unless they can
feast upon the blood and flesh of another. It seems like pesutobeara itself even gets envigorated when its horde of mindless pawns begin to rip and tear through their prey. While not as forgiving as Bahumat, and not as vengeful as fatalos, this black dragon strikes a middle ground, while holding its own ground and
finding itself a place amongst the mighty five. The Plague Bearer, and it carries its title with pride.

Description: Pesutobeara resemble magmasaurs, but slightly smaller with poisonous green coloring, they may be found being swarmed by frenzy carnotaurus

Temperment: Territorial

Taming Method: Passive

Spawns: Fertile Chamber (Abberation), Desert (Scorched Earth), Grasslands, City (Extinction).

Team Class: Carnivores_Low

==ATTACKS==

Left Click: Bite - Base 70 damage. Damages metal structures.
===Notes===
- Gains rapid regen upon eating a corpse.

Right Click: Claw - Base 60 damage. High knockback.
===Notes===
- Mines stone.

C: Breath Weapon - Fires purple sludge with huge knockback. Inflicts a debuff which is simalier to scolded. Requires stamina & has a cooldown.

X: Tail Swipe - Base 40 damage. Hits 3 times.

Lctrl: Summon Frenzy Carnotaurus - Long cooldown. Requires stamina. Summons a swarm of frenzy carnotaurus which have simalier stats to a normal carnotaurus, they are much faster though, and are immune to the same debuffs as the pesutobeara. They deal less damage than vanilla carnos by a signifigant amount, are less loud, but attack much faster and inflict the frenzy upon damaging a target. They will also die rapidly and theres no way to stop that. So ONLY USE THIS MOVE when in combat, as it has a several minute cooldown.

Rctrl: Summon Frenzy Giganotosaurus - VERY long cooldown. Requires stamina. Summons a frenzy giga. Frenzy giganotosaurus are signifigantly weaker than normal giga, but get level ups more simalier to normal dinos (a bit lower than average though). They are still much weaker when tamed. It can roar to give itself a damage and regeneration buff, and will inflict the frenzy upon damaging a target. It will also die rapidly and theres no way to stop that. So ONLY USE THIS MOVE when in combat, as it has a several minute cooldown. Will not be used by the AI

Alt+R: Roar - Has a 20% chance of getting a speed buff for 10 seconds.

[Unmounted WILD ONLY]: ENRAGE - Becomes untameable, summons a high level frenzy giganotosaurus, also gives itself a buff that turns it into an untameable boss like fatalos. The buff gives it 50% damage reduction, 2x damage, and health stamina, hunger regeneration. It will also AOE buff frenzy creatures if they are wild with an AOE simalier to that of the alpha creatures buffs. as well as the thornweavers adrenaline buff


- Immune to radiation, crushed, blood drain, cockatrice poison, huntdrake venom, reaper cocooned, accursed, Frenzy, dilo poison, slowed, deinonychus bleed, acid burn, and frenzy water.
- takes heavily reduced damage from element pools.
- takes no damage from other pesutobeara's breath attacks, lava, as well as being immune to poison wyverns breaths
- Is actually a decent swimmer, will even rotate and pitch where your swimming.
- When near something inflicted with the frenzy, Pesutobeara will get a buff which regenerates its stamina, hunger and health. As well as giving an AOE buff to nearby frenzy creatures of the same alliance that rapidly heals them, giving them temporary superior healing to their dying which allows them to stay alive a bit longer.
- It will enrage and become an untameable boss like fatalos if approached too close by players

- As 1 of the five black dragons, Pesutobeara serves as a symbol of sorts, its existance will forever mock humanities inability to overcome death. As such, it carries the title of "The Plague Reaper."


- If whipped by an ally, pesutobeara ignores the whip and utilizes its tail attack, damaging everything nearby including allies in response.




SPAWNCODE:

cheat spawndino "Blueprint'/Game/Mods/MoreDragonsMod/Dinos/Pesutobeara/Pesutobeara_Character_BP.Pesutobeara_Character_BP'" 1 1 1 1
summon Pesutobeara_Character_BP_C
GMSummon "Pesutobeara_Character_BP_C" 1

------------------------------------------------------------------------------------------------------

Alarion:

Lore: Known as the blazing black dragon, Alarion is a small but fierce black dragon, no doubt a deadly threat. A very puzzling and facinating feature of this dragon is its ability over every element, being immune or highly resistant to all elemental attacks as well as its ability to utilize all of them, switching between them instantly in combat, or even unleashing it all at once.
This is scientifically impossible, even more so than the crystal and dodowyvern. For they do not possess EVERY element in their arsenal! How alarion manages to possess all elements, yet be so elementally stable, is unknown, as alarion itself refuses to allow itself to be probed about like some lab rat for studying.
Its temperment is simalier to its cousin the Fatalos, but unlike the more ground loving Flame dragon, Alarion is perfectly comfortable with soaring over its foes heads to blast them with its powers.
Now many others may disagree viciously, but in more ways than one i believe that Alarion may be more powerful than Fatalos...

Description: Alarion looks simalier to fatalos, but smaller and with longer in proportion limbs and a smaller head. As well as a large tail

Temperment: Territorial

Taming Method: Passive

Spawns: Shares spawns with fatalos and bahamut

Team Class: Carnivores_Low

==ATTACKS==

Left Click: Headbutt - Base 105 base damage. Damages metal structures.

Right Click: Bite - Base 44 damage. Harvests berries.

C: Wing Flap - Base 11 damage. Hits twice.

X: Switch Breath Type - Switches between blood, thunder, ice, fire, and water breath.

Lctrl: Depends on the mode
================
[Bloodbreath]: Inflicts blood cursed.
[Thunder Breath]: Inflicts electrocution.
[Ice Breath]: Identical to the ymirs ice breath.
[Water Breath]: Inflicts the scolded debuff, base 20 damage, high knockback.
[Fire Breath]: Inflicts fatalis fire. Prevents victim from freezing.

Rctrl: Poisonous Claw Slash - Base 52 damage. Hits twice. Requires stamina & has a cooldown.
===Notes===
- Inflicts poison II.

O: Elemental Combustion - Base 120 damage. Drains all stamina and requires a massive amount to activate. Huge cooldown. Base attack deals 3x damage to the ice, forest, and desert titan, and 5x VS structures. However this attack is a multi-damagetype attack. The following other damagtypes will also hit the target for equal damage to main attack
========================
- Water Wyvern Breath Damagetype (hence scald)
- Fatalos Fire Damagetype (hence fire debuff)
- Wind Damagetype (Specifically the smol boi skytails projectile.)
- Electricity Damagetype, identical to its breath attack. (hence electrocution)
- Explosive Damagetype (Fatalos Fireballs Damagetype, and an extra enflamed + prevent freezing as well)
- Ice damagetype (Ymir Icebreath Damagetype + slightly increases freezing potency)
========================
This means this attack will deal varying damage to creatures, so creature immune to fire will ignore the fire damagetype part of this attack, and stuff weak to fire will also take extra damage, etc, etc. Alarion itself now HEAVILY resists its own combustion attack. Especially due to the fact its immune to most of the elemental parts of said attack.

Alt+R: Roar



- As 1 of the five black dragons, Alarion's existance reminds humanity that there are still things they cannot understand (its ability to wield all the powers of the wyverns, despite doing so supposedly being impossible, even moreso than the wyvern queen and dodowyvern.)
- Alarion is immune to the flat out damage of lava and the damage types fatalos is immune to, but is also immune to lightning, electricity, blood, and poison, extremely resistant if not immune to ice, but will still take wind damage
- Alarion will take flight when lower on health
- If enraged while taming or attacked by players, alarion will enrage into an untameable boss like fatalos. However when it enrages it will do an Elemental Combustion, meaning it can use the attack twice in a row potentially
- Resists dragon breath by 50% damage.

Each mode of alarion possesses its own unique abilities and advantages.
====MODES====
[Fire]: Prevents allies from freezing and insulates from cold in a 1800 radius around her, childed from insulation. But also reduces insulation from heat.
[Ice]: Insulates from heat in a 1800 radius around her, childed from insulation. But also reduces insulation from cold. Prevents allies from getting magmasaur heat.
[Water]: Reduces water consumption of players around her. Also reduces damage taken from fire and explosive fire by 50%. However in this state they are vulnerable to electrocution.
[Lightning]: Prevents allies from being electrocuted, and using her own electricity alarion makes her allies immune to most electric and lightning damagetypes.
[Blood]: Heals allies by a flat 2 hp per second.


- If whipped by an ally, alarion ignores the whip and utilizes its wing attack, damaging everything nearby including allies in response.




SPAWNCODE:

cheat spawndino "Blueprint'/Game/Mods/MoreDragonsMod/Dinos/Alatreus/AlarionDragon_Character_BP.AlarionDragon_Character_BP'" 1 1 1 1
summon AlarionDragon_Character_BP_C
GMSummon "AlarionDragon_Character_BP_C" 1

------------------------------------------------------------------------------------------------------

Miralosaur:

Lore: An enormous giant, said to be so large, that it wont even react to smaller creatures who attack it, miralosaur is described as a mountain of lava, a dragon whos wings have become so useless through time that they serve no purpose anymore. Miralosaur is described as a living volcano, a living extinction.
With the power to decimate islands with its fiery projectiles and melt steel and stone with its fiery breath. A black dragon for sure. Its footsteps would shake the earth. As it lumbered confidently into battle against those it deemed worth fighting. A terrifying giant, one that may even surpass the legendary fatalos in strength.
Should one befriend this giant if it truley exists, all their enemies would do best to surrender now, before armageddon rains upon them, destroying everything.

Description: Miralosaur appear to be giant magmasaurs with wings and 6 legs

Temperment: Territorial

Taming Method: Passive

Spawns: Volcanic regions, as well as the mountains and scorched earth desert.

Team Class: Carnivores_Low

==ATTACKS==

Left Click: Fiery Bite - Base 145 damage.

Right Click: Fire Stream - Base 35 damage. Requires stamina & has a cooldown.
===Notes===
- Sets target on fire.
- Melts all structures.
- Best used standing still for accuracy.

C: Armageddon Fireballs - A long range siege shot that demolishes structures. Sets targets on fire. Requires stamina & has a cooldown.

X: Back Explosions - Fires explosive fireballs all around you for AOE and can hit those pesky opponents above and underneath you. Explosive damage is slightly lower. Sets targets on fire. Like the magmasaur nearby creatures and players will get launched back as it activates.

Lctrl: Stomp - Base 155 damage. High knockback. Requires stamina & has a cooldown.

Alt+R: Roar - Aesthetic.

O: Toggle turn in place.


- Immune to all fire related attacks and status effects as well as freeze. It is also immune to all status effects black dragons are naturally immune to, but gets an added bonus with an immunity to sandstorms
- Water based attacks deal 2x damage to miralos.
- Sets physical attackers on fire when they attack it directly.
- Insulates against cold but causes overheating in hot temperatures
- Inventory acts like fatalos's but much better, since it also has the dunkels weight reduction, but takes it further and those same resources only weigh 1% in its inventory
- Immune to knockback.
- Reduces 45% of incoming damage naturally, and an additional 80% from projectiles and 55% from explosions.
- Takes 3x damage from alpha dinos (due to alphas normally using the explosion damagetype making it too good at killing them)
- Can turn in place and is a decent swimmer, but its slow AF. If you take it raiding, when it gets there it will definetly get revenge on that tribe 50 years after it set out for the original raid you guys brought it out for lol.


- If whipped by an ally, miralosaur ignores the whip and will stomp the ground, which will now also affect allies and send them flying in response.



SPAWNCODE:

cheat spawndino "Blueprint'/Game/Mods/MoreDragonsMod/Dinos/Miralis/MiralisDragon_Character_BP.MiralisDragon_Character_BP'" 1 1 1 1
summon MiralisDragon_Character_BP_C
GMSummon "MiralisDragon_Character_BP_C" 1

------------------------------------------------------------------------------------------------------

Gargoyle:

Lore: Trickster, a name that many like to call the gargoyle, for good reason, they can pretend to be stone statues at will, which they use to prevent their own aging or to hide. The gargoyle is one of the smaller relatives of dragons. With a few tricks up their sleeves other than just the ability to turn to stone.
Gargoyles are incapable of flight, but are able to leap very high in the air and glide for short distances. However most notible is what I've heard about their brutal nature in battle, they have an attack that prevents riders from dismounting their tames, while this attack only grazes the rider, more only hurting the mount. I've heard gargoyles will
intentionally only use this attack while fighting flying or in the air opponents, this attack, delivered in a quick and sudden brutal blow, stuns the flyer out of the air, but not only that, they aim their attack in a way it sends the creature straight down! Brutally impacting the creature against the ground.
While small and not very durable, if one were to entertain a gargoyle and become its friend, it might be a valuable asset in its new human companions aresenal against deadly fliers.

Description: Small-dragon-humanoid like creatures, gargoyles possess rat-like tails and horns. As well as long sharp clawed arms. They also walk exclusively on their hind legs. And are incapable of flight.

Temperment: Aggressive

Taming Method: Passive

Spawns: Mountains, Caves.

Team Class: Carnivores_High

==ATTACKS==

Left Click: Double Claw Slash - Base 26 damage. Hits twice. Only hits once while moving. Ignores armor.

Right Click: Tail Slap - Base 8 damage. Deals 10x damage to creatures. Can damage riders on mounts if aimed correctly, will also prevent riders from dismounting if done correctly. Stuns flyers out of the sky and sends any creature in the air, regardless of flier or not, hurtling helplessly to the ground below. This does not work on dodowyvern, phoenix, or astrocetus, to prevent glitches.

C: Bite - Base 19 damage. Gains a regeneration buff when used on corpses.

X: Wing Slap - Base 11 damage. Has decent knockback on smaller creatures. Hits twice.

Lctrl: Transform to stone - Reduces damage done by 30%, and regenerates health and stamina. while dropping torpor. Long cooldown and dismounts own rider. Torpor rapidly drops in this phase... Might not want to use this in combat.

Q: Launch - While falling will launch upwards like the long, costs 50 stamina.

Alt+R: Roar

Spacebar: Jump

Hold Spacebar: Gliding.


- Immune to bleed based status effects, radiation, and slowing effect from TLC stego and trike.
- Only recieves 25% of damage.
- takes 2.25x damage from explosions, water breath.
- On top of 2.25x damage, another 1.25x damage multiplier is added from being hit by the aquatherioth's breath attack
- Recieves 2x damage from damage metal damagetypes like the giga and anky.
- takes 2x damage from the ymirs icebreaking bite.
- Takes 1.5x damage from damage stone damagetypes, this is also multiplied by the metal damage weakness since it is childed.
- Takes a bit of fall damage.

- In order to tame a gargoyle, lower its hp below 1/2 hp. one must allow it to attack them (unmounted). And wait for it to turn to stone, during this time you can feed it raw mutton (its preferred food) to tame it. Bringing a mammoth along to nerf its damage will be helpful as well.
- Note that the stone form rapidly heals the gargoyle, meaning you will need to repeat weakening below 1/2 hp.
- Gargoyle can enter the water just fine, it sucks at swimming though.


SPAWNCODE:

cheat spawndino "Blueprint'/Game/Mods/MoreDragonsMod/Dinos/Gargoyle/GargoyleDragonKin_Character_BP.GargoyleDragonKin_Character_BP'" 1 1 1 1
summon GargoyleDragonKin_Character_BP_C
GMSummon "GargoyleDragonKin_Character_BP_C" 1

------------------------------------------------------------------------------------------------------

Abberation:

Lore: Abominations, I dont know how they de-evolved into this, but at the moment I'm so revolted their going straight into the halfblooded category until I can properly study them. The abberation, which yes, I'm calling that till we can come up with a better name for it. Is a large two headed dragon-like creature with enormous claws. It possesses spider like legs and a strange spine, as well as a short, stubby tail.
Abberation are immune to traditional tranqs. So they must have come from a more intelligent race. And they are vicious fighters, using their two heads and claws to bash and batter enemies. Kind of reminds me of a karkinos for some reason.
If one would be able to befriend one of these, and not be revolted constantly by its appearance, one would possess a deadly fighter which can basically demolish anything on any ark that isnt tyrannosaurus or simalier weight class


Description: You'll know what it is when you see it

Temperment: Aggressive

Taming Method: Passive

Spawns: Caves (enjoy), Caves (Abberation), Caves (Scorched Earth), Lakes.

Team Class: Carnivores_High

==ATTACKS==

Left Click: Double Head Bite - Base 54 damage.

Right Click: Claw Stab - 50 damage. Stops movement.

C: Claw Slam - Base 40 damage. Hits twice. Stops movement & has a cooldown. Harvests like an anky.

X: Claw Sweep - Base 33 damage. High knockback & has a cooldown.

Lctrl: Claw Snap - Base 55 damage. Has a cooldown. Damages metal structures & hits 4 times.

Rctrl: Spinning Attack - Base 40 damage. Hits all around you hitting rapidly. Has a cooldown & costs alot of stamina.

Q: Spit Poison - Spits poison blasts from either left or right head. Individual heads have a 20 second cooldown but the cooldowns work individually, meaning you can shoot once from each head and both have independent cooldown timers.

Alt+R: Roar - Aesthetic.

Spacebar: Jump


- Immune to bleed based status effects, radiation.
- Capable of jumping very high, and jumping out of the water. Immune to fall damage
- Reduces 30% of incoming damage.
- Recieves 2x damage from trex's bite.
- Gets a water buff upon touching water (NOTE: this seems to make its accelerative jump much easier to use)
- Can control where its falling in mid-fall by rotating the camera and holding forwards.
- Can be told to crouch, allowing it to regain hp and stamina.

- In order to tame an abberation, would be smart to debuff its damage first, mammoth or combination of a fire hunting drake and electric hunting drake will do. Or luring the creature into water, where it gets a hydration buff and blasting it with a electric hunting drake claw attack will work even better (Make sure to get it OUT of the water shortly after taming). And run up to it unmounted, when it does a bite attack it will allow you to shove food down its throats. (Requires lvl 45 to tame)



SPAWNCODE:

cheat spawndino "Blueprint'/Game/Mods/MoreDragonsMod/Dinos/AbberationHydra/AbbDragon_Character_BP.AbbDragon_Character_BP'" 1 1 1 1
summon AbbDragon_Character_BP_C
GMSummon "AbbDragon_Character_BP_C" 1

------------------------------------------------------------------------------------------------------

Mira:

Lore: The white dragons are a species of friendly dragon that resemble wyverns, however despite the fact their body pattern much more resembles a wyvern, the species is extremely intelligent and powerful, with evidence to show that they understand human speech and may be comparable or even more intelligent than the black dragons.
For that reason the white dragons are classified as such. The only species in the category being the Mira. Larger than a wyvern and most dragons. White dragons are comparable in power to the black dragons, but not quite as powerful. But due to their friendliness towards humans and possessing no malicious intent like the black dragons may potentially hold, many survivors seek to befriend
these dragons over the black dragons.

The Mira however sided along with the other dragons and their kin in the past over the humans, so their loyalty may still lie with their brethren. With their powerful flames and sharp claws. The Mira are truly a facinating species, both for their rather unique attributes and for their incredible power.

Description: A white wyvern with a blue underbelly, its not an ark model, so you'll be able to tell it from everything else.

Temperment: Passive

Taming Method: Docile

Spawns: Forest (Extinction), Jungle, Redwoods, Forest (Abberation)

Team Class: Carnivores_Low

==ATTACKS==

Left Click: Bite - Base 85 damage.

Right Click: Brimstone Breath - Shoots a barrage of fire. Requires stamina & has a cooldown. Identical to dracons fire.

C: Punch - Base 95 damage. Harvests metal and stone. Requires stamina and has a small cooldown.

X: Tail Swipe - High knockback, has a chance of hitting twice and inflicts a slowing effect. Base 75 damage but just like anything else that uses the trikes damagetype, it deals 30% reduced damage to creatures. Capable of killing riders off their mounts.

Lctrl: Direct Charge - Base 55 damage. Hits up to three times. Charges forwards. High knockback. Requires stamina & has a cooldown.

Lctrl+Shift: Dodge Left - Base 9 damage. Hits twice. Dodges left and bodies creatures not immune to knockback.

Rctrl+Shift: Dodge Right - Base 9 damage. Hits twice. Dodges right and bodies creatures not immune to knockback.

Q (Ground): Short Jump Charge - Base 65 damage. Jumps forwards. Hits twice. Requires stamina & has a cooldown.

Q (Air): Barrell Roll - In the air does a barrel roll, can hit 4 times with base 67 damage but just like anything else that uses the trikes damagetype, it deals 30% reduced damage to creatures. Has a cooldown. Capable of killing riders off their mounts

Alt+R: Roar - Aesthetic.

O: Charge - Base 34 damage. RAPIDLY charges forwards. Requires stamina & has a cooldown. WARNING: CANNOT TURN OR STOP ATTACK ONCE IT HAS STARTED.


- Immune to bleed based status effects, radiation. Basically the status effects the black dragons are immune to, with the exception of some bleed debuffs
- Immune to fire and radiation.
- Immune to knockback.
- Requires at least level 95 to passive tame.
- Unlike black dragons and other dragons, Mira will only become aggressive if attacked, they will not attack you if you get too close, they do however tame off the same items as the black dragons.
- Can be told to sit, this acts simalier to the chalicos sit buff, except it rapidly regenerates stamina, drains torpor, and some flat hp values over time + % regen, it also only heals to 35% max health rapidly.

===Taming===
- After above 75% taming effectiveness, Mira will no longer attack the tamer or their allies, and you can no longer damage the Mira for a few hits. However if the TAMER starts hitting it too many times will cause it to drop all taming to 0 and aggro you viciously, forcing a restart of taming.
- Allies can still damage and be targetted afterwards instantly by Mira regardless of taming affinity until tamed but this will not affect its trust in you.


SPAWNCODE:

cheat spawndino "Blueprint'/Game/Mods/MoreDragonsMod/Dinos/Mir/TheWhiteDragon_Character_BP.TheWhiteDragon_Character_BP'" 1 1 1 1
summon TheWhiteDragon_Character_BP_C
GMSummon "TheWhiteDragon_Character_BP_C" 1

------------------------------------------------------------------------------------------------------

Azarion:

Lore: A race of dragons consisting only of males. Azarion's scales are a unique shade of red and black which makes them easy to identify from other dragons. As the first and only classified "Red Dragon", simalier to the Mira being the only "White Dragon". Azarion are exceedingly rare.

Highly sought for their almost uncontested control of the dragon element, even compared to black dragons like Alarion and Fatalos, however unlike their female "Counterpart" the Mira, Azurion are extremely aggressive and will attack anything it sees as a nuisance in its territory. And due to its intelligence and durability, it is practically impossible to tranquilize.
It is also not possible to steal eggs to raise a child, as females of the species do not exist.

However it has been noted that Azarions fury seems to diminish greatly and the red dragon will even enter a docile state when in the prescence of a white dragon...


Description: A large quadrepedal dragon with red scales, a crocodilian tail, larger forearms, and blue eyes.

Temperment: Territorial

Taming Method: Passive

Spawns: TBA

Team Class: Carnivores_High

==ATTACKS==

Left Click: Bite - Base 110 damage.
===Notes===
- Damages stone structures.

Right Click: Claw Swipe - Base 65 damage. Requires stamina.
===Notes===
- Harvests stone & metal.

C: Energy Ball - Shoots a bright blue projectile with fast speed and no gravity. Requires stamina & has a cooldown.
===Notes===
- Base 100 damage direct. Dragon element damagetype.
- Up to 80 damage explosive. Dragon element damagetype.
- Inflicts dragon element.

X: Tail Swipe - Base 85 damage. Hits twice. Requires stamina.
===Notes===
- Gathers wood.
- Damages stone structures.
- Knockback.

Alt+X: Charge - Base 40 damage. Requires stamina & has a cooldown.
===Notes===
- Charges forwards on the ground and swipes its claws twice for base 65 damage.
- Root motion/Impulse.
- Harvests stone and metal.

Lctrl: Dragon Beam - Shoots a bright blue laser blast. Requires stamina & has a cooldown.
===Notes===
- Base 20 damage direct. Dragon element damagetype.
- Inflicts dragon element.
- Stops movement.
- Drains stamina as it is being used.

Alt+Lctrl: Sapphire Dragon's Fury - Requires stamina & has a very long cooldown.
===Notes===
- Stops movement.
- Drains varying amounts of stamina throughout.
- First shoots flame at the ground.
- Anything located on or within 800 units verticle of the clouds it blasts will take 10 base damage of dragon elemental damagetype with no debuff.
- After some time its flames will die out and become a concentrated beam. This beam is the same as its Lctrl Beam attack. During this time the dust cloud will disappear instead rupturing will occur where the beam hits the ground.
- Will finish with a huge explosion of dragon energy at the rupture and send out an inverted wave of explosions accompanied by ruptured rocks.
- Anything within 800 units of each rupture recieves base 600 damage of dragon elemental damage with the debuff.

Alt+R: Roar - Inflicts intimidation and scares away enemy creatures below 220 drag weight.

A: Rotates 90 degrees in place to the left

D: Rotates 90 degrees in place to the right

Alt+O: Consume Element - Consumes 10 element to enter a powered up state. Has a 2 second cooldown.


- Immune to same debuffs as Mira, as well as venom, poison, thornmail, clawed, blood drain, and bleed.
- Immune to dragon element damagetype.
- Reduces 20% of damage.
- Immune to knockback & fall damage.
- Spawns at higher levels.
- Will always spawn as a male.
- Very high trample damage and trample AOE.
- Reduces the weight of the same items rock golems inventories reduce by 80%. Also will automatically cool and smelt items in its inventory.
- Cannot be carried.

- Can consume 10 element when tamed to enter a 20 second powered up mode. During this mode it takes 25% increased damage while dealing 50% increased damage. Can be reset by consuming element again.

[Dragon Element]: Increases damage taken by 10% while draining 10 hp per second for 25 seconds.


===TAMING===
- Can only be passive tamed with a tamed Mira nearby, as it will give allies in an AOE around itself to make Azurions not attack you, unless you attack it first or you were targetted beforehand
- Will not target tamed mira or wild ones unless attacked by them on accident or purpose.
- Aggressive otherwise.


- Around the size of fatalos.


SPAWNCODE:

cheat spawndino "Blueprint'/Game/Mods/MoreDragonsMod/Dinos/Mir/SapphireDragon/AzarionDE_Character_BP.AzarionDE_Character_BP'" 1 1 1 1
summon AzarionDE_Character_BP_C
GMSummon "AzarionDE_Character_BP_C" 1

------------------------------------------------------------------------------------------------------

Legendary Storm Drake:

Lore: An enormous feathered ampithere, very rare for ampithere species to grow large, and especially to such propotions, the impressive legendary storm drake is a sight to behold, it towers high over even the titanic miralosaur, its wings make fatalos look small. With the ability to control the winds and storms, its almost worthy of a higher title.
The storm drake is a unusually docile creature, especially for ampithere, who are worse than the ichthyornis when it comes to tolerability. Perhaps its passive, or maybe its so big everything else is so insignifigant. Thus it is possible for a human to approach one without fear of attack. However its enormous size also renders it unable to be passive tamed, as its head is too high up in the sky to be fed
If one could figure a way to get the creatures attention to befriend it, there is no doubt the storm drake would prove to be a very valuable ally, and I know its possible, for I have seen a few who have ridden into the glory of battle on the neck of the storm drake, with a single blast of its wings it sends enemy flyers careening to the ground below, with a roar it sends enemy creatures flying into the air!
But be wary of becoming too attached to a storm drake, for it seems a bond will form between rider and drake. A bond so strong it seems neither will be able to live without the other, I had known riders who had lost their storm drakes fall into a deep depression, mourning their fallen drake as if they had lost a close family member, and the drakes seem to have it worse, for the ampithere seems to be unable to accept the fact their riders have passed away.
It is not uncommon for a storm drake who has lost its rider to begin to act strangely, to play and frolick around, as if playing with their riders, just like they used to, but when anyone else tries to see what the storm drake "sees", no one is there....


Description: An enormous bipedal creature with a long neck and feathered wings and tail. Usually has dark blue feathers and black horns

Temperment: Docile

Taming Method: Passive

Spawns: Mountains, Badlands (Scorched Earth), City (Extinction).

Team Class: Carnivores_Medium

==ATTACKS==

Left Click: Bite - Base 68 damage.

Right Click: Wind Breath - Requires stamina & has a cooldown.
===Notes===
- Drains stamina as it is used.
- Fires wind projectiles with base 10 damage. Wind damagetype. High knockback against smaller creatures.
- Hits through mounts.
- Inflicts a short-windblast debuff.

C: Wing Beat - Requires stamina & has a cooldown.
===Notes===
- Hits twice.
- High knockback.

X: Head Swing - Base 40 damage. Has a cooldown.

Lctrl: Storm Aura - Requires stamina & has a huge cooldown.
===Notes===
- Charges up and becomes immobilized before causing a huge AOE causing huge knockback.
- Creates a storm aura that prevents enemy creatures from flying or jumping, as well as dealing 4 base damage that doesnt scale with melee, the storm deals around 10x damage to creatures. And has some knockback to hold back creatures.
- During this time the storm drake also cannot fly. It also inflicts enemies with a storm debuff, slowing them down by 40% and draining a bit of stamina, thirst, and lowering torpidity.


Q: Barrel Roll - Base 60 damage. Hits 3 times. Requires stamina & has a cooldown.
===Notes===
- Slows creatures.
- High knockback on non-large creatures.
- Damages stone structures.
- Deals 50% reduced damage VS structures.


Alt+R: Roar - Base 1 damage. Damages riders. Requires stamina & has a cooldown.
===Notes===
- Inflicts intimidation.
- Unmounted creatures under 300 drag weight will flee.



- Immune to storms, wind, being smacked down by the gargoyle or thrown around, radiation, being dismounted by other storm drakes..
- When tamed and leveling up or eating, the storm drake will recieve a rapid regeneration buff simalier to the argentavis.
- Takes 1.25x damage from electrical attacks.

===Taming===
- In order to tame a storm drake, you must wait for it to get hungry, the storm drake will occasionally lower its head to peck at the ground simalier to birds to look for food. During this time you can run up to it and feed it. During this time it gets a quick regeneration buff. Be wary that creatures may aggro the storm drake during this time.
- After above 50% taming effectiveness, storm drake will no longer attack the tamer or their allies, and you can no longer damage the storm drake for a few hits. However if the TAMER starts hitting it too many times will cause it to drop all taming to 0 and aggro you viciously, forcing a restart of taming.
- Allies can still damage and be targetted afterwards instantly by storm drake regardless of taming affinity until tamed but this will not affect its trust in you.




SPAWNCODE:

cheat spawndino "Blueprint'/Game/Mods/MoreDragonsMod/Dinos/Stormdrake/KOTSWyvern_Character_BP.KOTSWyvern_Character_BP'" 1 1 1 1
summon KOTSWyvern_Character_BP_C
GMSummon "KOTSWyvern_Character_BP_C" 1

------------------------------------------------------------------------------------------------------

Dread Wyvern:

Lore: The males are nicknamed by many as the king of the sky, the females queen of the land, the dread wyvern specializes in distance fighting, a tactic that many find annoying and difficult to counter. Their fireballs can move quickly and travel very far distances, and the females even possess poison.
The dread wyvern is a quick and agile flier, though they find themselves rival by the storm drake and pangolin spike wyvern.

Description: Appear to be a combination of poison and fire wyverns, dread wyverns also have different colors, dark red and black for males and green for the females.

Temperment: Aggressive

Taming Method: Knockout

Spawns: Mountains, Forests, Redwoods, Jungle, Sunken Forest (Extinction), Desert (Scorched Earth)

Team Class: Carnivores_Medium

==ATTACKS==

Left Click: Bite - Base 65 damage.

Right Click: Fireball - Shoots a fireball that with around 100 base damage + 100 explosion damage and inflicts fire. Will drain 10% of max stamina, has a very small cooldown

C (Ground): Wing Blast - Knocks creatures back.
===Notes===
- Hits twice.

C (Flying): Claw - Base 55 damage. Ignores armor.

Lctrl (Males): Fire breath - Shoots a weaker variant of the fire wyverns breath, around 1/3 the damage, but has a very small cooldown in comparison.

Lctrl (Females): Poison Ball - Fires a poison ball that has no explosion, deals around 40-50 damage, and inflicts a variant of poisoned debuff childed from poison II but much more lethal upon impact as well as 75% of damage as torpor. Fast moving and sniping capabilities.

Rctrl: Grab - Can carry a bit heavier than a normal wyvern, can also pick up other fliers

Q: Barrel Roll - Base 40 damage. Ignores armor. Hits 3 times. Requires stamina & has a cooldown.

Alt+R: Roar


- Immune to fire and poisonous attacks. As well as lava.
- Upon taming will lose around 40% of health and damage.
- When near pangolin spike wyverns, will recieve a rivalry buff. However when around flyers dread wyvern will get a second rivalry buff.



