The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Da Rules - A Sandbox Menu Thingy [Rep/Rep+/AB+]
1,518 Comments
JSG  [author] Oct 28 @ 9:23pm 
In the top right of the menu you can find a tiny cog icon, click it to access the settings, the open key is one of those settings.
nahore.glt Oct 28 @ 4:32pm 
how change the control letter pls
JSG  [author] Oct 27 @ 1:44pm 
I dunno what you mean by icons, but make sure you have the latest version of rep+´----there was indeed a bug in one version where all modded assets were invisible. If you are in the latest version, consider disabling some mods or verifying your game files with steam. If none of this works, then check your log for errors when you open the menu and lemme hear them if you notice any.
Klaus_RJ Oct 27 @ 1:13pm 
idk why, but my icons are invisible in this mod, idk why, is this a rep+ bug? because it worked fine in rep
JSG  [author] Oct 24 @ 6:11am 
There are several ways, the easiest one is to use the experimental multiselect feature. You just go to the entity selector and search for "multi", it will show up. Then you do:
all items ----> multi select of 3-5 items
GRAPE_APE Oct 24 @ 3:52am 
I tried making a rule where it would roll between a few items but they kept replacing themselves and I dropped to 1 frame per second, is there a way I could limit the loot pool to 3-5 items?
JSG  [author] Oct 21 @ 4:52pm 
When Rgon is out for rep+ soonish it will work there because we actually care about modding....on the vanilla game, maybe it never works again or Nicalis fixes it in 5 months, you never know....but yea, rn, no modded console commands work and they wont work until Nicalis fixes them.
8 Blobfish in a trenchcoat Oct 21 @ 2:52pm 
and you can downgrade to rep from rep+ you know that right?
8 Blobfish in a trenchcoat Oct 21 @ 2:51pm 
when will it work? this is BULLSHIT!
OliveRider Oct 19 @ 12:55pm 
You're a cool dude
JSG  [author] Oct 19 @ 12:47pm 
dw, I usually contact the authors of these mods and personally scream at their face when I find shit like this...I already contacted the guys who worked on this mod in question and they did say they'll fix it, but I still want to account for clownery.
OliveRider Oct 19 @ 11:50am 
Dayum. I pray my mod's code won't be as stupid
JSG  [author] Oct 19 @ 11:47am 
I-I dont want talk about it, lol, just some mod that did some nasty ass shit which made the assumptions I, and pretty much everyone else, go by no longer true. Without going too technical, theres this function called AddCallback that expects a mod table as a first param and some mod (not going to shame anyone here) just passed whatever the fuck as first param instead of a mod table.....which has some truly anus consequences.
OliveRider Oct 19 @ 11:30am 
"the outstanding level of degeneracy some workshop mods have reached" lmao what happened this time
JSG  [author] Oct 18 @ 5:35pm 
what are you even talking about?
8 Blobfish in a trenchcoat Oct 18 @ 5:33pm 
it does no thing i have to downgrade now :( :steamsad:
JSG  [author] Oct 18 @ 5:32pm 
All popular mods have them, I dunno whats the point either.
Circle Oct 18 @ 5:25pm 
why are there so many fakes of this
JSG  [author] Oct 18 @ 3:51pm 
rep+ broke custom console commands on the latest update, blame Nicalis, theres absolutely nothing I can do about it, none of the mod console commands work rn on that version.
jonh deltarune Oct 18 @ 3:39pm 
when i try to use the saferules command nothing happens
Ramon Oct 7 @ 1:27pm 
aw shucks
JSG  [author] Oct 7 @ 6:11am 
Not directly, no.
Ramon Oct 6 @ 5:28pm 
can i give myself archivements with this?? for some reason i cant unlock the d20 legally
JSG  [author] Sep 28 @ 4:25pm 
No, most of those are hardcoded to only happen within the challenge
limbsonthefloor Sep 28 @ 2:42pm 
is there any way to apply the effects of a certain challenge through da rules? i wanna play through a run of pokey mans but dont wanna be locked into beating isaac and having the run end there
JSG  [author] Sep 15 @ 7:14pm 
The default rules are just to display the message on the starting toom that tells you how to open the menu, dw.
SoftBobcat Sep 15 @ 3:52pm 
1. I installed this mod exclusively to removed Cursed Eye from the game.
2. What were the default rules? I accidently clicked clear when going through the quick help.
JSG  [author] Sep 12 @ 10:21pm 
Apparently, they released a fucked up version that made all sprites from all mods invisible then hotfixed it, lol, Nicalis never stops amazing me with these updates....
JSG  [author] Sep 12 @ 9:07pm 
The mod works fine with the update from what I tried, glad you fixed your issue tho whatever it was....
Varguitas Sep 12 @ 8:55pm 
forget it, it's already fixed
Varguitas Sep 12 @ 8:52pm 
I'm also getting the same thing as him, I log into the game and I can't use the mod, it doesn't show up so I can use it, it's been happening to me since other mods stopped working. I uninstalled all the mods I had, deleted their respective files but when I downloaded it again neither the rules nor the others worked, I suspect it has to do with the update
JSG  [author] Sep 12 @ 8:25pm 
Uh...not sure why you both got that issue at the same time when its not a common issue at all....but please open your console and/or check your log for errors and tell me what you see.
Not sure what you mean by "normal repetition", Mothy, so I dunno what you mean....but if you used entities from mods and you disabled those mods, that may be the issue and clearing your rules may be the only solution.
Qjax Sep 12 @ 7:31pm 
Same Mothy
Kobbie Sep 12 @ 7:20pm 
hello, good afternoon, I need help, I'm trying to use da rules and it lets me open it but everything comes out transparent, I can't do anything and when I activate the da rules mini outside it appears for a millisecond and then it goes away, I've tried everything, deleting and everything but the only solution I've seen is to return to normal repetition, and I don't have my data there, I tried using the console and so on and it simply didn't work, something that could solve it?
Rayla The Brave Sep 9 @ 7:02am 
Thank you very much
JSG  [author] Sep 9 @ 6:19am 
Not directly, but you can still do it by comboing it with a smelter use:

