ARK: Survival Evolved

ARK: Survival Evolved

SCP Evolved Mod
 This topic has been pinned, so it's probably important
HydragonofDeath  [developer] Jan 22, 2021 @ 5:08am
Bug Reports
I should've made this discussion when 939 and 096 came out instead of now, but better now than never, please put bugs and glitches and balance issues and stuff (and model distorting and weight paint issues or animation clipping or whatever issues that you found that dont seem normal and also dont seem like their intentionally made not normal because of that specific SCP) here.

Key:
+ == fixed bug (or glitch).
- == bug is still existent (or glitch).
* == bug is being fixed (or glitch).
# == bug cant be fixed (or glitch).


Oversights:


Very loud SCP sounds *



Glitches:


093 is broken AF sometimes with projectiles?-




Bugs:

The entire mod not working for some people? -



093 is broken AF sometimes with projectiles? -




Models:


SCP 3000's body willl phase through the floor or walls, sometimes entirely, or it will poke most of its body out of the water if you aim down and water surface. This is not fixable due to the animations and capsule of the 3000 (its capsule is already several times the size of a mosasaurs. It seriously does not need to be any bigger) aesthetic bug. Shouldn't effect gameplay.





AI:





Intentional: these is intentional, do not report these "glitches"

- SCP 2317-K boss variant will still attack and kill you and your tames even if you tame it, your not supposed to tame him anyways :/
- SCP939 having human sounds.
- SCP745 running away when low on health, this is intentional as it shares the same ai as 939, it just looks like a bug because 745 is slower.
Last edited by HydragonofDeath; Oct 18, 2021 @ 1:33pm
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Showing 1-15 of 49 comments
kaprosuchus93 Feb 1, 2021 @ 5:41pm 
No Offense but I notice some things that seem like Bugs/Glitches but Hopefully are just things to make the mod as good as Possible.

1: SCP-093, when Killed, can't be Harvested and can't Attack things when Wild (Think like the Griffin and Megalania)

2. The Sounds and Music are Loud (SCP-1000's Roars and the Music for SCP-682 as examples). Maybe make a Low-Tone Version of the Roars/Music.

3. Sometimes SCP-939 will be Stuck to Each Other (Though that could be my Game since the Allos will sometimes be like that on my Game so nothing Major on your part).

I Enjoy having SCP's in the ARK World but if you're to busy to Address these Issues then no issue.
HydragonofDeath  [developer] Feb 2, 2021 @ 12:24pm 
093 is intentionally only harvestable by things like how rock golems are. Since the humanoids are like that.

SCP-1000's roars i can change, 682's music i cannot

939 is probably due to the fact they spawn in groups.
kaprosuchus93 Feb 2, 2021 @ 3:52pm 
What Tools do I use to Harvest SCP 093? Do I use a Chainsaw or another Tool? Now I'm Curious.
HydragonofDeath  [developer] Feb 3, 2021 @ 4:30am 
How you harvest a rock golem is how you harvest him. With rock golems, gigas, or pickaxes and probably more but i forget
kaprosuchus93 Feb 3, 2021 @ 5:30am 
Ok, I see now. Thanks!
Witiko Feb 5, 2021 @ 3:10pm 
the 682 boss seems to spawn way too often, at least on ragnarok.
HydragonofDeath  [developer] Feb 6, 2021 @ 11:55am 
Are you finding them by flying around and looking for them? because if your using some searching mod the issue might be SCP 682 ultimate summoning the insect forms if not, then well... they barely spawn in valguero and stuff, and they are currently using redwood, grassland, mountain spawns, at a 1.5% spawn chance, so if i lower that then they wont ever spawn basically on other maps. What other creatures do you see spawning around overspawning? are they overspawning a specific area or the entire map? It might be a case of the game spawning all the 682 in the map in just one area.
Witiko Feb 7, 2021 @ 8:31pm 
So I'm just flying around ragnorok on singleplayer and I always seem to run into them. They're like everywhere except the beach and I usually see two very close to each other and basically wherever I go there is a 682 boss. Also I have yet to see his normal form spawn naturally on ragnorok its always just the boss form.
karvon20 Feb 8, 2021 @ 4:39am 
Every time i come near scp 3000 my game crashes
HydragonofDeath  [developer] Mar 13, 2021 @ 4:17am 
@elian.edfk fixed
- Richu - Apr 14, 2021 @ 12:48pm 
right, so I removed every mod and only added the scp mod, was playing around for a good 1-2 mins when it crashed, im not sure if this log is helpful, but every time I add the mod it gives me this crash error

Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:E:\build\Live326\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 572]
Array index out of bounds: 0 from an array of size 0