SPAWNCODE:

cheat spawndino "Blueprint'/Game/Mods/MoreDragonsMod/Dinos/DreadWyvern/DreadWyvern_Character_BP.DreadWyvern_Character_BP'" 1 1 1 1
summon DreadWyvern_Character_BP_C
GMSummon "DreadWyvern_Character_BP_C" 1

------------------------------------------------------------------------------------------------------

Elderitch Drake:

Lore: Amongst the dangerous lands of ark, a relative of the rock drake appears to have taken great evolutionary leaps in order to survive, simalier to some shark species, the elderitch drake still hatch from eggs, but the eggs instead hatch inside the females body, rather than in nests, making it safer for the unhatched offspring. It gives the impression of gestation, though its not quite so.
The elderitch drake is a fearsome foe, while it cannot glide or camofluage like its relatives, it has given up stealth and tactics for raw power and elemental ability. Vicious fighters, even picking fights and killing rock drakes in competition, the elderitch drake is highly territorial, and individuals will rush to eachothers aid very quickly. With their powerful electrical elderitch energy breath, not even the double headed abberation stands a chance
Mighty as they are though, elderitch drake are wise to be wary of the skelltor, whos anomalous properties seem to render it invincible to the elderitch energy. Domesticated, they are loyal fighters. With their ranged capabilities and efficient speed. The elderitch drake is one creature you would be wise to not underestimate!

Description: Featherless, slightly larger rock drakes with elongated snouts and slender bodies. As well as slightly longer tails

Temperment: Aggressive

Taming Method: Knockout

Spawns: Rock Drake Trench (Abberation), Elderitch (Crystal Isles), Crystal Isles Smaller Floating Islands (Crystal Isles).

Team Class: Carnivore_Water

==ATTACKS==

Left Click: Bite - Base 75 damage.

Right Click: Claw Swipe - Base 55 damage.
===Notes===
- When charged up this attack deals a bit of electric damage as well as inflicting electrocution.

C: Ready the Charge - Charges up Energy. Requires stamina & has a cooldown.

Lctrl: Elderitch Lightning Wave - Base 12 damage. Requires stamina & has a cooldown.
===Notes===
- Requires charging up state to be active.
- Inflicts torpor equal to 70% of damage dealt.
- Elderitch & electrical element damage.


Q: Energy Buildup - Requires stamina.
===Notes===
- Requires charging up state to be active, adds 1 damage bonus for 40 seconds, stacks up to 5 times.
- Costs 100 stamina each.
- If any other attack other than charge-up or elderitch lightning wave is used (outside of evasives) the buffs will be lost. The damage buffs only increase the damage of the next lightning wave.

Alt+R: Roar

Shift+A: Dodge Left - Requires stamina & has a cooldown.

Shift+D: Dodge Right - Requires stamina & has a cooldown.

Spacebar: Jump


- Immune to radiation and elderitch damage.
- Can breed, uses gestation.
- When tamed loses 50% of health and 60% damage, due to its ability to breed.
- Gets lower level ups on health when tamed, equivalent to a vanilla rock drake, gets normal creature level ups in health when wild.
- Cannot glide, but can jump and control where its falling while in the air.
- Due to the harsh enviorment they live in, young elderitch drake quickly adapt to their situations, and will relentless attack anything they could deem a possible threat, always on guard near large threats, they will recieve a rivalry buff near large carnivores.
- Babies can be tamed, and are weaker, less damage and max health, but adults are not tameable.
- Babies will fight back, unlike most typical ark babies.


SPAWNCODE:

cheat spawndino "Blueprint'/Game/Mods/MoreDragonsMod/Dinos/FeatherlessRockDrake/DrakeDragonEvolved_Character_BP.DrakeDragonEvolved_Character_BP'" 1 1 1 1
summon DrakeDragonEvolved_Character_BP
GMSummon "DrakeDragonEvolved_Character_BP_C" 1

------------------------------------------------------------------------------------------------------

Cavern Crawler:

Lore: A nightmarish creature that roams around in caves, what resembles a leech that has grown wings and legs. This cave prowler is very deceptive, while it looks kind of creepy and silly, it wont be so when it stretches its neck like 50 feet to swallow you! Luckily like most cave dwellers, they have a fear of bright lights and fire, especially fire
Set them ablaze and they will scamper! While incapable of flight, they can get around by gliding, a trait that works just as well when it comes to the caves they inhabit.

Description: A white wyvern with a short tail, fat body, as well as a leech-like head and strange wings. It has short legs and can stretch its neck.

Temperment: Aggressive

Taming Method: Knockout

Spawns: Caves (Primal Earth), Sunken Forest (Extinction), Rock Drake Trench (Abberation)

Team Class: Carnivores_High

==ATTACKS==

Left Click: Bite - Base 35 damage.
===Notes===
- 50% of damage dealt is inflicted as torpor
- Red variant does not do torpor but gets rapid regeneration on hitting corpses instead.

Right Click: Headbutt - Base 30 damage. Slight cooldown.
===Notes===
- Pierces armor.
- Harvests berries.
- Has knockback on smaller creatures.

C: Extend Neck - Base 32 damage. Hits 5 times. Requires stamina & has a cooldown.
===Notes===
- Stops movement.
- Grabs creatures 250 drag weight and lower.
- When holding a target gets a small regeneration buff and torpor losing, however will also recieve a 20% damage increase and take 35% more damage.

X: Electric Shock - Base 20 damage direct and 30 radius. Requires stamina & has a cooldown
===Notes===
- Damages all structures.

Lctrl: Banshee Scream - Base 1 damage. Requires stamina & has a cooldown.
===Notes===
- Lowers torpor of nearby creatures.

Alt+C: Neck Swing - Base 50 damage. Requires stamina & has a cooldown.
===Notes===
- Stops movement.
- High knockback.

Alt+R: Roar

Spacebar: Jump


- Immune to ink, dilo venom.
- Only recieves 95% of incoming damage.
- Takes 1.5x damage from elderitch elemental attacks.
- Has a rare variant called the red cavern crawler, it reduces 20% of incoming damage but takes 2x damage from elderitch energy, it can pick up normal cavern crawlers and deals less damage with its attacks, its bite gives itself normal rapid regeneration when attacking corpses, and its headbutt penetrates armor instead of piercing it.
- Cannot fly, but can glide short distances if you hold spacebar when jumping.
- Can swim and enter the water.
- When inflicted with fire, will flee regardless of health and etc.



SPAWNCODE:

cheat spawndino "Blueprint'/Game/Mods/MoreDragonsMod/Dinos/LeechWyvern/CavernCrawler_Character_BP.CavernCrawler_Character_BP'" 1 1 1 1
summon CavernCrawler_Character_BP_C
GMSummon "CavernCrawler_Character_BP_C" 1

cheat spawndino "Blueprint'/Game/Mods/MoreDragonsMod/Dinos/LeechWyvern/CavernCrawler_Special_Character_BP.CavernCrawler_Special_Character_BP'" 1 1 1 1
summon CavernCrawler_Special_Character_BP_C
GMSummon "CavernCrawler_Special_Character_BP_C" 1

------------------------------------------------------------------------------------------------------

Gluttonous:

Lore: A gluttonous dragon, Gluttonous are always hungry, hoarding large amounts of food, while they appear to be quite ridiculous, they should not be underestimated, their thick skin and weight makes it difficult to get a grip on them. Despite being much lower on the food chain, many apexes avoid trying to hunt gluttonous despite it being a good source of food because its usually not worth the struggle.

Description: Moschops with a long tail, frills and hair

Temperment: Aggressive

Taming Method: Knockout

Spawns: Redwoods, Beach, Jungles.

Team Class: Carnivores_High

==ATTACKS==

Left Click: Bite - Base 26 damage.
===Notes===
- Recieves the gluttonous buff when eating a corpse, granting flat 100 hp regeneration per second while the buff is active + 0.25% max hp per second at the cost of movement speed.

Right Click: Claw swipe - Base 28 damage. Better for harvesting. Has a chance of hitting twice.

C: Taunt - Aesthetic.

Alt+R: Roar - Aesthetic.

Spacebar: Jump


- Rapidly regenerates health, rapidly drains hunger while doing so.
- When draining hunger too fast, may also get an upset stomach, and throw up an acidic ball simalier to that of a poison wyverns, cannot be toggled on or off or used manually. If they throw up they also lose their gluttony buff if active.
- Consumables only weigh 50% of their normal weight in gluttonous's inventory.
- Can craft narcotics and stimulant in gluttonous's inventory.


SPAWNCODE:

cheat spawndino "Blueprint'/Game/Mods/MoreDragonsMod/Dinos/GluttonDragon/GluttonDragon_Character_BP.GluttonDragon_Character_BP'" 1 1 1 1
summon GluttonDragon_Character_BP_C
GMSummon "GluttonDragon_Character_BP_C" 1

------------------------------------------------------------------------------------------------------

Ridged Drake:

Lore: Smaller drakes, un-characteristically docile for a drake, these kapro-like creatures like to wander about to scavenge for food. They possess a very unique ability, which makes them a highly sought after creature to tame, they can control their metabolism. When searching and wandering they will slow their metabolism to avoid wasting food. However when faced with a threat they will suddenly speed up metabolism, greatly bolstering its energy and turning into a vicious, speedy, agile fighter.
With this in mind, a mount that can be fed less while it is out of conflict is always a plus, and its ability to defend itself with a wide array of abilities nature has provided it with appeals quite greatly for many people, especially those who usually travel the world to sell goods to others, since this creature can act as a security guard and beast of burden.

Description: Kaprosuchus with more box shaped heads, males have fins and females lack them. May have golden or red glows around their heads and backs

Temperment: Docile

Taming Method: Knockout

Spawns: Grasslands, Inland Water, Shallow Water.

Team Class: Herbivores

==ATTACKS==

Left Click: Bite - Base 26 damage in utility mode.

Right Click: Heavy Bite - Base 32 damage in utility mode. Requires stamina & has a cooldown.

C: Headbutt - Base 18 damage. Stops movement. Requires stamina & has a cooldown. High knockback.

X: Toggles between combat and utility mode, has a cooldown.

Lctrl (Combat): Rip and Tear - Base 14 damage. Hits 4 times. Requires stamina & has a cooldown.

Lctrl (Utility): Forage - Deals no damage. Hits 4 times. Harvests.

Rctrl (Combat): Gas Cloud - Sprays gas clouds which deal damage and inflict a burning effects to targets, has a very long cooldown

Rctrl (Utility): Tail Whip - Base 28 damage. Harvests pearls. Requires stamina & has a cooldown.

Q (Utility): Scanner Mode - Gives it and nearby creatures the ability to detect nearby aggression for 10 seconds. Cannot be used while moving

Alt+R: Roar - Aesthetic. Different animations based on the current mode.

Spacebar: Jump


- Unmounted invidividuals will automatically enter combat mode when in a fight.
- Decent swimmer.
- Are passive until provoked.
- Immune to radiation.
- Good early game tame I guess.
- Can be told to bask which increases their hp regeneration and reduces food consumption.


- Combat mode provides extra max health, health regeneration, speed, turn radius, damage and damage resistance. However utility mode grants a carry weight multiplier and stamina regeneration as well as immunity to radiation and fall damage, as well as giving the creature the ability to insulate nearby allies, however it is slower.


SPAWNCODE:

cheat spawndino "Blueprint'/Game/Mods/MoreDragonsMod/Dinos/ArizonaDrake/RidgedDrake_Character_BP.RidgedDrake_Character_BP'" 1 1 1 1
summon RidgedDrake_Character_BP_C
GMSummon "RidgedDrake_Character_BP_C" 1

------------------------------------------------------------------------------------------------------

Royal Wyrm:

Lore: A relative of the basilisks, the wyrm is a semi-aquatic serpent with a vile temperment. When provoked or provoking, they weaken foes with venom and their sharp claws, spitting acid and swipes of their tails. Titanoboa and Basilisk seem to care for their relative, and may throw themselves into combat to help their relative.
usually more solitary creatures, they can occasionally be found battling for territory against spinosaurus and aquatherioth, though for some reason it appears they will tolerate baryonyx and other smaller carnivores, probably to keep them around as snacks.

Description: A long necked, snake-like dragon with small wings and long arms, its skin is black but has a golden stripe down its neck.

Temperment: Territorial

Taming Method: Knockout

Spawns: Swamp, Fertile Water, Bog Biome (Genesis Pt. 1)

Team Class: Carnivores_Medium

==ATTACKS==

Left Click: Bite - Base 38 damage. Inflicts venom.

Right Click: Claw - Base 42 damage. Inflicts deinonychus bleed.

C: Tail Whip - Base 40 damage. Stationary. Inflicts cripple. High knockback.

Lctrl: Acid Barrage - Base 5 damage. Melts all structures.

Alt+R: Roar - Aesthetic.

Q: Fly Up - Costs base 50 stamina, only usable while falling, allows wyrm to slow its fall suddenly to prevent fall damage or gain altitude while gliding.

Spacebar: Jump


- Cannot fly but can glide, however cannot attack while gliding.
- when in the water will get a hydration-like buff, but this buff lasts 4 times longer than normal water buff, and gives extra damage, damage resistance, speed, health regeneration, direct health regeneration, stamina regeneration, and turning speed as well.
- Immune to venom, poison, dilo venom, and radiation.
- When attacked when wild, nearby basilisk and titanoboa will come to its aid.
- Will attempt to flee when low on health when wild.
- Takes 1.25x damage from any flyer damagetypes.
- upon death may drop megalania toxin.
- reduces 15% of incoming damage.

- When startled fear roars creatures below 150 drag weight away.



SPAWNCODE:

cheat spawndino "Blueprint'/Game/Mods/MoreDragonsMod/Dinos/RoyalWyrm/RoyalWyrm_Character_BP.RoyalWyrm_Character_BP'" 1 1 1 1
summon RoyalWyrm_Character_BP_C
GMSummon "RoyalWyrm_Character_BP_C" 1

------------------------------------------------------------------------------------------------------

Saurian Brute Wyvern:

Lore: While not inherently a wyvern, and certainly not one by appearance, its not a kin or halfblood, its not related much to drakes, and wyvern was the only category we could categorize it as, perhaps if more dragonkin were to be discovered simalier we could designate an entire category for this creature. But scientificy stuff aside, the saurian brute wyvern is an absolute beast.
It lost its wings, remenants reduced to little stubby arms, it resembles a tyrannosaurus, but with sharp teeth and spikes on its tail. The creature is so built for combat, it has evolved teeth on the outside of its mouth, all over its lips and jaw which aim towards eachother, most likely from what has been recorded to help them hold on to struggling large prey, or to bite down on prey even if the main mouth misses.
As far as I can tell these teeth, main and outer, serve no purpose in chewing, as the creature tears flesh from its prey and mostly just swallows it whole. Something that it will do alot, since the brute wyverns metabolism is insane, forcing them to be constantly on the hunt. Luckily there wont be a shortage of food anytime soon, their cannibalistic nature helps kull the population, and they arent picky with what they eat as long as its meat, I've seen them battling storm drakes and dread wyverns, not out of territory, but as an attempt to hunt down and devour them.
This would give it a status above those two mighty beings. Some have believed that the brute wyverns are a reincarnation of sorts of some ancient evil. I know better than to believe some random legend that spreads because of rumors, I look at the facts. And the fact that they can be domesticated shows me very much they arent a god.

Speaking of domestication, the brute wyvern's fighting style resembles a giganotosaurus, but while the giganotosaurus relies almost entirely on its powerful jaws, the brute wyvern will use its head to bash foes, tail to crush them, slam its body to generate shockwaves. Roar to intimidate and scare smaller creatures. And melt metal structures with its dragons breath.
However why I compare the two is a very simalier trait they share. Both seem to fly into a furious rage when damaged heavily in combat, but unlike the wild giganotosaurus, the wyvern has a more controlled rage, it knows not to attack allies, and it wont throw off its rider. While in this state the creature seems to be able to shrug off incredible amounts of damage and dish out alot as well.

Description: Resembles a giganotosuarus, with a long spikes tail and with a box shaped head, usually will spawn in greenish or blackish colors. It has a dewlap under its throat on both genders, as well as spike-like teeth growing from the outside of its mouth.

Temperment: Monstrous

Taming Method: Knockout

Spawns: Redwoods, Jungle, Rock Drake Trench (Abberation), Sunken Forest (Extinction).

Team Class: Carnivore_Water

==ATTACKS==

Left Click: Bite - Base 80 damage. Inflicts corrosion. Gets a rapid regeneration upon eating a corpse.

Right Click: Dragons Breath - Base 25 damage. Dragon element attack. Damages all structures.

C: Headbutt - When used while not moving will be a stationary head whip that hits 3 times, if not moving this attack has base 80 damage that does not scale with melee onto a grabbed creature and inflict them with gash 3 times. Attack has high knockback and deals around 50 damage. When carrying a target, the STATIONARY ONLY, variant of the headswipe will deal 1.5x damage.

X: Body Slam - Base 180 damage. Requires stamina & has a cooldown. Stops movement. If carrying a target this attack will deal 80 base damage twice that does not scale with melee onto the grabbed creature and inflict them with a trike stun.
===Notes===
- Has knockback on creatures under 400 drag weight.

Lctrl: Stomp - Base 100 damage. Requires stamina & has a cooldown. This attack has a long wind up time. If carrying a target this attack will deal 80 base damage that does not scale with melee onto the grabbed creature and inflict them with a trike stun.
===Notes===
- Deals 1.5x damage to creatures under 250 drag weight.

Rctrl: Tail Slam - Base 70 damage. High knockback and cripples opponents, doesnt really have much of a cooldown and can be spammed, but costs stamina.

Q: Grab - Base 50 damage. Grabs creatures under 500 drag weight. Has a cooldown.

Alt+R: Roar - Inflicts intimidation, will scare away smaller unmounted creatures under 500 drag weight. As well as stun players for 2-3 seconds. Drops carried creatures


- Immune to intimidation, and when enraged, immune to exhaustion and fall damage.
- Upon being damaged enough, will enter a rage mode where it takes 55% reduced damage and 2x damage, as well as regenerating health and stamina and dropping torpor quickly
- Immune to knockback.
- Takes 2x damage from dragons breath and elderitch lightning.


SPAWNCODE:

cheat spawndino "Blueprint'/Game/Mods/MoreDragonsMod/Dinos/Jho/SaurianBruteDragon_Character_BP.SaurianBruteDragon_Character_BP'" 1 1 1 1
summon SaurianBruteDragon_Character_BP_C
GMSummon "SaurianBruteDragon_Character_BP_C" 1

------------------------------------------------------------------------------------------------------

Enforcing Drake:

Lore: These guardians watch over the arks where there extinction relatives cannot, the enforcing drake is a mechanical drake, though it appears to actually be more cyborg like. They are fond of element, and must consume food for nutrients to survive. Rather docile until something does something it feels is wrong, it is easy to convince one to ally with you. Though beware, giving them element may result in some, "Shocking" results.

Description: A mash up of a enforcer, trike, giga, and rex. Slightly larger than an enforcer.

Temperment: Alert

Taming Method: Passive (Prefers Element)

Spawns: Grasslands, South and North City (Extinction), Desert (Scorched Earth) (EXTREMELY RARE)

Team Class: Herbivores

==ATTACKS==

Left Click: Impale - Base 28 damage. Ignores armor.

Right Click: Turn on and Off Healing - Enables healing but drains food. See buffs page for more information on this attack

C: Double Impale - Base 32 damage. Requires stamina & has a cooldown.

Shift+X: AOE - Base 5 damage. Inflicts electrocution. Has a cooldown and cannot be used while moving.

X: Cut - Base 29 damage. Inflicts bleeding if the target's health is below 1/2 of their max health.

A+Lctrl: Root Motion Slash Left - Slashes left. Base 28 damage and inflicts bleeding if the target's health is below 1/2 of their max health, cannot be used while moving and rotates the creature.

D+Lctrl: Root Motion Slash Right - Slashes right. Base 28 damage and inflicts bleeding if the target's health is below 1/2 of their max health, cannot be used while moving and rotates the creature.

Alt+R: Look Around

Spacebar: Jump


- As a robotic like creature, despite not being classified in game as a robot, is immune to bleed, venom, radiation, poison, poop hit, fear courage, effluvium (good and bad), blood curse, exhausted, adrenaline.
- reduces 10% of incoming damage, but takes 1.75x damage from electrical attacks and alarions ultimate attack. as well as 1.5x damage from water based attacks
- If touching any source of water (including small puddles). Tamed ones will recieve a malfunctioning debuff. See buffs discussion for more information
- Can turn in place, which helps out alot especially due to its horrendous turn radius.



SPAWNCODE:

cheat spawndino "Blueprint'/Game/Mods/MoreDragonsMod/Dinos/EnforcingDragon/EnforcingDragon_Character_BP.EnforcingDragon_Character_BP'" 1 1 1 1
summon EnforcingDragon_Character_BP_C
GMSummon "EnforcingDragon_Character_BP_C" 1

------------------------------------------------------------------------------------------------------

Chimerea:

Lore: Often confused for manticores, and though usually they are alot more different looking, it appears this species of chimerea resembles its manticore relatives much more closely, but looking at it closer and you can see the long horns running down its spine, the elongated face, and the larger mane. Chimerea are brutish halfblood relatives of the dragons,
its sharp claws can easily tear through flesh, and its stinger can inject potent venom that can quickly put even larger creatures to sleep with a few doses. All these easily make up for its less powerful bite force. The chimerea preferrs to battle on the ground, and it seems like things around it are genuinely not willing to mess with it. For as it roars in victory, all beings in the nearby vicinity stop to watch.
While the chimerea sounds like an easy tame, its intelligence is about as much as the rest of the relatively... less... intelligent species. The chimerea is not a standard knockout. Not only that, but its far too bloodthirsty and aggressive to passive tame. Regardless of your intent it seems like approaching it is a surefire way to catch its eye, and not in a good way.
But the grand chimereas magnificence is something many will not turn down, never forget. Many are determined to figure out a way to befriend this battle ready beast. Even if it may cost them their own life.

Description: Manticore-like creature with a snake for a tail and long front claws possesses goat-like horns and shredded wings.

Temperment: Aggressive

Taming Method: Unique

Spawns: Grasslands, Desert Biodome (Extinction), Desert (Scorched Earth), Mountains (Crystal Isles)

Team Class: Carnivores_High

==ATTACKS==


Left Click: Bite - Base 45 damage.

Right Click: Claw Sweep - Base 42 damage. Mines hide like thylacoleo. Has a 10% chance to deal 2x damage.

C: Snake Bite - Base 6 damage. Inflicts 3x damage dealt as torpor. Causes torpor to rise by around 2.25x the damage dealt over the course of 12 seconds. Inflicts a debuff which prevents stamina regeneration. Deals damage based on body part hit, like a bullet. Can damage riders.

Lctrl: Claw Slam - Base 50 damage. Inflicts bleeding (this specific variant of bleed childed from gashed, will not drain health, instead slowing by 90%). Has a cooldown. Has a 10% chance to "exploit targets weak point" if target is below 150 drag weight, which will cause the attack to deal 2.5x damage

Rctrl: Pounce - Base 55 damage. Hits twice, if it misses will recieve a debuff for 10 seconds making it take 2x more damage and deal 25% less damage, if successfully hits will recieve a buff that prevents the debuff. For 12 seconds will deal 1.65x damage and take 15% reduced damage. Stationary attack. Inflicts gashed.

Q: Heavy Roar - Has a 5% chance to enter a rage mode. Where for 35 seconds will deal 1.75x damage and take 15% reduced damage. Full body roar will have a 5-6 second cooldown, and if your lucky it might rage again, resetting the rage timer.

Alt+R: Roar - Aesthetic.


- Immune to radiation, poison, and venom.
- When in full rage mode will be immune to intimidation and fear debuffs.
- Can fly but is a slow flyer and cannot level speed, drains stamina quite quickly while flying and stamina levels like every other flier in the mod. Not meant to be a go-to flying mount but more of a glass cannon which can use its clusmy flying to escape.


- In order to tame it you must get it to kill things, it MUST be the one who gets the kill, kill must be done directly and not by bleed, does not have to be a tamed dino wild ones will work fine, Upon killing a creature the chimerea will stop and roar in victory, allowing you time to run up and feed it (If it ends up doing this while flying good luck). Prefers mutton. You have like 8 seconds to do this.
- Requires LVL 40 minimum to begin passive tame



THINGS TO NOTE:
- It will not do this mechanic when tamed.
- It will do this EVERY time it gets a kill and DOESNT have the kill cooldown, which is shown by the greenish aura around it notifying it will not do the animation if it gets a kill under this state.
- The creature it kills does not have to fight back nor does it need to be a tame
- May get stuck unable to move if tamed while victory roaring, to fix this simply use the left click attack and it should fix it
- Insects, Hellkite Parasite, Pesutobeara's minions, other Chimereas, Tumors, the Flock, anything of the repel BP class, Players, do not count and it killing those creatures will not make it victory roar.
- As of a recent update a 50 second cooldown for each victory has been added, meaning during those 50 seconds the chimerea will not victory roar for its kills. There is no buff to indicte this, and you must rely on yourself to keep track of the time.
- As of the TLC, said killed creature needs to be above 220 drag weight.



SPAWNCODE:

cheat spawndino "Blueprint'/Game/Mods/MoreDragonsMod/Dinos/Chimera/DragonsEvolvedChimerea_Character_BP.DragonsEvolvedChimerea_Character_BP'" 1 1 1 1
summon DragonsEvolvedChimerea_Character_BP_C
GMSummon "DragonsEvolvedChimerea_Character_BP_C" 1

------------------------------------------------------------------------------------------------------

Bronze Wyvern:

Lore: Here it is, though it is a wyvern, but regardless it probably reminds us either way of the gold hoarding, slumbering dragons in fairy tales, of course I havent seem them kidnapping princesses or fighting knights... yet.... Though everything else is pretty accurate, these dragons love shiny objects, and they like to slumber. Oftentimes unfortunate souls may mistaken a slumbering bronze wyvern for a rock or hill, only to their horror unexpectly wake up the slumbering wyvern. There have been theories about how the mind never actually stops proccessing the world around it, even in sleep.
Which must be true to some degree, even if only for this species of wyvern. Since it seems to be able to know when something draws near it, or maybe it never sleeps, just pretends, lulling its victims into a false sense of security. Despite being quite common, they are rarely seen since they are very territorial and solitary creatures, often slain for their vast collection of riches.

There is a tale of a large bronze wyvern, an enormous adult, who slumbers under a mountain, buried in his unbelievable sea of treasure that he stole from the race that had originally lived there.


Description: A poison wyvern without frills and with a longer neck and tail. Small spikes adorn its head. And it possesses 3 clawed fingers on each wing.

Temperment: Territorial

Taming Method: Passive

Spawns: Mountains, Chalk Hills, Desert Biodome (Extinction), Badlands (Scorched Earth)

Team Class: Carnivores_Medium

==ATTACKS==

Left Click: Bite - Base 71 damage. Damages stone structures.

Right Click: Firebreath - Base 20 damage.
===Notes===
- Sets creatures on fire.
- Destroys structures.
- Will drain 15% of maximum stamina and has a 8 second cooldown.

C (Ground): Wing Blast - Knocks creatures back away from it. Has a cooldown.

C (Air): Talon Attack - Base 58 damage. Ignores armor.

Lctrl (Ground): Tail Swipe - Base 61 damage. Hits twice. Harvests berries.

Lctrl (Air): Grab - Can only be used in the air. Can grab slightly better than a normal wyvern.

Rctrl: Stomp - Base 90 damage. Requires stamina & has a cooldown.
===Notes===
- Deals 3x damage against creatures under 150 drag weight.

Q: Claw Smash - Base 101 damage. Requires stamina & has a cooldown.
===Notes===
- Damages metal structures.
- Deals 2x damage against creatures under 150 drag weight.
- Inflicts trike stun.

Alt+R: Roar


- Immune to radiation, fire, lava, and magmasaur fireballs.
- Will attack if you get too close to it.
- Will eat meat like normal creatures when tamed, but to tame it you must give it crystals, which are the only item that it will take. When tamed however this item does very little in acting as food.
- Hunger will drain relatively fast when passive taming, and much faster when on higher taming rates, though it does take alot of items unless you have alot of golden eggs.
- Tames best off of gold eggs
- Gold eggs last 24x longer in its inventory, and weigh 1% of their normal weight.
- Reduces the weight of obsidian, crystal, stone, sand in its inventory to 10%.
- Immune to knockback.
- Will spawn in slumbering, when slumbering most creatures will ignore it, and its torpor will not go down, It cannot be damaged while asleep and health will regenerate rapidly. However if a player and only a player gets too close, it will wake up, and creatures may target it. It will not go back to sleep
- If spawned in tamed, they will also be asleep, however they will most likely instantly wake up as the player will be right next to them.
- The thick hide of the bronze dragon makes it take reduced damage from projectiles, projectiles only deal 70% of their damage
- Upon being fed once affinity is above 50%, the bronze wyvern will give the player taming it a buff which prevents the player from being targetted unless attacked, THIS DOES NOT APPLY TO ALLIES
- Can be told to sit, this acts simalier to the chalicos sit buff, except it rapidly regenerates stamina, drains torpor, and some flat hp values over time + % regen, it also only heals to 35% max health rapidly.


SPAWNCODE:

cheat spawndino "Blueprint'/Game/Mods/MoreDragonsMod/Dinos/Smaug/SmaugDragon_Character_BP.SmaugDragon_Character_BP'" 1 1 1 1
summon SmaugDragon_Character_BP_C
GMSummon "SmaugDragon_Character_BP_C" 1

------------------------------------------------------------------------------------------------------

Jabberwock:

Lore: The jabberwock is a large dragon with corrossive acid, deadly poison, venomous saliva, and fiery breath. Often the favorite pets of tyrants, and even sometimes appointed leaders of armies by them too. The jabberwock is a intelligent and powerful being, who will not bow down to any mere being, even to powerful ones, more powerful than itself. Possibly it will only heed to the commands to someone
which it serving will benefit itself from. Never trust a jabberwock if you "befriend" one, even if it loyally served you for countless years, they are traitorous, venomous schemers and remember, they dont care about you, they dont care about anyone. They are here because they see benefit for themselves, keep a steady eye on them.

Description: A long thin necked dragon, usually with black skin and whiskers, and a long tail, thin limbs and sharp claws

Temperment: Aggressive

Taming Method: Passive

Spawns: Mountains, City (Extinction), Rock Drake Trench (Abberation).

Team Class: Carnivores_High

==ATTACKS==

Left Click: Bite - Base 60 damage. Damages stone structures.

Right Click: Bigger Bite - Base 100 damage. Damages metal structures. Has a cooldown.

C: Wing Blast (Ground Only) - Base 10 damage. Hits twice. High knockback. Has a cooldown.

X: Change Breath Type - Has a 2 second cooldown, switches breath type.

Lctrl: Fire - Breaths fire simalier to that of the dread wyverns. Has a 13 second cooldown
Venom - Breaths projectiles simalier to that of the broodmothers, though much weaker, base 19 damage, has a 16 second cooldown, projectiles inflict the huntdrakes venom debuff
Poison - Shoots a projectile that has high damage. Identical to poison wyverns damagetype, ignoring armor and killing riders off mounts, but also friendly fires, has a 15 second cooldown
Acid - Shoots a shotgun spray of projectiles identical to the banshee's, has a 20 second cooldown, costs base 180 stamina

Rctrl: Fire - N/A
Venom - N/A
Poison - Shoots a stream of greenish liquid with base 16 damage and inflicts poisoned II which is childed from the artheuropleuras damagetype.
Acid - Shoots a stream of greenish yellow liquid with base 16 damage and inflicts corrosion which is childed from the artheuropleuras damagetype.

Alt+R: Roar


- Immune to radiation, fire, lava, and takes reduced damage from spider poison and magmasaur fireballs, poison, and acid burn
- Immune to knockback.
- Need to kill a jabberwock for the repellant needed to make it not attack you to passive tame one.



SPAWNCODE:

cheat spawndino "Blueprint'/Game/Mods/MoreDragonsMod/Dinos/Jabberwocky/Jabberwock_Character_BP.Jabberwock_Character_BP'" 1 1 1 1
summon Jabberwock_Character_BP_C
GMSummon "Jabberwock_Character_BP_C" 1

------------------------------------------------------------------------------------------------------

Worm:

Lore: A relative of the basilisk, worms are feared by even elder dragons despite being rather fragile and cowardous, for their danger comes not from brute strength or elemental prowess, or even intelligence (they are quite dull to be honest), but from their venomous bite, that even they seem to be vulnerable to. The worm possesses venom which does not kill, but can horribly cause crippling effects to ones health after a short period of time.
Victims report shortness of breath, dizziness, paranoia, and slowed reflexes, difficulty sleeping, and the inability to recall some recent events. The effects of this venom may possibly be more numerous than just these, but these are just the currently recorded ones. While these effects appear to wear off after a while, its is unknown if there are any long term side effects that may occur in the future. And there probably might be, since as of what is known, these attributes make
no sense when it comes to helping the worm subdue prey.

