Total War: WARHAMMER II

Total War: WARHAMMER II

SFO additional units Updated 2021
 This topic has been pinned, so it's probably important
bainb132  [developer] Feb 26, 2021 @ 3:46am
Unit Suggestions and Requests
Post any ideas for new units you have here!
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Showing 1-15 of 58 comments
Dewrill Feb 26, 2021 @ 7:28am 
Ranged Depthguard for VC (full ranged or maybe Hybrid like free company)
Witch Hunter retinue (maybe 12 elite hybrid units ?) for Empire
just Generaly more Engineer related stuff for the Dawi.
Undead Dark Elf Medusae for VCoast/Counts

bainb132  [developer] Feb 26, 2021 @ 7:33am 
I believe something similar to a witch hunter retinue already exists, an officer squad that can get summoned by an empire captain. As for the other suggestions, I will certainly see what I can do.
warriorandtoaster Feb 26, 2021 @ 3:52pm 
Pedantic suggestion: could you rename Dwarf Ranger Marksmen to Deadeye Rangers? Feels like a better term for dwarf snipers since there's some scattered lore about sharpshooter Engineers or Thunderers being called that.
Halla Feb 27, 2021 @ 10:25am 
a very simple one: change the name of mounted squires to just squires since bretonnian squires would probably fight on horseback most of the time anyway
bainb132  [developer] Feb 27, 2021 @ 10:30am 
@Spore There are foot squires in the game, so the unit was called mounted squires to show the difference between the two units
Xenos Feb 27, 2021 @ 10:25pm 
Originally posted by warriorandtoaster:
Pedantic suggestion: could you rename Dwarf Ranger Marksmen to Deadeye Rangers? Feels like a better term for dwarf snipers since there's some scattered lore about sharpshooter Engineers or Thunderers being called that.

I second this:)
bainb132  [developer] Feb 28, 2021 @ 12:50am 
@Xenos @Warriorandtoaster Yeah sure - I can do that
Dewrill Feb 28, 2021 @ 4:10pm 
Beastmen Ranged Unit expansion. Gor /Beastigor Ranged units would be Swell.
maybe:
Ungor - Bow
Gor - Javelins (more oompf, less range)
Bestigor - Throwing Axes (even more Oomph, but even less range)
would kinda fit thematically still and add some Juicy options tot he Roaster.



For the Depthguard Ranged stuff:
Found a Mod that Adds Shielded Depthgaurd and PistolDepthgard (free company stile 1 pistol 1 Axe) but only with vanilla stats.
might still be worth looking into, since it feels kinda odd to send in the Vampires to fight, whiel the Undead Thralls stay back in safety.
a Sniper-Weaponsteam like Jezails would be neat too. i mean, if they embrace gunpowder, i'd expect some of the Vampiretroops to use them too.
Hochland Longrifles should fit for that nicely.

Vampire Coast: Harpoonlauncher.
kinda like the Dwarf Anti-large Trolltorpedos.
kinda odd, how the Vampire coast goes hunting for Merewyrms with Knifes and Pistols.

Zombies for Vampire Coast.
whiel they have the Deckhandmobs, they kinda lack the "undead Horde" vibe a little. Some Blue-ish Zombies, too daft to becoem deckhand Mobs, woudl fit well there. just some meat-shield with higher Unitcount for the Horde feeling. (recently played the Liber Bubonicus Story mission as clan epstilence, i loved it)




Empire Mortars with different Ammotypes.
You know how the Averlange Poison Wing Mortar has projectiles that cluster before impact? how about a Mortar doing that? Flechette Projectiles, exploding above the enemy and raining Metal Shrapnell down on them!




Norsca.
same problem as Beastmen, they just generaly Lack varaity and options imo. they have all those big beasts, but so does Malus Darkblade.. and he has the entire Hoard of Dark Elve units ontop of that.
the Forsaken Archers are a good step in the right direction. But im missing the Seafarer vibe you'd expect from a Viking-inspired faction.
maybe some Chaos-influenced variations?
4 Units:
the Murder - Nurgle influenced Juggernauts. (regen? resistence? weak to fire)

The Pack - Khorne influenced Berserkers (just "better" Berserker?

