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I did notice that if, at night, I turn on natural night vision I have to stare at the ground for a few seconds before it starts to work and then look up very slowly to keep it active. As soon as I start to move the effect disappears. Also, leaving this same setting activated and then removing the hat that the implant is attached to, the effect lingers; daylight gets really bright! I was able to put on the hat again to turn off the effect, but that seems like a bug to me.
And if I could make a suggestion, when the data for a dino appears, maybe it could linger for just a second or two, or add a key combo to keep it on screen. Similar to Awesome Spyglass.
"Item cache mark beam and Dossier mark beam" https://puu.sh/Hviud.png
The light on bag is bugged. https://puu.sh/HvhWg.png
It'll continue and repeatedly appeared until it make my game fps drop to 15-20fps
But some days ago, I started a non-dedicated session with friends. Host can use the ocular implant with any issues, but when I tried to use it, it gets bugged. It shows like a "template" showing dino info when I'm not staring at a dino, but with the word "Vision" instead of the values.
If I stare at a dino then it's data appear, but overlapped on the "template".
I take away the ocular implant skin, or I deactivate it with the remote control but the "template" persists.
The only way to get away from the bug is switching off with the remote or taking away the skin, log out and ask the host to invite me again.
We don't want to get rid of Accessories Plus. It's an awesome mod. So my question is: Can I use your GG Ocular Implant mod along with Accessories Plus?
Is there any config I have to do in GameUserSettings.ini to use them along?
Thanks in advance.
--
Update:
I installed GG Ocular Implant and I don't know which one is the Accessories Plus's version and which one is GG. Both engrams are exactly the same.
I also tried to use the cheat and it doesn't work, deleting the extra slashes, of course.