Description: Baby reaper, but with spikes and crystals, much larger too

Temperment: Aggressive

Taming Method: Knockout

Spawns: Chupacabra (Abberation), City Trench (Extinction), Green Desert (Scorched Earth), Jungle

Team Class: Carnivores_Low

==ATTACKS==

Left Click: Bite - Base 27 damage. Rapid regeneration upon eating a corpse. Inflicts worm bite.

Right Click: Acid Barrage - Base 8 damage. Shoots 4 projectiles that inflict 15% damage as torpor. Inflicts a variant of the webbed debuff that acts simalier to the net. Inflicts rabies on players.

C: Roar - Stops movement. Reduces the torpor of nearby creatures and players by a flat 50. Gets a debuff for 30 seconds which prevents the roar from dropping nearby creatures torpor.

Alt+R: Roar - Stops movement.

Spacebar: Jump


- Worms have a buff called worm armor, which causes them to take 50% reduced damage and lose torpor quickly.
- Worms will lose their worm armor and damage resistance if inflicted with fire, accursed, effluvium, bitten by another worm, hit by full power tek claws, or if inflicted with corrosion
- While a good source of xp, worms do not drop anything and cannot be harvested, they will flee underground when their health is reduced to zero. Tamed ones however, will not burrow away on death and will ragdoll and die
- While their armor is active they lose torpor quickly, even while torpor is being applied.
- While possible, worms will usually not spawn at very high levels, they will usually spawn at extremely low levels. with an extremely rare chance of being max level



SPAWNCODE:

cheat spawndino "Blueprint'/Game/Mods/MoreDragonsMod/Dinos/Worm/WormDragonsEvolved_Character_BP.WormDragonsEvolved_Character_BP'" 1 1 1 1
summon WormDragonsEvolved_Character_BP_C
GMSummon "WormDragonsEvolved_Character_BP_C" 1

------------------------------------------------------------------------------------------------------

Vampere:

Lore: If your a survivor that despises bats, then unfortunately for you, you will probably hate this kin. The resembles a massive onyc, but with notibly longer jaws and sharp teeth and claws, the vampere is a nocturnal hunter, however it has no problems with hunting during the day. Simalier to the fairytale vampires that were inspired by them, vampere consume blood for sustanence, but it appears that they will consume the rest of the corpse
flesh and all if they feel like it, however if food is plentiful, they will stick to the blood, heart, eyes, and brain, as they find those organs to be the most delicious and a delicacy, when food is plentiful, theres no point in eating the low quality that is skin, bone, and marrow. But when food is scarce, vampere know that they cannot choose to be picky. This is quite chillingly human-like in behaviour, well not the blood suckign flesh eating part. But the being picky eaters until we have no choice.
Vampere are not dull either, quite the opposite, which is unusual for a kin of their kind.

Description: Giant bat-like wyvern

Temperment: Aggressive

Taming Method: Knockout

Spawns: Fertile Zone (Abberation), Sunken Forest (Extinction), Very High Up in the Sky In Desert (Scorched Earth), Elderitch (Crystal Isles), Mountain, Chalk Hills (Valguero)

Team Class: Carnivores_High

==ATTACKS==

Left Click: Bite - Base 60 damage. Inflicts vampire bite.

Right Click: Headbutt - Base 50 damage + Knockback.

C: Huge Bite - Base 100 damage. Requires stamina & has a cooldown. Inflicts the gashed debuff.
====ADDITIONAL EFFECTS====
- Inflicts vampire bite.
- Health steal.

Lctrl (Ground): Blood Breath - Shoots a blast of blood identical to the blood wyverns, has a 25 second cooldown and drains 10% of max stamina upon using. Inflicts the blood curse debuff.

Lctrl (Air): Claw - Base 24 damage. Hits twice.

Rctrl: Grab

Q: Toggle Predator Vision - Can only be used at night.

Alt+R: Roar


- Immune to all bleeding debuffs, reaper acid, and squid ink.
- When night time starts, vampere will get a buff, at daytime will recieve a nerf.
- Tames off of blood packs better than leech blood and ammonite bile.
- Blood packs lasts 24x longer in its inventory and weigh only 25% of their natural weight
- Ammonite bile and leech blood last 8 times longer and weigh only 50% of their natural weight in its inventory
- Will prioritize consuming blood packs as food. Ignores their cooldown. However it will gain alot of hunger from these, not only that but it will heal alot of health, more than just eating meat amount like normal carnivores, but additionally will also regenerate the amount of health a player would from using a blood pack as well.
- Vampere take 2x damage from accursed fire and from fire DOT..


SPAWNCODE:

cheat spawndino "Blueprint'/Game/Mods/MoreDragonsMod/Dinos/Vampere/Vampere_Character_BP.Vampere_Character_BP'" 1 1 1 1
summon Vampere_Character_BP_C
GMSummon "Vampere_Character_BP_C" 1

------------------------------------------------------------------------------------------------------

Firetail:

Lore: A favorite pet for some people, though keep them away from children. The firetail is a long necked relative of the elderitch drake, named firetail due to its notorioty of setting its own tail ablaze in battle, while it looks like a glowtail, the drake is not, only simalar in appearance and name.
The firetail is, interestingly enough, not immune to fire, however it appears its scales are very fireproof, what does this mean? well it cant be set on fire easily, but in theory it should be possible. Though firetails already set their own tails ablaze in battle, so I doubt it would do much. Rather frail, and kind of derpy.
They are a nice pet for casual people, despite the fact they occasionally burst into flames. Some people have even taught their firetails how to run on water like a basilisk, the lizard, not the giant serpent basilisk.

Description: Big glowtail with a long neck and tail and large wings

Temperment: Passive

Taming Method: Knockout

Spawns: Fertile Land (Abberation), Jungle, Sunken Forest (Extinction)

Team Class: Herbivores

==ATTACKS==

Left Click: Bite - Base 23 damage. Gathers honey.

Right Click: Charge - Rapidly drains stamina while charging and needs base 50, activates a charge simalier to the pachy but can turn while using, 2x speed while using and deals base 70 damage on contact and sets creatures on fire. Gets immunity to knockback. If used while on fire or while tail is ignited will gain an AOE damage of 25 (does not scale with melee) which also inflicts the blazed status effect, direct charge damage will also be increased by 25%. During the charge will also get a immunity to freezing

C: Tail Spin - Base 13 damage. Hits 3 times. Inflicts stun.
===Notes===
- Has a 10% chance to cause its tail to ignite for 50 seconds.

X: Tongue Lash - Base 16 damage. Same damagetype as beelzebufo.

Alt+R: Roar

Spacebar: Jump


- Takes no damage from fire attacks except for the phoenix, although it is not IMMUNE to any fire debuffs and can be inflicted by them if somehow an attack it is not immune to inflicts fire on it
- Immune to radiation and sandstorms though
- Can walk on water, this however is kind of broken and if you jump or land into the water rather than walk you will swim normally
- Can glide by holding space, like other creatures in the mod you auto boost forwards slightly when gliding, costs stamina and is kind of slow
- Takes no fall damage
- immune to being knocked back from gluttonous's thick fat
- Will only tame off of cooked meat, and preferrs eating cooked food
- Can be told to lay down


SPAWNCODE:

cheat spawndino "Blueprint'/Game/Mods/MoreDragonsMod/Dinos/Charmander/FiretailChar_Character_BP.FiretailChar_Character_BP'" 1 1 1 1
summon FiretailChar_Character_BP_C
GMSummon "FiretailChar_Character_BP_C" 1

------------------------------------------------------------------------------------------------------

Aquatail:

Lore: While not as popular as the firetail, the aquatail has its fair share of fans out there. A more aquatic sub species of the firetail, though not in a way the hunt drakes are, the aquatail appears to be unable to run atop water, but its far mroe agile in the water. Its capable of soothing the burns from some types of fire with its watery breath.

Description: Big glowtail with a long neck and tail and large wings. More bluish colorings than the firetail

Temperment: Passive

Taming Method: Knockout

Spawns: Fertile Land (Abberation), Lakes, Beaches, Sunken Forest Water (Extinction)

Team Class: Herbivores

==ATTACKS==

Left Click: Bite - Base 21 damage. Gathers pearls.

Right Click: Tongue Lash - Base 13 damage. Same damagetype as beelzebufo.

C: Tail Spin - Base 13 damage. Hits 3 times. Gets immunity to knockback, when in the water this attack has base 15 damage that hits 3 times and inflicts a slowing debuff. Has a cooldown.

X: Water Breath - Base 6 damage. Uses a childed damagetype from the water wyvern but doesnt inflict scolded, smaller projectile though. Has a cooldown. Inflicts a debuff childed from scolded, but only drains 0.01% of max hp per second for 10 seconds and only deals 2-4 damage per second. Will prevent some fire debuffs, but ones like the dragons firebreath will be deactivated but STILL deal damage because of how ark coded the fire.

Lctrl: Water Breath - Affects allies. Identical to its other water breath but with base 1 damage. Has a longer cooldown than the enemy based water breath.

Alt+R: Roar

Spacebar: Jump


- Takes no damage from water based attacks.
- Immune to radiation and scolded debuff.
- Fast swimmer, swimming costs no stamina, jumping out of the water is insanely high compared to land.
- Can glide by holding space, like other creatures in the mod you auto boost forwards slightly when gliding, costs stamina and is kind of slow.
- Takes no fall damage.
- Immune to being knocked back from gluttonous's thick fat.
- Piscavore, simalier to the baryonyx.
- Can be told to lay down.


SPAWNCODE:

cheat spawndino "Blueprint'/Game/Mods/MoreDragonsMod/Dinos/Charmander/Aquatail/AquatailChar_Character_BP.AquatailChar_Character_BP'" 1 1 1 1
summon AquatailChar_Character_BP_C
GMSummon "AquatailChar_Character_BP_C" 1

------------------------------------------------------------------------------------------------------

Skytail:

Lore: The unappreciated member of the tail drake family. The skytail is by far the most useful and least dangerous around children, at least in my opinion. Oh but what would a mere expert like me know? The skytail is almost compeletly defense orientated compared to the offense based firetail and support orientated aquatail. With the ability to spread its wind-aura to its allies,

Description: Big glowtail with a long neck and tail and large wings. More whitish colored than the other tails

Temperment: Passive

Taming Method: Knockout

Spawns: Fertile Land (Abberation), Mountains, Jungle, Sunken Forest (Extinction)

Team Class: Herbivores

==ATTACKS==

Left Click: Bite - Base 24 damage.

Right Click: Tongue Lash - Base 12 damage. Same damagetype as beelzebufo.

C: Tail Spin - Base 12 damage. Hits 3 times. High knockback. Has a cooldown.

X: Windpower - Shoots a projectile which launches creatures under 420 drag weight into the air and back. Base 18 damage. Has a cooldown and cannot be used while moving

Lctrl: AOE - Base 1 damage. Damages allies too. Inflicts a buff that makes the creature inflicted take no fall damage for 2 minutes, the buff does not reset if hit again. Has a cooldown.

Alt+R: Roar

Spacebar: Jump


- Can jump much higher than the other tails and its glide is faster
- Immune to radiation and immune to the storm drakes storm aura damage but not its breath. Immune to sand and wind storms
- Can jump out of the water. Cannot run on it but is still faster swimmer than the firetail
- Can glide by holding space, like other creatures in the mod you auto boost forwards slightly when gliding, costs stamina, but is much faster than the other tails and uses much less stamina, jumping costs much less stamina
- Takes no fall damage
- immune to being knocked back from gluttonous's thick fat
- Can be told to lay down


SPAWNCODE:

cheat spawndino "Blueprint'/Game/Mods/MoreDragonsMod/Dinos/Charmander/Skytail/SkytailChar_Character_BP.SkytailChar_Character_BP'" 1 1 1 1
summon SkytailChar_Character_BP_C
GMSummon "SkytailChar_Character_BP_C" 1

------------------------------------------------------------------------------------------------------

Blizzardtail:

Lore: Also known as the hail-tail or snow-tail by many, since it rolls off the tongue better, found alongside its bretheren, but also can be found in the snow. The blizzardtail is a fantastic swimmer, who can withstand cold temperatures, while more rare than its other counterparts, possibly due to its dislike of heat.

The blizzardtail is by far the most combat-based of the "tail's". It freezes parts of its body in order to cause excessive amounts of damage to its opponents.


Description: Big glowtail with a long neck and tail and large wings

Temperment: Passive

Taming Method: Knockout

Spawns: Fertile Land (Abberation), Jungle, Sunken Forest (Extinction), Shares spawns with ymir, but are rarer.

Team Class: Herbivores

==ATTACKS==

Left Click: Bite - Base 25 damage. Gathers polymer.

Right Click: Tongue Lash - Base 12 damage. Same damagetype as beelzebufo.

C: Tail Spin - Base 14 damage. Hits 3 times. When ice weaponry is activated will deal 20% damage done as armor ignoring damage, as well as inflicting frostbite.

X: Toggle Ice Weaponry - Toggles between ice weaponry, activates the ice weaponry buff. When ice weaponry is activated, encases itself in ice, and creates an ice spike on its tail for 30 seconds. Has a 5 second cooldown. Toggleable on tamed individuals.

=== ICE WEAPONRY ===
- 50% reduced damage
- Immune to knockback
- Takes 25% increased damage from fire attacks.
- 25% decreased maximum stamina.
- 25% decreased carry weight.
- Vulnerable to being shattered.
- Immune to webs, trike stun, slow.

Lctrl: Iceshot - Base 10 damage. Shoots a snowball. Has a cooldown and requires stamina. Freezes targets solid.

Alt+R: Roar

Spacebar: Jump


- Immune to ice based debuffs. Frostbite as well.
- Immune to ice based damage, radiation.
- 25% reduced damage from dragon type damage.
- Decent swimming, not as fast as the aqua but faster than the other 2 variants.
- Can glide by holding space, like other creatures in the mod you auto boost forwards slightly when gliding, costs stamina and is kind of slow
- Takes no fall damage.
- Can be told to lay down.



SPAWNCODE:

cheat spawndino "Blueprint'/Game/Mods/MoreDragonsMod/Dinos/Charmander/Snowtail/SnowtailChar_Character_BP.SnowtailChar_Character_BP'" 1 1 1 1
summon SnowtailChar_Character_BP_C
GMSummon "SnowtailChar_Character_BP_C" 1

------------------------------------------------------------------------------------------------------

Long:

Lore: Straight from the legends of the east, the long, or dragon in chinese, is a large serpentine dragon with four legs and no wings, while unable to fly it can almost levitate in the air with decent speed. The long is considered a divine entity in some eastern cultures.
Specifically in china, it is said to be the only being that an evil spirit named Nian fears. This dragon possesses a versatile lifestyle, able to travel quickly in water, land and air. Truly, an incredible creature.


Description: Managarmr with snake like attributes, long body and no wings but front legs. Long neck and has a fin running down its back, its head is long and it possesses whiskers. Its head has horns, frills.

Temperment: Territorial

Taming Method: Knockout

Spawns: Fertile Land (Abberation), Mountains, Lake, Sunken Forest Water (Extinction), Desert Oasis (Extinction).

Team Class: Carnivores_Medium

==ATTACKS==

Left Click: Bite - Base 60 damage.

Right Click: Claw Slash - Base 39 damage. Ignores armor. Requires stamina.

C: Claw Slam - Cannot be used while swimming, or moving. Base 65 damage. Requires stamina & has a cooldown. Damages metal structures. Pins targets below 375 drag weight. If successfully pinned target will automatically bite the target 3 times and then let them go, inflicting a trike stunning effect. Scales with melee, the attack deals base 40 damage.

X: Tail Spin - Cannot be used while swimming or moving. Base 70 damage. 360 degree attack. Requires stamina & has a cooldown, high knockback.

Lctrl: Headbutt - Base 44 damage. Requires stamina. Very high knockback.

Rctrl: Special Elemental Attack

Q: Go up (Gliding) - Increases altitude while gliding.

Alt+R: Roar - Aesthetic.

Spacebar: Jump


- Can glide with spacebar.
- Immune to radiation, windstorms, sandstorms, scolded, venom, poisoned, electrocution.
- Immune to only takes 25% damage from electricity based attacks and shock based attacks. Immune to water based attacks.
- Swims fast underwater, only has difficulty swimming directly up and down.
- Takes no fall damage.
- When submerged in water, long gets a hydration buff simalier to the aquatails.

Long can now spawn 1 of many variants. Note that this does not change weaknesses, immunities, or resistances to said elements now or in the future. Current long will also be assigned to an element. These elements cannot be changed. The buff they have is identical, but it changes depending on the element to reflect it.
::::::Each long will also have different colors depending on the variant::::::
-----
[Hai/Ocean]: A powerful blast of water is expelled from this variants mouth. Base 11 damage. Requires stamina & has a cooldown. Fires a beam simalier to the lightning wyverns.
-----
[Shandian/Lightning]: Utilizes a quick tail spin to unleash a wave of electricity around it. Base 22 direct damage and 8 explosive.
-----
[Heian/Darkness]: This variant of long loses its divine aura ability that protects you and it from noglins and Nian. Resistant to dark and moon damagetype but weak to light damage. This variant has 10% higher damage. Its breath inflicts a blood drain effect. Base 10 damage. Ink damagetype.
-----
[Bing/Ice]: This variant of long is immune to ice, it emits a particle effect when underwater. This variants special ability is an ice ball with base 100 damage but explodes into 8 icicles.
-----
[Huo/Fire]: This variant of long is immune to fire. Its special ability is a fireball bite with base 160 damage.
-----
[Tian/Air]: This variant of long has wind resistance. This variant can strafe in the air with Shift+A/D. Its special attack is firing bolts of air with base 5 damage that have high knockback.
-----
[Guang/Light]: This variant of long has light resistance but moon and dark weakness. This variant has slight flashlight eyes. Its special attack is a stationary roar that sends a spirit dragon rushing forwards to inflict 100 base damage simalier to Skoll while inflicting a flashbang.
-----
[Di/Earth]: This variant of long is slightly larger than the other variants. It flies slower. This variants special ability is a stationary rupture. It creates ruptures stone spikes from the ground with base 40 damage and launches enemies into the air and damage structures.




SPAWNCODE:

cheat spawndino "Blueprint'/Game/Mods/MoreDragonsMod/Dinos/ChineseDragon/EasternWaterDragon_Character_BP.EasternWaterDragon_Character_BP'" 1 1 1 1
summon EasternWaterDragon_Character_BP_C
GMSummon "EasternWaterDragon_Character_BP_C" 1

------------------------------------------------------------------------------------------------------

Nian:

Lore: A powerful evil spirit that will come every new years to kill livestock and people, however it has a fear of fire, the color red, loud sounds, and the long.
Survivors on the ark claim to see a beast that matches the description of the Nian, but not only on new years anymore. Another noteworthy thing is they claim the beasts eyes glow in the dark, so if you see huge glowing orbs in the dark, run before its too late.

Description: Ravager-like creatures with horns, fins and a thick neck and long limbs

Temperment: Aggressive

Taming Method: Knockout

Spawns: Fertile Land (Abberation), Mountains, Lake, Sunken Forest Water (Extinction), Desert Oasis (Extinction).

Team Class: Carnivore_Water

==ATTACKS==

Left Click: Bite - Base 62 damage. If Nian is inflicted with fear, intimidation, gnashed, gashed, scolded, deinonychus bleed, blood drain, blood curse, carno bleed or clawed, this attack will inflict gashed. Will gain a regeneration buff upon eating a corpse

Right Click: Double Claw Slash - Base 48 damage. Hits twice. Inflicts shredded. Requires stamina. If Nian is inflicted with fear, scolded, intimidation, gnashed, gashed, deinonychus bleed, blood drain, blood curse, carno bleed or clawed, this attack will additionally inflict corrosion. Will gain a regeneration buff upon eating a corpse

C: Attempt Killing Blow - Base 40 damage. Requires stamina & has a cooldown.
===Notes===
- If striking a target below 200 drag weight, Nian will check if it has over 75 stamina. If so, Nian's attack will only do 1 damage and pin them (They'll even play their pinned animation!).
- Nian will proceed to drain 75 stamina and anchor itself in place as it plays a relatively slow ripping animation. Once the animation is complete Nian will kill the target in one hit regardless of resistances and ignoring armor as well as inflicting the corpse with bleed.
- Upon a successful kill, Nian gains the kelpie's bloodlust buff, however this buff only lasts 140 seconds. In addition, Nian also sends out a black cloud that blinds any enemies that enter during this time.
- Nian will also recieve a buff that prevents it from using the pin attack for 120 seconds. If it is night, the cooldown buff only lasts 45 seconds.
- If it can get another kill in time, the bloodlust buff resets. Otherwise you will have to wait for the cooldown.

Alt+R: Roar - Can be spammed somewhat reliably. Inflicts intimidation on enemies below 375 drag weight.

Spacebar: Jump


- Nian is immune to fall damage, will not flee from most debuffs, immune to ink, dilo venom, poisoned, venom, acid burn, and radiation
- Nian will flee if set on fire simalier to cavern crawler, as well as if near a long. When inflicted by a debuff near a long, the Nian will also recieve a 30% decrease in attack and defence
- Nian will regenerate health insanely fast.
- Nian can sprint underwater, though this is not much faster than its base swim speed.
- Nian's eyes will glow at night.

== Nian's melee attack deal 5x damage to "Livestock-creatures", the following creatures are considered "Live-stock creatures":==
- Ovis
- Daedon
- Phioma
- Gasbag
- Gacha
- Morellatops
- Leedscythcyix
- Dung Beetle
- Iguanodon
- Equus
- Light Pets
- Megaloceras
- Noglin
- Maewing



SPAWNCODE:

cheat spawndino "Blueprint'/Game/Mods/MoreDragonsMod/Dinos/ChineseDragon/Nian/NianChineseDragon_Character_BP.NianChineseDragon_Character_BP'" 1 1 1 1
summon NianChineseDragon_Character_BP_C
GMSummon "NianChineseDragon_Character_BP_C" 1

------------------------------------------------------------------------------------------------------

Hellraiser:

Lore: The king of the sky and the queen of the land have a new rival in town. With a burning breath and wings the hellraiser is a sight to behold, for a few seconds and then best run from it, or skip the beholding part if you really want to live.
The hellraiser is a dragon, and certainly fits the description, its breath can ignite the ground, forming columns of fire in which its prey cannot escape, this is its preferred hunting method, slowly closing in a ring of fire on its prey, before breathing fire to make the circle smaller and flames higher.
Before finally diving down and snapping up the helpless creature in its powerful jaws, usually snapping their neck in a single bite. The only hope to escape this gruesome death is to jump through the fire when the ring is initially made, though the hellraiser will be more than happy to continue to loop flames to capture you.
And if it doesnt seem to be working, it will get irritated and may try to snag its prey directly.

There is truly no good way to escape the hellraiser, only ways to avoid a certain way of dying to it, and a way to recieve death in a different way from this massive dragon.

If one could withstand the flames of the hellraiser, and bring this demon to its knees, a powerful mount will be their reward. The hellraiser's flame last a very long time on the ground, allowing it to lock down areas, providing a wall of protection for allies, as well as a prison for enemies. Combined with a legendary stormdrakes ability to ground enemy fliers, and almost no escape is possible.

Description: Atlas Drake

Temperment: Aggressive

Taming Method: Knockout

Spawns: Volcano (Genesis Pt1.), Mountain, Scorched Mountain (Scorched Earth), Desert Plataue (Extinction)

Team Class: Carnivores_High

==ATTACKS==

Left Click: Bite - Base 56 damage. Deals 2x damage to managarmr and 2.25x to shadowmane. Ignores armor.

Right Click: Hellraiser breath - Base 20 damage. Shoots a long barrage of fire which leaves behind damaging flames that deal 1-2 damage rapidly and set creatures on fire, as well as giving them a prevent freezing buff. Has a long cooldown and costs 25% of the maximum stamina. Slightly more effective on the ground than in the air. Cannot be used while carrying target.

C: Claw - Base 44 damage. Harvests stone.

Lctrl: Grabbing Bite - Base 1 damage. Grabs creatures below 300 drag weight in its mouth. Can carry allies.

Rctrl: Crushing Grab - Base 32 damage. Grabs creatures below 300 drag weight in its mouth. Unlike its other grab this grab will slowly crush creatures held in its mouth, constantly dealing base 50 damage every second (Does not scale with melee) on its held victim using the same damagetype as a manta ray, compeletly ignoring armor.

Q: Taunt - Stationary, will give itself the taunt debuff like a magmasaur for the same time as a magmasaur. Ground only and has a 10 second cooldown. Pushes creatures too close to it away from it.

Shift+Q: Titanic Breath - Works identical to the right click, but shoots fire concentrated in front/below it. Cannot be used while moving and is a toggleable AISpecial attack on tamed individuals. Has a 10 second cooldown, requires 175 stamina to activate. During the duration of this attack it will recieve a debuff which prevents stamina from regenerating as the attack is firing

Alt+R: Roar - Stops movement. Drops carried creature. Decreases enemies defence by 25%.


- Immune to the fire, radiation, lava, poop hit, and intimidation.
- Hellraiser can regenerate stamina by hovering in the air.
- Unlike most fire based creatures in this mod, it is not immune to magmasaur fireballs and has no resistance against them.
- Wyvern milk lasts 4x longer in its inventory.
- Metal, flint, sand, stone weigh 50% in its inventory, sulfur and crystal weigh 10% (not the crystal isles one).

- Can only be tamed when unconscious and fed a purple power stone. Which drops off of the arch tempered carnotaurus and tyrant. Craftable bosses.




SPAWNCODE:

cheat spawndino "Blueprint'/Game/Mods/MoreDragonsMod/Dinos/Hellraiser/HellraiserDragon_Character_BP.HellraiserDragon_Character_BP'" 1 1 1 1
summon HellraiserDragon_Character_BP_C
GMSummon "HellraiserDragon_Character_BP_C" 1

------------------------------------------------------------------------------------------------------

Lamia:

Lore: Horrifying hybrid-like creatures as if it were partially snake and partially human, and the possible creature which inspired the tale of medusa, the gorgon, is in no sense, a hybrid, it is not a half-blood, like you might expect, but the second thing you probably would consider it, kin. However this is also a bit incorrect in classification, while
recognized scientifically as a kin, we have possible records of gorgons pre-dating the dragons, yes, the primordial and sentinel dragons as well. Though it seems like these gorgons may not be the same as the gorgon-like creatures of the past, it is safe to assume that these gorgons still may pre-date most of the other draconic species in age.
Why they appear so human-like is unknown, possibly the work of the ancient gods. The gorgons however, are anything but civilized, and for such an old species, they appear to be feral and sapient as any other creature.

While relatively frail, the gorgon can be tamed easily due to its unintelligence, and despite being easy to down, it has the offensive capabilities to match that of some of the islands tougher beasts. Combined with its speed and sharp claws which shreds easily through any armor. The gorgon perhaps, has found its place in the arks ecosystems.


Description: Atlas Gorgon

Temperment: Aggressive

Taming Method: Knockout

Spawns: Bog Biome (Genesis Pt1.), Badlands (Scorched Earth), Basilisk (Abberation)

Team Class: Carnivores_Medium

==ATTACKS==

Left Click: Left Claw - Base 39 damage. Ignores armor.

Right Click: Right Claw - Base 39 damage. Ignores armor.

C: Projectile - Fires a barrage of projectiles from either hand that inflict torpor and a debuff which prevents stamina regeneration, base 10 damage. Stationary, has a cooldown.

Lctrl: Serpentine Rally - Stationary. Has a 120 second cooldown. Roars and AOE buffs all allied creatures of the following species:
- Hydragon
- Titanoboa
- Basilisk
- Lamia
- Royal Wyrm
- Cockatrice
- Cavern Crawler
- Red Cavern Crawler
- Naga
- Orochi


Alt+R: Roar - Base 1 damage. Has a 18 second cooldown. Inflicts screamed at. Anything near it below 550 drag weight gets crippled by the scream.


- Immune to dilo poison, poop hit, hunt drake venom, poison, radiation, reaper acid, leeches.
- When attacked may cause nearby titanboas to aggro as well, basilisks and alpha basilisk may rush to its aid on abberation.
- Lamias have thick scales, causing them to take only 95% of incoming physical damage, as well as only 80% projectile damage. However explosions and the giganotosaurus and simalier type creatures still do unaffected damage to gorgons. Lamias also recieve 1.25x damage from flyers.
- Lamias can climb higher than you might think, they also do not use an oxygen stat. However the stat increase in health as a result for both wild and tamed are slightly lower to balance it out, (Around 0.185 rather than 0.2)
- Lamias will begin torpor running at 60% torpor rather than 75% like normal creatures.
- When tamed Lamia get an additional 40% damage resistance from all damage



SPAWNCODE:

cheat spawndino "Blueprint'/Game/Mods/MoreDragonsMod/Dinos/Gorgon/GorgonDragonsEvolved_Character_BP.GorgonDragonsEvolved_Character_BP'" 1 1 1 1
summon GorgonDragonsEvolved_Character_BP_C
GMSummon "GorgonDragonsEvolved_Character_BP_C" 1

------------------------------------------------------------------------------------------------------

Leatherback Tortugan:

Lore: There are tales of a great dragons which inhabit lakes, described very interestingly, not much like dragons, but more akin to a large turtle, the tales say that those who disrespect these sacred waters will subject themselves to the wrath of this ancient dragon. Now while these stories are of course, fictional, every myth has its own drop of truth in it.

The Tortugan, is the closest creature we have that resembles the dragon in the tales, larger than carbonemys, but smaller than megarchelon. This mighty behemoth is a force to be reckoned with, while normally docile, those who get too close will provoke it. While not quite as brutal as ceratiablos, but still far more aggressive than skelltor, the tortugan is a turtle-like dragon with a thick shell and powerful beak
simalier to snapping turtles these jaws can shatter through though skin and even bones. But on tortugan it is on a much much more tremendous scale, their teeth can decimate through bones, and they are thick headed, both literally and figuratively. Figurativly should not need explanation, but in the literal sense they can shatter boulders with their skulls, which have a specific adaptation in the form of a shock absorber to protect its brain and skull from brutal impact.
Not only that, but it seems like it can open up its shell to reveal flesh inside.... Its not known why this is a thing, what evolutionary advantage this may have, but the most accepted theory is that it works simalier to a specific type of horrifying toad we all hate, which carry its young in holes in its flesh on its back, perhaps the tortugan stores food, young, and other things inside these flaps. Which would ironically, make them the opposite of turtles, which will not really look after their young, simply leaving the eggs to hatch on their own.
The tortugan, on the other hand, if this adaptation is how it works, would be more simalier to the wyverns, which care for their young until they are fully grown.

Description: Atlas Tortugar Model

Temperment: Territorial

Taming Method: Knockout

Spawns: Bog Biome (Genesis Pt1.), Lakes

Team Class: Herbivores_Large_Aggressive

==ATTACKS==

Left Click: Bite - Base 50 damage. Omnivore damagetype.
===Notes===
- Deals 1.2x damage to basilosaurus, leedscythiyx, carbonemys, kelpie, and manta ray.
- Deals 4x damage to jellyfish.
- When used while standing still, this attack deals 1.5x damage.

Right Click: Headbutt - Base 195 damage. High knockback.
===Notes===
- Reduced damage VS creatures, players, structures.
- Harvests stone and metal.

C: Tail Whip - Base 47 damage. Has a cooldown.
===Notes===
- High knockback.

Lctrl: Open Close Shell - Allows passengers to shoot?

Alt+R: Roar - Cannot be used while moving.

Spacebar: Jump


- Heavily armored, immune to bleed, clawed, electrocution, and only recieves 75% of incoming damage with an additional 35% protection against projectiles and 15% against explosions
- Decent swimmer.
- Piscavore/Omnivore. Tames best off of honey and veggie cakes, then prime fish.
- Immune to knockback.
- Tortugan have a herd bonus, that caps at +5, will raise its damage and damage reduction slightly per each +1
- Has 4 passenger seats inside the shell, must toggle public seating. Passengers get an oxygen regeneration buff when sitting in the tortugan
- Can be told to lay down, which heals it faster and regenerates stamina. Wild ones may occasionally sit down.
- Disables its turning animations when passengers are on board to avoid clipping issues that the tortugar in atlas's animations have.


SPAWNCODE:

cheat spawndino "Blueprint'/Game/Mods/MoreDragonsMod/Dinos/Tortugar/TortugarDragonsEvolved_Character_BP.TortugarDragonsEvolved_Character_BP'" 1 1 1 1
summon TortugarDragonsEvolved_Character_BP_C
GMSummon "TortugarDragonsEvolved_Character_BP_C" 1

------------------------------------------------------------------------------------------------------

Hydragon:

Lore: Towering above the black dragons, save for the enormous miralosaur, the hydragon is an enormous five headed creature with the ability to fire multiple elements from its heads. While this might be surprising for some, but this is not that unique.
The hydragon is a simalier case to the jabberwock and several other dragons simalier to it, while they do possess the ability of each element, they are unstable, and seem to take damage all the same from the exact elements they spout. We have not yet found something anywhere near alarions level, able to possess and utilize every known element, and in a combined way like the black dragon does.

