The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Da Rules - A Sandbox Menu Thingy [Rep/Rep+/AB+]
1,440 Comments
ScarletPhoenix Jun 1 @ 7:12pm 
Figured out how to double HP enemies. You just make them champions
Matz Jun 1 @ 1:56pm 
Sorry, my mistake. That's why it's important to read first LOL. It was a dumb mistake.
Apologies for the inconvenience.
JSG  [author] Jun 1 @ 10:30am 
It wouldnt say [Rep/Rep+/AB+] in the title if it didnt....now why your rules are useless?, I dunno, you didnt give me anything to work with there. As a blind shot in the dark, check the bottom right of your menu, in the On/Off section, and make sure the "Rules" text is not crossed out. If thats not it, then set a rule, have it not trigger and then check your console for errors, let me know what you see.
Matz Jun 1 @ 10:11am 
Does it have support for rep+? The rules I set are useless, the only thing that works are the items and trinkets that I spawn.
JSG  [author] May 27 @ 4:24pm 
No
ScarletPhoenix May 27 @ 4:21pm 
can you double the hp of enemies
JSG  [author] May 20 @ 3:33pm 
Perma charming enemies is tricky, because the way the game does it is hardcoded as hell. Basically, to make a monster be friendly, permanently, you need to:

Monster[Label A] ----> Apply property Persistent
Monster[Label A] --on update--> Remove property friendly
Monster[Label A] --on update--> Apply property charmed
Monster[Label A] --on update--> Apply property friendly

(without persistent if you dont want them to persist between rooms)
Snekoi May 20 @ 3:20pm 
Can you spawn a charmed version of an enemy or boss, say, The Scourge? And if so, how?
JSG  [author] May 17 @ 9:27am 
No, theres a search functionality but thats about it. Most of the stuff should be intuitive enough tho, the only exceptions are the "logic stuff", like lights, labels, lists and the such....but I dont think theres too much interest in them to justify comitting to make a long-ass guide about them, most people just use this mod to spawn items or to play every item is X, lol.
AstroVertx May 16 @ 11:41pm 
Is there or will there be a sort of wiki/documentation for the mod. There's a lot of triggers, sources, and conditions and sometimes it gets difficult trying to remember what everything does or even can do. Mod is amazing though keep up the good work.
JSG  [author] May 9 @ 5:19pm 
Same way you use it on a PC....but with virtual keyboard and touch controls?, I dunno, I dont own a steam deck.
cristianoaldrete May 9 @ 4:40pm 
how i use it on a steam deck?
JSG  [author] May 5 @ 8:13am 
If you go to the mod's folder in yourgamesfolder/mods/da rules_2403871374/ you will find a tutorial for creating challenges based on a ruleset along with a zip file with a template for it.
About the second question, if you dont want burning basement to show up you can just make a rule thats like:
Floor change ---> Set stage to Basement [On burning Basement]
chico May 5 @ 8:02am 
Can you explain to me how to create challenges with this mod? Note: I also wanted to know how to make the player only be able to walk on a specific floor, like, without going through floors with burning basemant
Tr0nDraws Apr 30 @ 5:30pm 
yeah makes sense, thanks mate ill just try and trim the mod list
JSG  [author] Apr 30 @ 4:35pm 
Seems to work just fine for me....it may be some other mod fucking it up or some other rule you have on. The thing when you have too many mods, specially if you have oldies, is that some mods do not take it kindly when their items are replaced, so you may be having one of those scenarios where a greedy mod is having a tantrum because da rules is replacing all of their items, lol.
Tr0nDraws Apr 30 @ 4:05pm 
Really enjoy this mod, came from Hutt's recommendation.

