Steam'i Yükleyin
giriş
|
dil
简体中文 (Basitleştirilmiş Çince)
繁體中文 (Geleneksel Çince)
日本語 (Japonca)
한국어 (Korece)
ไทย (Tayca)
Български (Bulgarca)
Čeština (Çekçe)
Dansk (Danca)
Deutsch (Almanca)
English (İngilizce)
Español - España (İspanyolca - İspanya)
Español - Latinoamérica (İspanyolca - Latin Amerika)
Ελληνικά (Yunanca)
Français (Fransızca)
Italiano (İtalyanca)
Bahasa Indonesia (Endonezce)
Magyar (Macarca)
Nederlands (Hollandaca)
Norsk (Norveççe)
Polski (Lehçe)
Português (Portekizce - Portekiz)
Português - Brasil (Portekizce - Brezilya)
Română (Rumence)
Русский (Rusça)
Suomi (Fince)
Svenska (İsveççe)
Tiếng Việt (Vietnamca)
Українська (Ukraynaca)
Bir çeviri sorunu bildirin
+50% damage on front stabs & back stabs (not that you need it for back stabs)
-30% damage on front stabs
"Can travel through Teleporter Exits
Backstab fills a meter, when activated you can teleport a small distance in front of youwhen cloaking"
"-25 health
Cloak consumption time increased by 20% (maybe 25?)
+10% (maybe 25?) damage taken while cloaked
increased health gain from dispensers and mediguns"
that seems slightly overpowered :)
(p.s. DR nuff' said)
"Destroying buidlings builds up charge"
"When charge is full (4 buidlings over all) activate ability to sap all buildings near an enemy teleporter when you use it" E.g. You walk through an enemy teleporter exit, it will sap sentries dispensers and teleporters near the teleporter you just used, it would be an easy way to take out a sentry nest however you would probably die in the process
"Can use teleporter exits as entrances"
"Using teleporters drains all cloak and 5-10 health."
"Sappers take less hits to destroy"- Just so the engy doesnt get wrecked :P
+20% damage taken while cloaked
cloak refils when you travel through an enemy's teleporter
on backstab: cloak is refilled
silent killer (maybe not)
Backstab does not remove disguise
On backstab teleport to nearest enemy teleporter exit (if no tp exit, teleportsd to nearest enemy spawn exit
-50% cloak time
-25 hp
30% usage of cloak[means you have less time in cloak, bar is smaller]
50% damage reduction[does not effect backstab damage]
Teleporters take .1 second to teleport you
Gain 1 critical hit for each enemy teleporter used[Critical hit does backstab damage]
Any enemies standing near a teleporter exit will take 50 damage upon you teleporting there
May be too complicated but i think that it is balenced.
+ A Successful Backstab gives you 1 Charge
+ 1 Charge is used when taunting undisguised with the knife (Since M2 aka right clicking causes you to cloak), this causes the spy to teleport back to spawn
+ +100% front stab damage to enemies within 5 seconds of them exiting a teleporter
- -25 Health
- Cannot use enemy teleporters