The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Da Rules - A Sandbox Menu Thingy [Rep/Rep+/AB+]
1,458 Comments
JSG  [author] Jun 25 @ 6:33am 
No, I dont, thats unrelated to this mod, really, it's more of an issue with the game. You can use REPENTOGON to unlock the achievement you think you should already have.
XenoBlade63 Jun 25 @ 1:45am 
I might have a problem, i don't like greed mod so i install thise mode to make broken run on greedier, i did the greedier with lost, put 999 coins on the dono, and then i think my internet crashed, and when i opened isaac again i didn't unlock keeper, but in the achivment section i have "if only someone was generous as you"...do you have any tips/raccomandations?
JSG  [author] Jun 24 @ 10:39am 
The Epic version is outdated and, overall, a mess, so this mod, and many others, wont work with it, thats why the mod is distributed on steam, you are supposed to use it with the steam version.
Ozmhmt3 Jun 24 @ 10:35am 
I live in Turkey. It cost 50 dollars in steam and only 2 dollars in epic. Price change is so large between platforms
Ozmhmt3 Jun 24 @ 10:34am 
I have bought the game from epic and it is at the latest version i just checked
JSG  [author] Jun 24 @ 6:54am 
ozmhmt3, you should buy the game on steam....or update your pirated copy of it, one of those.

@Juzasuzua: check your console for errors and make sure the mod appears in the mods list. If no errors show up and the thing is in your mods list then try running "openkeyrules j" in your soncole to reset the keyopen configuration in case you effed it up.
Ozmhmt3 Jun 24 @ 4:53am 
Help it doesnt work. i keep getting main.lua:37872: attempt to index a nil value (global 'CallbackPriority') error and i dont know how to fix it
Juzasuzua Jun 23 @ 10:39pm 
Hello! What should I do if the j button does not open the menu?
JSG  [author] Jun 23 @ 12:03pm 
if anyone is curious about the convo...It was a miksunderstanding, but it turns out Im fucking stupid and Compy figured out that you can just do:
Use Crooked ----> Use Diplopia
_Compy Jun 23 @ 11:20am 
i just sent you an add on discord, if you dont mind i wanna just send a screenshot of my rule and maybe you can tell me where im going wrong, just dont wanna be clogging up your questions page with my silly negligence xD
JSG  [author] Jun 23 @ 11:04am 
yea, if stuff is still disappearing is because you didnt use replace mode on the use rule, probably.
_Compy Jun 23 @ 10:59am 
I sort of get it, im pretty sure i have the rule set correctly, its just the crooked penny losing the 50/50 is still happening so stuff is disappearing
also, with clone in formation do you just clone it one time below the isaac on the grid? thanks for the help!! :)
JSG  [author] Jun 23 @ 10:31am 
No, but you can reimplement crooked penny so it works that way.

Use Crooked ---> Label Items in Radius with A
Items[Label A] ---on update----> clone in formation
Items[Label A] ---on update----> remove Label A
_Compy Jun 23 @ 9:24am 
is it possible to make it so crooked penny always suceeds with this mod? i genuinely cant figure it out for the life of me
JSG  [author] Jun 21 @ 5:28pm 
La verdad que es totalmente posible, el unico motivo por el que no lo hice es porque:
1. Practicamente nadie los usa asi que no tengo demasiada motivacion
2. Para muchos usos se pueden usar labels, que si son infimitos, o contadores.
3. Cualquier cantidad fija de semaforos que incluya se va a hacer corta en algun punto e incluir una cantidad infinita complicaria la implementacion en los menues.
Quizas algun dia lo agregue pero, la verdad, no lo veo muy probable....
76561199093203488 Jun 21 @ 5:07pm 
Esta muy bien, aunque siento que la cantidad de contadores (Rojo, azul, verde, blanco), se hacen pocos, yo soy mucho de modificar, y ya estoy usando los 4, así que seria genial que agregaran mas o una opción para crear mas contadores.
JSG  [author] Jun 11 @ 6:38am 
Read the description and you'll know
GimGimGumGum Jun 11 @ 4:47am 
how to open item spawner button?
i dont rlly know
ScarletPhoenix Jun 1 @ 7:12pm 
Figured out how to double HP enemies. You just make them champions
Matz Jun 1 @ 1:56pm 
Sorry, my mistake. That's why it's important to read first LOL. It was a dumb mistake.
Apologies for the inconvenience.
JSG  [author] Jun 1 @ 10:30am 
It wouldnt say [Rep/Rep+/AB+] in the title if it didnt....now why your rules are useless?, I dunno, you didnt give me anything to work with there. As a blind shot in the dark, check the bottom right of your menu, in the On/Off section, and make sure the "Rules" text is not crossed out. If thats not it, then set a rule, have it not trigger and then check your console for errors, let me know what you see.
Matz Jun 1 @ 10:11am 
Does it have support for rep+? The rules I set are useless, the only thing that works are the items and trinkets that I spawn.
JSG  [author] May 27 @ 4:24pm 
No
ScarletPhoenix May 27 @ 4:21pm 
can you double the hp of enemies
JSG  [author] May 20 @ 3:33pm 
Perma charming enemies is tricky, because the way the game does it is hardcoded as hell. Basically, to make a monster be friendly, permanently, you need to:

Monster[Label A] ----> Apply property Persistent
Monster[Label A] --on update--> Remove property friendly
Monster[Label A] --on update--> Apply property charmed
Monster[Label A] --on update--> Apply property friendly

