The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Da Rules - A Sandbox Menu Thingy [Rep/Rep+/AB+]
 This topic has been pinned, so it's probably important
JSG  [developer] May 24, 2021 @ 7:49am
Questions and Feature suggestions
I'll grup all the questions and feature suggestions here, so people have one place to see everything that was asked/suggested

Common Suggestions:
- Add/change Hp: it's planned
- Multiple modifiers: it's planned.
- Multiple conditionals: Also planned.
- Random Rule generated: already planned, just really low priority, it may or may not happen.

Take in mind that "planned" doesnt mean that I'll do it, it means that I plan to do it. As a normal human being with fluctuating interests, my plans and the priorities of said plans change. If you want a relatable explanation, in the same way you get burnt out of mods, so do mod devs.

Common Questions:
BEFORE ASKING ANYTHING, click the "?" icon on the top left of the menu, maybe your answer is there.

-Is there a game-wise timer(for hush n stuff)?
Yes, the delay special.

-How do I make a "Every item rule?"
0. Press J on the starting room.
1. Create a new rule
2. Click on the on the white paper on left side of the arrow
3. You'll now be in the entity selection screen
4. Click the title box on the top
5. Select the Red question mark
6. Look for "All Items" and click it (Red Question mark on a pedestal) then select "All Items No Quest"
7. Click on the "Forbidden" red icon/pin on top of the white paper on the left side of the arrow. The paper should turn red and be crossed out.
8. Click on the white paper on right side of the arrow
9. Click the title and select the sad onion icon
10. Select the item you want to replace all items with.
11. DONE

For example, this is how every item is sad onion looks like:
https://i.imgur.com/BYsda7A.png
Last edited by JSG; Aug 15, 2023 @ 6:53pm
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Showing 76-90 of 294 comments
Originally posted by JSG:
Btw, the damage stuff was added in the last patch, posting it here just in case. The fancy "damage from specific sources" will come later tho, for now it's just the enemy and self inflicted specials(and the normal all damage one ofc).

Oh thats cool, i did try to find it just before i posted that comment and it did update before. How would i do that for the future?
Ah i must have missed that then, thanks!
Touch Me Oct 5, 2021 @ 3:05am 
Hello, is there any way to do, for example, "when don`t shoot"?
Touch Me Oct 5, 2021 @ 7:23am 
I did the same thing before and it didnt work out, tried to experiment and solution was simple: just place more delay and (it worked out for some reason). Anyway, thx for response
gruniu8PL Oct 5, 2021 @ 11:12am 
new idea: to make things chained to each other (like forgotten and soul characters have) and taking "fake damage" like that dull razor item (if it's already there then i dont have newest version)
Sweebow Oct 10, 2021 @ 11:50am 
can we have a option to set stats to a certain number?
gruniu8PL Oct 14, 2021 @ 1:58pm 
idk how to delete newest/oldest player items (idk where it is)
MoyaHoney Oct 27, 2021 @ 12:52am 
Hey, fun mod. Almost done with achievements, so I decided I'd finally mess with this.

Stupid question, but how does one delete an entity? Preferably like how untaken items "poof" away when another item is chosen in item rooms/angel rooms?
MoyaHoney Oct 27, 2021 @ 11:12am 
Ohhhh, that's what that does!
Thanks, guy. You're pretty cool. :maidy:
fyre Nov 5, 2021 @ 4:38am 
This mod is fantastic, so first I'd like to thank you for making it :)
I have two questions:
1. When replacing a pickup (in this case keys) with another pickup, instances of it in the shop will become free. Is there a way around this?
2. Is it possible to create a set of rules that locks or barricades the doors for treasure rooms from the side of a red room? Usually red rooms will just create an open door there, but I'd like to force the player to require a key to enter treasure rooms even from red rooms.
fyre Nov 6, 2021 @ 4:06pm 
Originally posted by JSG:
Ok, I just changed the way pickup replacements work, they should now work like items....if you replace a pickup that has a price with another pickup....it should now retain the price (same as items).
So, if you want this, make sure you get the version v0.9670 and it should work right away(without label shinenigans).
Woah! Thanks for the quick fix.
The red room thing is definitely weird, but thanks for looking into it as well! I've heard some pretty bad things about Repentance API, so kudos for working with it regardless. As a work around, would labeling all rooms as soon as you enter a floor enable one to identify whether or not it's a red room? Though, even in this case, I can't come up with a way to selectively lock the treasure room's door.
jnadler Nov 9, 2021 @ 7:19pm 
will you make an ingame tutorial? and if you cant will you make a tutorial video
SylentHuntress Nov 16, 2021 @ 3:02pm 
List the death certificate rooms as special rooms
fyre Nov 17, 2021 @ 2:07am 
Heya, quick question. Is there any way to induce the "items break into pickups" effect from Tainted Cain on other characters?
fyre Nov 17, 2021 @ 6:30am 
Originally posted by JSG:
hmmm, not directly...but you can achieve similar results in other ways. The no-brainer solution would be to do:
All Items-----on pickup----->All pickups[6 times]
That, however, is not exactly the same, as it can also spawn chests and you need to move away from the item as soon as you pick it up or you may accidentally pickup the drops, lol.
Gotcha, thanks!
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