Ravenfield

Ravenfield

Vanilla+ Weapons pack
Suggestions (write yours in the comment as well!)
This mod is crazy good but i'm bummed out about most weapons not making distinction between empty reloads and tactical ones. My suggestion would be to improve the already existing weapons before moving to new ones (improve = make all the weapons use the same logic, either realistic with more animations or UNrealistic with just one. I'd honestly prefer the realistic approach).

Also, the secondary weapons feel very janky when compared to the primarys. They don't give a feeling of power, neither through sound effects nor animations. Honestly some louder bangs and clicks would do the trick. And a smoother animation possibly. I started resorting to mods beause while ravenfield is a great game and becoming always better, the details like the weapons and the vehicles where really bad (i understand he did it all on his own but that's actually right why they lack in quality).

While the primaries perfectly convey the feeling of a vanilla+, the handguns feel like a plain vanilla update. They look great but their vibe is still off. My suggestions would be:
-add a super shorty counterpart for both factions that they can use as secondary;
-increase the rate of fire of the automatic secondaries;
-improve the animations and/or sound effects for the other existing weapons;
-maybe even add more suppressed versions for more of them;
-PLEASE DON'T MISS THE CHANCE TO MAKE A SPINNING ANIMATION FOR THE REVOLVER (and maybe increase the damage a teeny tiny bit);

I have literally all of the vanilla+ mods, they fit really well together. And this coul be the best pack out of all (hell, guns are what you use the most in the game, improving them means improving 90% of the time i spend playng RF) but it still lacks something. I know you guys don't owe us anything and actually, quite the opposite, we owe you a lot. You do this in your free time and don't get a dime out of it. I really appreciate it and, again, it's all great. I couldn't draw a decent gun on a piece of papaer and you fully dveloped what, 30 of them? Wow. What I wrote above isn't meant to be some petty orders on what you absolutely must do. I just feel likee those suggestion could make an amazing mod even better. Thanks again for all of your commitment! :)
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Showing 1-15 of 27 comments
WeeErazer  [developer] Jul 16, 2021 @ 5:02am 
perhaps
Gibo Scavatore Jul 25, 2021 @ 2:16am 
Originally posted by WeeErazer:
perhaps
holy moly maccheroni
ggshark Aug 11, 2021 @ 7:20am 
Originally posted by WeeErazer:
perhaps
Your guns just so - click together!

Please polish the secondaries a bit more though, I love the SMG's handling but their model and animation is a bit rough.
0NESHOTZXS Aug 12, 2021 @ 2:14am 
maybe a sword idk
Don'tknowwhattoput Aug 13, 2021 @ 12:08am 
Maybe add a alt version of the RK-5 Talon version with a longer barrel like the normal RK-5
Anoolee Aug 16, 2021 @ 2:53pm 
Maybe a standalone for the Vanilla+ Weapons pack
one for the raven's weapons and one for the Eagle's weapons
Don'tknowwhattoput Aug 17, 2021 @ 12:26am 
pls add like more assault rifles and battle rifles balance instance for bots
ThatCat Aug 19, 2021 @ 6:30am 
Can we have some grenades? The vanilla grenades feel out of place when being used alongside these weapons.
jostvanwair Sep 24, 2021 @ 5:18am 
Have some weapons have a variant with an underbarrel GL (don't know about raven cause everything they have is bullpupped)
LUBOVNIY_KOLDUN Oct 21, 2021 @ 10:53am 
Suggestion: multi scope for sniper rifle. This will help on big maps (for example sofa's Desert Coast)
Interwopper Oct 28, 2021 @ 8:39am 
ACOG
Shotguns: Maybe reduce their damage a tad, lol. The oneshot range is too far. Maybe reduce damage enough so it only happens at like, barrelstuff distances?

Revolvers: why is the Eagle one a darn webley? Also more reserve rounds?
Would be nice if the bull and scarabs (marksman models) had better range, power and 20rnd mags. Also kibosh the bipods.
Last edited by Game? More like Grift.; Nov 8, 2021 @ 8:51pm
Maybe some guided or locking models of AT weapon, as well as a few more rounds for the various AT launchers
lunch May 20, 2022 @ 1:33pm 
Originally posted by peanut butter gaming:
maybe a sword idk
Maybe not a sword, but some actual combat knives would be very neat
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Showing 1-15 of 27 comments
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