(without persistent if you dont want them to persist between rooms)
Snekoi May 20 @ 3:20pm 
Can you spawn a charmed version of an enemy or boss, say, The Scourge? And if so, how?
JSG  [author] May 17 @ 9:27am 
No, theres a search functionality but thats about it. Most of the stuff should be intuitive enough tho, the only exceptions are the "logic stuff", like lights, labels, lists and the such....but I dont think theres too much interest in them to justify comitting to make a long-ass guide about them, most people just use this mod to spawn items or to play every item is X, lol.
AstroVertx May 16 @ 11:41pm 
Is there or will there be a sort of wiki/documentation for the mod. There's a lot of triggers, sources, and conditions and sometimes it gets difficult trying to remember what everything does or even can do. Mod is amazing though keep up the good work.
JSG  [author] May 9 @ 5:19pm 
Same way you use it on a PC....but with virtual keyboard and touch controls?, I dunno, I dont own a steam deck.
cristianoaldrete May 9 @ 4:40pm 
how i use it on a steam deck?
JSG  [author] May 5 @ 8:13am 
If you go to the mod's folder in yourgamesfolder/mods/da rules_2403871374/ you will find a tutorial for creating challenges based on a ruleset along with a zip file with a template for it.
About the second question, if you dont want burning basement to show up you can just make a rule thats like:
Floor change ---> Set stage to Basement [On burning Basement]
chico May 5 @ 8:02am 
Can you explain to me how to create challenges with this mod? Note: I also wanted to know how to make the player only be able to walk on a specific floor, like, without going through floors with burning basemant
Tr0nDraws Apr 30 @ 5:30pm 
yeah makes sense, thanks mate ill just try and trim the mod list
JSG  [author] Apr 30 @ 4:35pm 
Seems to work just fine for me....it may be some other mod fucking it up or some other rule you have on. The thing when you have too many mods, specially if you have oldies, is that some mods do not take it kindly when their items are replaced, so you may be having one of those scenarios where a greedy mod is having a tantrum because da rules is replacing all of their items, lol.
Tr0nDraws Apr 30 @ 4:05pm 
Really enjoy this mod, came from Hutt's recommendation.

Currently doing modded Pica runs with Da Rulez! and running into an issue with a rule:

[ all ITEMS except quest items --replaced with--> all trinkets - all rooms - every floor ]

It seemed like it was doing the trick fine, but as I started playing it started spawning keys and other modded cards and activateables instead of "all trinkets".
I am running a modpack so I just wanna know if this is like a known issue or I have a compat issue with some other mod im running.

thanks for making such a sick mod, gives alot of freedom to casually boot something fun up.
Cyneixe Apr 27 @ 7:03pm 
Just tested it. Works for cards but pills still loop endlessly, but that's fine.
Cyneixe Apr 27 @ 6:25pm 
Alright. Thank you.
JSG  [author] Apr 27 @ 6:10pm 
same deal, you have to do it for each one. And, yes, you were correct, you need to use the logic specials, otherwise its an endless loop.

Use X ---> Green ON
Every 0.01s[Green ON] ---> Use X
Every 0.01s[Green ON] ---> Green OFF

If you wanted to use more than 1 card, you could probably use a counter instead of a light and set the counter to specific values depending on the cards....just replace "Green ON" with "Set Counter to X" and then set it back to 0 instead if turning the light off.
Cyneixe Apr 27 @ 4:00pm 
I should've specified. Only once as in one time every time you use it, not per run or entity.

Luck Up --> +2 luck
Hematemesis --> extra heart drops
Death --> 80 damage instead of 40
etc.
Cyneixe Apr 27 @ 3:55pm 
Ah, that's a shame. Thank you anyway. One more thing, is it possible to make a rule so that using a consumable uses it again only once? I imagine it would have to use labels/lights, but using those (especially together) hurts my head a little. Thanks again.
JSG  [author] Apr 27 @ 11:44am 
No clue, I didnt make those properties btw, Im justb exposing them, they are the game's doing, this mod just applies them, lol.
But, yea, if you want to add it directly yo the inventory just use the Give Item special

Item---pickup--> give item

granted, yes, you have to do it for each item you want to do this for.
Cyneixe Apr 27 @ 1:53am 
Maybe I'm just dumb, but could I have some help creating a rule that creates a duplicate of a non-story passive item when you pick it up, please? I know how to physically spawn a duplicate when picked up: Passive Items---On Pickup---Spawn Copy in Custom Formation, but I don't know how to add directly to the inventory. Also, what exactly does the "Item Should Duplicate" property do?
JSG  [author] Apr 23 @ 9:06pm 
Noone will know if you dont post your errors that are abviously popping up in your console/log.
3L T1GR3 Apr 23 @ 7:12pm 
when i press J in the initial room to use the mod my character disappears from the screen and at the same time the menu screen of DaRules doesn't appears, it's not because an older rule.... it's my first time trying to use it, anyone knows why this happens?
JSG  [author] Apr 23 @ 6:07am 
Thats not how item unlocks work, you will only get them in your item collection that way, but they will remain locked until you unlock their related achievement.
Zyxen Apr 23 @ 5:20am 
does it unlock items u picked up ?
JSG  [author] Apr 21 @ 5:09pm 
Champions are champions, variants are variants, so no...the only odd cases are bosses, which is closer to a maybe, but I feel adding those there would be confusing.
DarochDaThief Apr 21 @ 3:56pm 
u should add champion varaints to the alts
JSG  [author] Apr 20 @ 1:01pm 
You subscribe to the mod and you launch the game, then the mod will be downloaded and installed into your game.....as long as you have the required dlcs (you need AB+ at least for mods to work)
nicoleglimm83 Apr 20 @ 11:54am 
Am I just dumb or how do I download the mod?