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Oh thats cool, i did try to find it just before i posted that comment and it did update before. How would i do that for the future?
Stupid question, but how does one delete an entity? Preferably like how untaken items "poof" away when another item is chosen in item rooms/angel rooms?
Thanks, guy. You're pretty cool.
I have two questions:
1. When replacing a pickup (in this case keys) with another pickup, instances of it in the shop will become free. Is there a way around this?
2. Is it possible to create a set of rules that locks or barricades the doors for treasure rooms from the side of a red room? Usually red rooms will just create an open door there, but I'd like to force the player to require a key to enter treasure rooms even from red rooms.
The red room thing is definitely weird, but thanks for looking into it as well! I've heard some pretty bad things about Repentance API, so kudos for working with it regardless. As a work around, would labeling all rooms as soon as you enter a floor enable one to identify whether or not it's a red room? Though, even in this case, I can't come up with a way to selectively lock the treasure room's door.