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opposite: super spreader (lol) - 3 stewardship (some risk to lose the dynasty artifact as it got forgotten somewhere)
long lived : +10 lifespan , +0.25 health
Short lived : -10 lifespan , -0.25 health
Iron body: +2 prowess and no lose of prowess with age
Feel free to change the names. I'm not very good with this ^^ .
Something like "hypersensitive" and "Masochist" or something similar to Congenital insensitivity to pain.
Hypersensitive would have a lot of drawbacks whereas Masochist and CIP would have benefits (like prowess, intrigue, terror, and martial) as well as flaws ie likelier to die in battle/ more susceptible to plots.
https://steamcommunity.com/sharedfiles/filedetails/?id=2223257451
+10 longevity might be too OP if stacked with Health lifestyle and Octogenarians from genetic Dynastic Legacy.
That might be easy if you can change twins to be a congenital trait, as it should anyway.
BAD:
Level 1 - Nervous: +10% Stress Gain
Level 2 - Anxious: +20% Stress Gain
Level 3 - Neurotic: +30% Stress Gain
GOOD:
Level 1 - Hardy: -10% Stress Gain
Level 2 - Tough: -20% Stress Gain
Level 3 - Careless: -30% Stress Gain
Genetic personality inclinations. Characters who are born with Wrathful Blood will be born wrathful, but can still be made to have a different trait through the vanilla childhood personality traits (so it increases the odds of them being wrathful as adults, but doesn't guarantee it). It might be better as a separate mod tho.
Focused / unfocused. Focused characters have better stewardship but their tendency to get stuck into their work for hours on end is bad for their health and muscle growth. Unfocused characters are the opposite.
Upbeat. Reverse of Melancholy.
Sense of smell decreases the odds of murder schemes succeeding and increases intrigue a little but is bad for diplomacy, as characters struggle not to react when something smells bad or to avoid being pulled in by things that smell good. Triggered opinion towards those who smell good/bad.
Flexible / inflexible / solid frame / weak frame.
Flexible opposites: inflexible and solid frame.
Solid frame opposites: flexible and weak frame.
Both solid frame and flexible increase health and prowess, but flexible is more focused on health while solid frame is more focused on prowess.