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1: SCP-093, when Killed, can't be Harvested and can't Attack things when Wild (Think like the Griffin and Megalania)
2. The Sounds and Music are Loud (SCP-1000's Roars and the Music for SCP-682 as examples). Maybe make a Low-Tone Version of the Roars/Music.
3. Sometimes SCP-939 will be Stuck to Each Other (Though that could be my Game since the Allos will sometimes be like that on my Game so nothing Major on your part).
I Enjoy having SCP's in the ARK World but if you're to busy to Address these Issues then no issue.
SCP-1000's roars i can change, 682's music i cannot
939 is probably due to the fact they spawn in groups.
Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:E:\build\Live326\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 572]
Array index out of bounds: 0 from an array of size 0
VERSION: 326.6
KERNELBASE.dll!UnknownFunction (0x00007ffdab37d759) + 0 bytes [UnknownFile:0]
ShooterGame.exe!UnknownFunction (0x00007ff747863f35) + 0 bytes [UnknownFile:0]
ShooterGame.exe!UnknownFunction (0x00007ff74781ee38) + 0 bytes [UnknownFile:0]
ShooterGame.exe!UnknownFunction (0x00007ff74780b798) + 0 bytes [UnknownFile:0]
ShooterGame.exe!UnknownFunction (0x00007ff7481581c4) + 0 bytes [UnknownFile:0]
ShooterGame.exe!UnknownFunction (0x00007ff748152c99) + 0 bytes [UnknownFile:0]
ShooterGame.exe!UnknownFunction (0x00007ff748155d7c) + 0 bytes [UnknownFile:0]
ShooterGame.exe!UnknownFunction (0x00007ff747e6eda6) + 0 bytes [UnknownFile:0]
ShooterGame.exe!UnknownFunction (0x00007ff747e86a2a) + 0 bytes [UnknownFile:0]
ShooterGame.exe!UnknownFunction (0x00007ff747e7a549) + 0 bytes [UnknownFile:0]
ShooterGame.exe!UnknownFunction (0x00007ff747e8664a) + 0 bytes [UnknownFile:0]
ShooterGame.exe!UnknownFunction (0x00007ff74604a567) + 0 bytes [UnknownFile:0]
ShooterGame.exe!UnknownFunction (0x00007ff747e84fe9) + 0 bytes [UnknownFile:0]
ShooterGame.exe!UnknownFunction (0x00007ff748044190) + 0 bytes [UnknownFile:0]
ShooterGame.exe!UnknownFunction (0x00007ff745cba59c) + 0 bytes [UnknownFile:0]
ShooterGame.exe!UnknownFunction (0x00007ff745cd77ed) + 0 bytes [UnknownFile:0]
ShooterGame.exe!UnknownFunction (0x00007ff745cd5545) + 0 bytes [UnknownFile:0]
ShooterGame.exe!UnknownFunction (0x00007ff745cd80f8) + 0 bytes [UnknownFile:0]
ShooterGame.exe!UnknownFunction (0x00007ff745cc380f) + 0 bytes [UnknownFile:0]
ShooterGame.exe!UnknownFunction (0x00007ff745cd93c3) + 0 bytes [UnknownFile:0]
ShooterGame.exe!UnknownFunction (0x00007ff7467b0957) + 0 bytes [UnknownFile:0]
ShooterGame.exe!UnknownFunction (0x00007ff747e9156e) + 0 bytes [UnknownFile:0]
ShooterGame.exe!UnknownFunction (0x00007ff74821969c) + 0 bytes [UnknownFile:0]
ShooterGame.exe!UnknownFunction (0x00007ff74821fc0d) + 0 bytes [UnknownFile:0]
ShooterGame.exe!UnknownFunction (0x00007ff7477ac66c) + 0 bytes [UnknownFile:0]
ShooterGame.exe!UnknownFunction (0x00007ff7477ac84d) + 0 bytes [UnknownFile:0]
ShooterGame.exe!UnknownFunction (0x00007ff7477bbdf3) + 0 bytes [UnknownFile:0]
ShooterGame.exe!UnknownFunction (0x00007ff7478334d6) + 0 bytes [UnknownFile:0]
ShooterGame.exe!UnknownFunction (0x00007ff74823aade) + 0 bytes [UnknownFile:0]
ShooterGame.exe!UnknownFunction (0x00007ff74823f77a) + 0 bytes [UnknownFile:0]
ShooterGame.exe!UnknownFunction (0x00007ff74803c6b5) + 0 bytes [UnknownFile:0]
ShooterGame.exe!UnknownFunction (0x00007ff7480479ab) + 0 bytes [UnknownFile:0]
ShooterGame.exe!UnknownFunction (0x00007ff747fbf531) + 0 bytes [UnknownFile:0]
ShooterGame.exe!UnknownFunction (0x00007ff745ac33c8) + 0 bytes [UnknownFile:0]