Currently doing modded Pica runs with Da Rulez! and running into an issue with a rule:

[ all ITEMS except quest items --replaced with--> all trinkets - all rooms - every floor ]

It seemed like it was doing the trick fine, but as I started playing it started spawning keys and other modded cards and activateables instead of "all trinkets".
I am running a modpack so I just wanna know if this is like a known issue or I have a compat issue with some other mod im running.

thanks for making such a sick mod, gives alot of freedom to casually boot something fun up.
Cyneixe Apr 27 @ 7:03pm 
Just tested it. Works for cards but pills still loop endlessly, but that's fine.
Cyneixe Apr 27 @ 6:25pm 
Alright. Thank you.
JSG  [author] Apr 27 @ 6:10pm 
same deal, you have to do it for each one. And, yes, you were correct, you need to use the logic specials, otherwise its an endless loop.

Use X ---> Green ON
Every 0.01s[Green ON] ---> Use X
Every 0.01s[Green ON] ---> Green OFF

If you wanted to use more than 1 card, you could probably use a counter instead of a light and set the counter to specific values depending on the cards....just replace "Green ON" with "Set Counter to X" and then set it back to 0 instead if turning the light off.
Cyneixe Apr 27 @ 4:00pm 
I should've specified. Only once as in one time every time you use it, not per run or entity.

Luck Up --> +2 luck
Hematemesis --> extra heart drops
Death --> 80 damage instead of 40
etc.
Cyneixe Apr 27 @ 3:55pm 
Ah, that's a shame. Thank you anyway. One more thing, is it possible to make a rule so that using a consumable uses it again only once? I imagine it would have to use labels/lights, but using those (especially together) hurts my head a little. Thanks again.
JSG  [author] Apr 27 @ 11:44am 
No clue, I didnt make those properties btw, Im justb exposing them, they are the game's doing, this mod just applies them, lol.
But, yea, if you want to add it directly yo the inventory just use the Give Item special

Item---pickup--> give item

granted, yes, you have to do it for each item you want to do this for.
Cyneixe Apr 27 @ 1:53am 
Maybe I'm just dumb, but could I have some help creating a rule that creates a duplicate of a non-story passive item when you pick it up, please? I know how to physically spawn a duplicate when picked up: Passive Items---On Pickup---Spawn Copy in Custom Formation, but I don't know how to add directly to the inventory. Also, what exactly does the "Item Should Duplicate" property do?
JSG  [author] Apr 23 @ 9:06pm 
Noone will know if you dont post your errors that are abviously popping up in your console/log.
3L T1GR3 Apr 23 @ 7:12pm 
when i press J in the initial room to use the mod my character disappears from the screen and at the same time the menu screen of DaRules doesn't appears, it's not because an older rule.... it's my first time trying to use it, anyone knows why this happens?
JSG  [author] Apr 23 @ 6:07am 
Thats not how item unlocks work, you will only get them in your item collection that way, but they will remain locked until you unlock their related achievement.
Zyxen Apr 23 @ 5:20am 
does it unlock items u picked up ?
JSG  [author] Apr 21 @ 5:09pm 
Champions are champions, variants are variants, so no...the only odd cases are bosses, which is closer to a maybe, but I feel adding those there would be confusing.
DarochDaThief Apr 21 @ 3:56pm 
u should add champion varaints to the alts
JSG  [author] Apr 20 @ 1:01pm 
You subscribe to the mod and you launch the game, then the mod will be downloaded and installed into your game.....as long as you have the required dlcs (you need AB+ at least for mods to work)
nicoleglimm83 Apr 20 @ 11:54am 
Am I just dumb or how do I download the mod?
ditto23 Apr 18 @ 6:32pm 
any way to check if something has less than a specific amount of health (or if it is not on full health)
cromm26l Apr 11 @ 10:52pm 
oh aigh, just a sec
JSG  [author] Apr 11 @ 4:07pm 
if the cursor doesnt appear at all when pressing J then check your console or log for errors when you do so and let me know what they say.....otherwise, make sure you are pressing the right key and bring the cursor to the bottom of the screen. Also, if you use modconfig menu(or the normal settings of the normal rules menu), make sure you didnt disable the spawner on accident or something.
cromm26l Apr 11 @ 1:53pm 
the rules thing works
cromm26l Apr 11 @ 1:53pm 
the spawn menu thingy and well the da rule cursor itself doesn't appear at all
dercroconow09 Apr 8 @ 7:17am 
muchas gracias, un capo
JSG  [author] Apr 8 @ 7:08am 
Theres no such a thing as "Doing an angel deal", so the direct answer would be no.
The closest you can make is:

