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I plan on adding a volume slider and make storms be louder. Currently there are no way to edit the volume.
Sadly, it is mostly impossible to make rain on car-windows, as the majority of the car-creators have not given windows UV coordinates.
SF and SF2 supports texture swapping, so hopefully in the future car-creators can create their own window-textures for rain / snow.
I do plan to make some checks for cars in the furture, so the effects are better when in a vehicle.
I can disable ice, but not water textures
If possible, you should just make the whole sky blue throughout the dawn/dusk transition and add an orange band (like the dusk setting in the sky editor entity) instead of making the whole sky orange at a certain point. Assuming sunrise and sunset times are set to 6:00, it might be good to start the dawn (blue sky) transition at around somewhere between 4:30 AM and 5:00 AM, with the sky being full brightness at somewhere around 6:30 AM, and make sure that stars won't be visible if the sky is bright enough (maybe around 6:00 AM or earlier), and you could just do whatever times look best/realistic for any of these transition marks. The orange band would kinda be there almost the whole time, just gradually getting brighter along with the blue sky (but quicker).
Also, make sure that the street lights turn on/off at a reasonable time. Currently they turn off/on way too early/late (map is still really dark when they turn off).
The wind sound spam bug also still exists, but only at wind speeds under 4 m/s. It's barely audible at 144 FPS but much louder at lower FPS.
Still a really good mod though!