Despite this, the hydragon is still a mighty foe, and a must have ally for most survivors, even just the prescence of this massive hydra on the battlefield terrifies the life out of most beings. Its ferocious nature allows it to decimate groups of foes easily, with its five heads it can battle of 5 individual enemies, not even counting its claws and tail.
The hydra is also a rather impressive aquatic combatant, for it can breath through its gills like a fish when in the water. Allowing it to battle the oceans predators without fear of drowning. Very few can match its elemental powers. Interestingly, in the wild, karkinos seem to instinctively come to the hydras aid, though the hydra will not care and will kill the karkinos anyways...

If only the hydragon had wings, or maybe we should be glad it doesn't. For the air is the only safe place from the hydra, and for those who wish to know this monsters weakness, all the heads have one common blindspot, just behind the necks and above the backs, the hydra cannot twist their heads to aim at you.

Description: Atlas Hydra

Temperment: Aggressive

Taming Method: Knockout

Spawns: Bog Biome (Genesis Pt1.), Badlands (Scorched Earth), Grasslands, Beaches, Lakes, Inland Water

Team Class: Carnivore_Water

==ATTACKS==

Left Click: Bite - Base 125 damage. Damages stone structures.

Right Click: Claw Swipe - Base 65 damage. Good knockback. Harvests like a dunkleo, but can basically harvest every resource in game.

C: Switch Breath Type - Toggles through the different breath attacks.

X: Quintuple Bite - Base 25 damage. Furiously bites 5 times rapidly with all its heads once each. Hits up to 5 times. Inflicts Flinched. May have a hard time hitting things too close to you. Has a cooldown. Drains 25 base stamina per bite from each head. Costs 120 stamina to activate.

Lctrl: Breath Weapon
===BREATH TYPES===
[Lightning Breath]: Fires a beam identical to that of the lightning wyverns from the middle head, abeit without friendly fire and doesnt deal torpor. Deals slightly less damage, costs 10% of maximum stamina and has a 15 second cooldown.
[Fire Breath]: Fires a breath of fire identical to that of the dread wyverns from its far left head. Sets creatures on fire. Has a 8 second cooldown.
[Poison Breath]: Breaths a green stream of liquid from its upper right head. Deals base 18 damage, inflicts 50% of damage as torpor, inflicts dilophosaurus's spit debuff. This attack has a 24 second cooldown.
[Ink Breath]: Fires a barrage of purplish black acid from its far right head. Deals base 9 damage, hits rapidly. Inflicts inked. Has a 13 second cooldown.


Q: Side Bites - Base 64 damage. Hits things to the sides instead of front.

Alt+R: Roar - Has a 12 second cooldown. LOUD. Base 1 damage. Inflicts screamed at. 50 stamina. Prevents running for the attacks duration. Can be toggled on tamed unmounted individuals.
===ADDITIONAL EFFECTS===
- When roaring against a creature very close to it, the hydragon deals 120 base damage to it, ignoring armor and dismounting riders. This roar deals damage to creatures below 400 drag weight. Afterwards it gets a debuff that while, not preventing the roar, prevents the roars dismount ability for 120 seconds.
- 4% chance to play a custom animation that lasts longer that is a reference to an OC from one of my other mods. The reference one can still be used while moving (Abeit weirdly lol), lasts longer, but also buffs the hydragon while the animation lasts with a protection buff simalier to the frost golems.


- Immune to radiation, huntdrake venom, poison wyvern clouds, and electrocution.
- Has damage resistances against all the elements simalier to alarion, HOWEVER instead of being immune the hydragon takes 1.15-2x damage from all elemental attacks
- The hydra does not use oxygen, and cannot level speed. However its level ups into health as a result are lower to balance it (Only 0.185 rather than 0.2)
- Wild hydras will attempt to flee when low on health.
- Hydras take increased damage from DIRECT headshots on each head, direct meaning it has to be in the face, not the jaw or the necks. (Around 2.5x multiplier)
- Hydras can be set to turret mode.
- Hydras deal trample damage, which scales with melee.



SPAWNCODE:

cheat spawndino "Blueprint'/Game/Mods/MoreDragonsMod/Dinos/Hydragon/HydragonDragonsEvolved_Character_BP.HydragonDragonsEvolved_Character_BP'" 1 1 1 1
summon HydragonDragonsEvolved_Character_BP_C
GMSummon "HydragonDragonsEvolved_Character_BP_C" 1

------------------------------------------------------------------------------------------------------

Thorntail Nadder:

Lore: The thorntail, or more commonly called the nadder, is a deadly air to ground fighter, I would compare it to the thornweaver, but working in reverse. As this might suggest, the tail of the nadder is adorned in large, sharp spikes, capable of shredding through tough armor. Nadders, however, are also like any other wyvern, more comfortable fighting on the ground than air, but if its foe should prove to be too dangerous the nadder will quickly beat its wings and take to the sky.
However where the nadder differs from others like it is that rather than try and outmaneuver and snap and bite or blast any sort of elemental breath at its opponent, its fighting tactics in the air resemble that of the hellraiser, flying out of reach, even at quite absurd distances where they are already obviously safe from retaliation, to fire their spikes down and tear through their enemies.
Loyal and overall solid in the air and on the ground, the nadder may be what a survivor is looking for when it comes to a flyer that is small enough to not get in the way and able to maneuver through tight spaces, and one that is tough enough to defend itself.

Description: A wyvern with smaller wings, long legs, and sharp tail

Temperment: Aggressive

Taming Method: Knockout

Spawns: Mountains, Jungle, Wyvern Trench (Scorched Earth),

Team Class: Carnivores_Medium

==ATTACKS==

Left Click: Bite - Base 47 damage. Instantly kills fish.

Right Click: Claw Grab - Picks up creatures below drag weight of 280. Can only be used in the air.

C: Change Spike Mode - Switches between torpor and damage spikes.

Lctrl: Spike Fire
====VARIANTS====
[Torpor Spike]: Fires a barrage of spikes of the same damagetype as the reaper queens, but deals slightly less torpor and damage. Inflicts torpor and shreds through armor. Has a 13 second cooldown and costs alot of stamina in comparison to the other spikes
[Shredding Spikes]: Fires a barrage of spikes with the same damagetype as the acros thornweaver, deals slightly less damage than the thornweaver. Shreds armor and inflicts bleeding and drains stamina on flyers, has a 12 second cooldown
[Immobilizing Spikes]: Fires a barrage of spikes with the damagetype of the acros thornweaver. Deals slightly less damage but more than the other spike modes. Shreds armor and inflicts a crippled effects on targets. Costs the most stamina of any spikes and has a 13 second cooldown.


Rctrl: Encouragement - Raises moral of allies, increasing their damage by 25% and making them immune to the mammoths intimidation for 35 seconds. Will give itself a hoarse debuff for 120 seconds, preventing use of this move again. Must be toggled on tamed unmounted individuals

Alt+R: Roar - Aesthetic.


- Immune to radiation
- Piscavore, only should eat fish.
- The nadder is able to breed.
- The nadder is slightly armored, reducing 5% of damage
- Attacking a nadders tail will cause its attacker to recieve damage, equal to around 20% of the damage they inflicted. The reflected damagetype will be the same damagetype as the current mode of spikes it is set to.



SPAWNCODE:

cheat spawndino "Blueprint'/Game/Mods/MoreDragonsMod/Dinos/Nadder/NadderWyvern_Character_BP.NadderWyvern_Character_BP'" 1 1 1 1
summon NadderWyvern_Character_BP_C
GMSummon "NadderWyvern_Character_BP_C" 1

------------------------------------------------------------------------------------------------------

Diablo:

Lore: The fiery king of the redwoods and jungle, a long time ago anyways, their fiery breath made quick work of any challengers that would dare rise up to face them

Diablo are wyverns, despite their strange appearance, as they appear to be more closely related to them compared to anything else, they possess an organ which produces a gas that explodes in contact with air, making them kind of unique in the fact that they dont actually breath fire.

Often seen getting into scraps with the dread wyvern, at least ever since the dread wyvern has made its appearance in these forests. A fight between those two would sadly be one sided, but despite so, its best not to dismiss the diablo has a pushover, it was once the king of the jungle, and for a good reason too.


Description: A rex-like dragon with a crest atop its head and feathers running on its upper spine and on its tail. Its sexually dimorphic, with the females lacking said crest on their heads.

Temperment: Aggressive

Taming Method: Knockout

Spawns: Snow Forest (Ragnarok), Jungle (Raganarok), Redwoods, Scorched Mountains (Scorched Earth), Sunken Forest (Extinction).

Team Class: Carnivores_High

==ATTACKS==

Left Click: Bite - Base 53 damage.
===Notes===
- Does not drain any stamina.

Right Click: Heavy Bite - Base 62 damage. Requires stamina & has a cooldown.

C: Firebreath - Base 21 damage rapidly. Sets target on fire. Has a very long cooldown and will drain 25% of max stamina, requires 150 base stamina to activate. While the sizzle buff is activated this attack deals 1.65x damage

X: Headbutt - Base 45 damage. Decent knockback. Requires stamina & has a slight cooldown.
===Notes===
- The males attack has higher knockback than the females and inflict the Gored debuff.

Lctrl: Kick - Base 41 damage. Harvests berries. Requires stamina.

Q: Sizzle - Gains a temporary buff around its mouth in the form of small flames, touching nearby creatures with this flame will give them 30 seconds of freezing immunity. Has a cooldown and requires stamina. Will inflict the saurian brute wyverns fear roar debuff on creatures below 275 drag weight. This attack also gives the diablo a taunt buff

Rctrl: Switch Taunt - Changes the animation of the roar attack. Has 4-5 different animations, most of which can be used while moving

Alt+R: Roar - Aesthetic.

Spacebar: Jump


- Immune to radiation, fire, lava, and immune to being frozen
- despite being immune to being frozen, will still take 1.5x damage from ice based attacks. And takes 1.2x damage from water based attacks
- has a 50% damage reduction VS magmasaur fireballs.
- Immune to fall damage.
- Cannot level speed, and as a result health level scaling is slightly lower than average for balance (Tamed variants only). However it also gets much higher level ups into melee when wild, and as a result slightly lower than average when leveling melee when tamed
- Does not get nerfed when tamed, though the additional health tamed is reduced from 1.35 to 1, and the taming stat additions is 0.25 rather than 0.5 and melee is 0.175 rather than 0.5
- Automatically gets 5% movement speed upon taming, they can also breed, and get 20% additional speed from imprinting
- Turret Mode, and can turn in place
- Same inventory weight reductions as anky
- Can be told to sit, which increases health regeneration as well as make torpor drop rapidly and regain stamina quicker. Will heal to 35% max hp unlike megatherium whic heals to 50% then heals 1% of max health per second after that




SPAWNCODE:

cheat spawndino "Blueprint'/Game/Mods/MoreDragonsMod/Dinos/Angie/DiabloDragon_Character_BP.DiabloDragon_Character_BP'" 1 1 1 1
summon DiabloDragon_Character_BP_C
GMSummon "DiabloDragon_Character_BP_C" 1

------------------------------------------------------------------------------------------------------

Dokuryu:

Lore: The poison wyvern, roughly translated or so. An inhabitant of the forests and jungles, where they must be careful, as they are lower on the food chain then one might think, herbivores which would much rather pick a fight with something it knows it can win rather than not, and usually flee when attacked by larger or simalier sized opponents rather than fight.

Description: A stubby wyvern with long legs, its tail ends in a stinger and it has feathers running on its back. Its wings are rounded off and its face has snow owl like tendrils coming from its eyes as well as titanoboa-like frills.

Temperment: Skittish

Taming Method: Passive

Spawns: Jungle, Redwoods, Sunken Forest (Extinction), Bog Biome Forest (Genesis Pt 1.).

Team Class: Carnivores_Low

==ATTACKS==

Left Click: Bite - Base 32 damage. Gathers berries & meat.

Right Click: Wing Hit - Base 10 damage. High knockback. Can only be used on the ground. Has a cooldown.

C (Right Click when in the Air): Poison Spit - Stationary when on the ground, spits a pink poison blast with high gravity which explodes on contact. Constantly dealing damage to enemies. Is capable of damaging riders off their mounts. Projectile deals base 25 damage with up to 20 explosive damage. The cloud of poison deals base 8 damage rapidly and does not scale with melee. Direct and explosive hits will inflict a slowing poison on enemies for 2 seconds. The cloud of poison will also inflict 75% of damage done as torpor. Has a cooldown. Has a chance of spitting three balls when using.

Lctrl (Air): Claw Attack - Base 17 damage, has a good harvesting, simalier to a dire bear but without the honey.

Lctrl (Ground): Poison Field - Creates a deadly AOE of poison clouds that scale with melee. Requires stamina & has a cooldown.

Q: Tongue Lash - Base 25 damage. Same damagetype as firetail tongue.

Alt+R: Roar - Aesthetic.


- Immune to radiation.
- Dokuryu is immune to poison clouds from the poison wyvern, dilo poison projectiles, ridged drake acid, and dokuryu projectiles and their clouds, they however, will not protect the rider from damage
- Dokuryu will normally fight on the ground, but will take off when low on health.
- Dokuryu are cowardly in the wild, as they will attempt to flee when below 50% health rather than around 10-20% like the rest of the creatures in the mod. They will also begin to flee when above 50% torpor rather than 75%.
- Dokuryu's preferred taming foods are simalier to the shinehorn, preferring plant species Z seeds above all else.
- Despite their docile nature, Dokuryu are actually aggressive, but you have to get very close to one for it to get angry.
- In the wild, Dokuryu can sometimes be found making strange sniffing animations as if looking for something.
- When near large carnivores above 350 drag weight, Dokuryu will gain a On Edge buff, which increases its speed by around 32% for 15 seconds, as well as causing it to consume food around 50% faster.
- Can level speed.
- Dokuryu can be rapidly passive fed, with nearly no interval and can be fed even while hunger is at 100%, meaning you can easily feed it without worrying about waiting between feedings

- When dokuryu startles, it fear roars creatures below 150 drag weight nearby it.




SPAWNCODE:

cheat spawndino "Blueprint'/Game/Mods/MoreDragonsMod/Dinos/Pukei/Wyvern_Pukei_Character_BP.Wyvern_Pukei_Character_BP'" 1 1 1 1
summon Wyvern_Pukei_Character_BP_C
GMSummon "Wyvern_Pukei_Character_BP_C" 1

------------------------------------------------------------------------------------------------------

Doreiku:

Lore: It appears there will always be an eater of elders to balance the ecosystem in the enviorment, here on the arks this relative of the extinction dragon possesses no wings but a far more interesting abilities. The doreiku is a spiked dragon not too different than nergigante, if you take out the much more different physical appearance.

Doreiku is surprisingly simple for an elder, simalier to elders like kampe and dracon, around the physical strength of tyrannosaurus, but unlike dracon, who possesses fire hot, or magical enough to burn underwater, or kampe, whos intelligence allows it to piece toghether the blades of the water wyvern as weapons, doreiku doesnt appear to posses anything like that. Instead doreikus niche is its ability to adapt on the spot in the middle of battle.

You see, doreiku's abilities come with its spikes and scales, its is somehow able to change the physical surface of its scales to better suite the situation, almost instantly it can harden, sharpen, or shred its own scales to change up its attacks against opponents. While simalier dragonkin like the ridged drake can do something simalier to this, the ridged drake only speeds or slows its metabolism for certain actions, whereas the fighting tactics of doreiku never actually change.
Rather it is that, its fighting tactic remains the same, but its adapted scales force its opponent to change THEIR own fighting tactic, lest they be impaled upon this elders sharp spikes, or shredded by its sharp fangs. Doreiku's power stems directly from the large spikes that sprout from its back. Which will glow and change depending on its current scale mode. However maintaining some of these forms appears to tire out the doreiku, some more than others....

Description: A wingless dragon, but with a row of spines running down its back and sharp fangs. Its arms and legs are rather skinny and it has a short tail.

Temperment: Aggressive

Taming Method: Knockout

Spawns: Snow Forest (Ragnarok), Snow, Desert (Raganarok), Desert (Scorched Earth), Tundra.

Team Class: Carnivores_High

==ATTACKS==

Left Click: Bite - Base 62 damage. Instantly kills small fish.

Right Click: Heavy Bite - Base 80 damage. Has no knockback against larger creatures and damages up to stone structures. Can harvest stone but not metal.

C: Claw Swipe - Base 40 damage. Ignores armor. Hits twice. In spike mode this attack inflicts the bleeding debuff. When in shredded mode this attack inflicts a shredding debuff.

X: Switch Mode - Switches between several modes which have several benefits, Shredded, Armor, and Spike.

========Spike========
- Grants some of its attacks bleeding debuffs
- In this mode Doreiku's damage is increased by 25%, however it will recieve 20% more incoming damage and consumes food at 2x the rate.

========Shredded========
- Grants some of its attacks debuffing abilities. Grants immunity to intimidation but causes doreiku to take 18% more damage.

========Armored========
- In this mode the Doreiku recieves immunity to knockback, as well as recieving a buff that decreases damage taken by 50%, but in this mode doreiku is slower and has a 40% deduction in damage and causes the dragon to drain food at 3.5x rate.
- Grants shredded, deinonychus bleed, clawed debuff, and worm bite immunity


Alt+R: Roar - Aesthetic.

Spacebar: Jump


- Immune to accursed fire, being flinched, and element pools.
- When unmounted and wild, simalier to stegos, the doreiku will always be in armored mode, however they may occasionally switch at will in combat


SPAWNCODE:

cheat spawndino "Blueprint'/Game/Mods/MoreDragonsMod/Dinos/ArmourDragon/DoreikuDrake_Character_BP.DoreikuDrake_Character_BP'" 1 1 1 1
summon DoreikuDrake_Character_BP_C
GMSummon "DoreikuDrake_Character_BP_C" 1

------------------------------------------------------------------------------------------------------

Noi:

Lore: A relative of the screeching banshee that has adapted a corrossive breath and more powerful acid.

Description: A wyvern simalier in appearance to the banshee, but with more greenish coloring and several fins down its back.

Temperment: Aggressive

Taming Method: Knockout

Spawns: Elderitch (Crystal Isles), Wastelands (Extinction), Wyvern Trench (Scorched Earth).

Team Class: Carnivores_High

==ATTACKS==

Left Click: Bite - Base 52 damage. Deals 1.22x damage to creatures inflicted with corrosion, this attack also damages metal structures. Gains a rapid regeneration upon eating a corpse

Right Click: Corrosion Breath - Breaths an acidic breath that inflicts a special corrosion. Base 8 damage and has a medium tick rate, allowing it to stack corrosion quickly. Has a very low cooldown and can be spammed relatively reliably but has a high stamina cost. Deals 1.5x damage to robots. Inflicts a special corrosion debuff The nois breath now inflicts a debuff that makes victims 8% more vulnerable to damage, while draining 0.1 hp per second. However there is also a flat 10 damage it will drain per tick, which uses ticks with a childed version of the nois breath which doesnt inflict debuff. This damage can be reduced by natural armor and etc. However, the noi goes even further, and this special corrosion stacks up to 4 times.

C: Wing blast - Knocks back creatures without doing damage.

Alt+R: Roar


- Immune to radiation, corrosion, dilo poison, venom, poisoned, acid burn, ridged drake acid, stomach acid, rockwell node acid, and dokuryu poison.
- Noi lack genders, and cannot recieve mate boost or breed, they however, have a gang bonus equal to that of the dire wolves (without the pack bonus), and unlike wolves, this gang bonus caps out at 7 noi.
- Noi prefer spoilt meat for taming simalier to hellkite and hellkite kin, they will also take sweet vegetable cake for taming as well
- Noi can be told to sleep, which will allow them to heal faster.



SPAWNCODE:

cheat spawndino "Blueprint'/Game/Mods/MoreDragonsMod/Dinos/Noi/Noivern_Character_BP.Noivern_Character_BP'" 1 1 1 1
summon Noivern_Character_BP_C
GMSummon "Noivern_Character_BP_C" 1

------------------------------------------------------------------------------------------------------

Cavern Dweller:

Lore: A relative of dragons, and a species of drake, the cavern dwellers are large, fat, mole like species of reptile sensitive to light, they have sharp teeth which they use to tear into soft skinned prey, as it appears they are not as effective against more armored targets. While quite slow on land they seem to be much faster at moving when burrowed underground.
Escaping one of these things is quite simple, as it will probably chase you underground, when it surfaces however, the drake will need time to readjust its eyes to the light, giving you a few seconds time for a headstart to escape.

Description: Picture a rollrat, but the rollrat has a wyvern head, and a long tail. Also it has poison wyvern frills but on its snout its back instead looking like fins.

Temperment: Territorial

Taming Method: Knockout

Spawns: Mountains, Rubble Golem Cavern (Scorched Earth), Scorched Mountain (Scorched Earth), Fertile Cave (Abberation), Forest Cave (Extinction)

Team Class: Carnivores_High

Drag Weight: 480

==ATTACKS==

Left Click: Bite - Base 43 damage. Inflicts Lesser Gashed.

Right Click: Headbutt - Base 44 damage. High knockback. Requires stamina and has a slight cooldown.

C: Slam - Base 50 damage. Requires stamina & has a cooldown.
===Notes===
- Deals damage multiplied by cavern dwellers drag weight/victims drag weight.

Lctrl: Buck Kick - Base 53 damage. Requires stamina and has a slight cooldown.

Alt+R: Roar

Q: Burrow - Cannot be done with insufficient stamina. Grants predator vision. Upon unburrowing its eyes will need to readjust and will be temporarily blinded.

Spacebar: Jump - Can be used while underground to launch itself into the air MUCH higher than normal.


- Immune to radiation.
- Cannot bury when on fire, crippled, blinded, iced (frost drake), flinched, slowed, impaled, webbed, mind controlled by a noglin, stunned, accursed, and several other debuffs.
- Moves faster when underground than when above it.
- Uses rollrats saddle, but cannot use its functions.



SPAWNCODE:

cheat spawndino "Blueprint'/Game/Mods/MoreDragonsMod/Dinos/CavernDrake/CavernLurkerDrake_Character_BP.CavernLurkerDrake_Character_BP'" 1 1 1 1
summon CavernLurkerDrake_Character_BP_C
GMSummon "CavernLurkerDrake_Character_BP_C" 1

------------------------------------------------------------------------------------------------------

Tiodrios:

Lore: Small wyverns, most commonly just called ampitheres, though not incorrect, ampithere is the family of draconic relatives it belongs to. Tiodrios is on the smaller side of dragonkin, and one of the smaller ampitheres. They often will approach things they havent seen before out of curiosity, and because of their friendly nature, it is easily possible for a survivor to befriend one.
Though tiodrios is a very playful creature, and may try to fly around and play a game of "tag" of sorts, as well as it may playfull hit said being who is befriending it as a joke, if said interesting being turns out to be less than friendly, the tiodrios will quickly take off into the air and escape. While you might assume if a human did this, said tiodrios would become rather careful around humans in the future, but surprisingly this is not the case, they are surprisingly forgiving, and may attempt to approach the same exact being later.
They also appear, if they felt rather threatened, to only hold grudges against specific individuals, rather than a species as a whole. Whether this is some sort of intelligence or simply the opposite, being they might be so dumb that cant tell that different humans are actually the same species. Tiodrios is preferred by those who do not wish the stressful journey of taming a more powerful flyer such as the dread wyverns, or go through the task of raising a hatchling dragon.

Like their enormous relative, the storm drake. The tiodrios is an excellant flyer, and though not to the same extent, they possess air-element abilities, the tiodrios specifically exhales cold wind, while not particularily powerful by any means, it seems repeated and persistant blasts of this breath will eventually freeze up smaller creatures, and the cold may also slowly shut down alot of creatures, even rexes, causing them to fall unconscious...

Description: A wyvern simalier to the lightning wyvern, but with feathered wings simalier to the legendary storm drake or an argentavis. A small "fin" of feathers may also be present on its neck. The chest area of this ampithere is also covered with feathers.

Temperment: Curious

Taming Method: Passive

Spawns: Jungle, Redwoods, Sunken Forest (Extinction), Redwoods (Crystal Isles).

Team Class: Herbivores

==ATTACKS==

Left Click: Bite - Base 25 damage. Can harvest honey. Deals 2x damage to insects and the broodmother, as well as deathworms, even shelob. (Might've missed a few insects but i basically including anything that counts as an insect in the bug repellant & megatherium & other stuff that wasnt so)

Right Click: Cold Wind Breath - Base 1 damage. Freezes targets with icy wind. Requires stamina and does not work on the storm drake, skytail, or long.

C: Wing blast - Knocks back creatures like a wyvern. Hits twice with no damage.

Lctrl: Chirp - Costs no stamina but has a 40 second cooldown, allows the tiodrios to check the temperment of nearby creatures for 10 seconds.

Lctrl (Air): Barrel Roll - Decent stamina cost and has a cooldown. Can only be used in the air. Unlike the other kinds of creatures who can barrel roll, tiodrios's is purely just a boost forwards to allow escape.

Q: Hiss - Has a 40 second cooldown. Tiodrios inflicts a buff on its allies which drain their torpor by 30 per second for 5 seconds.

Alt+R: Roar


- Immune to the skytails wind projectiles, windstorms, sandstorms.
- Tiodrios can breed.
- Tiodrios can be told to sleep, which rapidly drains torpor and increases stamina and health regeneration, food also is consumed slower in this mode.
- Tiodrios are immune to fall damage.
- Tiodrios can fly underwater, and jump on top of water, however in order to leave the water you must double click jump quickly twice, once to jump out of water and once to take off



SPAWNCODE:

cheat spawndino "Blueprint'/Game/Mods/MoreDragonsMod/Dinos/Ampithere/Tiodrio_Character_BP.Tiodrio_Character_BP'" 1 1 1 1
summon Tiodrio_Character_BP_C
GMSummon "Tiodrio_Character_BP_C" 1

------------------------------------------------------------------------------------------------------

Velodrome:

Lore: A draconic equivalent to the allosaurus. A pack hunting species with sharp claws and teeth. The Velodrome are nocturnal hunters with cunning intelligence.

Description: A very slim velonasaur like creature with a long neck, tail, and limbs.

Temperment: Aggressive

Taming Method: Knockout

Spawns: Jungle, Redwoods, Sunken Forest (Extinction), Desert (Scorched Earth), Oasis (Extinction), Wastelands (Extinction).

Team Class: Carnivores_Medium

==ATTACKS==

Left Click: Bite - Base 27 damage.

Right Click: Claw Swipe - Base 29 damage. Same damagetype as therizinos harvest.

C: Tail Whip - Base 30 damage. Hits 3 times. Requires stamina.

X: Snatch - Base 15 damage. Will grab and pick up targets below 100 drag weight. Stops movement.
===Notes===
- Gets rapid regeneration upon eating a corpse.
- Any time this attack is used again with a held target, target is inflicted 3 times with base 45 damage is inflicted with crippled.

Lctrl: Pack Roar - If in a pack and is pack leader gains 35% damage and 15% damage resistance buff as well as immunity to intimidation for 47 seconds, if is not pack leader, will gain a 18% damage increase and 8% damage resistance for 25 seconds.

Q: Toggle Predator Vision - Toggles predator vision on and off. Simalier to the snow owl.

Alt+R: Mumble

Shift+R: Roar - Aesthetic.

O: Sneak - Reduces movement speed, but makes you less likely to be targetted, when leaving sneak mode will gain a small speed boost. Attacking or jumping or swimming causes sneak mode to disable.

Spacebar: Jump



- Immune to fall damage, lesser gash, ink, dilophosaur poison, acid burn, and webs
- Maximum gang of 9.
- Can turn in place.
- Can breed.
- Only the alpha of the pack is known as velodrome, the other members will be called veloprey, and lone velodrome will also become veloprey.
- Veloprey will visibly limp when below 1/4th hp.



SPAWNCODE:

cheat spawndino "Blueprint'/Game/Mods/MoreDragonsMod/Dinos/Velodrome/Velodrome_Character_BP.Velodrome_Character_BP'" 1 1 1 1
summon Velodrome_Character_BP_C
GMSummon "Velodrome_Character_BP_C" 1

------------------------------------------------------------------------------------------------------

Razortooth:

Lore: Simalier to the tales of dracon, there are countless other stories of strange, hybrid-like creatures across the arks, interestingly enough one of these speaks of a beast that resembles a cross between a tyrannosaur and a yutyrannus.

While this sounds ridiculous, especially after reading about its appearance, I would be lying if I said I didn't believe it, after all, the diablo and brute wyvern are essentially dinosaurid wyverns. And the idea of a third member, a relative of these two, is not far fetched. And deep in the jungles of the island, who knows what has yet to be discovered?

Description: Atlas razortooth

Temperment: Aggressive

Taming Method: Passive

Spawns: Jungle, Redwoods, Beach

Team Class: Carnivore_Water

==ATTACKS==

Left Click: Bite - Base 55 damage. Ignores armor.
===Notes===
- Deals 1.15x damage to herbivores.
- Rex damagetype.

Right Click: Double Heavy Bite - Base 67 damage. Hits twice. Ignores armor. Requires stamina & has a cooldown.
===Notes===
- Deals 1.15x damage to herbivores.
- Rex damagetype.
- Inflicts razor bleed.

C: Grab - Base 24 damage. Hits 3 times. Picks up creatures below 200 drag weight. Requires stamina & has a cooldown.
===Notes===
- Rapid regeneration upon eating a corpse.

Lctrl: Intimidating Roar - Inflicts intimidation on enemies in the area below 350 drag weight, as well as gallimimus, megalosaurus, and kaprosuchus. Causes creatures below 150 drag weight to run away terrified. Has a 40 second cooldown. Grants knockback immunity.

Rctrl: Taunting Roar - Gives itself the taunt debuff. Has a 40 second cooldown. Grants knockback immunity. Nearby allies recieve the screeched at debuff.

Alt+R: Roar - Aesthetic.

[Automatic]: Chew - Base 30 damage. Shreds & ignores armor. Chews its grabbed target 3 times. Inflicts cripple.

Spacebar: Jump


- Grants insulation to nearby allies.
- Razortooth have a natural armor which reduces 15% of damage.
- The razortooths head is very well armored, only taking around 40% of damage. However the inside of its jaws and its eyes are not, taking 3x damage.
- Razortooth possess trample damage, able to crush foliage and trees by walking.
- Razortooth get a rivalry buff when around bosses or raid dinos over 150 drag weight (to avoid them getting rivalry near bosses minions which are themselves classified as bosses)
- However this is not a normal rivalry buff, it increases the razortooths damage by 40% and damage resistance by 30% as well as stamina regeneration and speed increase of 15%. Torpor also drops insanely fast
- To tame a razortooth it must be grabbing a dino and chewing it, be wary that it still needs for its hunger to drop slowly like any other passive tame!
- Can spawn above the server level cap.


SPAWNCODE:

cheat spawndino "Blueprint'/Game/Mods/MoreDragonsMod/Dinos/Razortooth/YutyTLCDragonsEvolved_Character_BP.YutyTLCDragonsEvolved_Character_BP'" 1 1 1 1
summon YutyTLCDragonsEvolved_Character_BP_C
GMSummon "YutyTLCDragonsEvolved_Character_BP_C" 1

------------------------------------------------------------------------------------------------------

Naga:

Lore: Deadly serpents that live in the forests and hide in the tall grass, the naga is a fearsome creature, comparable to the basilisk in size. With venom coursing through almost every part of its body, it can inject it through its bite or tail. The nagas venom appears to be extremely corrossive as well, allowing it to shred through man-made structures, even tek, simalier to that of an artheuropleura. Interestingly, this venom seems to both be more and less effective against living organisms.

Some organisms resist it better than others, but there seems to be very little consistancy between this. More experimentation will be done if we can capture one of these things alive. The naga that have been seen in the wild are shown to be very cunning, though they are incapable of burrowing like the basilisk, they can bury themselves and ambush prey from below, bursting out for a surprise attack, be careful where you step in the long grass!

Description: Atlas cobra

Temperment: Aggressive

Taming Method: Knockout

Spawns: Grassland, Forest (Abberation), Redwoods.

Team Class: Carnivores_Medium

==ATTACKS==

Left Click: Bite - Base 36 damage.
===Notes===
- Inflicts venom.
- Can damage all structures.
- Armor pierce.

Right Click: Tail Whip - Base 34 damage. Requires stamina.
===Notes===
- Inflicts bleed.
- Can damage all structures.
- Armor pierce.

C: Burrow

X (Burrowed): Ambush - Base 60 damage. Requires stamina & has a cooldown.
===Notes===
- Launches smaller enemies into the air.
- Can damage all structures.
- Armor pierce.

Lctrl: Naga Balls - Fires a barrage of poisonous projectiles, these are the same damagetype as basilisk projectiles, able to kill riders off their mounts. But the damage is much much lower, and it doesnt explode. Must be set as an AI special attack. DAMAGES ALLIES.

Alt+R: Roar

Q: Bellow


- Inflicts targets who attack it with melee under 500 drag weight with a unique venom debuff childed from normal venom called naga venom. Stacks 3 times and drains 2.5 hp per second and 1 torpor raise, as well as reducing speed by 8%. Everything else is identical to venom, this allows it to stack more venom on targets since its attacks already inflicted venom making its ability kinda useless before
- Heavy trample damage when sprinting.
- Immune to venom, poison, dilo poison, radiation.
- Nagas ability to damage all structures and its trample + damage reflection are based off the naga from twilight forest.
- Can climb pretty high.