on run start ---> gib trinket
on run start ---> use smelter
onrunstart ---> gib starting trinket (optional)
Rayla The Brave Sep 9 @ 4:34am 
Is there a way to make a rule that on run start it gives you a trinket in your item's slots? Just like you can do it with Smelter.
JSG  [author] Sep 8 @ 8:44am 
Dynamic counters that are just "infinite" like labels were planned....I may make them at some point, but dont bet on it....It's been 6 years since I started this mod and it's hard to get in the mood to add more stuff lately, I usually just maintain whats already there lately.
FLEX1kk Sep 8 @ 8:19am 
please add more counters :reonion:
limbsonthefloor Sep 8 @ 4:52am 
perfect, it's working now, thank you!
JSG  [author] Sep 7 @ 8:47pm 
Ok, my bad, apparently I leftover some testing shit there in the lists code that was fucking it up slightly....just pushed an update, should work once you get it.
limbsonthefloor Sep 7 @ 4:43pm 
this was just a test thing i set up but it still didnt work on this either on game start, spawn both inner eye and sad onion, all items in the starting room are put into a list, and when i press O (its set to not trigger rapidly if you hold it down btw), it spawns one item from the list, https://drive.google.com/file/d/1pA-XctNhmvk8sidz-NvNEDFe8SKiANl8/view?usp=sharing here's an image of the rules as well
JSG  [author] Sep 7 @ 4:04pm 
what does your rule look like?
limbsonthefloor Sep 7 @ 2:29pm 
ive been trying to spawn something from a list but its not working, no matter what value i put for "how many things to spawn"and no matter what items are in the thing it spawns the entire list
JSG  [author] Sep 6 @ 6:35am 
14tb, te vas a tener que comprar un par de discos extra para jugar este mod.
VIVACRISTOREY Sep 6 @ 1:29am 
pregunta son 14 gigas o 14 mb
Echo Aug 31 @ 12:01am 
Damn, I could've figured that out myself if I looked enough...Thanks.
JSG  [author] Aug 30 @ 4:39pm 
-I got locked out of the game due to a rule?
Enter the "disable rules" custom challenge and then remove the problematic rule. Then, after starting a new run normally, reenable your rules by clicking on the crossed out "Rules" option on the bottom right of the menu.
Echo Aug 30 @ 4:05pm 
Hi, got a self-induced issue here.

I made a rule that activates crack the sky automatically when starting a run and a second that activates crack the sky whenever a crack the sky is used.

Now I can't go into runs with the mod open because my game immediately crashes, for the same reason I can't delete the created rules anymore.

Is there a way I can delete those rules from the game files or outside of starting a run at all or am I screwed?
(I'm on repentance+ without any other mods if that hepls)
JSG  [author] Aug 22 @ 12:43pm 
That error, while it shouldnt popup because, well, its an error, it shouldnt prevent the menu from opening at all, in fact, its completley unrelated to the menu opening.....in other words, its unrelated to your innability to open the menu.
Try runing "openkeyrules J" in your console then try again.
And if you dont care about your rules run ("clearrules") in the console, you may have a fucked up one.
If none of these work then I'd need your log.txt file to further identify the issue. In the mentime, I pushed an update that should fix the error you describe but, again, that wont fix your issue since its unrelated.

For the record, just in case, DO NOT USE the specials that are labeled as "(rep)" in the menu if you dont want issues, since you are in AB+ not repentance and those specials need repentance (I suspect this error may be related to that, you using the splash text special when its not available in AB+ iirc)