Counter-Strike 2

Counter-Strike 2

Aim Botz - Training (CS:GO) (CS2? 👀 Description)
MTG Apr 24, 2023 @ 12:13pm
How did uLLeticaL get weapon skins for AK47 etc on CT Side?
I've finished making a map and want to implement a similar feature like on Aim Botz where you can use T side weapon skins on the CT side.

It is to be possible when setting game_type 1 in the console which sets the game mode to a kind of Arms Race, Demolition or Deathmatch mode which it is possible to use the other side skins.

However, this brings an annoying side effect of having the Enemy Dominated/Trumpets sound effect and message play every time you get 3 or more kills on the same enemy (this is the sound effect I mean - /watch?v=sJvdTbejDRY . This sound effect cannot be changed without the user modifying the game files where the sound is located. If the mode is Arms race or demolition, the "Alert! Killing Spree" messages play right infront of the crosshair which is not okay.

Even when using custom game mode, I cannot replicate the settings. Unfortunately there is no console command to disable the enemy dominated message or just to simply enable t skins.

I've searched a lot and have tried everything I can think of but cannot get the same effect seen like on Aim Botz so I thought I would ask here. If anyone has any help or knows how it can be done, please let me know

Thanks :)
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Showing 1-3 of 3 comments
Mr. uLLeticaL™-S  [developer] Apr 24, 2023 @ 1:56pm 
2
1
The 'trick' is to put the player in the team of the weapon, then trigger the game_player_equip and then put the player back.

OUTPUT, TARGET, INPUT, PARAMETER, DELAY OnPressed, !activator, AddOutput, teamnumber 2, 0.0 OnPressed, game_player_equip, Use, 0.01 OnPressed, !activator, AddOutput, teamnumber 3, 0.02 // 2 = T // 3 = CT


Good luck! :)
MTG Apr 24, 2023 @ 2:55pm 
Hey uLLeticaL! Thanks for replying!

Shortly after I posted this comment I had an idea that works similar to this :gnomechild:

Instead of changing the teams I just set the game_type 1 using point server command before using the weapon button and then switch back to custom game after the weapon has been chosen.

It looks something like this.

On Pressed, point_servercommand_name, Command, game_type 1;game_mode 2 On Pressed, game_player_equip_name, Use, 0, 0.5 second delay On Pressed, point_servercommand_name, Command, game_type 3, 1 second delay

Many thanks for responding and great work on aim_botz btw! over 20 million downloads is insane..
Mr. uLLeticaL™-S  [developer] Apr 27, 2023 @ 3:02pm 
Hey that is a nice way to solve it too!

Thanks for posting it and good luck with your maps :D
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