SPAWNCODE:

cheat spawndino "Blueprint'/Game/Mods/MoreDragonsMod/Dinos/SnakeDragonRig/Naga/TFNaga_Character_BP.TFNaga_Character_BP'" 1 1 1 1
summon TFNaga_Character_BP_C
GMSummon "TFNaga_Character_BP_C" 1

------------------------------------------------------------------------------------------------------

Orochi:

Lore: A smaller serpent than the naga and basilisk, though larger than the worm, the orochi is a large rattle-tipped serpent with powerful jaws, though it lacks venom, the orochi is extremely cunning and uses its jaws to its advantage in combat.
Their hunting method is extremely lethal, they will grab small prey in their jaws and drag them underground, devouring them instantly while their prey suffocates. The orochi seems to prefer hunting smaller prey, as its powerful jaws seem to be not enough to allow it to hold its own against larger opponents.
Interestingly enough, orochi seem to coexist with naga just fine, naga provide them with protection against larger threats, and they with their extremely effective hunting techniques the nagas get a free bite of the food, granted if it is not swallowed whole by orochi.
The orochi is too intelligent for standard knockout or passive feeding, and can only be tamed if provided by the survivor live prey for it to feed, proving to it that its worth allying itself with you if you have a large abundance of food.


Description: Atlas rattlesnake

Temperment: Aggressive

Taming Method: Passive (Same as troodons)

Spawns: Grassland, Badlands (Scorched Earth), Caves

Team Class: Carnivores_Medium

==ATTACKS==

Left Click: Bite - Base 40 damage.

Right Click: Poison Barrage - Base 4 damage. Inflicts radiation. Must be set as an AI special attack.

C: Ambushing Attack - Base 20 damage. Grants knockback immunity while using, also grants damage immunity for a few seconds. Has a very long cooldown. Will grab creatures below 150 drag weight and drag them underground and instantly kill them. Rapidly regenerates. 30 second cooldown, though the timer is 120 seconds if successfully executing the attack. For 60 seconds after successful devour, will get a buff that regens 2 hp per second but reduces the speed of the orochi, as well as taking 25% increased damage.

Lctrl: Regurgitation - Only usable when has the digesting buff. Removes healing buff and that buff. Throws up its food at a very high rate a second. Deals relatively low damage, but hits alot of times. Inflicts stomach acid debuff.

Alt+R: Roar

Q: Bellow


- Heavy trample damage, but only when sprinting.
- Immune to venom, poison, dilo poison, radiation.
- To tame an orochi, it must kill your tames simalier to a troodon. Does not have a delay or a bonus during nighttime or daytime. takes less sacrifices than a troodon
- Simalier to troodon, it can share XP killed with tribemates, at a simalier range as well.
- Can climb pretty high.



SPAWNCODE:


cheat spawndino "Blueprint'/Game/Mods/MoreDragonsMod/Dinos/SnakeDragonRig/Orochi/FalseOrochi_Character_BP.FalseOrochi_Character_BP'" 1 1 1 1
summon FalseOrochi_Character_BP_C
GMSummon "FalseOrochi_Character_BP_C" 1

------------------------------------------------------------------------------------------------------

Nile Dragon:

Lore: Perhaps the explanation of crocodiles being mistaken as dragons was in of itself a misconception, and perhaps instead a dragon with a simalier appearance to a crocodile may be to blame? The nile dragon, is a possible candidate for this, its crocodilian appearance and the steam emitted from its mouth while its swims from its internal heat does very much resemble how dragons used to be described as...

Description: Atlas crocodile

Temperment: Aggressive

Taming Method: Knockout

Spawns: Lake, Beach, Ragnarok (Beach)

Team Class: Carnivore_Water

==ATTACKS==

Left Click: Bite - Base 48 damage. Can be used to pivot in place. Pivoting requires stamina and has a slight cooldown. Extra fish harvesting

Right Click: Deathroll - Base 15 damage. Hits 5 times. Stops movement. Inflicts bleed, a slowing and more prioritized variant while swimming. Has a cooldown. Grabs creatures below 220 drag weight and then damages them an extra 4 times dealing around 20-30 damage and inflicts them with a disorientated effect before letting go. If it kills the carried target before the attack is done, it can grab another target and deal damage to them (but not all 4 times) as well. While deathrolling the nile dragon will take 1.5x damage if it has a target its carrying. Extra fish harvesting

C: Lunge Forwards - Base 56 damage. Hits twice. Can only be used on land. Lunges forwards. Damages stone structures.

Lctrl: Tail Slap - Base 45 damage. Hits twice. Has high knockback. Extra fish harvesting.

Alt+R: Roar

Q: Taunt - Stops movement.


- Immune to lesser bleed, venom, and electrocution.
- Reduces 15% of incoming damage.
- Should scare of pirahnna away when tamed at 2x the range of the sarco.
- Fish, meat, mutton, pearls, and hide weigh only 10% of their normal weight in its inventory.
- While swimming, nile dragon is immune to scalded. It also becomes stronger. But only while swimming, not when touching water.

- When near water creatures over 300 drag weight, the nile dragon will get a rivalry buff (Creatures classified as water, plus long and etc, spinos and stuff which are amphibious do not count)


SPAWNCODE:


cheat spawndino "Blueprint'/Game/Mods/MoreDragonsMod/Dinos/NileDragon/NileDragon_Character_BP.NileDragon_Character_BP'" 1 1 1 1
summon NileDragon_Character_BP_C
GMSummon "NileDragon_Character_BP_C" 1

------------------------------------------------------------------------------------------------------

Almuldon:

Lore: Almuldon are wyverns with an affinity for mud, so much so that if you try hard enough, you can convince one to become your friend by engaging in mud fights with them. Despite their small size and clumsiness, almuldon possess the ability to gather a variety of resources, proving it to be a viable replacement for ankylosaurus.
While carnivorous, they usually will not hunt larger creatures and stick to consuming smaller creatures. As such larger herbivores and medium ones usually leave them alone and pay them no attention, as they wont bother them. There have even been claims that these herbivores have been seen playing with almuldon in the mud!


Description: A tyrannosaurid-like dinosaur with a carno-like head and a thin sharp tail. Several spikes run down its back as well

Temperment: Playfully aggressive

Taming Method: Unique

Spawns: Grasslands, Fertile Chamber (Abberation), Volcano (Ragnarok), Mudslide (Ragnarok).

Team Class: Herbivores_Medium_Aggressive

==ATTACKS==

Left Click: Bite - Base 29 damage.

Right Click: Headbutt - Base 33 damage. Decent knockback. Has a slight cooldown and costs stamina but can be used with insufficient stamina. Harvests stone and metal.

C: Hiss - Stops movement.

Lctrl: Mud Sling - Slings a barrage of mud at its opponent. Each mud ball has around base 8 damage and inflicts a mud coating debuff on opponents. Same damagetype as the poop thrown by mesopithecus and the mud thrown by chalicotherium.

Alt+R: Roar

Spacebar: Jump


- Can only be tamed by throwing mud/variants of mud damagetype at it, simalier to a phoenix with fire. Damaging the individual will not reset taming bar.
- Immune to poop hit, oil slow, and mud debuff.
- Reduces the weight of sand, flint, and stone in its inventory.
- Reduces 25% of incoming damage with its natural armor.



SPAWNCODE:

cheat spawndino "Blueprint'/Game/Mods/MoreDragonsMod/Dinos/Baroth/Almuldon_Character_BP.Almuldon_Character_BP'" 1 1 1 1
summon Almuldon_Character_BP_C
GMSummon "Almuldon_Character_BP_C" 1

------------------------------------------------------------------------------------------------------

Dracomalo:

Lore: A creature simalier to the Nian, though not much closely related, despite its evil nature it appears the mystical long does not faze this being, in fact it seems almost drawn towards the divine dragons aura. Dracomalo is one of the few creatures, even amongst dragons, to possess accursed magic, possibly its control over it may surpass that of the undead dragon skelltor! Dracomalo will not submit to simple taming methods, while it is very much able to be tranqed out I'm afraid the best that will give you is a way to quickly kill it.
However it also appears to be so brutally aggressive and bloodthirsty no method exists of calming it down even the slightest to convince it to not eat you! Even beings as arrogant as the black dragons have nothing on this things temper, however, there have been a few tribes, who wish to remain anonymous, and because I do not want to take my chances, I will happily keep their identities a secret, who have managed to bring this destructive wyvern to its knees. From what they told me the beast may only ally or even serve those who it deems worthy enough allies.
Beings that it would find more beneficial to be allies with than to remain enemies, whether for its own life or because it sees benefit in doing so. Perhaps if you could best this brutal wyvern in combat, you may be worthy of being its master.


Description: Shadowmane like creature with a longer, thicker tail that ends with barbs, its possesses large scales on its back that resemble armor as well as horns curving backwards on its face, which slightly resemble those of the velonasaur

Temperment: Extremely-Aggressive

Taming Method: Unique Variant of the troodons taming method.

Spawns: Jungle, Elderitch (Crystal Isles), Jungle (Raganarok), Redwoods (Rarely), Snow Plains (Ragnarok and Valguero).

Team Class: Carnivore_Water

==ATTACKS==

Left Click: Bite - Base 45 damage. Rapid regeneration upon hitting a corpse, inflicts blood drain when in frenzy mode. Deals 3x damage to structures in frenzy mode.

Right Click: Claw Swipe - Base 44 damage. Rapid regeneration upon hitting a corpse, shreds armor like the carnotaur. Inflicts accursed when in frenzy mode. When in frenzy mode will compeletly ignore saddle armor. Chance of playing 4 different animations. Deals 1.25x damage to structures in frenzy mode.

C: Devastating Attack - Base 45 damage. Requires stamina & has a cooldown. Rapid regeneration upon hitting a corpse, inflicts gash when in frenzy mode and deals 3x damage. Can damage up to metal structures.

X: Accursed - Blasts a breath of accursed fire in front of it, disables the ability to run while using this attack, has a 10 second cooldown. Requires 150 stamina to activate. Projectiles are weaker than skelltors, only doing 7 damage, but still inflict the accursed debuff.

Lctrl: Growl

Rctrl: Snarl

Alt+R: Roar

O: Toggle turn in place.

Spacebar: Jump


- Dracomalo is immune to accursed and accursed fire damage. It is also immune to radiation, sulfur pools, element pools, cocoon, webs, electrocution, thornmail poison, shadowmane stun, and bleed.
- Dracomalo's armor allows it to tank damage, it only recieves 70% of damage, however it cannot be equipped with a saddle.
- Dracomalo's do not possess a gender, and as such cannot recieve mate boost
- Dracomalo are vicious fighters, when in the prescence of a creature above 400 drag weight, dracomalo will sort of get a rivalry buff.
- When in frenzy mode, dragomalo are immune to knockback.
- Dracomalo are immune to being flinched.
- takes 2x damage from elderitch attacks and dragon element.

- If damaged quickly enough, dracomalo enters a frenzy mode, where its eyes and claws glow with energy like a shadowmane. In this state, dracomalo deals 40% more damage, while taking 15% less damage, as well as gaining a 55% speed increase. Its maximum stamina nearly doubles in this time.

- Dracomalo is simalier to a phoenix, requiring you to damage it, though in this case for it any damage will work, to start taming it. However unlike the phoenix it will take damage from attacks, as such, it may die before taming, it will also enter its frenzy mode, which then prevents you from getting any more taming affinity on it while you attack it, IN ORDER for taming to continue, whether or not in frenzy mode or not or if this part is compeleted before it is able to leave frenzy mode, the tribe currently taming the dracomalo MUST sacrifice a creature on netural or aggressive to dracomalo, doing so will allow continuation of the taming, and in doing so dracomalo will also gain XP from the kill it has gotten, simalier to a troodon, making a possibly heftier sacrifice more benefitial. While one way of increasing affinity is currently active the other way of raising the taming affinity cannot be used, so you cannot sacrifice + damage at the same time to try and make the taming go faster.


- Dracomalo can be told to sit, which increases their healing.

- when netted with the genesis part 2 harpoon net projectiles, dracomalo will viciously claw bite growl and struggle, with the speed and frequency rapidly spiking when enraged. Though this does not have any effect on how long it stays netted for


SPAWNCODE:

cheat spawndino "Blueprint'/Game/Mods/MoreDragonsMod/Dinos/Magna/Dragomalo_Character_BP.Dragomalo_Character_BP'" 1 1 1 1
summon Dragomalo_Character_BP_C
GMSummon "Dragomalo_Character_BP_C" 1

------------------------------------------------------------------------------------------------------

Dark Smokesbreath:

Lore: A ambush predator, the dark smokesbreath breaths suffocating smoke to disorientate and choke its prey while at the same time hiding its own position before delivering the killing blow. While small and you would expect them to be pack-hunters, they seem to be rather solitary dragons.

Description: Grayish Brown dragon with a stubby tail and legs

Temperment: Aggressive

Taming Method: Knockout

Spawns: Scorched Mountain (Scorched Earth), Badlands (Scorched Earth), Grasslands, Desert Biodome (Extinction), Jungle (Genesis Pt 2) (TEST!)

Team Class: Carnivores_Medium

==ATTACKS==

Left Click: Bite - Base 34 damage. Ignores armor.

Right Click: Smokebreath - Base 5 damage per projectile. The smoke deals 2 damage every 1/2 second. Inflicts smokeblasted on creatures, except for fatalos and the hellraiser.

C: Claw Swipes - Base 30 damage. Hits twice. Gathers fiber. Requires stamina and has a small cooldown. Stops movement.

X (Air): Grab - Grabs creatures below 240 drag weight.

Lctrl: Tail Swipe - Base 38 damage. Stops movement. Has knockback. Can damage riders directly on their mounts if you can reach them. Has a cooldown.

Lctrl+Shift: Tail Swipe Right - Identical just in the opposite direction.

Q: Dive - Air only. Root motion.

Alt+R: Roar


- When entering a smoke cloud AOE (specifically the Smokesbreath's aoe only), will gain a thermal vision buff every second for 2 seconds as long as it stays in the cloud. Regardless of whos projectile created said smoke
- Immune to reaper death acid, stomach acid, poison wyvern gas, ridged drake acid, smoke, ink, doreiku's blinding effect when it enrages, plant species poison, and radiation
- Immune to smokesbreath damage.
- recieves only 50% of damage from fire debuffs (NOT THE DRAGONS OR THE BLAZING DEBUFF, SPECIFICALLY WYVERN-STYLE FIRE WHICH CREDITS YOU FOR THE KILL AND VISIBLY DISPLAYS DAMAGE FOR EVERY TICK). Meaning if a fire debuff would burn you for 100 damage every second it will only burn you for 50.
- Preferrs cooked meat over raw meat.
- When landing will auto drop targets.

- Smoke will kill baby reaper gestation.

- Has a saddle, can be learned at lvl 50.


SPAWNCODE:

cheat spawndino "Blueprint'/Game/Mods/MoreDragonsMod/Dinos/SmokeDragon/SmokeDragonsEvolved_Character_BP.SmokeDragonsEvolved_Character_BP'" 1 1 1 1
summon SmokeDragonsEvolved_Character_BP_C
GMSummon "SmokeDragonsEvolved_Character_BP_C" 1

------------------------------------------------------------------------------------------------------

Zetsumetsudoragon:

Lore: The more well known relative of the doreiku. Zetsumetsudoragon is known as an eater of elders, just like its lesser known ground dwelling relative. This means they are extremely efficient at killing other elder dragons. However whereas the doreiku utilizes its spikes defensively and is limited to less airborne elders. Zetsumetsudoragon is capable of hunting elders in the sky, though kampe and dracon are more often seen successfully hunted by the former due to the latters inability to navigate underwater, where the aquatic elders would for sure have the advantage over their predator.
Zetsumetsudoragon is by no means undomesticatable, given that you can show that you can provide what kind of food it desires. Zetsumetsudoragon, alongside doreiku, are extremely picky eaters, and normal meat will not be enough to convince them, however if it can be swayed to a survivors side. Zetsumetsudoragon for sure will be an extremely useful tame.

Zetsumetsudoragon and Doreiku will shed their spikes over time, whether this is due to shedding like snakes due to age or to replace worn out older spikes. Zetsumetsudoragon can actively choose when it wishes to shed spikes, being able to even fling its spines at opponents to shred their armor and infict deadly wounds. However shed spikes from both of these closely related elders have other uses, whether as weapon tips, or if grinded up to make healing potions. Even outside of combat, the eater of elders proves itself to be a valuable asset in ones arsenal.

Description: A dragon with a manticore like body shape, large spikes run down its back into a spiked tail, and a pair of horns above its eyes. It possesses spikes on its entire back, neck and tail.

Temperment: Aggressive

Taming Method: Knockout

Spawns: Wyvern Trench (Scorched Earth), Volcano Biome (Genesis 1), Jungle Hard (Genesis 2), Elderitch (Crystal Isles) (RARELY), Mountains.

Team Class: Carnivore_Water

==ATTACKS==

Left Click: Bite - Base 59 damage. Ignores armor.

Right Click: Claw Sweep - Base 67 damage. Stops movement. Ignores armor. Inflicts shredded.

C: Pounce - Base 48 damage. Hits twice. Stops movement. Inflicts gash. Requires stamina. Damages stone structures. Deals damage based on drag weight.

X: Tail Slam - Base 67 damage. Inflicts shredded. Stops movement. Hits behind it.

Lctrl: Spike Shot - Base 16 damage. Shreds armor and inflicts bleeding. Has a slight cooldown.

Q: Full Body Roar - Stationary. Gives itself a stacking damage buff when below 1/2 hp. Which increases damage by 10% each time, as well as increasing armor by 2%, maxing out at 10. Buffs stay until health goes back up above 1/2 hp. Has a 10 second cooldown.

Alt+R: Roar


- Immune to radiation, bleed, blood drain, venom, poison, clawed, flinched, thornmail poison, cocooned, webs, dilo poison, trike stun, slowed, intimidation.
- Heavily Armored, reduces 40% of damage.
- Gains a rivalry buff when around bosses.
- Cannot be carried.
- Does not use gender, cannot breed.
- Can only be tamed using kibble, as it refuses to eat meat or any other item as food.
- Will always spawn at higher levels in game.
- Rapidly regenerates health when not taking damage.
- Can use weapons on its back.
- 2x Dragon and Lightning weakness
- Can be killed for immortal dragon spikes, but also passively creates 1 of them every 50 seconds in its inventory when tamed for a maximum of 40 in its inventory. Immortal spikes can be used to craft an immortal spike spear. Which can be learned at lvl 70. It acts like a normal spear, but deals around 2 times the damage. As well as inflicting the target with bleed.
- Said spikes can also be crafted into immortal dragon powder which can be used to craft a health potion learnable at lvl 75. Potion when consumed heals 10 hp per second rapidly for 30 seconds, making it simalier to the rapid regeneration of argentavis but it lasts 10 seconds longer. This potion does not effect stamina.





SPAWNCODE:

cheat spawndino "Blueprint'/Game/Mods/MoreDragonsMod/Dinos/SpikeDragon/Zetsumetsudoragon_Character_BP.Zetsumetsudoragon_Character_BP'" 1 1 1 1
summon Zetsumetsudoragon_Character_BP_C
GMSummon "Zetsumetsudoragon_Character_BP_C" 1

------------------------------------------------------------------------------------------------------

Scaulding Wyvern:

Lore: Its understandable that this species of wyvern was only recently discovered, possibly driven into the spotlight from their natural predators, the kampe. Due to it living in a very different habitat from the mountain dwelling scorched species. However without the aid of other wyvern species to help them, the scaulding wyvern, like the water wyvern and other aquatic-like wyverns, had to adapt to its envoirement differently. Whereas the scorched wyverns lived comfortably in the scorched mountains in their dens, safe from even golems and elementals, the scaulding wyvern had to compete with apex's like mosasaurus, dracon, and kampe. As a result these wyverns are much more battle hardened, bulkier, and physically more powerful.

Description: Ice wyvern with poison wyvern frills but no ice wyvern spikes and a poison wyvern tail and fins, but has a fin on its tail as well as back and fins on its neck, and two on its tail.

Temperment: Aggressive

Taming Method: Knockout

Spawns: Beach (RARELY), Ocean, Ocean (Ragnarok), Deep Water, Genesis Pt 2 Water (May overspawn)

Team Class: Carnivores_High

==ATTACKS==

Left Click: Bite - Base 68 damage.

Right Click: Switch Breath Mode - Switches between pressurized, normal, scalding, salt, and light breath types

C (Ground): Wing Blast - Functions identical to a normal wyverns wing blast.

C (Flying): Grab - Can grab creatures below 250 drag weight (carno and lower) and water creatures. Cannot pick up flying creatures. Does not damage said creature. Will not hold onto prey after dismounting (preventing taming abuse)

Lctrl: Pressurized Breath - Shoots a high pressure blast of water, acts simalier to the long and aquatherioths water breaths, high knockback. Base 9 damage, RAPIDLY ticks damage. Obliterates non-amphibious and non-water creatures by dealing 2x damage to them. Has a cooldown and requires stamina. Will continue to tick stamina loss, -0.1 stamina per second, until the attack is over, meaning stamina will regenerate after the amount of time it normally takes stamina to regenerate after draining stamina a bit rather than starting the delay directly after starting the attack.
[Not used by the AI] Normal Breath - Shoots a standard water breath like the tropical crystal wyvern, without scald. Base 16 damage. Requires stamina and has a small cooldown
Scalding Breath - Shoots a steaming water breath, deals higher damage than the normal breath but requires more stamina and has a higher cooldown. Inflicts lesser scalded. Base 20 damage.
[Not used by the AI] Salty Breath - Requires stamina and 2 scaulding salt in its inventory. Has no cooldown, limited by the salt. Base 20 damage, inflicts salt infliction on non-water/amphibious creatures (so stuff like spino is immune). Deals 1.6x damage to creatures if it is inflicted with bleed, gnash, gash, blood curse, vampere bite, scalded or clawed.
[Not used by the AI] Light Breath - Requires a small amount of stamina, has a small cooldown. Shoots a light spray of water, simalier in apperance to megachelon, deals base 1 damage, rapid tick. Can damage allies, douses targets flames like the aquatails breath. Decent knockback.

Q (Underwater): Barrel Roll - Base 30 damage. Hits 3 times. Boosts forwards. Instantly kills fish and gathers polymer.

Alt+R: Roar


- Immune to radiation, electrocution (not damage), scalding, and cannot be set on fire.
- Immune to shadowmane stun, lionfish slowdown, and voidwyrm stun.

- Immune to typical water breaths, however it only reduces 90% of incoming damage from pressurized water like that from the long
- Takes 25% reduced damage from fire, not explosive fire however or fireballs.
- Takes 1.5x damage from blood crystal wyvern breath.

- Slight nerfs on tame, -20% health and damage.
- Can fly underwater. No special mechanics for exiting water.
- gets slightly lower increase in health per level due to lacking an oxygen stat.
- Produces scaulding salt in its inventory passively every minute, functions like preserving salt, can be used as a substitute for it in crafting recipes that might require preserving salt. Spoils 2x slower and spoils into raw salt. Can hold up to 100 scaulding salt in its inventory (that it passively produces, stops producing when theres 100 in its inventory, but can hold more).

- Scaulding Wyvern has a passive ability called "Aquatic Deterrant" meaning that its such a hassle most aquatic predators wont bother a tamed one. Megalodon, Jellyfish, Pirahna, Kelpie, and Eels should ignore tamed scaulding wyvern as long as you dont instigate a fight with them first.
- Cannot be carried.

- 2x harvesting on angler jel and biotoxin.



SPAWNCODE:

cheat spawndino "Blueprint'/Game/Mods/MoreDragonsMod/Dinos/WaterWyvern/WaterWyvernDragonsEvolved_Character_BP.WaterWyvernDragonsEvolved_Character_BP'" 1 1 1 1
summon WaterWyvernDragonsEvolved_Character_BP_C
GMSummon "WaterWyvernDragonsEvolved_Character_BP_C" 1

------------------------------------------------------------------------------------------------------

Bogwyrm:

Lore: A relative of a certain slime based wyvern from another world, the bogwyrm possesses simalier adaptations to its more volcanic relative, which appears to have given it quite the large advantage over the swamps and bogs weaker residents. While not notably fast or agile, any contact with this wyverns claws is extremely dangerous and any slime should be immediately removed with the utmost haste if you have escaped it somehow, and then get far away. The slime is explosive, and the amount on its claws is no different, after a while that slime may also detonate, giving this powerful brute wyvern a fiery boost to its already powerful arsenal.


Description: Megatherium shaped creature, with a thick, crocodilian tail, a lengthy mosasaurid snout, and muscled body lacking fur, which is covered in a shell-like structure.

Temperment: Aggressive

Taming Method: Knockout

Spawns: Oasis (Scorched Earth), Oasis (Extinction), RiverLandHard (Whatever this is on genesis pt 2), Element Chamber (abberation), Inland water

Team Class: Carnivore_Water

==ATTACKS==

Left Click: Claw Swipe - Base 45 damage. When it currently has sludge buff active this attack will inflict sludge on targets. When its claws are on fire this attack inflicts fire onto its target

Right Click: Bite - Base 30 damage. Gathers berries. Best used while running or walking to get the best hitboxes. Fastest attack.

C: Arm Smash - Base 55 damage. Stops movement. Requires stamina. Damages stone structures. Inflicts the cripple. Has a cooldown. When it currently has sludge buff active this attack will inflict sludge on targets. When its claws are on fire this attack inflicts fire onto its target

Lctrl: Lick - When it currently doesnt have sludge active, the bogwyrm will slam the ground and then lick its hands, reapplying sludge on itself. Creatures who get caught in the crossfire of this attacks slam will take 55 damage and be knocked back. Cannot be used while sludge buff is active or if its arms are on fire.

Alt+R: Roar


- Immune to radiation, bog stank, poop hit, mud, stomach acid, electrocution, lesser gash, flinched, tentacle goo, and leeches.
- Due to its aquatic affinity, the bogwyrm only takes 0.25x damage from scolded debuff damage. And its fire resistant hide makes it only take around 0.5x from fire burn damage.
- Can be told to sit, which increases its hp regeneration, and lowers torpor quickly.
- Well armored, only takes around 75% of damage, and attacks that do damage based on parts hit deal only 25% damage to its shelled areas. But also takes 2.5x damage from headshots
- Takes only around 0.33x damage from explosions. But takes around 4x from alphas
- Can breed, but will not get movement speed bonus's on imprint. They must also be underwater to mate.
- Resists fire damage.
- Immune to lava.

- Upon sludge arm buff deactivating, will get a buff that prevents that buff and sets its arms ablaze, in this state, punches and smash attacks inflict fire!

- Bogwyrm produces bogwyrm sludge in its inventory passively. Bogwyrm sludge can be used to feed achatina, and only achatina can eat it. They can hold up to 60 at once before stop naturally producing it. They produce 1 sludge every minute. They can also be told to "craft" the sludge manually which has no max, can be "crafted" in its inventory with 100 raw meat and 25 hide.



SPAWNCODE:

cheat spawndino "Blueprint'/Game/Mods/MoreDragonsMod/Dinos/BogWyrm/BogWyrmDE_Character_BP.BogWyrmDE_Character_BP'" 1 1 1 1
summon BogWyrmDE_Character_BP_C
GMSummon "BogWyrmDE_Character_BP_C" 1

------------------------------------------------------------------------------------------------------

Apceros:

Lore: Smaller drakes that have frequently been seen roaming the grasslands in herds, resembling s cross between ankylosaurus and a ceratopsian, while not too large in size, dont be fooled! Their tails are like wrecking balls, capable of shattering bones of small to medium sized opponents.
While not as effective as ankylosaurus, or anywhere as durable, the apceros possesses superior speed, and with its ability to defend better than the slower and clumsier ankylosaurus, may make it an ideal mount for early survivors.


Description: Ankylosaur like creatures with beaks and short thick necks, they also have thick tusks hugging their face, and their tail resembles a spikeless mace. They lack rows of spikes down their backs.

Temperment: Docile

Taming Method: Knockout

Spawns: Grasslands, Plains (Valguero), Wasteland (Extinction), Grasslands (Genesis Pt 2).

Team Class: Herbivores

==ATTACKS==

Left Click: Bite - Base 20 damage. Harvests berries and meat.

Right Click: Tail Swipe - Base 30 damage. Requires stamina. Damage based on body part hit. Gathers like an anky. 5% chance to inflict broken bones on creatures below 290 drag weight

C: Tail Pound - Base 25 damage. Hits twice. Requires stamina. Damage based on body part hit. Gathers like an anky. 5% chance to inflict broken bones on creatures below 290 drag weight

Alt+R: Roar


- Spawns in herds of minimum 3 maximum 7.
- Reduces 30% of incoming damage.
- Due to their spiky bodies, they reflect 20% of incoming damage back as armor ignoring damage.
- Will defend Rhenoblos who get attacked.
- Can breed.
- takes heavily reduced damage from headshots.
- turret mode.
- Levels health and melee better than the average vanilla creature when both wild and especially when tamed.

- When striking targets with a broken bone debuff, additional tail swipes will ALWAYS inflict the broken bones debuff. As well as inflicting trike stun. Also has a 5% chance to inflict flinched on creatures below 290 drag weight.



SPAWNCODE:

cheat spawndino "Blueprint'/Game/Mods/MoreDragonsMod/Dinos/Apceros/Apceros_Character_BP.Apceros_Character_BP'" 1 1 1 1
summon Apceros_Character_BP_C
GMSummon "Apceros_Character_BP_C" 1

------------------------------------------------------------------------------------------------------

Rhenoblos:

Lore: Often seen alongside apceros, the large rhenoblos is an interesting discovery, providing an example of draconic evolution, two variations of this species has been found, a "shelled" variant and a tough "carapace" like variant, who appear to be closely related enough that they can still breed. This difference has nothing to do with the gender of said species, but seems to be an example of divergent evolution.
With their long tails that they swing to defend themselves, these herbivorous drakes, while not providing an alternative to stegosaurus, may be a simalier scenario as apceros, being a good early game companion to defend you from smaller predators.


Description: Stego-like creature with a doedic tail and spike. They also have a turtle-like shell or anky like one. Depending on the variant.

Temperment: Docile

Taming Method: Knockout

Spawns: Grasslands, Plains (Valguero), Wasteland (Extinction), Grasslands (Genesis Pt 2).

Team Class: Herbivore_Medium

==ATTACKS==

Left Click: Bite - Base 23 damage. Harvests berries and meat.

Right Click: Tail Swipe - Base 39 damage. Decent AOE and knockback. Gathers berries.

C: Heavy Swipe - Base 50 damage. Requires stamina & has a cooldown. Ignores saddle armor and gathers berries like a stego.

X: Shake

Alt+R: Roar


- Spawns in herds of minimum 3 maximum 5. Usually with apceros.
- Can turn in place.
- Will defend apceros who get attacked.
- Immune to dokuryu and poison clouds.
- Can breed. The babies have a 50 50 chance of being either shell or carapace regardless of parents.
- Turret mode.
- Levels health and melee better than the average vanilla creature when both wild and especially when tamed


- Has three variants, they count as the same species. The shell, spike, and the carapace variants. With a spyglass you can tell easier with the buffs but even physically it is obvious which is which.
===Variants===
[Shell]: Possesses a turtle like shell, reduces 45% of incoming damage, with an additional 40% resistant to projectiles, and 30% to explosions. Preferrs same foods as a trike. Slightly slower than the other variant.
[Carapace]: Possesses an ankylosaur like carapace. Reduces 20% of incoming damage. Preferrs same foods as a stego. Slightly faster than the other variant. Immune to bleed.
[Spikes]: Possesses plates and spikes while lacking body armor. Still has a small club on the end of its tail but surrounded by spikes. Reduces 15% of incoming damage. Preferrs same foods as a stego. Reflects back 20% of incoming damage back on physical attackers which ignores armor. Its tail attacks instead of knockback instead pierce armor. The heavy swing pierces armor and has knockback but also inflicts a variant of shredded that does not stack as well as armor break debuff. Also has +10% damage.



SPAWNCODE:

cheat spawndino "Blueprint'/Game/Mods/MoreDragonsMod/Dinos/Rhenoblos/RhenoblosDrake_Character_BP.RhenoblosDrake_Character_BP'" 1 1 1 1
summon RhenoblosDrake_Character_BP_C
GMSummon "RhenoblosDrake_Character_BP_C" 1

------------------------------------------------------------------------------------------------------

Draconis raphus:

Lore: Halloween or Thanksgiving, idc, it works perfectly for both!

Description: Dododragon I guess, feathery neck, and dodowyvern head, fluffy tail and possibly even feathered wings, kinda skinny.

Temperment: Aggressive

Taming Method: Knockout

Spawns: Created

Team Class: Carnivores_High

==ATTACKS==

Left Click: Bite - Base 65 damage. Ignores armor.

