Arma 3
TIOW2
COD mas3r Jun 28, 2022 @ 2:03pm
Space marine head glitch
when i spawn in a space marine it will look normal and act like it should. however, when a player takes over the space marine the head will glitch and appear between the marines legs. everything else works fine but the head is a problem.
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30 Year Mortgage Jul 21, 2022 @ 5:50am 
Hey , so once you start up the game you have to go to your profile in the main menu. From there go to the head options and you will see heads that correspond to the unit you want to play. So for example, there are heads for when you want to play an Astartes V a Necron. Not a glitch, just something that needs to be done in profile.

Realize it is a really late response, BUT, hopefully it can help other people who have a similar question!

https://steamcommunity.com/sharedfiles/filedetails/?id=2838283877
Last edited by 30 Year Mortgage; Jul 21, 2022 @ 5:54am
Leeroy Oct 6, 2023 @ 3:18pm 
Sorry to post on old thread, but this will make life easier for everyone.

Simply put the following code into the unit init:
this setFace "TIOW_MarineHead_01";

or you can use the following code for MP compatibility:
[this,"TIOW_MarineHead_01"] remoteExec ["setFace", 0, true];

Alternatively, you can achieve a random head selection by using the following code:
_face = selectRandom [
"TIOW_MarineHead_01",
"TIOW_MarineHead_02",
"TIOW_MarineHead_03",
"TIOW_MarineHead_04",
"TIOW_MarineHead_05",
"TIOW_MarineHead_06",
"TIOW_MarineHead_07",
"TIOW_MarineHead_08",
"TIOW_MarineHead_09",
"TIOW_MarineHead_10",
"TIOW_MarineHead_11",
"TIOW_MarineHead_12",
"TIOW_MarineHead_13",
"TIOW_MarineHead_14",
"TIOW_MarineHead_15",
"TIOW_MarineHead_16",
"TIOW_MarineHead_17",
"TIOW_MarineHead_18",
"TIOW_MarineHead_19",
"TIOW_MarineHead_20",
"TIOW_MarineHead_21"
];

player setFace _face;
// or For MP replacing 'unitName' with the unique variable name of the relevant unit
[unitName,_face] remoteExec ["setFace", 0, true];
Last edited by Leeroy; Oct 6, 2023 @ 3:26pm
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