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1. Crash after teleport in the boss room (attempted Broodmother and Dragon on Gama)
2. No eggs form the rock drakes (don't know there should be any but every other creature had eggs except the rock drakes)
3. Only 1 Aberration Wyvern spawn did 3-4 dino wipes and still only one (but it had an egg)
4. The Lunar Biom is almost empty 1 rock is overpopulated with all the creatures while the rest of the rocks are empty (checked this before and after dino wipe)
5. The deep ocean pockets have no dinos
6. King Mossa are on 10% HP form the start
7. In the Radiation area from Aberration zone there is a huge cave completely empty
8. The Aberration Green zone has a lot of dark shadow zones (personal opinion the shadows are to dark)
9. Exploring the ocean does not marked it as discovered on the Map
10. Aberration terrain other then the pillars is to flat
Maybe all this comments are to late now that Ark ascension is coming, but i hope it helps.
elements and items are lost . please fix it
1. Still spawn Aberrant Wyvern but have no egg.
2. Carcha, Gigan and Dodorex not spawn.
Hier ist der Error report:
Fatal error!
VERSION: 358.6
ShooterGame.exe!UObject::execDynamicCast() (0x00007ff6b5b88150) + 0 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1902]
ShooterGame.exe!UObject::ProcessInternal() (0x00007ff6b5b7ceaf) + 0 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGame.exe!UObject::CallFunction() (0x00007ff6b5b69202) + 0 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509]
ShooterGame.exe!UObject::ProcessInternal() (0x00007ff6b5b7ceaf) + 0 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGame.exe!UObject::CallFunction() (0x00007ff6b5b69202) + 0 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509]
ShooterGame.exe!UObject::ProcessInternal() (0x00007ff6b5b7ceaf) + 0 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGame.exe!UFunction::Invoke() (0x00007ff6b5b46a3c) + 6 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\class.cpp:3822]
ShooterGame.exe!UObject::ProcessEvent() (0x00007ff6b5b7cbc8) + 0 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931]
ShooterGame.exe!AActor::ProcessEvent() (0x00007ff6b6160dd0) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\actor.cpp:647]
ShooterGame.exe!AActor::BeginPlay() (0x00007ff6b61417db) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\actor.cpp:2753]
ShooterGame.exe!APrimalCharacter::BeginPlay() (0x00007ff6b3e3d94d) + 0 bytes [f:\build\lostisland\projects\shootergame\source\shootergame\private\primalcharacter.cpp:515]
ShooterGame.exe!APrimalDinoCharacter::BeginPlay() (0x00007ff6b3f9e757) + 0 bytes [f:\build\lostisland\projects\shootergame\source\shootergame\private\primaldinocharacter.cpp:10801]
ShooterGame.exe!AActor::PostActorConstruction() (0x00007ff6b615edc4) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\actor.cpp:2628]
ShooterGame.exe!ANPCZoneManager::SpawnNPC() (0x00007ff6b3cf0531) + 0 bytes [f:\build\lostisland\projects\shootergame\source\shootergame\private\npczonemanager.cpp:1206]
ShooterGame.exe!ANPCZoneManager::SpawnFromEntries() (0x00007ff6b3cedcc5) + 5207 bytes [f:\build\lostisland\projects\shootergame\source\shootergame\private\npczonemanager.cpp:825]
ShooterGame.exe!ANPCZoneManager::SpawnNPCs() (0x00007ff6b3cf0878) + 67 bytes [f:\build\lostisland\projects\shootergame\source\shootergame\private\npczonemanager.cpp:631]
ShooterGame.exe!ANPCZoneManager::CheckIncreaseNPC() (0x00007ff6b3cdc0af) + 10 bytes [f:\build\lostisland\projects\shootergame\source\shootergame\private\npczonemanager.cpp:594]
ShooterGame.exe!ANPCZoneManager::UpdateZone() (0x00007ff6b3cf1b43) + 0 bytes [f:\build\lostisland\projects\shootergame\source\shootergame\private\npczonemanager.cpp:509]
ShooterGame.exe!AShooterGameMode::Tick() (0x00007ff6b48e2938) + 0 bytes [f:\build\lostisland\projects\shootergame\source\shootergame\private\shootergamemode.cpp:5382]
ShooterGame.exe!AActor::TickActor() (0x00007ff6b616c34e) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\actor.cpp:789]
ShooterGame.exe!TGraphTask<FTickTaskSequencer::FTickFunctionTask>::ExecuteTask() (0x00007ff6b64e3380) + 30 bytes [f:\build\lostisland\engine\source\runtime\core\public\async\taskgraphinterfaces.h:871]
ShooterGame.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00007ff6b5a5e00c) + 0 bytes [f:\build\lostisland\engine\source\runtime\core\private\async\taskgraph.cpp:939]
ShooterGame.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00007ff6b5a5e1ed) + 0 bytes [f:\build\lostisland\engine\source\runtime\core\private\async\taskgraph.cpp:680]
ShooterGame.exe!FTaskGraphImplementation::WaitUntilTasksComplete() (0x00007ff6b5a6d143) + 0 bytes [f:\build\lostisland\engine\source\runtime\core\private\async\taskgraph.cpp:1777]
ShooterGame.exe!FTaskGraphInterface::WaitUntilTaskCompletes() (0x00007ff6b5ae3496) + 0 bytes [f:\build\lostisland\engine\source\runtime\core\public\async\taskgraphinterfaces.h:320]
ShooterGame.exe!FTickTaskSequencer::ReleaseTickGroup() (0x00007ff6b64fdef1) + 270 bytes [f:\build\lostisland\engine\source\runtime\engine\private\ticktaskmanager.cpp:188]
ShooterGame.exe!FTickTaskManager::RunTickGroup() (0x00007ff6b6503871) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\ticktaskmanager.cpp:867]
ShooterGame.exe!UWorld::RunTickGroup() (0x00007ff6b63104f5) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\leveltick.cpp:697]
ShooterGame.exe!UWorld::Tick() (0x00007ff6b631b726) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\leveltick.cpp:1214]
ShooterGame.exe!UGameEngine::Tick() (0x00007ff6b6293821) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\gameengine.cpp:1195]
ShooterGame.exe!FEngineLoop::Tick() (0x00007ff6b3aa5614) + 0 bytes [f:\build\lostisland\engine\source\runtime\launch\private\launchengineloop.cpp:2647]
ShooterGame.exe!GuardedMain() (0x00007ff6b3aa067c) + 0 bytes [f:\build\lostisland\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x00007ff6b3aa06ca) + 5 bytes [f:\build\lostisland\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x00007ff6b3aa5f8c) + 17 bytes [f:\build\lostisland\engine\source\runtime\launch\private\windows\launchwindows.cpp:213]
ShooterGame.exe!__tmainCRTStartup() (0x00007ff6b7332305) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ff9baf47614) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ff9bc1e26f1) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ff9bc1e26f1) + 0 bytes [UnknownFile:0]
Hoffe das hilft bei der Behebung! :)
hast
Hi, danke dir, ich habe alle DLC installiert und alles nochmal komplett neu installiert, leider hat es das trotzdem nicht behoben, habe es auch nur bei dieser Map.
Ich hoffe das Ganze kann irgendwie behoben werden das ist die einzige Map die wirklich alles hat was ich mir von einer Map wuensche.
Gruß Worgcraft
ps : wenn du mochstet kann du auch mal ins Discort kommen würde dir da den link schicken
Hi, vielen Dank, hab ich auch ausprobiert hat leider nicht geholfen. Danke das du nachschaust
Gerne sende mir den Link zum Discord
Gruss :)