ShooterGame.exe!UnknownFunction (0x00007ff745abe15c) + 0 bytes [UnknownFile:0]
ShooterGame.exe!UnknownFunction (0x00007ff745abe1aa) + 0 bytes [UnknownFile:0]
ShooterGame.exe!UnknownFunction (0x00007ff745ac3d3a) + 0 bytes [UnknownFile:0]
ShooterGame.exe!UnknownFunction (0x00007ff74907e96d) + 0 bytes [UnknownFile:0]
KERNEL32.DLL!UnknownFunction (0x00007ffdad777034) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffdada62651) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffdada62651) + 0 bytes [UnknownFile:0]
[2021.04.14-19.43.06:526][980]LogExit: Executing StaticShutdownAfterError
[2021.04.14-19.43.06:894][980]LogWindows: FPlatformMisc::RequestExit(1)
[2021.04.14-19.43.06:894][980] - FPlatformMisc::RequestExit(1)
[2021.04.14-19.43.06:894][980]Log file closed, 04/14/21 14:43:06
Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:E:\build\Live326\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 572]
Array index out of bounds: 0 from an array of size 0
VERSION: 327.10
KERNELBASE.dll!UnknownFunction (0x00007ffd1f8a4b89) + 0 bytes [UnknownFile:0]
ShooterGame.exe!FOutputDevice::Logf__VA() (0x00007ff7233feb88) + 159 bytes [e:\build\live326\engine\source\runtime\core\private\misc\outputdevice.cpp:145]
ShooterGame.exe!FDebug::AssertFailed() (0x00007ff7233ebd18) + 117 bytes [e:\build\live326\engine\source\runtime\core\private\misc\outputdevice.cpp:220]
ShooterGame.exe!USkeletalMeshComponent::RecalcRequiredBones() (0x00007ff723ce9184) + 0 bytes [e:\build\live326\engine\source\runtime\engine\private\skeletalmeshcomponent.cpp:1084]
ShooterGame.exe!USkeletalMeshComponent::InitAnim() (0x00007ff723ce4029) + 0 bytes [e:\build\live326\engine\source\runtime\engine\private\skeletalmeshcomponent.cpp:443]
ShooterGame.exe!USkeletalMeshComponent::OnRegister() (0x00007ff723ce6fbc) + 14 bytes [e:\build\live326\engine\source\runtime\engine\private\skeletalmeshcomponent.cpp:283]
ShooterGame.exe!UActorComponent::ExecuteRegisterEvents() (0x00007ff723a1f456) + 0 bytes [e:\build\live326\engine\source\runtime\engine\private\actorcomponent.cpp:879]
ShooterGame.exe!UActorComponent::RegisterComponentWithWorld() (0x00007ff723a36725) + 0 bytes [e:\build\live326\engine\source\runtime\engine\private\actorcomponent.cpp:711]
ShooterGame.exe!AActor::IncrementalRegisterComponents() (0x00007ff723a2a739) + 0 bytes [e:\build\live326\engine\source\runtime\engine\private\actor.cpp:3599]
ShooterGame.exe!AActor::RegisterAllComponents() (0x00007ff723a3645a) + 19 bytes [e:\build\live326\engine\source\runtime\engine\private\actor.cpp:3513]
ShooterGame.exe!APrimalDinoCharacter::RegisterAllComponents() (0x00007ff721c2fa17) + 0 bytes [e:\build\live326\projects\shootergame\source\shootergame\private\primaldinocharacter.cpp:2952]
ShooterGame.exe!AActor::PostSpawnInitialize() (0x00007ff723a34e79) + 0 bytes [e:\build\live326\engine\source\runtime\engine\private\actor.cpp:2514]
ShooterGame.exe!UWorld::SpawnActor() (0x00007ff723be3a4b) + 0 bytes [e:\build\live326\engine\source\runtime\engine\private\levelactor.cpp:349]
ShooterGame.exe!UWorld::SpawnActorDeferred<APrimalDinoCharacter>() (0x00007ff7218a085c) + 58 bytes [e:\build\live326\engine\source\runtime\engine\classes\engine\world.h:2432]
ShooterGame.exe!ANPCZoneManager::SpawnNPC() (0x00007ff7218bd88d) + 447 bytes [e:\build\live326\projects\shootergame\source\shootergame\private\npczonemanager.cpp:1146]
ShooterGame.exe!ANPCZoneManager::SpawnFromEntries() (0x00007ff7218bb5e5) + 5207 bytes [e:\build\live326\projects\shootergame\source\shootergame\private\npczonemanager.cpp:813]
