Transport Fever 2

Transport Fever 2

Timetables
Dinek05 Aug 19, 2022 @ 2:47pm
Trains not unloading after arrival so it doesn't make sense to communicate trains
I tried to make two trains departuing at the same time but arriving faster so passangers can change them (and there is need for them to) but the trains won't unload until departuare time so how could i make them wait longer when loading or unload them faster?
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Showing 1-7 of 7 comments
Gregory365  [developer] Aug 20, 2022 @ 6:08am 
Currently the mod stops the train when waiting. Stopping prevent passengers from departing and boarding. The passengers will depart and board when the train is ready to depart.

Progress is being made on a new version that uses the "setVehicleToManualDeparture" api command. This will allow passengers to depart and board whilst the train is waiting. However, there are currently issues with trains being stuck in the station when the mod is removed using this new version.
Last edited by Gregory365; Aug 20, 2022 @ 6:09am
Dinek05 Aug 20, 2022 @ 6:16am 
Originally posted by Gregory365:
Currently the mod stops the train when waiting. Stopping prevent passengers from departing and boarding. The passengers will depart and board when the train is ready to depart.

Progress is being made on a new version that uses the "setVehicleToManualDeparture" api command. This will allow passengers to depart and board whilst the train is waiting. However, there are currently issues with trains being stuck in the station when the mod is removed using this new version.

Thanks for your reply, good to know that mod is still alive cause I thought it is left alone
Woody Jan 21, 2023 @ 2:33pm 
Is there an update to this? The mod is excellent, and this is my only complaint!
Gregory365  [developer] Jan 22, 2023 @ 6:15am 
Originally posted by Woody:
Is there an update to this? The mod is excellent, and this is my only complaint!

Yes. The new version of the mod can be found here[github.com]. You will have to install the mod manually for now.

There are instructions in the 'read me'. Make sure to look over the breaking changes section.
Dinek05 Jan 22, 2023 @ 7:23am 
Originally posted by Gregory365:
Originally posted by Woody:
Is there an update to this? The mod is excellent, and this is my only complaint!

Yes. The new version of the mod can be found here[github.com]. You will have to install the mod manually for now.

There are instructions in the 'read me'. Make sure to look over the breaking changes section.

I got this version and how does the generate button works because I tried it and game had frozen two times, also it seems that description in mod selection isn't working
Gregory365  [developer] Jan 22, 2023 @ 9:39am 
Page that explains the generate button: https://github.com/IncredibleHannes/TPF2-Timetables/pull/90

The issue you are having with the game freezing is new and I will look into it. Thank you for reporting it. https://github.com/Gregory365/TPF2-Timetables/issues/7

As for the description of the mod, I'm not sure what you mean.
Dinek05 Jan 22, 2023 @ 10:02am 
Originally posted by Gregory365:
Page that explains the generate button: https://github.com/IncredibleHannes/TPF2-Timetables/pull/90

The issue you are having with the game freezing is new and I will look into it. Thank you for reporting it. https://github.com/Gregory365/TPF2-Timetables/issues/7

As for the description of the mod, I'm not sure what you mean.

I checked on a new save without other mods and it actually worked so it may be performance problem. I meant description in mod selection menu, I don't know should there be one though. The problem that I also encounter is that when typing number manually something like 1 in 5 of them changes back to 00 after I change to another station or different bracket. I'll go look on github more cause I don't use it
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