Right Click: Claw Swipe - Base 60 damage. Gathers metal, stone, berries, and meat. Drains but doesnt require stamina. Drops carried target.

C: Firebreath - Simalier damage to the pre-wyvern nerf fire wyvern. Sets targets on fire. Can damage fire wyverns and rock golems. Drains 90 + 6% of maximum stamina. Has a cooldown.
===Notes===
- Using this firebreath will also give the target a prevent freezing buff


X (Ground): Wing Beat - Stops movement. High knockback. Gathers wood and thatch. Requires stamina & has a cooldown.

X (Air): Grab - Grabs a creature in its claws, can carry slightly heavier than a normal wyvern. Does not damage them while carrying, can also hold creatures while on land but cannot grab while landed.

Lctrl: Fireball - Shoots 3 fireballs that move faster than poison wyvern projectiles. Controlled simalier to thorny dragon spikes, making them EXTREMELY accurate, though with a bit of spread. Costs 120 + 11% of maximum stamina to use, has a 8 second cooldown. Fireballs deal 45 damage direct and up to 45 explosive, damages all structures and sets creatures on fire both direct and explosive.

Alt+R: Roar


- No saddle
- Can breed.
- DOES NOT SPAWN IN TAMED.
- Preferrs cooked meat over raw, heals more from it too.
- Immune to fire, sunlight, lava, blood drain, bleed, blood curse, vampire bite, webs, and radiation.
- Takes 50% reduced damage from explosive fire.
- If near allied dodos, will gain a "Dodo protector" buff, that increases its damage output and resistance by 25% each for 30 seconds.
- Heals from taking fire damage, simalier to a phoenix, also heals insanely fast when standing in lava.
- Insulates its rider from the cold like basilosaurus.
- Upon death, the dododragon will explode into flames, damaging enemies nearby it with 250 non-rider damage of the fire wyvern breath damagetype which scales with melee, as well as setting them on fire. At the same time, it will AOE buff allies with a "Dododragons sacrifice" buff, which increases allies damage resistance by 30% and their speed by 25% as well as immunity to fire debuffs (does not remove pre-existing ones) for 300 seconds.
- However, its AOE buff to allies occurs at the begining of the death animation, while the actual debuff to enemies happens at the end.

- When it is night time, the dododragon's eyes will glow, and its wings will ignite into flames. When wild the fear evolved theme will also play.



SPAWNCODE:

cheat spawndino "Blueprint'/Game/Mods/MoreDragonsMod/Dinos/Dododragon/DododragonRaphus_Character_BP.DododragonRaphus_Character_BP'" 1 1 1 1
summon DododragonRaphus_Character_BP_C
GMSummon "DododragonRaphus_Character_BP_C" 1

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Geobreaker:

Lore: Subterranean geovorous dragons, the geobreaker, as it is commonly referred to, though its actual name is Dizhen long, or earthquake dragon in chinese, appears to come from a different world where dragons defy traditional stereotypical body shapes, resembling more of a giant jellyfish or squid than a dragon, anomalous dragons may have some connection to these burrowing giants.
Geobreakers are mostly stationary, until they burrow underground, while they still do not move much faster, it is much more intimidating to see the ground split before you as some giant unknown monster chases you. However it might be well deserved if you are attacked by a geobreaker, for they are not carnivores and thus would have no reason to attack other organisms without being provoked.
Possibly a natural predator of rock elementals on scorched earth, as the rock golems armor possesses rare nutrients that these dragons enjoy dining upon, the enormous geobreakers sharp spikes and powerful tentacles are capable of quickly crushing the defences of armored opponents. Highly intelligent like most dragon species regardless of where they came from, geobreaker can even burrow out their tentacles to attack from range while keeping several around its vulnerable core to protect itself.
The intelligence of geobreaker comes in many forms, especially their fighting tactics, they employ smashing and shockwave like attacks to ground flyers, and utilize whip-like tactics to send survivors off of their mounts, they'll even switch out their tentacles for different less damaged ones to avoid heavy injuries and distributing damage throughout its body to prevent from being quickly made vulnerable. If approached by what it deems "high level" threats, the creature is capable of utilizing an aura to cause hallucinations, or cause them on a lesser scale through glands on their tentacles.
Geobreakers are heavily armored, and very fire resistant, making them very adapated to take down the majority of dragonkin on these arks, however they have a crippling vulnerability to ice and dragon-elemental damage. As well as water.
If one would be able to befriend the massive geobreaker, it would be no doubt a useful ally, not in any way shape or form as an assault creature, but one that would fiercly defend their homes and reducing any who dare attack them and their friends will nothing less than complete obliteration!


Description: A jellyfish like dragon with tentacles surrounding its body partially in the ground.

Temperment: Territorial

Taming Method: Passive

Spawns: Mountains, Dunes, Green Desert, Badlands, Scotland (Ragnarok).

Team Class: Carnivore_Water

==ATTACKS (Main)==

Tentacles Smash - Base 60*1.5 damage per tentacle.
===Notes===
- Can deal alot of damage to big targets over it.
- AOE slams the ground on impact per tentacle, inflicting a shockwave like the magmasaur which dismounts flyers.
- Ignores armor.

Summon - Spawns 20 tentacles at same level as it. Tentacles need time to spawn in and have a time limit. When main geobreaker dies so will they.

Pulsar Wave - Jellyfish like core vibrates. Inflicting a mushroom effect on enemy players nearby it. Only used on players or riders, costs base 200 stamina. Has a 45 second cooldown. Can be toggled as an AISpecial attack. Creatures too close to it will be pushed away, tentacles will also shake during this


==ATTACKS (Tentacles)==

Tentacle Smash - Base 40 damage. Stops movement. 3 different animations. When pounding the ground will emit a shockwave that grounds flyers. Has a 5 second cooldown. Ignores armor.

Tentacle Flick - Base 40 damage. Stops movement. Has a 9 second cooldown and decent knockback. Ignores armor.

Tentacle Whip - Base 44 damage. Stops movement. Same damagetype as a lance and has good knockback. Has a 20 second cooldown. Reduced damage VS players by around 75%. Ignores armor.

Tentacle Stab - Base 57 damage. Stops movement. Has a 18 second cooldown. Tentacle becomes stuck for around 4-5 seconds before retreating. Ignores armor. When pounding the ground will emit a shockwave that grounds flyers. Inflicts bleeding under specific circumstances.

Tentacle Sweep - Base 20 damage. Stops movement. Decent wind-up. Decent knockback and has a 32 second cooldown. Can hit up to 3 times. Ignores armor.



- Geobreaker's are quite deadly, when attacked physically by a melee attack, they inflict back 15% of incoming damage and inflict a variant of the shadowmanes thornmail, which does not nerf melee by nearly as much, only reducing targets melee by 5%, though making them also take 5% increased damage. However this variation also stacks up to 10 times. It caps out much lower, and its DOT is not a melee attack.
- Geobreakers are immune to venom, poison, thornmail, dilo venom, poop hit, sulfurpools, electrocution, radiation, impulse entirely, bleed, blood drain, clawed, acid, stomach acid, node acid, smoke damage, poison wyvern clouds and dokuryu clouds, and fear/courage.
- Geobreakers are immune to lava, element, orochi venom, thornmail, and electricity damage
- Geobreakers are heavily armored, the main creature only takes 30% of damage normally.
- Geobreakers have a 1.5x weakness to water, ice, and titanosaurs.
- Geobreakers have a 2.5x weakness to dragon.

- Geobreaker tentacles will reflect back 15% of physical damage back on attackers, but will not inflict thornmail.
- Geobreaker tentacles are immune to the same debuffs as the main geobreaker, and share the same resistances and weaknesses
- However each tentacle only takes 50% of incoming damage rather than 30%.
- Geobreaker tentacles cannot harvest. Caution still be warned if you attempt to use a geobreaker to kill a boss because the boss loot drops might end up going into the... nonexistant inventory of a tentacle and be lost forever...
- Geobreaker has a large hitbox.
- Geobreaker tentacles can damage up to stone structures, but deal slightly reduced damage to them.
- The main geobreaker can damage up to stone structures, but with its tentacles only.

- Geobreakers cannot be carried.
- Geobreaker tentacles cannot be cryopodded or uploaded.
- Tentacles do not waste levels into carry weight or hunger, making them potentially much, much stronger.
- Tamed geobreaker tentacles only have 65% the health as wild ones, and only 65% as high of damage

- Moves at 55x speed when underground. Cannot sprint, when above ground can basically only rotate.
- Decent swimmer.
- Not rideable.
- Turret mode.
- No genders, cannot breed.
- Same diet as a rock golem.
- Can be told to bury underground.

- Can be harvested for geobreaker hallucinogen glands, which can be used to create hallucinogen tipped arrows, which act like normal arrows, but inflict low-tier hallucination upon impact.


- To tame one you must lower its health below 20%, then throw a hallucinogenic ball at it to calm it, then make sure it stays below 20% hp, as you passively tame it. Only tames off extrodinary kibble.




SPAWNCODE:

cheat spawndino "Blueprint'/Game/Mods/MoreDragonsMod/Dinos/Geobreaker/GeobreakerDragonsEvolved_Character_BP.GeobreakerDragonsEvolved_Character_BP'" 1 1 1 1
summon GeobreakerDragonsEvolved_Character_BP_C
GMSummon "GeobreakerDragonsEvolved_Character_BP_C" 1

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Helong:

Lore: A small fresh-water drake that competes with predators like sarcosuchus. They possess the ability to store water in their bodies in order to regurgitate it later as a form of attack, they appear to be able to absorb water through their skin directly.

Description: Diplocaulus sarcosuchus thing

Temperment: Aggressive

Taming Method: Knockout

Spawns: Inland Water, Beaches, Shallow Water, Ragnarok Ocean.

Team Class: Carnivores_Medium

==ATTACKS==

Left Click: Bite - Base 25 damage. Instantly kills fish.

Right Click: Water Regurgitation - Base 12 damage. Requires stamina & has a small cooldown.
===Notes===
- Uses 20 water.

C: Roar

X: Cackle

Lctrl: Toggle Water Walking - Switches between land-style traversal underwater & swimming. Swimming drains stamina rapidly.

Spacebar: Jump


- Can breed, but only while underwater and babies cannot leave the water, babies preferred cuddle food is also angler gel
- When wild and unmounted will naturally be in walk on bottom of ocean mode.
- Does not use the oxygen stat.
- Immune to radiation, leeches, and ammonite rage.
- Reduces riders oxygen draining when they ride it.
- Can jump out of the water.
- Most creatures will not normally target river drakes.
- Can swim directly up and down.
- Reduces yet takes 1.55x damage from salt water damage.
- When touching water will get a hydration buff like the aquatail, but also restores 0.1 water per second
- Restores 1 water per second when underwater in swimming mode.
- Water walk mode does not count as being "underwater"
- Auto enters water walk mode when below 50 stamina.
- Name is prounounced huh-lung (River dragon in chinese).

CREDIT: Sid for the model.



SPAWNCODE:

cheat spawndino "Blueprint'/Game/Mods/MoreDragonsMod/Dinos/Helong/HelongDE_Character_BP.HelongDE_Character_BP'" 1 1 1 1
summon HelongDE_Character_BP_C
GMSummon "HelongDE_Character_BP_C" 1

-------- ----------------------------------------------------------------------------------------------

Nemesis:

Lore: A vicious creature, even amongst the brute wyverns. Nemesis is not as physically powerful as most brute wyverns its size, and as if that fact is almost driving its immense rage. Nemesis can utilize the blood element, and becomes extremely aggressive when around its scent. Nemesis has even been seen becoming so angry that its own skin, scar, and muscles will rip and tear so violently that the wyverns own blood begins gushing out, flooding the battlefield with its own blood in this absolutely horrifying rage!

Description: A very muscular tyrannosaurus with larger arms.

Temperment: Monstrous

Taming Method: Knockout

Spawns: Uses same spawns as the saurian.

Team Class: Carnivore_Water

==ATTACKS==

Left Click: Bite - Base 50 damage.

Right Click: Heavy Bite - Base 65 damage. Destroys stone structures & inflicts gash. Stops movement. Requires stamina & has a cooldown.

C: Stomp - Base 70 damage. Stops movement. Requires stamina & has a cooldown. High knockback & damages stone structures.

X: Headbutt - Base 40 damage. Requires stamina & has a cooldown.

Lctrl: Blood Breath - Works simalier to a blood wyvern, but with much lower damage. Has a cooldown and requires stamina. Inflicts blood curse.

Rctrl: Damaging Roar - Base 15 damage. Inflicts screamed at. Drains stamina as it roars. Hits 6 times. Drops torpor of nearby creatures by 100 several times. Inflicts intimidation.

Q: Sniff - Stops movement. Has a 15 second cooldown. Gains 5 seconds of predator vision. Requires stamina.

Alt+R: Roar - Drops torpor of nearby creatures by 100.

Spacebar: Jump


- Takes 1.5x damage from lightning, electricity, and dragon damage.
- Immune to blood curse, bleeding, intimidation, blood drain, clawed, radiation, sandstorms, venom, poison, poop hit, mud.
- Cannot be set on fire.
- When near creatures inflicted with blood curse, the Nemesis gains a "blood hunter" buff, which increases its damage by 15%, and makes it take 10% reduced damage, with increased stamina regeneration and torpor drop for 15 seconds.
- Reduces 15% of incoming damage.
- Targets vehicles and structures
- Has a rage mode like the gigas, taking around 50% of its health quickly will cause nemesis to enter a "bleeding state" where it will bleed wildly and take 2x damage from all sources, however nemesis itself will rapidly regenerate almost all its different stats except oxygen and hunger while increasing its damage by 3x for 25 seconds. Has a 45 second cooldown.


SPAWNCODE:

cheat spawndino "Blueprint'/Game/Mods/MoreDragonsMod/Dinos/Nemesis/NemesisDragonsEvolved_Character_BP.NemesisDragonsEvolved_Character_BP'" 1 1 1 1
summon NemesisDragonsEvolved_Character_BP_C
GMSummon "NemesisDragonsEvolved_Character_BP_C" 1

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Longgui:

Lore: While normally mistaken for just a larger carbonemys, predators will often regret getting into scraps with this dragonturtle. Normally quite friendly, and may even allow those who feed it alot permission to ride on its back. However those who disrespect this turtle and attempt to climb atop its shell will be greeted with its sharp beak and claws in a vicious attack!

Description: Atlas Tortoise

Temperment: Passive

Taming Method: Unique

Spawns: Beaches

Team Class: Herbivores_Medium

==ATTACKS==

Left Click: Bite - Base 15 damage. Omnivore damagetype.

Right Click: Roar


- Can ride when its wild.
- Reduces 95% of incoming damage, additionally will take even less damage when hit in the shell, almost immune to knockback
- Immune to radiation, bleed, scolded, oil slow, ink, electrocution.
- Has a 3x headshot multiplier.
- Takes 1.5x damage from explosions and raid dino damagetypes.
- Longgui takes 2x damage from high armor piercing attacks.
- Can be inflicted with the salt debuff, not classified as amphibious.
- Cannot breed due to balance concerns.


===Taming===
- Can be passively fed, but this raises affinity slowly, but once above 25% taming, it will allow you to ride it, even when wild. If the person taming it is riding it around will also slowly raise its taming %. If you attempt to mount a wild one while taming is not above 25% and you werent the one taming it, the longgui will aggro you and attack you.
- After above 25% taming effectiveness, the longgui will no longer attack the tamer or their allies, and you can no longer damage the longgui for a few hits. However if the TAMER starts hitting it too many times will cause it to drop all taming to 0 and aggro you viciously, forcing a restart of taming.
- Allies can still damage and be targetted afterwards instantly by longgui regardless of taming affinity until tamed but this will not affect its trust in you.

- If there is a mod that has dinos that either replace or spawn in place of vanilla carbonemys longgui will not spawn. Use simple spawners to add em in.


SPAWNCODE:

cheat spawndino "Blueprint'/Game/Mods/MoreDragonsMod/Dinos/Nondragons/Longgui/LongguiDE_Character_BP.LongguiDE_Character_BP'" 1 1 1 1
summon LongguiDE_Character_BP_C
GMSummon "LongguiDE_Character_BP_C" 1

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Skrios:

Lore: Often joked about as around the campfire as the "poor mans megalosaurus", this has lead to skrios to gain a reputation as seemingly weak and an inferior creature to megalosaurus, however in truth skrios possesses more advantages over the theropod than vice versa, while not as physically large or powerful as the nocturnal nighthunter, the skrios is much more active and does not tire as easily, skrios have also been seen working in packs, something rather seldom seen with megalosaurus. These bird wyverns are simalier to veloprey when it comes to defending their kin, and make quite friendly pets when domesticated.
They often play with human children according to those who have seen domesticated skrios, and seem gentle and careful enough to not hurt them. Its also said they possess a good sense of humor, often sneaking up and screaming loudly, scaring the crap out of whoever they just snuck up on, before fleeing the scene cackling!

Description: Very skinny megalosaurus

Temperment: Aggressive

Taming Method: Knockout

Spawns: Grasslands, Redwoods, Beaches.

Team Class: Carnivores_Medium

==ATTACKS==

Left Click: Bite - Base 30 damage. Slight armor pierce.

Right Click: Claw Swipe - Base 28 damage. Gathers polymer and fish. Drains 10 stamina but does not require it, has a small cooldown.

C: Snarl - Drops carried target. Causes all creatures nearby below 100 drag weight to startle and drain a flat 300 torpor. Gets a buff that prevents it from startling creatures again for a while.

X: Big Chomp - Base 33 damage. Requires stamina and has a 15 second cooldown. Picks up creatures below 100 drag weight.

X (Held Target): Swallow/Throw - Swallows carried creatures below 80 drag weight and players below 1/2 hp, instantly killing them. This restores the skrios's hp and hunger equal to 1/3th of the killed targets current hp. Skrios also will get a 30 second argentavis healing buff afterwards. If this successfully kills a target, the skrios gets a 120 second debuff which prevents this attack from working. If the target is above 1/2 hp, it will throw them instead.

Alt+R: Roar - Can play two different animations. Drops carried target. Drops torpor of it and nearby targets by a flat 15 around 10 times. Then it will get a cooldown buff which prevents it from dropping torpor for that duration.

Spacebar: Jump


- Can breed.
- Pack max of 12. Gang bonus is 1/4 as good as that of megalodons, but with a bigger radius.
- Can be told to sleep, which increases regeneration and reduces food consumption, as well as lowering torpor.
- Can jump.
- Immune to troodon poison.


SPAWNCODE:

cheat spawndino "Blueprint'/Game/Mods/MoreDragonsMod/Dinos/Skrios/Skioraptor_Character_BP.Skioraptor_Character_BP'" 1 1 1 1
summon Skioraptor_Character_BP_C
GMSummon "Skioraptor_Character_BP_C" 1

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Leviathorgan:

Lore: Leviathorgan are usually solitary creatures, however they have been seen in a feeding frenzy toghether on occasions, what makes these half-blooded beings so unique is their ability to absorb electrical energy, charging themselves up to unleash powerful volts, furthermore while weak, these electricity bolts chain across multiple organisms, like actual electricity would, allowing leviathorgan to quickly dispatch schools of fish with a single zap.
However leviathorgan can overload with electricity, forcing the creatures to unleash it all at once to prevent self-destruction, however this will leave the creature dazed for a short time and put it in a weakened state, where nearby predators may take advantage of the now vulnerable eel-like half blood....
Domesticated, leviathorgan would be great conductors of electricity, and with its signature "chained electricity" would allow it to quickly overwhelm and dispatch an army of weaker foes with ease. Furthermore, its electric shocks would be great at piercing through and tearing apart enemy survivors through their buildings.
However what is interesting is that leviathorgan do not appear to increase in electrical potency with physical strength, and must train to strengthen their electrical organs seperately from their raw physical power. This would make them much more of a hassle when tamed, but any wise person would see that it is well worth the effort to train up this versatile and decently powerful mount that can hold its own even against foes immune to its electrical powers.
Even more advantageous, it appears leviathorgan can emit an electrical shield around its rider, reducing the potency of electrical attacks against them!

Description: Atlas eel

Temperment: Aggressive

Taming Method: Knockout

Spawns: Ocean, Ragnarok Ocean, Gen2 Ocean, Deepwater.

Team Class: Carnivores_High

==ATTACKS==

Left Click: Bite - Base 41 damage. Kills fish.

Right Click: Mouth Taser - Base 5 damage. Hits multiple times. Same damagetype as electric wyvern. Inflicts chained electrocution. Base 50 stamina cost & has a 6 second cooldown. Drains stamina as it is being used. Requires 50 electricity charge. Scales its damage from the ShockPower Stat.

C: Electrocution AOE - Base 7 damage. Damages riders. Hits multiple times. Inflicts chained electrocution. Drains stamina as it is being used & has a 15 second cooldown. Requires stamina to use. Requires 100 electricity charge. Scales its damage from the ShockPower Stat.

X: Roar - Fear roars creatures below 220 drag weight. Gets a buff that prevents its roar from scaring away creatures for the duration of the buff.

Lctrl: Electrical Balls - Base 9 damage. Fires electrical projectiles. Costs 50 electrical charge. Requires stamina & has a cooldown. Damages structures. Inflicts chained electrocution. Scales its damage from the ShockPower Stat.

Rctrl: Self-Generated Minor Energy Charge Up - Charges up 50 electrical charge. Costs 200 stamina and has a 30 second cooldown.


- When hit by an electric attack (not explosive), the Leviathorgan will take no damage, and will gain electricity equal to 1/2 of the damage it wouldve taken.
- If it goes above its max electric capacity, the Leviathorgan will automatically unleash all of its electricity at once, equal to the max amount of electricity capacity it has, and drains all of its electric capacity, while also becoming dazed, being unable to move or attack, it cannot gain electrical charge for 20 seconds after this unleash of energy. This outburst deals rider direct damage.
- Actual amount of electric charge stat does not matter, the only thing that it does is tell you the max capacity, the bar will accurately depict the charge amount.
- Gives riders immunity to electrocution.

- Turret Mode.
- All the electrical based attacks and abilities, except for the automatic overload, can be toggled on and off with AISpecial attacks.
- Immune to ink, crushed, dilo poison, electrocution, scolded, and blood drain.
- Immune to ink damage, dilo poison damage, water damage, and resists additional pressurized water damage.
- Cannot breed.
- Rideable.
- Cannot level movement speed.

- Leveling electrical capacity increases the amount of electrical energy it can store before overloading.
- Leveling shock power increases the damage of its electrical attacks.
- Leveling melee damage will ONLY increase the damage of its BITE ATTACK.


SPAWNCODE:

cheat spawndino "Blueprint'/Game/Mods/MoreDragonsMod/Dinos/Nondragons/leviathorgan/Leviathorgan_Character_BP.Leviathorgan_Character_BP'" 1 1 1 1
summon Leviathorgan_Character_BP_C
GMSummon "Leviathorgan_Character_BP_C" 1

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Leviathos:

Lore: As a member of the brute wyvern family, leviathos is known for its brutal force in combat, although for it in particular the leviathos is not known for its physical strength like other brute wyverns, but rather its powerful throat, which is capable of blasting water so powerful, it slices through even the toughest metal. In one occasion, I witnessed a fearless aquatherioth, a lesser dragon, bravely confront a leviathos. Despite aquatic dragonkin normally being quite resistant to water based attacks, that didnt stop the giant spinosaur-like wyvern from reducing the small water dragon to nothing more than bloody water splattered across the rocks, likely to be lapped up by desperate scavengers later on... Poor thing...

Description: A large spinosaurus-like dragon with fins.

Temperment: Aggressive

Taming Method: Knockout

Spawns: Inland_Water, Beaches, Shallow Water.

Team Class: Carnivore_Water

==ATTACKS==

Left Click: Bite - Base 45 damage. Gathers fish and deals increased damage to them.

Right Click: Switch Stance - Toggles between the two stances. Has a 3 second cooldown. Stops movement. Works simalier to spino, faster in quadrepedal but can turn in place in bipedal. AI has a 15 second cooldown on this.
====NOTES====
- When in bipedal state, unlike spino, will constantly drain 0.1 stamina per second.
- When in water AI or mounted auto returns to quadrepedal state.


C: Heavy Bite - Base 69 damage. Requires stamina. Stops movement. Has a 10 second cooldown. Inflicts slowing bleed.

X: Depends on the stance
==Stance==
[Quad]: Stomp - Base 62 damage. Requires stamina and has a 3.5 second cooldown. High knockback. Stops movement. Deals 2x damage and knockback to creatures under 200 drag weight.
[Biped]: Claw Swipe - Base 48 damage. Drains 10 stamina but doesnt require it. Good knockback. Ignores armor.
[Swimming]: Claw Swipe


Lctrl: Grab and Thrash - Base 45 damage. Requires stamina & has a cooldown. Grabs smaller creatures & shakes them around, dazing them. Will additionally thrash with its tail for 36 damage up to 4 times.

Rctrl: Depends on the stance
==Stance==
[Water]: Underwater Lunge - Base 70 damage. Rushes forwards. Requires stamina & has a cooldown.

[Quad]: Pressurized Water Cut - Base 300 damage. Hits once. Readies then sweeps a water beam horizontally, very good range. Requires stamina & has a cooldown. Stops movement. Ignores armor and decimates armor. Demolishes all structures. DOES NOT do reduced damage to aquatic creatures, if it hits a player it will dismount and send them flying EXTREMELY far back. Smaller creatures are also knocked upwards.
====Notes====
- The water is so high pressured it inflicts slowing bleed, which while it does not drain hp, it prevents healing and sprinting, as well as taking off 15% of the inflicteds movement speed.

[Biped]: Rain Dancer - Base 10 damage. Rearing up on its hind legs it sprays a water beam into the air, which spawns a projectile that explodes instantly, raining a cluster of water droplets down from the sky. Drains stamina as it is being used. Requires stamina & has a cooldown. Stops movement. Inflicts allies with a doused buff which puts out fire and makes them immune to fire for a few seconds, and restores water. Against opponents has the same damagetype as water wyvern without the scald.
====Notes====
- Becomes immune to knockback while using this attack.
- Has blind spots in front of it, where smaller creatures can get away from its attack while still attacking it.


Q: Depends on the stance
==Stance==
[Biped]: Regurgitation Breath - Base 60 damage. Blasts water at the ground, each with base 16 damage. Then causes a water explosion on the ground. Requires stamina & has a cooldown. Stops movement. Ignores armor and decimates armor. Demolishes all structures. Cannot be aimed.

[Quad]: Water Samurai Combo - Base 50 damage. Hits 6 times. Slashes wildly with a water sword, then does a "sheathing" pose and causes an explosion of water in front of it. Requires stamina & has a cooldown. Stops movement. Ignores armor and decimates armor. Demolishes all structures. DOES NOT do reduced damage to aquatic creatures, if it hits a player it will dismount and send them flying EXTREMELY far back.
====Notes====
- Can be blocked by stationary objects and structures unlike its regurgitation breath AOE.
- Weird hitbox at times, sometimes doesnt hit even if you hit opponents directly.
- Can launch smaller targets very high into the air.
- Inflict doused on targets.
- Very long wind-up, be careful.
- Deals rider direct damage. Not able to be tested but may also launch riders upwards as well as back, potentially killing them of fall damage.
- Leaves behind a water pond upon explosion, preventing anything in it from being set on fire.

[Swimming]: Tail Spin - Base 100 damage. Hits twice. Deals 360 degrees of damage. Requires stamina & has a cooldown. Inflicts crippled.


Alt+R: Roar - Fear roars creatures below 250 drag weight and inflicts them with intimidation throughout the animation, then gets a 60 second buff preventing the roar from fear roaring for that amount of time. Drains torpor of everything nearby it by a flat 100 several times, accumulating to a total of 700 torpor drained. Stops movement.


- Immune to scolded, being set on fire, electrocution (still takes damage), thornmail, venom, poison, radiation, dilo poison, bog poison, lionfish stun.
- Immune to water damage, thornmail damage and DOT, shadowmane teleportation.
- Takes 50% reduced damage from pressurized water.
- 2x weakness to dragon element.

- Insulates riders like the basilosaurus.
- Gets a hydration buff when touching water, simalier to spinosaurus, except this variant does not increase movement speed. But triples healing.
- Has a 1.15x damage multiplier vs amphibious and water creatures.
- Can swim straight up and down.
- Cannot be carried.



SPAWNCODE:

cheat spawndino "Blueprint'/Game/Mods/MoreDragonsMod/Dinos/Leviathos/LeviathosDragonsEvolved_Character_BP.LeviathosDragonsEvolved_Character_BP'" 1 1 1 1
summon LeviathosDragonsEvolved_Character_BP_C
GMSummon "LeviathosDragonsEvolved_Character_BP_C" 1

------------------------------------------------------------------------------------------------------

Abnormal Dragon:

Lore: A majestic dragon that soars through the skys and swims through the sea. Abnormal dragons, or anomalos, are docile giants that seem to defy the laws of physics. Their sharp tails are used to spear and catch prey, which the dragons seem to do very often after combat.

Description: Atlas manta ray

Temperment: Passive

Taming Method: Passive

Spawns: Ocean

Team Class: Herbivores_Medium_Aggressive

==ATTACKS==

Left Click: Bite - Base 34 damage. Harvests pearls.

Right Click: Stab Above - Base 36 damage. Ignores armor. Requires stamina. Same damagetype as an anky. Dismounts riders like a lance. Does reduced damage to players. Inflicts low tier hallucinogens.

C: Stab Below - Base 36 damage. Ignores armor. Requires stamina. Same damagetype as an anky. Dismounts riders like a lance. Does reduced damage to players. Inflicts low tier hallucinogens.

X: Stab Front - Base 36 damage. Ignores armor. Requires stamina. Same damagetype as an anky. Dismounts riders like a lance. Does reduced damage to players. Inflicts low tier hallucinogens.

Lctrl: Taunt

Q: Activate predator vision - Disables the AOE heal for allies. As it cannot use both passive abilities at once.

O: Toggle turn in place


- Drops high quantities of prime fish meat.
- Regenerates nearby allies health by 2.5 hp per second in a 2000 radius.
- Rapidly heals health but drains hunger rapidly as a result.
- Immune to radiation, cyclones, electrocution, venom, poison, and geobreaker hallucinations.
- Has a chance to spawn with siren and kelpie.
- Can fly out of the water, but will drain its water stat when outside of the water. Which drains at -2 per second and restores at 1 per second in water. Begins to die when water runs out.
- When attacked physically, the abnormal dragon will reflect 20% of incoming damage back onto its attacker. Inflicting them with low tier hallucinogens.
- Immune to fear, courage, frightened, intimidation, and most other emotion based debuffs and buffs.


SPAWNCODE:

cheat spawndino "Blueprint'/Game/Mods/MoreDragonsMod/Dinos/NonDragons/Mantadragon/MantaDragonDE_Character_BP.MantaDragonDE_Character_BP'" 1 1 1 1
summon MantaDragonDE_Character_BP_C
GMSummon "MantaDragonDE_Character_BP_C" 1

------------------------------------------------------------------------------------------------------

Cristatus-Ya-Ku:

Lore: TBA

Description: Giant blue bird with an oviraptor-like head and huge tail fan.

Temperment: Territorial.

Taming Method: Passive

Spawns: Grasslands, Grassland (Gen2), Scotland (Ragnarok)

Team Class: Herbivores_Aggressive_Medium

==ATTACKS==

Left Click: Bite - Base 31 damage. Harvests berries. Can be used while sitting.

Right Click: Claw Slash - Base 26 damage. Hits twice. Harvests wood, meat, & pierces armor.

C: Jump Kick - Base 60 damage. Launches forwards on the ground. Inflicts a stun on smaller creatures. Requires stamina & has a cooldown.

X: Claw Punch - Base 48 damage. Harvests wood, meat, and pierces armor. High knockback. Requires stamina and has a slight cooldown.

Lctrl: Intimidation Stance - Fear roars creatures under 200 drag weight. Has a cooldown.

Q: Vocalization - Can be used while sitting.

Alt+R: Roar - Drains torpor of nearby creatures including itself by 100 5 times. Gets a 30 second cooldown afterwards. Fear roars creatures under 180 drag weight. Has a cooldown.

Rctrl: Sit - Can be mounted and dismounted while sitting, works different then normal sit.

Spacebar: Jump


- Immune to radiation, venom, poison, dokuryu poison, thornmail, low tier hallucinogens, noglins, lionfish slowdown, gas mask debuffs, dilo poison, cocooned.
- 1.12x weakness to fire and electric attacks.
- Takes reduced fall damage.
- Decent jump height.
- Males are around 20% larger than females.
- Males are slightly faster.
- Herbivores.

- While sitting females insulate nearby creatures and players. Nearby babies will also consume food slower.

- Females in the wild will also protect their babies and attack carnivores nearby, even attacking anything that their baby runs away from, however babies do not normally spawn in the wild without other mods.
- Wild females will also viciously attack maewings.
- Males are extremely territorial and more-so when they are mate boosted.
- When mate boosted they will not flee if fear roared successfully.

- Turret mode.
- The roar and intimidation stance can be toggled on and off on tamed individuals.

