Team Fortress 2

Team Fortress 2

RiftStalker
Moment-Beta  [geliştirici] 18 Mar 2014 @ 1:09
stats?
Give valve some stat ideas.
Be creative.
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101 yorumdan 1 ile 15 arası gösteriliyor
mabey extra damage 30 sec to 1 minute after teleporting example

+50% damage on front stabs & back stabs (not that you need it for back stabs)

-30% damage on front stabs
I think taht it'd be cool so that when you get a backstab, you could teleport back to spwan when you wanted to.
Moment-Beta  [geliştirici] 18 Mar 2014 @ 8:25 
İlk olarak Just Another BBQ Guy tarafından gönderildi:
I think taht it'd be cool so that when you get a backstab, you could teleport back to spwan when you wanted to.
seems good. a bit like the eureka effect or a backstab could let you reverse travel a teleporter.
That last effect sounds cool maybe it could have a counter like the diamondback.
What about
"Can travel through Teleporter Exits
Backstab fills a meter, when activated you can teleport a small distance in front of youwhen cloaking"
"-25 health
Cloak consumption time increased by 20% (maybe 25?)
+10% (maybe 25?) damage taken while cloaked
increased health gain from dispensers and mediguns"
that seems slightly overpowered :)
(p.s. DR nuff' said)
sounds pretty good and i dont think its to O.P. :D
İlk olarak Dashie-Sama's Apprentice tarafından gönderildi:
What about
"Can travel through Teleporter Exits
Backstab fills a meter, when activated you can teleport a small distance in front of youwhen cloaking"
"-25 health
Cloak consumption time increased by 20% (maybe 25?)
+10% (maybe 25?) damage taken while cloaked
increased health gain from dispensers and mediguns"
that seems slightly overpowered :)
(p.s. DR nuff' said)
Knowing valve thats way to many stats.....
How about-
"Destroying buidlings builds up charge"
"When charge is full (4 buidlings over all) activate ability to sap all buildings near an enemy teleporter when you use it" E.g. You walk through an enemy teleporter exit, it will sap sentries dispensers and teleporters near the teleporter you just used, it would be an easy way to take out a sentry nest however you would probably die in the process
"Can use teleporter exits as entrances"
"Using teleporters drains all cloak and 5-10 health."
"Sappers take less hits to destroy"- Just so the engy doesnt get wrecked :P
Try something Like
+20% damage taken while cloaked
cloak refils when you travel through an enemy's teleporter
on backstab: cloak is refilled
silent killer (maybe not)
I have another Idea. Upon gaining 2/3 backstabs in 1 life, can double-speed sap buildings, saps a teleporter upon use, two way teleportation (aka using exits as entrances) can sap while cloaked but drains 20% (maybe 25?) of cloak. also -20% health, -20% walkspeed.
En son Bitchin' tarafından düzenlendi; 19 Mar 2014 @ 9:33
Teleporter colour trail matches that of your disguise
Backstab does not remove disguise
On backstab teleport to nearest enemy teleporter exit (if no tp exit, teleportsd to nearest enemy spawn exit
-50% cloak time
Possibly
-25 hp
30% usage of cloak[means you have less time in cloak, bar is smaller]
50% damage reduction[does not effect backstab damage]
Teleporters take .1 second to teleport you
Gain 1 critical hit for each enemy teleporter used[Critical hit does backstab damage]
Any enemies standing near a teleporter exit will take 50 damage upon you teleporting there
May be too complicated but i think that it is balenced.:Grineer:
How about this:

+ A Successful Backstab gives you 1 Charge
+ 1 Charge is used when taunting undisguised with the knife (Since M2 aka right clicking causes you to cloak), this causes the spy to teleport back to spawn
+ +100% front stab damage to enemies within 5 seconds of them exiting a teleporter
- -25 Health
- Cannot use enemy teleporters
destroys an ennemy engi teleporter entry and exit if you backstab him
What about a hologram? Instead of disguising, you would project a hologram. Enemies go to attack the hologram, and you backstab them!
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