ShooterGame.exe!ANPCZoneManager::SpawnNPCs() (0x00007ff7218be198) + 67 bytes [e:\build\live326\projects\shootergame\source\shootergame\private\npczonemanager.cpp:619]
ShooterGame.exe!ANPCZoneManager::CheckIncreaseNPC() (0x00007ff7218a9acf) + 10 bytes [e:\build\live326\projects\shootergame\source\shootergame\private\npczonemanager.cpp:582]
ShooterGame.exe!ANPCZoneManager::UpdateZone() (0x00007ff7218bf463) + 0 bytes [e:\build\live326\projects\shootergame\source\shootergame\private\npczonemanager.cpp:497]
ShooterGame.exe!AShooterGameMode::Tick() (0x00007ff722399297) + 0 bytes [e:\build\live326\projects\shootergame\source\shootergame\private\shootergamemode.cpp:4845]
ShooterGame.exe!AActor::TickActor() (0x00007ff723a40ffe) + 0 bytes [e:\build\live326\engine\source\runtime\engine\private\actor.cpp:783]
ShooterGame.exe!TGraphTask<FTickTaskSequencer::FTickFunctionTask>::ExecuteTask() (0x00007ff723dad3b0) + 30 bytes [e:\build\live326\engine\source\runtime\core\public\async\taskgraphinterfaces.h:871]
ShooterGame.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00007ff72338f3dc) + 0 bytes [e:\build\live326\engine\source\runtime\core\private\async\taskgraph.cpp:939]
ShooterGame.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00007ff72338f5bd) + 0 bytes [e:\build\live326\engine\source\runtime\core\private\async\taskgraph.cpp:680]
ShooterGame.exe!FTaskGraphImplementation::WaitUntilTasksComplete() (0x00007ff72339dc93) + 0 bytes [e:\build\live326\engine\source\runtime\core\private\async\taskgraph.cpp:1777]
ShooterGame.exe!FTaskGraphInterface::WaitUntilTaskCompletes() (0x00007ff723412e26) + 0 bytes [e:\build\live326\engine\source\runtime\core\public\async\taskgraphinterfaces.h:320]
ShooterGame.exe!FTickTaskSequencer::ReleaseTickGroup() (0x00007ff723dc7551) + 270 bytes [e:\build\live326\engine\source\runtime\engine\private\ticktaskmanager.cpp:188]
ShooterGame.exe!FTickTaskManager::RunTickGroup() (0x00007ff723dcc1fa) + 0 bytes [e:\build\live326\engine\source\runtime\engine\private\ticktaskmanager.cpp:867]
ShooterGame.exe!UWorld::RunTickGroup() (0x00007ff723bdc245) + 0 bytes [e:\build\live326\engine\source\runtime\engine\private\leveltick.cpp:697]
ShooterGame.exe!UWorld::Tick() (0x00007ff723be6f8b) + 0 bytes [e:\build\live326\engine\source\runtime\engine\private\leveltick.cpp:1213]
ShooterGame.exe!UGameEngine::Tick() (0x00007ff723b612a1) + 0 bytes [e:\build\live326\engine\source\runtime\engine\private\gameengine.cpp:1173]
ShooterGame.exe!FEngineLoop::Tick() (0x00007ff7216ae038) + 0 bytes [e:\build\live326\engine\source\runtime\launch\private\launchengineloop.cpp:2432]
ShooterGame.exe!GuardedMain() (0x00007ff7216a8efc) + 0 bytes [e:\build\live326\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x00007ff7216a8f4a) + 5 bytes [e:\build\live326\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x00007ff7216ae96c) + 17 bytes [e:\build\live326\engine\source\runtime\launch\private\windows\launchwindows.cpp:213]
ShooterGame.exe!__tmainCRTStartup() (0x00007ff724bd652d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffd20e37034) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffd22082651) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffd22082651) + 0 bytes [UnknownFile:0]
After out mod from game all stay stable without crash. Stay save.
^^^
What he said, mainly the paragraph about the "Sound being too loud" the audio is set to global or something for most SCP's and it's super irritating. I plan on running this mod on my server but I can't really do that with how the sound works with it. It's really hard to concentrate with all the racket from every which way.