- In the wild and when tamed with no target and rider, if low on health or stamina, or high on torpor, individuals may sit down to rest. While sitting if they acquire a target males and females and babies have different AI.
- Babies follow adult until they are fully grown when wild if you use a mod which allows babies to spawn.
- Can breed, but cannot gain extra movement speed.


===Taming===
- Requires min level 50.
- Crouch and keep your distance. You will notice you get a buff called building trust.
- Once the buff reaches a certain threshold the cristatu-ya-ku will allow you to passive tame it. HOWEVER if it ends up targetting you it will reset the timer.
- Keep all tames away from cristatu. Especially the males.






SPAWNCODE:

cheat spawndino "Blueprint'/Game/Mods/MoreDragonsMod/Dinos/BirdWyverns/CristatuYaKu/CristatuYaKuDE_Character_BP.CristatuYaKuDE_Character_BP'" 1 1 1 1
summon CristatuYaKuDE_Character_BP_C
GMSummon "CristatuYaKuDE_Character_BP_C" 1


------------------------------------------------------------------------------------------------------

Vulga-Ya-Ku:

Lore: Resembling its relatives from another world, vulga-ya-ku is an oppurtunistic bird wyvern with a powerful beak. They are not picky and will happily dine on any carcass they can find, able to smell the stench of the kill from miles away. While they usually will not attack creatures or even survivors around even when in groups, they have been reported doing so if hungry enough.
However when they are near corpses vulga-ya-ku turns into a whole different animal! Using their formidable bite force and large size they can easily fend off most potential challengers to claim a kill. Vulga don't let anything go to waste, their beaks crunch open bones so that the wyvern may pull out the marrow inside!

Description: Bary with pego face, claws, fatter, and some feathers on its body and arms.

Temperment: Oppurtunistic

Taming Method: Passive

Spawns: Grasslands, Dunes (Scorched Earth), Badlands (Scorched Earth), Scorched Mountain (Scorched Earth), Grassland (Gen2), Scotland (Ragnarok), Desert Biodome (Extinction).

Team Class: Carnivores_Low

==ATTACKS==

Left Click: Bite or Stab - Base 29 damage. Gains rapid regeneration upon feasting on a corpse. Heavy armor pierce when stabbing and faster attack rate. Bite gathers berries and has better knockback.

Right Click: Claw Slash - Base 33 damage. Slight armor piercing.

C: Precise Tear - Base 13 damage. Hits 4 times. Has a 3.5x damage multiplier on corpses. Gains a rapid regeneration when hitting a corpse. Ignores armor. Stops movement. Has a cooldown.

X: Taunt

Lctrl: Threaten

Alt+R: Roar

Rctrl: Sit - Increases healing.

Spacebar: Jump


- Immune to radiation, bog plant poison, poop hit, and plant poison.
- 1.25x weakness to fire and electric attacks.
- Takes reduced fall damage.
- Decent jump height.
- 1.5x headshot weakness.
- Vulga-Ya-Ku can eat spoilt meat to heal 3 hp per second and raw meat for 5 hp. HOWEVER they can also eat raw mutton and prime to heal 8 hp back per feed!
- Huge targetting radius on corpses.


===Taming===
- Just walk up to them and passive tame them. Minimum player level is 30.
- They only become aggressive when corpses are nearby or they were attacked which will cause them to lash out wildly.
- Cannot be tamed while rapid regeneration is active.
- Being damaged does not reset taming but does make the effectiveness drop TWICE as much as a normal creature.
- After above 50% taming effectiveness, the vulga will no longer attack the tamer (but still attacks allies), and you can no longer damage the vulga for a few hits. However if the TAMER starts hitting it too many times will cause it to drop all taming to 0 and aggro you viciously, forcing a restart of taming.
- Allies can still damage and be targetted afterwards instantly by vulga regardless of taming affinity until tamed but this will not affect its trust in you.



SPAWNCODE:

cheat spawndino "Blueprint'/Game/Mods/MoreDragonsMod/Dinos/BirdWyverns/VulgaYaKu/VulgaYaKuDE_Character_BP.VulgaYaKuDE_Character_BP'" 1 1 1 1
summon VulgaYaKuDE_Character_BP_C
GMSummon "VulgaYaKuDE_Character_BP_C" 1


------------------------------------------------------------------------------------------------------

Kirin:

Lore: TBA

Description: Unicorn with electricity around it and a glowing blue mane.

Temperment: Territorial

Taming Method: Knockout

Spawns: Mountains, Snow, Snowplains (Ragnarok), SnowForest (Ragnarok), Scorched Mountains (Scorched Earth).

Team Class: Herbivores_Large_Aggressive

==ATTACKS==

Left Click: Bite - Base 39 damage. Gathers meat.

Right Click: Gore - Base 45 damage. Gathers stone like a doedicerus. Inflicts electrocution. Shreds armor.

C: Buck Kick - Base 65 damage. Stops movement. Requires stamina & has a cooldown. High knockback. Inflicts cripple.
===Notes===
- Launches creatures under 225 drag weight into the air.

X: Thunder AOE - Stops movement. Requires stamina & has a cooldown.
===Notes===
- Anything in a <900 radius of it will take base 150 damage which scales with melee. This is rider direct damage of explosive electricity. Inflicts the electrocuted debuff.
- Anything in a <1800 radius will take base 50 damage which scales with melee. This is rider direct damage of lightning wyvern breath. Inflicts electrocution.
- Anything in a <2100 radius will take base 25 damage which scales with melee. This is non-rider direct damage of lightning wyvern breath. Inflicts electrocution.
- Anything in a <2550 radius will take base 90 damage which does not scale with melee. This is non-rider direct damage of eel damagetype.

Lctrl: Thunder Strike - Stops movement. Requires stamina & has a cooldown.
===Notes===
- Causes electricity to strike randomly around it. Each strike has base 20 damage electric damage. Inflicts electrocution.

Rctrl: Rear Up - Stops movement.

Alt+R: Roar

Spacebar: Jump


- Faster than an equus.
- Immune to radiation, electrocution, stun, bleed, blood drain, venom, thornmail, and poison.
- Immune to electrical damage, lava, and resists fire damage.
- Cannot level movement speed.
- No fall damage.
- Reduces 50% of incoming damage naturally. Reflects back 20% of incoming physical damage back as wyvern electrical damage.
- Takes increased damage from dragon elemental damage.
- Tramples down the enviorment while running.
- Cannot be carried.



SPAWNCODE:

cheat spawndino "Blueprint'/Game/Mods/MoreDragonsMod/Dinos/Jho/Monke/Kirin/KirinDragonsEvolved_Character_BP.KirinDragonsEvolved_Character_BP'" 1 1 1 1
summon KirinDragonsEvolved_Character_BP_C
GMSummon "KirinDragonsEvolved_Character_BP_C" 1

------------------------------------------------------------------------------------------------------





















===================================================================
NON-DRAGONS
===================================================================

Cyclops:

Lore: While not a dragon, not at first glance or much genetically, the cyclops are relatives of giants. Said giants were once said to be descended from the primordial dragons, in some way. So the giants are technically halfblooded dragons in a way, and the cyclops's would be related to the halfblooded but not directly descended from primordial dragons which would make them, you know. In some way connected.
But while this is true, the cyclops care very little about their relatives, either due to selfishness or they are actually too stupid to figure out what they are. Stupid, however, might be a bit too far to go, cyclops are not nessacarily dimwitted, while they have what you would expect of a giant one eyed beast in terms of intelligence, they do show evidence of being rather highly sapient, possibly comparable to the elder dragons. Its very difficult to put into words, but at best I can compare it to an ape.

Cyclops are all about strength, if you can meet said cyclops in combat, it may deem you a worthy "master". And having this mighty being on your side provides many benefits. The cyclops's skin and muscles are tough, allowing it to withstand the breath of draconic creatures. Though not fully immune, the cyclops is also quite quick, though
perhaps not the best travelling companion. Though i suppose the cyclops would make better conversation than a non-sapient.

Now onto the topic most of you probably care about, the cyclops's physical strength, and it does not dissapoint! Cyclops use their make-shift clubs to whack and bludgeon enemies, I'm not sure how their clubs dont constantly shatter and splinter from their swings, probably they have figured something out in that regard.
A smack from a cyclops can send smaller creatures, and people flying, a slam from their clubs can crush smaller creatures, stunning them, or break bones of larger creatures. And they are quite agile and flexible, able to do a 360 spin without falling to clear opponents around them.

You can be sure that a cyclops will be a good friend, one that will always have an EYE (kill me plz) on your back, as long as you do the same for it.

Description: Atlas Cyclops

Temperment: Aggressive

Taming Method: Knockout

Spawns: Swamp, Bog Biome (Genesis Pt1.), Badlands (Scorched Earth), City (Extinction), Sunken Forest (Extinction).

Team Class: Carnivores_High

==ATTACKS==

Left Click: Club Swing - Base 67 damage. Damages stone structures. If the damaged target's drag weight is less than half of that of the cyclops, then the target will be inflicted with cripple.

Right Click: Club Slam - Base 80 damage. When used while moving will lunge forwards and take reduced damage for duration of the animation. Has a 12 second cooldown. Stuns creatures below 250 drag weight for 10 seconds, afterwards the victim gets a buff that prevents stun for 15 seconds, inflicts a variant of the trikes slowing debuff on creatures with a drag weight higher than 250.

C: Club Spin - Base 50 damage. Hits twice. Costs 175 stamina, has a cooldown. Knocks flyers below 500 drag weight out of the air and inflicts them with the trikes stun debuff.

X: Punch - Base 50 damage. Stops movement.. Can be used while swimming.

Lctrl: Heavy Club Swing - Base 70 damage. Stationary. Has a cooldown and requires stamina. Knocks creatures below 300 drag weight into the air.

[Automatic]: Blinded attacks - Can be used while anim prevent input, prevents movement and cant move. During this time cyclops will blindly swing twice and then do a slam and then two more swings. Hits up to 5 times and deals base 50 damage, a long delay.

Alt+R: Roar - Base 1 damage.
===Notes===
- Inflicts screamed at.
- Stops movement.
- Has a 10 second cooldown.
- Removes intimidated debuff if it was inflicted with one.

Spacebar: Jump


- Immune to bog stank, poop hit, flinching.

- Cyclops deal trample damage, though only when they are running.
- Omnivorous
- Roaring as a cyclops when under 1/4 hp will give the cyclops an adrenaline like buff that increases damage and defence now. Grants 60% damage reduction + 90% damage increase
- Cyclops takes massively increased damage from attacks that have damage adjustment towards bone multipliers if hit in the eye, a 5x weakness.




SPAWNCODE:

cheat spawndino "Blueprint'/Game/Mods/MoreDragonsMod/Dinos/NonDragons/Cyclops/AtlasCyclopsDragonsEvolved_Character_BP.AtlasCyclopsDragonsEvolved_Character_BP'" 1 1 1 1
summon AtlasCyclopsDragonsEvolved_Character_BP_C
GMSummon "AtlasCyclopsDragonsEvolved_Character_BP_C" 1

------------------------------------------------------------------------------------------------------

Siren:

Lore: They appear to be the beings of the underwater world, and it appears they use kelpie as their steeds. Consisting of an entirely female population, its unknown how they maintain a population.

Description: Atlas Siren

Temperment: Shy

Taming Method: Passive

Spawns: Ocean, Lakes.

Team Class: Herbivores_Medium_Aggressive

==ATTACKS==

Left Click: Claw - Base 19 damage. Omnivore damagetype.

Right Click: Grab - Base 7 damage. Grabs creatures below 60 drag weight for a few seconds. Then deals damage 13 times to them, around 18 damage, inflicting them with a debuff. Gives itself a healing buff. Then lets them go.

C: Sing - Stationary. AOE buffs allies with a 15% damage and damage resistance buff for a while, also increasing the xp they earn, while debuffing enemies with -10% damage and resistance and nerfs how much xp they earn

Lctrl: Tail Whip - Base 25 damage. Gathers pearls. Requires stamina.

Alt+R: Kiss - Aesthetic. Can only be used in the water. Stationary.


- Immune to electrocution and ink.
- Will always spawn as female.
- Will always spawn at high levels.
- Gang bonus up to 8 sirens.
- Some custom animations.
- Siren can go on land, but is very slow on land.
- While on land siren can be told to sit.
- Can only be tamed if you have a tamed kelpie nearby.



SPAWNCODE:

cheat spawndino "Blueprint'/Game/Mods/MoreDragonsMod/Dinos/Siren/SirenDragonsEvolved_Character_BP.SirenDragonsEvolved_Character_BP'" 1 1 1 1
summon SirenDragonsEvolved_Character_BP_C
GMSummon "SirenDragonsEvolved_Character_BP_C" 1

------------------------------------------------------------------------------------------------------

Harpy:

Lore: N/A not technically canon.

Description: Atlas Harpy

Temperment: Aggressive

Taming Method: Knockout

Spawns: Mountains, Scorched Mountain (Scorched Earth).

Team Class: Carnivores_Low

==ATTACKS==

Claw - Base 15 damage. Rapid regeneration upon hitting a corpse, hits twice.

Heavy Hit - Base 22 damage, inflicts the clawed debuff. Has a slight cooldown. Drops carried creature.

Direct Hit - Base 15 damage, can directly damage the rider, inflicts trike stun. Has a decent cooldown. Drops carried creature.

Grab - Base 5 damage. Grabs creatures below 60 drag weight. Drops carried creature.


- Will always spawn as female
- Harpy can be "ridden". However this works very differently from most other "riding" as it functions more like carrying your character. Your character appears below it and the harpy will take off immediately. You can use rider weaponry but the harpy cannot attack. Attempting to land with a harpy will dismount you. You cannot "ride" it while its carrying something and it cannot attack while your "riding" on it. Your character will not take damage like a normal carried creature would be though.
- Immune to webs.
- Harpys get natural 25% damage resistance upon being tamed, due to the fact they cannot be ridden and cannot be equipped with armor
- Harpies get 22% more health per level when wild, much higher than most vanilla creatures, but only get around 17% health per level when tamed


SPAWNCODE:

cheat spawndino "Blueprint'/Game/Mods/MoreDragonsMod/Dinos/Harpy/HarpyDragonsEvolved_Character_BP.HarpyDragonsEvolved_Character_BP'" 1 1 1 1
summon HarpyDragonsEvolved_Character_BP_C
GMSummon "HarpyDragonsEvolved_Character_BP_C" 1

------------------------------------------------------------------------------------------------------

Kelpie:

Lore: Kelpie often appear in stories as shapeshifting creatures which lure their prey to their death in the form of a horse or humanoid.

Description: Atlas sea horse (have they added this to official atlas yet?)

Temperment: Territorial

Taming Method: Knockout

Spawns: Oceans, Lakes

Team Class: Herbivores_Medium_Aggressive

==ATTACKS==

Left Click: Bite - Base 41 damage. Gathers pearls. Gives a bloodlust debuff upon eating a corpse.

Right Click: Projectile - Fires projectiles that blind target. Has a cooldown.

C: Taunt

Alt+R: Roar


- Immune to electrocution, stun, and takes 85% reduced damage from electricity
- Can breed, and give birth to live young. However the female must have a bloodlust buff active or else they are unable to breed.
- Takes 1.2x damage from tortugans bite.
- Very fast, so it gets pretty bad speed leveling as balance.



SPAWNCODE:

cheat spawndino "Blueprint'/Game/Mods/MoreDragonsMod/Dinos/Kelpie/KelpieDragonsEvolved_Character_BP.KelpieDragonsEvolved_Character_BP'" 1 1 1 1
summon KelpieDragonsEvolved_Character_BP_C
GMSummon "KelpieDragonsEvolved_Character_BP_C" 1

------------------------------------------------------------------------------------------------------

Pterados:

Lore: A feathery pteranodon-like pterosaur. Pterados are larger and more powerful than their standard ark look-alike, much more competant flyers, pterados can use their beaks simalier to modern day eagles and hawks to brutally stab and peck prey, due to their larger size and much more powerful muscles, pterados can utilize their wings in combat, on ground or in the air. While they simply batter their foes on the ground with their wings, pterodos excel in the air, by clapping their wings they can emit a sonic boom, damaging anything nearby and dazing smaller organisms with the shockwave.

Not only that, but pterados are extremely agile flyers, they learn from a young age to out-maneuver wyverns and dragons, or die. As such they can pull off insane dodges from a full stop. Pteranadon may have once served as every survivors first pick for a flyer, but with the recent appearance of pterados, I can imagine that the pteranadons populations will probably grow due to the lack of survivors using them as taxies.
However for those assuming pterados is just a slightly better pteranadon even after all this information would be absolutely incorrect, pterados do not reach adulthood by being helpless, if it cannot outmaneuver an opponent pterados will visciously go out fighting, one can most likely afford to become attached to this flyer compared to the more "disposable" pteranadon.

Description: Atlas Leatherwing

Temperment: Aggressive

Taming Method: Knockout

Spawns: Redwoods, Grasslands, City Park (Extinction), Beaches.

Team Class: Carnivores_Low

==ATTACKS==

Left Click: Peck - Base 22 damage. Pierces armor. Cannot be used while moving on the ground.

Right Click: Barrel Roll - Only usable in the air, cannot be used while holding target. Bigger AOE than ptera. Gains a 5 second speed boost after using like tiodrios. Deals 18 damage, hits 3 times, requires stamina, has a 4 second cooldown. Ignores armor. Momentum actually speeds up diving speed.

C (Ground): Wing Slap - Requires stamina, stops movement and has a cooldown. Base 27 damage, decent knockback.

C (Air): Sonic Clap - Requires stamina and stops movement in the air dead. Blasts everything around it in 1250 radius with only knockback, simalier to a wyvern but no harvesting. Inflicts a stunned effect.

X (Air): Grab - Can pick up a little heavier than the ptera. But this has a 6 second cooldown unlike the ptera and requires 35 stamina.

Shift+R: Roar

Alt+R: Click


- Uses ptera saddle.
- Can breed.
- Immune to sand and wind storms, shadowmane electrocution.
- Insulates rider like a basilosaurus.
- Cannot level speed even with speed leveling allowed (gets too fast lol, trust meeeee).
- Excellent base stamina. Not as good of level ups as ptera, so dont even bother leveling it after taming unless its that bad.

- Takes extra damage from headshots like ptera does. But takes 3.5x damage then 2x
- More tanky than a ptera, but possibly more fragile VS players due to the more crippling headshot weakness and the bigger head.
- In other words, PVE superior to ptera unconstested, in PVP may be inferior due to lack of rider direct damage and easily killed by headshots.
- Can grind items in its inventory like the tropeo.

- If there is a mod that has dinos that either replace or spawn in place of vanilla pteranadons pterados will not spawn. Use simple spawners to add em in.



SPAWNCODE:

cheat spawndino "Blueprint'/Game/Mods/MoreDragonsMod/Dinos/Leatherwing/LeatherwingDragonsEvolved_Character_BP.LeatherwingDragonsEvolved_Character_BP'" 1 1 1 1
summon LeatherwingDragonsEvolved_Character_BP_C
GMSummon "LeatherwingDragonsEvolved_Character_BP_C" 1

------------------------------------------------------------------------------------------------------

Shieldhorn:

Lore: A large ceratopsian creature that seems vaguely simalier to triceratops, the shieldhorn, or shield-tusk to more accurately describe it. While mostly herbivorous, the creature is indeed capable of digesting meat, at a simalier rate to carnivores, though they actively do not choose to do so when nessacary.

While triceratops seems to be lower on the food chain than it was back in real life, it appears the shieldhorn has taken its place in the arks when they appeared on it, while not as fast or agile, the shieldhorn excells in endurance and brute strength, being able to tussle with the best of the best apexes!
Shieldhorn are extremely territorial, best comparison would be to draw simalarities between it and a really angry hippo, you don't want to mess with either. Wild shieldhorn have been observed to get stronger the longer they fight, sometimes even full on breaking into a rampage, brutally attacking any carnivore in sight after the first kill, interestingly enough, this rage has never been directed towards fellow herbivores...

Despite not being as durable or as powerful as ceratiablos, anyone can tell that it doesnt need to be in order for it to be a capable battle mount, charging headfirst into combat with a ferocious bellow!


Description: Atlas Shieldhorn

Temperment: Territorial

Taming Method: Knockout

Spawns: Grasslands, Grasslands_Medium, Jungle, Green Desert (Scorched Earth).

Team Class: Herbivores_Medium_Aggressive

==ATTACKS==

Left Click: Headbutt - Base 40 damage. Good AOE and knockback. Harvests berries and meat.

Right Click: Ram - Charges forwards on click like a pachy, Requires 100 stamina to activate and drains 25 stamina per second. Can turn in this state, this charge attack deals 15 damage occasionally (might scale with melee), like the pachys and damages stone structures, however every 1 second it will do a compeletly unrelated AOE near the head, dealing 20 damage, with high knockback, scaling with melee. Drains stamina as it charges, has a small cooldown and a wind-up time.
Pressing Right click while charging will initiate the ram sometimes, this deducts 40 stamina, and does an AOE during the head swipe up, dealing base 35 damage that scales with melee and inflicting the trikes cripple effect for 5 seconds. Decently high knockback and throws creatures below 250 drag weight away.
::==NOTES==::
- While charging/ramming, the shieldhorn becomes immune to knockback, as well as taking 35% reduced damage.
- While charging the shieldhorn also becomes immune to webs, cripple, bolas, net gun, and slow debuff. This will not cleanse already inflicted debuffs.
- Would reccommend looking up-ish when doing the final charging hit, as the hitbox is the tip of the tusks and the head is normally lowered when charging already.
- Has a 5 second cooldown
- Around 1 second after starting the charging animation, during the ground paw animation, already will get the knockback immunity and damage reduction

C: Stomp - Base 50 damage. Stops movement. Good AOE and very good knockback. Requires stamina & has a cooldown. Harvests berries and wood.

X: Intimidation Stance - Stops movement and jumps around and roars. Has a cooldown and requires 120 base stamina, but deducts 35 stamina per jump in the animation, AOE's 3-4 times, inflicting enemy creatures below 250 drag weight with a debuff that lowers their damage by 25% for 20 seconds. Has a 15 second cooldown. Toggleable as an AI special attack.

Lctrl: Taunt - Stops movement. Aesthetic.

Alt+R: Head Shake Taunt - Aesthetic.

A: Head Block Left - Shifts its head quickly and then holds it there for a bit before quickly moving back, moves its head as a shield to defend more left-directed.

D: Head Block Right - Shifts its head quickly and then holds it there for a bit before quickly moving back, moves its head as a shield to defend more right-directed.


- Uses trike saddle.
- Decent face armor, only takes 15% of damage from headshots, reflects back 10% of incoming damage that hits its head. Should also take only 50% damage from all attacks that hit its head, making its head basically invincible to attacks that deal damage based on part hit that hit its head.
- Gets a rivalry buff when around large carnivores like the triceratops. But this is based off drag weight rather than mass and needs to be above 400 drag weight.
- Protects riders from bees.
- Reduces 15% of incoming damage naturally. Takes 50% reduced damage from wild carnivores, wild and tamed, making them absolutely devastating against creatures like rexes in PVE.
- Insulates nearby allies from the cold.
- Gives riders an insulation buff like basilosaurus.
- Immune to radiation, venom, dilo venom, plant poison, cocooned, bees, stomach and xenomorph acid.
- Can breed.
- While they do not prefer it and doing so barely gives hunger back, shieldhorn can consume raw meat and raw prime meat for tiny bits of hunger (they dont like cooked or fish or mutton). The normal meat however, does heal them as if they were carnivores while berries do not.
- When attacked in the wild, nearby trike, ceratiablos, apceros, rhenoblos, and pachyrhinosaurus will come to aid it.
- When it gets a kill VS a target above 250 drag weight, wild shieldhorn get a rampage buff, during this time, it will target any carnivore below 951 drag weight, not just targetting players and tames, and gain a constant stamina regeneration and 7% damage increase for 300 seconds. It will then get a 180 second cooldown which prevents the rampage mode.
- Decent swimmer. In the wild they cannot drown but when tamed can.





SPAWNCODE:

cheat spawndino "Blueprint'/Game/Mods/MoreDragonsMod/Dinos/Shieldhorn/TrikeTLCDragonsEvolved_Character_BP.TrikeTLCDragonsEvolved_Character_BP'" 1 1 1 1
summon TrikeTLCDragonsEvolved_Character_BP_C
GMSummon "TrikeTLCDragonsEvolved_Character_BP_C" 1

------------------------------------------------------------------------------------------------------

Longshia:

Lore: Longshia, or dragon crab, is a deep dwelling crustacean that lives in the depths of the oceans, rarely seen in more shallow water or on land, these giants withstand the crushing depths, frigid temperatures, and the monsters that roam in the deep, with their sharp and powerful claws they grapple with megalodons and younger dracons in the deeps.

Only dead individuals have been able to be retrieved for analysis, but there are theories and claims that Longshia may be comparable enough to Karkinos and Abberation to somewhat be a viable replacement for the two, especially in the deep where it can withstand pressure and temperatures the former cannot survive.
This resistance to cold temperatures may imply Longshia may also be capable of withstand the frigid cold of the arctic if they prove to be able to survive outside of the depths. Making them possibly a fantastic method of countering Ymir, and their armor should be well durable enough to withstand damage from whatever apex's and nuisances that may roam there as well.

While not as large as the karkinos or as physically powerful as abberation, the Longshia is far tougher than either and even the two combined when it comes to natural defences, as mentioned earlier they withstand the crushing depths of the oceans and the powerful predators that roam there, compared to the dangers they constantly face down there, I imagine anything on land, even t-dominum, poses very little of a threat in comparison. Whereas the karkinos and especially abberation would have to worry about such an apex.


Description: Atlas crab

Temperment: Aggressive

Taming Method: Knockout

Spawns: TBA

Team Class: Carnivores_High

==ATTACKS==

Left Click: Right Claw Jab - Base 31 damage. Ignores armor.

Right Click: Left Claw Slam - Base 55 damage. Inflicts crushed on creatures below 150 drag weight, and trike stun on creatures below 350 drag weight. Harvests and damages stone. Stops movement. Has a cooldown and requires stamina. If holding a target will deal damage to the target + deal 40 damage scaling with melee as artheuropleura style damage that demolishes their armor.

C: Grab - Picks up creatures in its left large claw without damaging them, has a 5 second cooldown. Drops carried target if used again while carrying.

X: Heavy Club - Base 50 damage. Cannot be used while moving, swipes its claws. Has a 15 second cooldown and requires stamina. High knockback. "Trips" Creatures below 800 drag weight and above 250 drag weight by stopping their attack and making them play their sleep in animation at 1.55x speed. The amount of time a creature is stunned depends on their torpid animations, those without one will be stunned for 15 seconds.

Lctrl (With carried target): Throw - Throws carried target and inflicts them with cripple. AI may use this when holding a target but is high quality attack. Cannot be used while moving and needs to be on the ground.

Lctrl (Without carried target): Collection - Prevents sprinting and jumping, plays the "eating" animation. Base 19 damage, hits 4 times, same damagetype as a chainsaw. Instantly kills eurypterids, trilobites, and leeches.

Rctrl: Spinning attack - Base 23 damage. Ignores armor, hits all around it and hits multiple times. Costs base 100 stamina and has a cooldown. Drains stamina as it spins.

Alt+R: Taunt - Aesthetic. Stops movement. Has a 10% chance to play an emote.

O: Toggle - Toggles turn in place, allows you to determine whether or not you want your Longshia to turn towards the camera automatically.

Spacebar: Charging Jump - Can charge up its jump like the karkinos, look in direction you want to leap. Jumps almost 2x higher than a karkinos, but not quite as far, making it harder to control. Also falls 2-3x quicker. Uses base 100 stamina to jump while karkinos uses 15.
===NOTES===
- While charging the jump, the longshia becomes immune to knockback, and gets a buff that reduces incoming damage by an even FURTHER 50%. This buff also makes longshia drain 1 stamina rapidly per second as long as it is active, jumping will remove these added benefits
- While charging the jump, longshia can still attack.



- Uses karkinos saddle.
- Can hold a passenger on its back unlike karkinos.
- Cant breed.
- Reduces 75% of incoming damage naturally.
- Immune to water damage, reduces 80% of pressurized water damage. Immune to ice damage.
- Cannot drown, doesnt breath. Walks on ocean floor like karkinos, use the jump to escape the water! Falls faster than normal creatures.
- Immune to electrocution, thornmail venom, scolded, ink, blood drain, bleed, freezing, clawed.
- Takes 1.56x damage from explosions.
- Holds targets even after dismounting.
- Uses genders unlike normal karkinos.
- No fall damage.
- Decreases riders oxygen consumption underwater by 75%. They also take 20% reduced damage.
- Can craft silica pearls in its inventory using 1 black pearl. Pearls weigh nothing in this creatures inventory.

- Can strafe left and right, backwards speed is the same as forwards.

- Same inventory as a dunkelosteus.




SPAWNCODE:

cheat spawndino "Blueprint'/Game/Mods/MoreDragonsMod/Dinos/NonDragons/AtlasCrab/AtlasCrabDragonsEvolved_Character_BP.AtlasCrabDragonsEvolved_Character_BP'" 1 1 1 1
summon AtlasCrabDragonsEvolved_Character_BP_C
GMSummon "AtlasCrabDragonsEvolved_Character_BP_C" 1

------------------------------------------------------------------------------------------------------

Emperor Scorpion:

Lore: An enormous scorpion with a "crown" like arrangement of horns upon its head, hence its name as an "emperor", having nothing to do with a simalier creature back on earth, the scorpions body appears to be extremely tough, but under certain circumstances, Emperor scorpion live in volcanic and mountainous regions, feeding on the wildlife there as well as possibly any young dragons, wyverns, drakes, or kin that get in the way. Emperor scorpion are extremely devastating in combat, while not the most deadly in raw power or damage output, nor the most tanky or well armored, the emperor scorpion will excel in certain kinds of battles.

Weirdly despite its rock like body, the scorpion seems extremely resistant to more heavy attacks that have been known to break solid rock, its hide is also extremely fireproof, even tough enough to allow them to survive in lava for short periods of time.
The claws of the emperor scorpion are its main form of weaponry, sharp, durable, and with its arms packing some serious muscle, it tears through opponents like a normal scorpion, as to be expected. However the emperor has a unique fighting tactic that has been dubbed a "Crush Hug"
As the name suggests, this involves it "embracing" its opponent with its claws and pulling them close in a "hugging" like position, allowing it to pull its opponents in close to its mandibles to bite them with. This fighting tactic, while not all to special nor much special effect will be an outcome of it, may not sound all that interesting as the name itself. However it is still a peculiar behaviour not exibhited by normal scorpions.

But that is enough about its claws, and onto what scorpions are most commonly known for, their barbed stinger, much more muscular and large than pulmonoscorpius, the emperor scorpion's tail is its most powerful weapon, although not its preferred choice of combat, simalier to the actual emperor scorpion, though arks versions tail isnt nearly as useless. Despite that, the tail will come into play every so often as the scorpion brawls. Unlike the more narcotic effect of normal scorpions, emperor scorpions exhibit fatal amounts of venom in their tail like modern day scorpions may. While also not losing out too much on the torporic effect itself, the tail is extremely sharp, penetrating armor easily. They have been known to be so precise that the scorpion has impaled and killed survivors straight off of their mounts in seconds.
While normally surprisingly not that fast, the emperor is more than capable of lashing their tails as fast as their smaller relatives, even faster in fact, almost gaining momentum in its tail. If they ready themselves properly, they can rapidly sting their foes, sometimes faster than the speed of sound, this of course, has devastating effects, even on opponents much larger than themselves, annihlating skin and flesh, and tearing muscle.

The scorpion, while not physically the most powerful, is certainly an example of nature evolving deadliness not through strategy or skill, stealth or brute force, but something else entirely, a niche-like adaptation is what the emperor scorpions must have evolved where-ever they came from. And surely they are a worthy tame for any survivor.


Description: Atlas Scorpion

Temperment: Territorial

Taming Method: Knockout

Spawns: Badlands (Scorched Earth), Green Desert (Scorched Earth), Beach, Volcano (Genesis Pt 1).

Team Class: Robot_Aggressive

==ATTACKS==

Left Click: Claw Snap - Base 26 damage. Hits twice. Ignores armor. Gathers hide.

Right Click: Crush Hug - Base 40 damage. Gathers hide. Ignores armor. Requires stamina but has no cooldown.

C: Sting - Base 32 damage. Inflicts venom. Ignores armor. Requires stamina & has a cooldown. Inflicts 1.5x the damage dealt as torpor instantly. Small hitbox, only the tip of tail, but can kill riders off their mounts.

X: Startle - Stops movement.

Lctrl: Roar

Rctrl: Rapid Sting Fury - Requires base 150 stamina to activate, but regenerates 100 stamina after activation. Readies its tail to sting, and can still move while readying though at a reduced speed, after a few seconds it will stop and sting forwards, before then following up with 3 more stings rapidly, each faster than the last, each sting will deduct 25 more stamina, and stops movement. Has a cooldown. base 32 damage, inflicts venom. Ignores armor. Inflicts 1.5x the damage dealt as torpor instantly. Small hitbox, only the tip of tail, but can kill riders off their mounts.

