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@Juzasuzua: check your console for errors and make sure the mod appears in the mods list. If no errors show up and the thing is in your mods list then try running "openkeyrules j" in your soncole to reset the keyopen configuration in case you effed it up.
Use Crooked ----> Use Diplopia
also, with clone in formation do you just clone it one time below the isaac on the grid? thanks for the help!! :)
Use Crooked ---> Label Items in Radius with A
Items[Label A] ---on update----> clone in formation
Items[Label A] ---on update----> remove Label A
1. Practicamente nadie los usa asi que no tengo demasiada motivacion
2. Para muchos usos se pueden usar labels, que si son infimitos, o contadores.
3. Cualquier cantidad fija de semaforos que incluya se va a hacer corta en algun punto e incluir una cantidad infinita complicaria la implementacion en los menues.
Quizas algun dia lo agregue pero, la verdad, no lo veo muy probable....
i dont rlly know
Apologies for the inconvenience.
Monster[Label A] ----> Apply property Persistent
Monster[Label A] --on update--> Remove property friendly
Monster[Label A] --on update--> Apply property charmed
Monster[Label A] --on update--> Apply property friendly
(without persistent if you dont want them to persist between rooms)
About the second question, if you dont want burning basement to show up you can just make a rule thats like:
Floor change ---> Set stage to Basement [On burning Basement]
Currently doing modded Pica runs with Da Rulez! and running into an issue with a rule:
[ all ITEMS except quest items --replaced with--> all trinkets - all rooms - every floor ]
It seemed like it was doing the trick fine, but as I started playing it started spawning keys and other modded cards and activateables instead of "all trinkets".
I am running a modpack so I just wanna know if this is like a known issue or I have a compat issue with some other mod im running.
thanks for making such a sick mod, gives alot of freedom to casually boot something fun up.
Use X ---> Green ON
Every 0.01s[Green ON] ---> Use X
Every 0.01s[Green ON] ---> Green OFF
If you wanted to use more than 1 card, you could probably use a counter instead of a light and set the counter to specific values depending on the cards....just replace "Green ON" with "Set Counter to X" and then set it back to 0 instead if turning the light off.
Luck Up --> +2 luck
Hematemesis --> extra heart drops
Death --> 80 damage instead of 40
etc.
But, yea, if you want to add it directly yo the inventory just use the Give Item special
Item---pickup--> give item
granted, yes, you have to do it for each item you want to do this for.