Key Piece---On Pickup--> Stop Rule chain [On Angel Room]
All Items ---On Pickup--> Stuff [On Angel Room]

That will trigger when you pick up an item thats not a Key Piece inside of an angel room. Granted, if you swap out active items it may trigger more than once so it can be tricky depending on what you want to do, further stuff may be needed.
For Devil Deals, same deal minus the Key Piece exclusion, so:

All Items ---On Pickup--> Stuff [On Devil Room]
dercroconow09 Apr 8 @ 6:43am 
Is there any way to make "Something happen if you do an angel/devil deal"?
buenaso
JSG  [author] Apr 6 @ 1:42pm 
I'd say, dont bother trying to police how people use the console or this mod, its a singleplayer game, just do what floats your boat.
Personally, yea, the original intended purpose for this mod is mainly challenges or the sandbox aspect of it, but if people want to use them any othe way its on them, I wont force people to use my mod in the way I intended....hell, the large majority of people only really use this for "Every item is X" and I dont like that kind of challenge at all.
BatteryBoy Apr 6 @ 1:38am 
This Mod is great for making challenges and maybe upload in youtube but i hope people don't use it to 100% Isaac bc that's just not fun:isaac:
JSG  [author] Apr 5 @ 3:26pm 
Si, si, dale, tambien contame como mi mod mato a toda tu familia....feo, los mods no pueden eliminar logros!
murdochrona Apr 5 @ 2:40pm 
tu mod de mierda solo produce crasheos y que se borren los logros:steamthumbsdown:
JSG  [author] Mar 31 @ 7:05am 
I dont think that can be done flawlessly, the approach thats the most similar to what you want would be:

Room Enter ----> Red OFF
Walking[After 0.2s] ----> Red OFF
Walking ----> Red ON
All mons[Red ON] --update--> Remove Freeze
All mons[Red OFF] --update--> Add Freeze(60ms?)

This will have the desired effect....sort of, because the game is not so quick at removing status effects and neither it is at applying them, theres always an immunity period between applications and the removal of the status effects is not immediate either, so there will always be some delay between actually triggering the enemies to unfreeze and them being able to move. If you actually use the "No Status effects" flag and constantly freeze them, the result cna be better but it will make all enemies immune to all other status effects.
aikyuu Mar 31 @ 4:07am 
I've managed to do the opposite - freeze enemies when I'm moving, unfreeze otherwise. I cannot find any way to do it the right way. I'd either need a trigger for when player is stationary, or add a functionality to trigger light so that it's on when player is in a state and automatically turn off when not in that state.

What worked for me for opposite effect:
1. Every 0.01s triggers red light off
2. Walking triggers red light on
3. All monsters (when red light is off) every update triggers clear special effects
4. All monsters (when red light is on) every update triggers apply: freeze (120ms)
aikyuu Mar 31 @ 1:21am 
Is there a trigger for when player is NOT moving? I wanted to make a SUPERHOT challenge, but I can't seem to figure out how to apply freeze effect to all enemies when player is not moving and remove it when player moves/shoots :/
ImWoke Mar 23 @ 12:27pm 
THANK YOUUUUU THANK YOUUUUUU MODS THIS IS CURED MY CANCER OF THE MIND
JSG  [author] Mar 18 @ 8:41pm 
With great power comes great responsibility....anyway, enter the "rules disabled" custom challenge and remove your fuckup there. Remember to reenable rules on the bottom right on the menu when you start a normal run later or rules will remain disabled tho.