O: Toggle turning in place.


- Reduces 10% of incoming damage naturally.
- Emperor scorpions blood is acidic, making creatures that attack it be inflicted by the reapers acid debuff when they physically attack it.
- Its body contains obsidian.
- Uses scorpion saddle
- Preferrs element to tame, then element shards, ore, spoiled meat, element dust.
- Immune to radiation, sandstorms, bleed, venom, poison, dilo poison, bog poison, plant poison, troodon poison, corrosion, and stamina drain from stegos.
- Immune to gemstone breath damage, heavily resists boulder damagetypes as well.
- Reduces 50% of incoming damage from fire and explosive fire, immune to fire debuffs.
- Reduces 75% of incoming damage from damagestone, metal pick, metal hatchet, harvest stone damagetypes.
- Reduces 95% of incoming damage from lava
- 2x weakness to accursed fire.
- Resistant to fire damage and immune to fire debuffs.
- When attacking with insufficient stamina its torpor only rises by 50% of the stamina cost rather than 150% like normal creatures.
- Sting can inflict torpor to rock golems. But doesnt ignore their armor so its not very effective

- Emperor scorpions claws being its preferred choice of fighting is a reference to how real life emperor scorpions tails are relatively harmless and that they too use their claws in self defence, unlike real life emperor scorpions though, it is aggressive while in real life they are rather docile and can be kept as pets.



SPAWNCODE:

cheat spawndino "Blueprint'/Game/Mods/MoreDragonsMod/Dinos/NonDragons/EmperorScorpion/EmperorScorpionDE_Character_BP.EmperorScorpionDE_Character_BP'" 1 1 1 1
summon EmperorScorpionDE_Character_BP_C
GMSummon "EmperorScorpionDE_Character_BP_C" 1

------------------------------------------------------------------------------------------------------

Mastodorn:

Lore: Paleoxodon was one of the largest land mammals that ever lived back on modern earth, so large in fact it may have been larger than paracertherium. To put into perspective, paleoxodon was large enough to where tyrannosaurus rex would've needed to tilt its head up to look it in the eye. Mastodorn is like that giants equivalent on the ark's, towering over the large tyrannosaur that exists here. From an individual who seems to originate from the same ark these giant elephants seemed to have also originate claims that the razortooth is one of its predators, though most likely they hunted mastodorn through packing toghether, simalier to how it is believed theropods may have hunted down sauropods much larger than they were.
If the mammoths tusks are like a shield, then mastodorns tusks would be most comparable to enormous spears. The males and females both possess said tusks, and they also quickly grow even on the babies. Longer than their trunks they would use these tusks to gore their attackers.
While mammoths use their cries to intimidate foes and fight defensively, the larger and stronger mastodorn will aggressively pursue and fight head-on against its predators, however though mighty they cant compare to the new creatures from other arks that have appeared here as well. I frequently have heard of saurians mass hunting herds of mastodorn, though I believe diablos will be less likely to successfully hunt mastodorn, despite their fiery breath.
I have a feeling poachers might have a much harder time hunting down these giants however...


Description: Atlas elephant. Changed tusks to be larger and longer.

Temperment: Territorial

Taming Method: Knockout

Spawns: Grasslands, Jungle, Ragnarok Jungle, Plains (Genesis Pt2), Jungle (Genesis Pt2).

Team Class: Herbivores_Aggressive_High

==ATTACKS==

Left Click: Tusk Jab - Base 47 damage. Harvests wood and thatch.
===Notes===
- Decent knockback and attack speed.
- Looking to the sides will do a sweep with better AOE but lower DPS.

Right Click: Stomp - Base 77 damage. Requires stamina & has a cooldown. High knockback. Harvests wood.
===Notes===
- Deals 2x damage to creatures under 150 drag weight.

C: Intimidation Display - Stops movement.

X: Aesthetic Startle

Lctrl: Bellow


- Same inventory as a mammoth.
- Can sprint, and is decently fast at it, but drains stamina 5x quicker than a normal ark creature.
- Stamina regenerates same rate moving as standing still.
- Large ally aggro radius. They also spawn in large herds, its not a BUG IF YOU SEE ALOT OF THEM TOGHETHER.
- Very high resistance to knockback, unlike a certain vanilla ark mammoth.
- Can breed.
- Decent walk speed and turn radius when walking, bad when running.
- Unique saddle can be learned at lvl 65
- Can use mammoth saddle and mammoth can use its saddle.
- Has very tough skin, the creature naturally reduces 10% of damage dealt to it.
- Protects riders from bees, simalier to the direbear. Can hold 2 passengers on its back if it has a saddle.
- Mastodorn, wild tamed, mounted, regardless of alliance may now try to talk to eachother, even regardless of alliance automatically occasionally. To disable this if it gets annoying enable tamed AISpecial attack.



SPAWNCODE:

cheat spawndino "Blueprint'/Game/Mods/MoreDragonsMod/Dinos/NonDragons/AtlasElephant/PaleoxodonDragonsEvolved_Character_BP.PaleoxodonDragonsEvolved_Character_BP'" 1 1 1 1
summon PaleoxodonDragonsEvolved_Character_BP_C
GMSummon "PaleoxodonDragonsEvolved_Character_BP_C" 1

------------------------------------------------------------------------------------------------------

Titatherium:

Lore: Titatherium resembles a large giraffe, though larger than any specimen we knew back on earth, larger than paracertherium, but nowhere as slow. It seems to originate from wherever the mastodorn and magnahorn originate from, or perhaps the frequent cooperation and herd behaviours of these herbivores is just a coincidence, something to help them better survive in a world of monsters.

Other than its larger size and interesting appearance, theres not much to be said about titatherium, its acts very simalier to a giraffe, and also, while not very well known to most people. Modern day giraffes can indeed jump! And it seems that their larger relative here on the arks can as well!
Titatherium also possesses extremely bony legs, even against bone breaking attacks and non-projectiles, its legs seem to protect it from being attacked, and when not using it as a club occasionally, the titatheriums head is kept high above the ground, possibly due to its long neck being a vulnerable weak spot.
Titatherium can traverse most terrain with ease, even swimming. While they prefer to try to run to escape danger at first, titatherium will turn around and fight with surprising brutality if they cannot escape. Trampling smaller foes under their feet, breaking necks and kicking in faces with its kicks, and sending them flying like golf balls with its horned head!

With its speed, and near invulnerability against shorter creatures, titantherium surely has its advantages over the more cumbersome paracertherium. Potentially being a reliable replacement for diplodocus when it comes to travel...


Description: Atlas giraffe

Temperment: Passive

Taming Method: Knockout

Spawns: Grasslands, Badlands (Scorched Earth), Plains (Genesis Pt2), Jungle (Genesis Pt2).

Team Class: Herbivores_Aggressive_High

==ATTACKS==

Left Click: Head Swing - Base 40 damage. Harvests wood.

Right Click: Double Stomp - Base 31 damage. Hits twice. Requires stamina. Deals 3x damage to creatures below 150 drag weight.

C: Kick - Base 39 damage. Requires stamina. Kicks behind itself. Very good knockback. Harvests berries.

Lctrl: Roar

Spacebar: Jump


- Pretty fast, but bad turn radius, its better when walking though.
- Coded to reduce damage even when from damagetypes that dont do damage based on part hit to take only 25% damage from attacks to its legs, however it will take 2x damage from any hits to the neck or head.
- Can be told to sit which increases healing slightly.
- Can breed.
- Immune to sandstorms.
- naturally reduces 15% of incoming damage.
- Unique saddle which can be learned at lvl 50.
- Can jump, its a small jump that doesnt use much stamina, but still a jump.

- Is planned to be able to carry passengers in the future



SPAWNCODE:

cheat spawndino "Blueprint'/Game/Mods/MoreDragonsMod/Dinos/NonDragons/AtlasGiraffe/GiraffeDragonsEvolved_Character_BP.GiraffeDragonsEvolved_Character_BP'" 1 1 1 1
summon GiraffeDragonsEvolved_Character_BP_C
GMSummon "GiraffeDragonsEvolved_Character_BP_C" 1

------------------------------------------------------------------------------------------------------

Magnahorn:

Lore: This species of rhino appears to have adapted to have armor simalier to that of the pangolin wyvern. Magnahorn resemble a rhinoceros but with much thicker skin, its thighs and shoulders resemble that of a hippos and it possesses a single, interestingly pangolin wyvern shaped horn on its head. Plated armor simalier to that of the wyvern cover its back, though these heavy defences dont seem to hinder its movement.
Larger than the woolly rhino, magnahorn appear to have adapted to defending against viscious predators that had not previously been on this ark. And unlike the more solitary rhinos on the ark and modern day, the magnahorn has no trouble grouping up with other herbivores like the shieldhorn in order to better protect itself from danger.
Its horns are extremely powerful, capable of demolishing even sold stone, and while not as fast as the woolly rhino. Magnahorn are much more durable, and do not tire as easily.

Description: Atlas rhino.

Temperment: Territorial

Taming Method: Knockout (Unique)

Spawns: Shares spawns with apceros, rhenoblos, and shieldhorn, Badlands (Scorched Earth)

Team Class: Herbivores_Medium_Aggressive

==ATTACKS==

Left Click: Horn Attack - Base 50 damage. Harvests stone and meat.

Right Click: Rhino Taunt - Increases damage by 50% for 11 seconds. Damage boost apply has a cooldown of 30 seconds. Stops movement.

C: Graze - Hits 4-5 times. Harvests berries. Doesnt do damage.
===Notes===
- Leveling melee will increase the harvesting rate.

X: Stomp - Base 80 damage. Stops movement and requires stamina. High knockback.

Lctrl: Bellow


- Accelerative charge like the rhino, but the damage only multiplies up to 3.25x damage at max speed. Unlike rhino which reaches 8x damage at max speed.
- Well armored, only takes 50% of damage
- Immune to radiation, bleed, sandstorms, windstorms, stun, blood drain, tek claws, trike stun, stego stun, paralysis, poop hit, and mud.
- Can breed.
- As it runs it will destroy things in its path like a rhino.
- Heavily resistant to knockback.
- Can climb better than a rhino and swim faster.
- Inventory acts like a smithy.

- In order for it to be tamed it must be knocked out using attacks that inflict "raid torpor" and isnt melee damage, it must be struck in the head or neck while it is running. This will knock the rhino over momentarily while it struggles on the ground, during which the rhino will struggle and damage anything around it for base 20-30 damage rapidly which scales with its melee, but during this time the rhino can be inflicted with torpor.



SPAWNCODE:

cheat spawndino "Blueprint'/Game/Mods/MoreDragonsMod/Dinos/NonDragons/AtlasRhino/AtlasRhinoDE_Character_BP.AtlasRhinoDE_Character_BP'" 1 1 1 1
summon AtlasRhinoDE_Character_BP_C
GMSummon "AtlasRhinoDE_Character_BP_C" 1

------------------------------------------------------------------------------------------------------

Lochmaw:

Lore: There have been rumors of smaller sharks, though still larger than any great white back on earth, but much smaller than the megalodon on the arks, stalking the shallow waters of the arks. Descriptions of said fish are surprisingly consistant, it appears to be a hammerhead shark-like creature with thick skin and monstrous teeth, some even growing outside of its mouth on its face simalier to that of the saurian brute wyvern.
Nicknamed the lochmaw by survivors, possible a reference to the loch ness monster, and maw, or mouth. And also possibly a pun since its name sounds like "lock jaw" which is a reference to how this shark is said to hunt, by grabbing onto its prey and shaking them around brutally to tear chunks from its prey.

While there are most certainly tales of the lochmaw which are pure fantasy, there are those who are considered very credible who have claimed to have seen said shark. Perhaps there is are sharks swimming around in the rivers and lakes....

If said shark were to be real, it would be in the best interests of all survivors that one be captured alive for study, while its doubted that it could surpass megalodon in raw power, it may be able to surpass it in agility, speed, and versatility.


Description: Atlas Shark

Temperment: Oppurtunistic

Taming Method: Passive

Spawns: Shallow Water, Inland Water, River_Medium (Gen2), Ocean (Gen1 VERY RARELY, please dont be broken gen1)

Team Class: None

==ATTACKS==

Left Click: Bite - Base 27 damage. Ignores armor.

Right Click: Lunge - Base 28 damage. Requires stamina & has a cooldown.
===Notes===
- Grabs smaller creatures & thrashes them around 3 times for 8 damage, before letting them go. Inflicts razor bleed.
- Drains 15 stamina twice from the thrashes. If below 20% maximum hp, the target may acquire a megalodon tooth from being thrashed.
- If target is killed, the remaining thrashes may create blood clouds.

C: Tail Whip - Base 25 damage. Requires stamina. Boosts forwards.

X: Taunt


- Has a 1.5x damage multiplier VS manta ray, sea scorpions, trilobites, karkinos, and longshia.
- Targets rafts.
- Can breed.
- Will usually spawn in schools of 2-3.
- Females at adulthood can usually be observed to be around 10% larger than the males.
- Immune to ink.
- Wild are relatively aggressive, however they become brutally aggressive towards the nearest creature inflicted with bleeding when wild.
- if nearby a creature inflicted with bleed (true bleed, not blood drain, curse, clawed, or SCP bleed). The lochmaw will gain a "Bloodthirsty Adrenaline" buff, which increases its damage by 35% and increases its movement speed stat by a flat 20% for 30 seconds.
- Uses megalodon saddle, but the tek saddle functions will not work.
- Can be passively fed while its attacking you, maybe ghuille or something will help with distance, but even if its targetting you it can be fed.



SPAWNCODE:

cheat spawndino "Blueprint'/Game/Mods/MoreDragonsMod/Dinos/NonDragons/AtlasShark/LochmawDragonsEvolved_Character_BP.LochmawDragonsEvolved_Character_BP'" 1 1 1 1
summon LochmawDragonsEvolved_Character_BP_C
GMSummon "LochmawDragonsEvolved_Character_BP_C" 1

------------------------------------------------------------------------------------------------------

Shadowstalker:

Lore: The shadowstalker is a hybrid between the islands "thylacoleo", and what appears to be smilodon, purlovia, and several other mammals, simalier to the shadowmane. Despite being larger than the thylacoleo, it doesnt seem as physically powerful. Despite that though, it more than makes up for it with it speed, agility, and stamina.
Whereas thylacoleo is a physical powerhouse, punching above its weight class with sharp teeth, claws, and mucscule, the shadowstalker punches above its weight class with ferocious, consistant, stamina draining attacks, that seem specifically aimed towards victims weak points.
Due to its larger size the shadowstalker is unable to maintain position on surfaces like thylacoleo for as long, however when it comes to getting onto and off of said surfaces, this cat always lands on its feet!

Description: Atlas Tiger

Temperment: Aggressive

Taming Method: Knockout

Spawns: Jungle, Grasslands, Redwoods, Forest (Extinction), Jungle_medium (Genesis pt 2).

Team Class: Robots_Aggressive

==ATTACKS==

Left Click: Bite - Base 39 damage. Ignores armor.

Left Click (Climbing): Lunge Attack - Base 70 damage. Doesnt grab creatures, but can still damage riders. Ignores armor. Drains stamina equal to 0.33x damage dealt. Inflicts crippled. Inflicts gorgon venom.

Right Click (Climbing): Release.

C: Roar - Aesthetic.

X: Claw Slash - Base 38 damage. Ignores armor. Drains stamina equal to 0.33x damage dealt. Inflicts gorgon venom. Requires stamina.

Lctrl: Natures Wrath - Roars and activates natures wrath. Increases food consumption by 5x during this time & costs alot of stamina & has a 10 second cooldown. Natures wrath increases damage output by 40% for 30 seconds. Activating this attack will reduce movement speed by 3 seconds, even if the attack is interrupted & you do not activate the wrath.

Alt+R: Intimidating Stance - Stops movement.

Q: Lunge - Base 45 damage. Ignores armor. Requires stamina.

Spacebar: Jump


- Immune to radiation, bleed, blood drain, and poop hit.
- Falls faster than normal creatures like thylacoleo.
- Properly immune to fall damage.
- Decent swimmer. Even targets water creatures when wild, and wild shadowstalkers cannot drown.
- Can cling to walls.
- Uses thylacoleo saddle.
- Can breed.


- Slightly larger than the thylacoleo



SPAWNCODE:

cheat spawndino "Blueprint'/Game/Mods/MoreDragonsMod/Dinos/Nondragons/AtlasTiger/ShadowTigerDE_Character_BP.ShadowTigerDE_Character_BP'" 1 1 1 1
summon ShadowTigerDE_Character_BP_C
GMSummon "ShadowTigerDE_Character_BP_C" 1

------------------------------------------------------------------------------------------------------

Bullfend:

Lore: TBA

Description: Atlas olfend

Temperment: Unconfident

Taming Method: Knockout

Spawns: Green Desert (Scorched Earth), Dunes (Scorched Earth), Beaches (Rarely). Can spawn with the other atlas herbis.

Team Class: Herbivores_Medium_Aggressive

==ATTACKS==

Left Click: Bite - Base 17 damage.

Right Click: Stamp - Base 13 damage. Hits twice. Stops movement. Requires stamina.

C: Drink Water - Toggle Spray Mode - Switches how it will utilize its water spray.

X: Depends on the mode it is on.
====MODES====
[Spray Rider]: Gives its rider and itself the doused buff. As well as clearing off poop and mud. Requires water and drains water. Stops movement. Has a 8 second cooldown.
[Spray Forwards]: Sprays a fountain of water in front of it. Inflicts doused on everything in front of it regardless of alliance. Will constantly drain its water stat. Requires water and drains water. Has a 10 second cooldown. If it sprays hydropteryx however, it will be healed a flat 10 hp per "hit".
[Water Shot]: Base 13 damage. Shoots a water blast where your camera is aiming (sort of). Water based damage. Requires water and will drain water. Has a cooldown.
[Gargle]: Aesthetic. Doesnt drain but requires water.

Alt+R: Roar

Spacebar: Jump


- Immune to poop hit, sandstorms, and windstorms.
- Takes 2x damage from headshots.
- Decent swimmer.
- Spawns in herds.
- When wild will usually run, even from carnivores if they are not attacked. But when theres 2 or more of them they will be quite aggressive.
- Possesses a water stat. This stat does not increase much when leveled, however it increases the max water it can hold. Potentially making it better than morrellatops!
- Can store water like a morellatops. Has much lower base water than the morrellatops, however unlike morrellatops it can easily hold more water because the max water levels with the water stat.
- Water stat repairs instantly when drained, the amount of water does not determine the actual water being held currently.
- Rain only restores water restoration speed by 1.1 rather than 2 like morrellatops.
- Near water structures radius is only 800 rather than 1000. And they only add water by 10 rather than 25.
- Can be told to auto drink water when unmounted.
- Can breed.
- Can have turret mode enabled.
- No saddle because I couldnt be bothered to port the one from atlas.
- Automatically gets 25% damage reduction when tamed due to not having a saddle. Its less armor than most saddles but unlike saddle armor penetrating attacks dont ignore it!


SPAWNCODE:

cheat spawndino "Blueprint'/Game/Mods/MoreDragonsMod/Dinos/Nondragons/AtlasOlfend/OOFendDragonsOOFvolved_Character_BP.OOFendDragonsOOFvolved_Character_BP'" 1 1 1 1
summon OOFendDragonsOOFvolved_Character_BP_C
GMSummon "OOFendDragonsOOFvolved_Character_BP_C" 1

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Dragonboar:

Lore: Far-descended relatives of dragonkin, these boar-like creatures romp around in groups, tearing up farms and helpless villages, devouring everything in sight before quickly moving onto the next.

Description: Atlas Boar

Temperment: Aggressive

Taming Method: Knockout

Spawns: Grasslands, Jungle (ragnarok), Redwoods, Snow, Forest (Extinction), Dunes (Scorched Earth).

Team Class: Carnivores_Medium

==ATTACKS==

Left Click: Bite - Base 32 damage. Omnivore damagetype. Harvests honey. 1/3 of damage dealt to a corpse regenerated as food. Grants short regeneration upon eating a corpse. Its unique variation of short healing also regenerates 10 hunger per second.

Right Click: Tusk Attack - Base 36 damage. Requires stamina. Has good knockback.

C: Roar

Spacebar: Jump


- Immune to bog stank, mud, poop hit, dilo poison, ridged drake dust,
- Regenerates health rapidly, but also drains hunger extremely quickly.
- Omnivore, eats just about everything.
- Consumables weigh only 25% of their weight in dragonboars inventory.
- Spawns in groups.
- Can be harvested for mutton, though it does not scale like the ovis.
- Can breed.
- When below 1/10th of their max hunger, the dragonboar gets "hangry", increasing its damage by 60% and reducing damage taken by 40%.
- Wild dragonboar have a hungry buff which causes it to drain 1 hunger rapidly per second, making them quick to tame after knocked out!
- Has a gang bonus that maxes out at +4.



SPAWNCODE:

cheat spawndino "Blueprint'/Game/Mods/MoreDragonsMod/Dinos/NonDragons/AtlasPig/DragonPiggo_Character_BP.DragonPiggo_Character_BP'" 1 1 1 1
summon DragonPiggo_Character_BP_C
GMSummon "DragonPiggo_Character_BP_C" 1

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Atal-Arka:

Lore: There have been reports of a giant, dragonoid-mek roaming the arks, destroying bases and tribes, and taking all traces of element, metal, and of the like. However the strangest thing about these attacks is that the "dragon" appears to have left all the food behind, and any remains of survivors and creatures have been lefted relatively untouched outside of being burnt to a crisp.
What would a creature like this be doing? Its almost as if its raiding bases specifically for element? It would make some sense, as a "mechanical" being would not require actual organic food to sustain itself, but is this the arks newest addition, a creature to punish survivors and these new dragons that have emerged here as well? Or perhaps this thing instead arrived here alongside the dragons?

The weirdest thing about said mech is that reports describe it as a messy combination of metal bone, rocks and other materials binded toghether with strange glowing threads, according to one survivor of a raid, they attempted blasting the mech with their bullfends water, however the mech didnt even slightly seem to be affected by water, granted that this could be somewhat a water-proof robot, but as more details emerge, the less likely I believe that this is simply another tek creature...


Description: Larger Bloodstalker with longer neck, larger pincers, and blades on its arms, as well as tail

Temperment: Aggressive

Taming Method: Passive

Spawns: Mountains, Dunes, Scorched Mountains, Redwoods, City

Team Class: Robots_Aggressive

==ATTACKS==

Left Click: Stab Attack - Base 26 damage. Hits twice. Ignores armor. Inflicts bleed. Stops movement.

Right Click: Spit Web - Base 6 damage. Inflicts webbed. Has a cooldown and requires stamina. Ignores armor

C: Pin Attack - Base 15 damage. Pins targets below 300 drag weight. Will proceed to "feast" on the target, base 10 damage which scales with melee, ignoring armor. Hits around 20 times. Restores 60% of damage dealt back to its own health as well as 25% as food back. Pinning drains 10 stamina. Main attack requires stamina and has an 18 second cooldown.

Lctrl: Raise - Toggles between a stationary elevated mode where it cannot attack but you can aim items better.

Q: Emote - Plays a random emote. Has no cooldown and cannot be used while moving.

O: Toggle turn in place.

Spacebar: Jump

Spacebar (Held): Slow fall.

Q (Air): Boost Upwards - Requires stamina and has a slight cooldown.

A (Air): Boost Left - Requires stamina and has a slight cooldown.

D (Air): Boost Right - Requires stamina and has a slight cooldown.

Shift+S (Air): Boost Backwards - Requires stamina and has a slight cooldown.

Shift+C (Air): Boost Forwards - Requires stamina and has a slight cooldown.

Shift+X (Air): Boost Downwards - Requires stamina and has a slight cooldown.

Shift+Q (Air): Barrell Roll Boost Forwards - Base 44 damage. Requires stamina and has a slight cooldown.

Alt+R (Air+BoostingForwards): Air Brake - Base 30 damage. High knockback. Requires stamina and has a slight cooldown.

Rctrl: Mount nearby mek - Has a 5 second cooldown.


- Turret Mode.
- Cannot Breed.
- The weight of metal, metal ingots, scrap metal, stone, obsidian, crystal, oil, electronics, black pearls, silica pearls, element, is reduced to nothing in its inventory.
- No saddle, but heavily armored, reduces 50% of incoming damage naturally with its armor.
- Weak to tiodrios bite and salamancers.
- Immune to webs, troodon poison, bleed, blood drain, clawed, tek claws, net guns, radiation, sandstorms, venom, poison, thornmail venom, lionfish slowdown, dilo poison, plant poison, genesis plants, xeno acid, cocooned, and stun.
- Can strafe.
- Immune to fall damage.
- Passively produces special element threads in its inventory. 1 every minute. Maximum of 1500.
- Immune to element damage and radiation damage.
- Only spawn as females.


===TAMING===
- Lower her hp below 25%.
- Let her NOM on your survivor, if she is below 25% health and she has grabbed you, initiate taming by feeding her element. Afterwards instead of taking damage if your survivor has element, she will eat your element rather than damage you, and keep this going until she is tamed!



- Can craft a mek-like being in its inventory, which when spawned it will instantly mount (simalier to a tek knight), when near it but on alliances only.


===========VARIANTS OF CRAFT===========
- Cannot be ridden without atal on it.
- Cannot be unclaimed.
- Cannot breed.
- Without arka it will lose its AI and fall to the ground as if "dead"
- Can be cryopodded.
- Robot.
- Spawns at max server wild dino level.
- Cannot level up.
- 2x weakness to water based attacks and explosions.
- Immune to emotion based debuffs, bleeding, poison, etc.
- Levels health and damage slightly better when wild than other creatures due to inability to level when tamed.

================================================================
=======Dragonoid=======
- Mek is the atlas hydra covered in metal.
- Extremely heavy and takes a long time to craft as well as a long craft cooldown timer.
- Cannot waste stats into movement speed, oxygen, food.
- Attacks harvest stone and metal. But raid dino damagetype vs players and structures.


==STATS==
HP: 3500
Stamina: 999
Oxygen: N/A
CarryWeight: 1000
Fuel: 6000
DragWeight: 2000

Crafting requirements:
- 1000 element.
- 2000 element dust.
- 1000 element shards.
- 5000 metal ingots.
- 1000 element threads.
- 500 electronics.

==ATTACKS==

Left Click: Bite - Base 160 damage.

Right Click: Claw Swipe - Base 150 damage. Directional. Stops movement.

C: Laser - Base 22 damage. Damages all structures. Sets targets on fire. Has a wind-up and cooldown.

Lctrl: Mechanical Roar - Aesthetic.

Rctrl: Dismount Atal Arka.



- Cannot sprint.
- Heavy trample damage like the hydragon which scales with melee.




SPAWNCODE:

cheat spawndino "Blueprint'/Game/Mods/MoreDragonsMod/Dinos/SentientCreatures/AtalKa/AtalArka_Character_BP.AtalArka_Character_BP'" 1 1 1 1
summon AtalArka_Character_BP_C
GMSummon "AtalArka_Character_BP_C" 1

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Raiju:

Lore: When you think of a creature that could challenge dragons, powerful beings that almost nothing can compare to, the last thing you would think of is that one of their natural predators is just a monkey fueled by pure rage, but thats what the raiju is. Specifically, the predator of the strange elder dragon kirin. This is because the kirins horns possess incredible electrical energy, that persists in their horns long after their death.
Raiju appear to have dormant electrical elemental abilities, but these normally non-existant abilities awaken when they devour the kirins horns, allowing them a temporary timeframe where they can utilize this deadly power alongside their enormous power to devastating effect.

Description: Dinopithecus with huge front arms and chest muscles, as well as horns on its head and occasionally glowing with golden energy.

Temperment: Aggressive

Taming Method: Knockout

Spawns: Mountains, Snow, Snowplains (Ragnarok), SnowForest (Ragnarok), Scorched Mountains (Scorched Earth).

Team Class: Corrupt

==ATTACKS==

Left Click: Bite - Base 40 damage. Ignores armor.

Right Click: Claw Swipe - Base 50 damage. Hits twice. Ignores armor. Inflicts nonstacking bleed.
===Notes===
- Drains but does not require stamina.
- Damages all structures in hardened arm mode.


Right Click (Energized): Energized Claw Swipe - Base 50 damage. Hits twice. Ignores armor. Inflicts nonstacking bleed.
===Notes===
- Drains but does not require stamina.
- Slightly faster attack rate than non-energized.
- Has a 10% chance to inflict electrocution.
- Different animation on the ground, but the attack looks the same while falling.
- Damages all structures in hardened arm mode.


C: Fist Slam - Base 150 damage. Harvests stone and metal.
===Notes===
- Inflicts cripple.
- Damages all structures in hardened arm mode.
- Requires stamina & has a cooldown.


C (Energized): Energized Fist Slam - Base 150 damage. Harvests stone and metal.
===Notes===
- Inflicts cripple.
- Damages all structures in hardened arm mode.
- Requires stamina and has a longer cooldown than the non-energized smash.
- Larger radius and knockback than the normal fist slam.
- Strikes down a large electrical AOE that inflicts electrocution & has 35 damage which scales with melee.


C (Falling): Prepare Falling Arm Slam - Base 150 damage. Harvests stone and metal.
===Notes===
- Inflicts cripple.
- Damages all structures in hardened arm mode.
- Requires stamina & has a cooldown.


C (Falling+Energized): Prepare Energized Falling Arm Slam - Base 150 damage. Harvests stone and metal.
===Notes===
- Inflicts cripple.
- Damages all structures in hardened arm mode.
- Requires stamina and has a longer cooldown than the non-energized smash.
- Larger radius and knockback than the normal fist slam.
- Strikes down a large electrical AOE that inflicts electrocution & has 35 damage which scales with melee.
- Additionally creatures under 250 drag weight will be knocked into the air.



X: Rock Throw - Base 100 damage. Requires stamina & has a slight cooldown.

X (Energized): Energized Rock Throw - Base 125 damage. Requires stamina & has a cooldown.
===Notes===
- Inflicts raid and normal torpor.
- Inflicts electrocution.

Lctrl: Monkey Rumble - Aesthetic.

Lctrl (Energized): Legendary Rumble - Requires stamina & has a cooldown.
===Notes===
- Deducts 15 stamina per barrage of strikes.
- Strikes down 4 barrages of electricity around it.
- Base 15 damage per hit on the barrage that scales with melee. Inflicts electrocution.

Alt+R: Battle Ready - Aesthetic.

Spacebar: Jump



- Immune to radiation, electrocution, stun, venom, intimidation, fear, thornmail, poison, and fleeing debuffs.
- Immune to electrical damage and lava, although explosive electricity still damages it.
- Cannot level movement speed.
- No fall damage.

- When being carried by non-allied creatures while having a target, the raiju will rapidly slash with its claws, and has a chance of breaking free.
- While immune to fear, the raiju is not immune to courage.
- Raiju is the name for a legendary thunder creature in japanese mythology.

- Only tames off kirin horns.

- When tamed, raiju can be forcefed kirin horns to turn them into their energized forms for 240 seconds. But afterwards has a cooldown of 240 seconds before they can consume another kirin horn. This delay is not a problem while taming.
- Wild raiju that kill a kirin instantly go energized.


While energized raiju get the following stat buffs:
+100% max stamina.
+50% carry weight.
-25 torpor per second.
+15% movement speed.
+35% damage.
+25% damage resistance.

Raiju have a rage mode simalier to a gigas. Where they can enter a "hardened fist mode". This can happen from taking damage too quickly and is simalier to the rage mode of some other creatures. Although harder to achieve. The buff lasts 30 seconds but has a 20 second cooldown.
While its arms are hardened raiju get the following:
+20% overall damage on arm attacks.
+25% damage resistance.
+25% carry weight.



SPAWNCODE:

cheat spawndino "Blueprint'/Game/Mods/MoreDragonsMod/Dinos/Jho/Monke/MonkeDE_Character_BP.MonkeDE_Character_BP'" 1 1 1 1
summon MonkeDE_Character_BP_C
GMSummon "MonkeDE_Character_BP_C" 1

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ATGammoth:

Lore: A mighty defender from another world.

Description: TBA

Temperment: Defensive

Taming Method: N/A

Spawns: N/A

Team Class: Herbivores

==ATTACKS==

Left Click: Tusk Swipe - Damages up to stone structures.

Right Click: Tusk Sweep - Damages up to stone structures. Requires stamina.

C: Trumpet Roar - AOE debuffs creatures -25% damage and resistance. Summons Ice Spikes. Requires stamina & has a cooldown.

X: Stomp - Damages all structures and has high damage.

- Resistant to ice damagetype.
- Reduces 25% of incoming damage.
- Vulnerable to fire but immune to debuffs.


SPAWNCODE:

cheat spawndino "Blueprint'/Game/Mods/MoreDragonsMod/Dinos/NonDragons/ArchTemperedVanilla/ATMammoth/ATGammoth_Character_BP.ATGammoth_Character_BP'" 1 1 1 1
summon ATGammoth_Character_BP_C
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Last edited by HydragonofDeath; Dec 4, 2022 @ 6:42pm