The Pit - Slaanesh influenced extra agile spear infantry or Cav. Light but some Damaging poison (havign a spear to keep the enemy on range and poisoning them is the propper coverdly way to serve slaanesh

The Aerie - Something Mutated magical. i think the "change" part of tzeentch fits most with Norsca. so, maybe a small Herd of Mutated Mammoths? smaller unitmodel because of their short life expectancy, multiple tusks and Trunks, eyes and whatnot. maybe two Heads like fallout cows. i dont know.



and at last (for now)

Slaveunits for Darkelves, Chaos, Norsca, Vampire counts and Coast, maybe even some for the Beastmen would do well too.
some Human-slaves with he flagellant model or such send in by the Beastmen to soak up some damage before the Herd comes in. (while they do have the Ungor for that technicly, the savagery of the act itself suits all those factions listed), seen it witht he Chaos Dwarfs Faction, who have Greenskin Slaves as fodder, VERY enjoyable to send your enemys troops against them as cannonfodder.




just spitballing ideas here. its the factions i noticed lack the most variety, even with SFO.
SFO covers the most holes regarding MEchanics (Beastmen getting a Anti-large unit and such) but while Dark Elves for example have ~15 diffrent melee anti-infantry units, Norsca has 4-5.
and i feel that everytime i start a beastmen, or Norsca campaign.
Chaos is well covered by other SFO friendly Mods, so much so i would have to field 10+ armies witht heir own theme to cover all units.
though VC while having some variety, hasnt seen any love in... a while.
which is probabyl fine for a C-List faction (tabletop wise) BUT there has to be more in the Piratetheme than pistolwielding zombies.
the Seaserpents are a GREAT addition for example!

maybe some Serpent-riding Depthguard Cav? the fittign animations are int he Tomb Kings faction.
I get the idea of keeping the Factions "in their territory" so they cont have an answer to everything. BUT
half the factions already have.
and you must admit: Seaserpent riding slithery Depth Guard Vampires charging the Beaches at midnight from the water is feckin cool.

aight imma go to sleep now, sorry for the bad grammar :D
bainb132  [developer] Mar 1, 2021 @ 1:37am 
While I do like many of your ideas, what I don't want for this mod is to just turn SFO into Radious with super bloated unit rosters and factions having basically no weaknesses. With norsca in particular, many of the options you suggested would upset balance too much, and would be quite similar to units already in the norscan roster. For example norsca already have elite berzerkers, the Ulfhednar, and also a strong front like the Huscarls as well as having a *very* extensive monster roster. In addition lots of those suggestions require complex modelling and animations that are quite frankly well out of my depth.
yee Mar 1, 2021 @ 1:21pm 
Maybe some variety to Bretonnia's mid-late cavalry? It's perfectly functional currently, but for such a mounted focused faction it lacks variety to build more thematic armies which makes Bret forces in campaign boring and samey. In lore Yeomen Wardens and serjeants can be more experienced fighters then younger knights and can scavenge battlefields for equipment (which allows for flexibility in how they can be armed and armored). Maybe some different Military order knights inspired by real life crusaders (Templar, Teutonic, Hospitalier etc.) as bretonnia is also having errantry wars / crusades and have organizations like Knights of Origo?

Either way, great job, appreciate all the effort.
DJ WEEABOO Mar 3, 2021 @ 6:27pm 
Can you add back the legendary WE unit? I think it was a small squad of wardancers. Would work really well with Mixu's Wychwethyl lord that solely focuses on buffing those types of units.
bainb132  [developer] Mar 4, 2021 @ 1:21am 
I removed the bladesingers added in this mod as they were added to the base game in the most recent DLC
Aethemera Mar 8, 2021 @ 4:46pm 
Sorry for the repost. Forgot that you mentioned to post it here.

Thank you so much for reviving and adding a ton of new content to this mod so frequently. There is a little bit of a discussion on battle altars, as in addition to the luminark and hurricanum, you can theoretically have a battle altar for each of the winds of magic. There possibly could be one for fire (In the Tamurkhan article of the wiki, search for trinity of fire) and a concept art for death (can't tell the original source for this) https://imgur.com/Kb9hKJ5

Again, thank you a lot for this mod, and if they are too difficult to make, that is fine, and if you can make it, please take your time. I don't expect six new units over the weekend (Also, it would be good to have others' and your personal unit suggestions in as well).
Half Chub Hero Mar 15, 2021 @ 1:49pm 
I know I mentioned Norscan Shield Maidens to you already but, here is the source. https://issuu.com/m4cr1ii3n/docs/warhammer-armies---norse_20100908_225556 [page 73]


Also Snotlings for the greenskins would be cool.
bainb132  [developer] Mar 15, 2021 @ 2:24pm 
@Half Chub Hero I would really like to do the unit, but the limitations are with the voice lines and meshes. There is no feasible armour that I could use for them either.
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