VERSION: 326.6
KERNELBASE.dll!UnknownFunction (0x00007ffdab37d759) + 0 bytes [UnknownFile:0]
ShooterGame.exe!UnknownFunction (0x00007ff747863f35) + 0 bytes [UnknownFile:0]
ShooterGame.exe!UnknownFunction (0x00007ff74781ee38) + 0 bytes [UnknownFile:0]
ShooterGame.exe!UnknownFunction (0x00007ff74780b798) + 0 bytes [UnknownFile:0]
ShooterGame.exe!UnknownFunction (0x00007ff7481581c4) + 0 bytes [UnknownFile:0]
ShooterGame.exe!UnknownFunction (0x00007ff748152c99) + 0 bytes [UnknownFile:0]
ShooterGame.exe!UnknownFunction (0x00007ff748155d7c) + 0 bytes [UnknownFile:0]
ShooterGame.exe!UnknownFunction (0x00007ff747e6eda6) + 0 bytes [UnknownFile:0]
ShooterGame.exe!UnknownFunction (0x00007ff747e86a2a) + 0 bytes [UnknownFile:0]
ShooterGame.exe!UnknownFunction (0x00007ff747e7a549) + 0 bytes [UnknownFile:0]
ShooterGame.exe!UnknownFunction (0x00007ff747e8664a) + 0 bytes [UnknownFile:0]
ShooterGame.exe!UnknownFunction (0x00007ff74604a567) + 0 bytes [UnknownFile:0]
ShooterGame.exe!UnknownFunction (0x00007ff747e84fe9) + 0 bytes [UnknownFile:0]
ShooterGame.exe!UnknownFunction (0x00007ff748044190) + 0 bytes [UnknownFile:0]
ShooterGame.exe!UnknownFunction (0x00007ff745cba59c) + 0 bytes [UnknownFile:0]
ShooterGame.exe!UnknownFunction (0x00007ff745cd77ed) + 0 bytes [UnknownFile:0]
ShooterGame.exe!UnknownFunction (0x00007ff745cd5545) + 0 bytes [UnknownFile:0]
ShooterGame.exe!UnknownFunction (0x00007ff745cd80f8) + 0 bytes [UnknownFile:0]
ShooterGame.exe!UnknownFunction (0x00007ff745cc380f) + 0 bytes [UnknownFile:0]
ShooterGame.exe!UnknownFunction (0x00007ff745cd93c3) + 0 bytes [UnknownFile:0]
ShooterGame.exe!UnknownFunction (0x00007ff7467b0957) + 0 bytes [UnknownFile:0]
ShooterGame.exe!UnknownFunction (0x00007ff747e9156e) + 0 bytes [UnknownFile:0]
ShooterGame.exe!UnknownFunction (0x00007ff74821969c) + 0 bytes [UnknownFile:0]
ShooterGame.exe!UnknownFunction (0x00007ff74821fc0d) + 0 bytes [UnknownFile:0]
ShooterGame.exe!UnknownFunction (0x00007ff7477ac66c) + 0 bytes [UnknownFile:0]
ShooterGame.exe!UnknownFunction (0x00007ff7477ac84d) + 0 bytes [UnknownFile:0]
ShooterGame.exe!UnknownFunction (0x00007ff7477bbdf3) + 0 bytes [UnknownFile:0]
ShooterGame.exe!UnknownFunction (0x00007ff7478334d6) + 0 bytes [UnknownFile:0]
ShooterGame.exe!UnknownFunction (0x00007ff74823aade) + 0 bytes [UnknownFile:0]
ShooterGame.exe!UnknownFunction (0x00007ff74823f77a) + 0 bytes [UnknownFile:0]
ShooterGame.exe!UnknownFunction (0x00007ff74803c6b5) + 0 bytes [UnknownFile:0]
ShooterGame.exe!UnknownFunction (0x00007ff7480479ab) + 0 bytes [UnknownFile:0]
ShooterGame.exe!UnknownFunction (0x00007ff747fbf531) + 0 bytes [UnknownFile:0]
ShooterGame.exe!UnknownFunction (0x00007ff745ac33c8) + 0 bytes [UnknownFile:0]
ShooterGame.exe!UnknownFunction (0x00007ff745abe15c) + 0 bytes [UnknownFile:0]
ShooterGame.exe!UnknownFunction (0x00007ff745abe1aa) + 0 bytes [UnknownFile:0]
ShooterGame.exe!UnknownFunction (0x00007ff745ac3d3a) + 0 bytes [UnknownFile:0]
ShooterGame.exe!UnknownFunction (0x00007ff74907e96d) + 0 bytes [UnknownFile:0]
KERNEL32.DLL!UnknownFunction (0x00007ffdad777034) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffdada62651) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffdada62651) + 0 bytes [UnknownFile:0]


[2021.04.14-19.43.06:526][980]LogExit: Executing StaticShutdownAfterError
[2021.04.14-19.43.06:894][980]LogWindows: FPlatformMisc::RequestExit(1)
[2021.04.14-19.43.06:894][980] - FPlatformMisc::RequestExit(1)
[2021.04.14-19.43.06:894][980]Log file closed, 04/14/21 14:43:06
SOBEK May 3, 2021 @ 10:52am 
Hi. I have this crash log info after i adding mod today and DestroyWildDinos command :

Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:E:\build\Live326\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 572]
Array index out of bounds: 0 from an array of size 0


VERSION: 327.10
KERNELBASE.dll!UnknownFunction (0x00007ffd1f8a4b89) + 0 bytes [UnknownFile:0]
ShooterGame.exe!FOutputDevice::Logf__VA() (0x00007ff7233feb88) + 159 bytes [e:\build\live326\engine\source\runtime\core\private\misc\outputdevice.cpp:145]
ShooterGame.exe!FDebug::AssertFailed() (0x00007ff7233ebd18) + 117 bytes [e:\build\live326\engine\source\runtime\core\private\misc\outputdevice.cpp:220]
ShooterGame.exe!USkeletalMeshComponent::RecalcRequiredBones() (0x00007ff723ce9184) + 0 bytes [e:\build\live326\engine\source\runtime\engine\private\skeletalmeshcomponent.cpp:1084]
ShooterGame.exe!USkeletalMeshComponent::InitAnim() (0x00007ff723ce4029) + 0 bytes [e:\build\live326\engine\source\runtime\engine\private\skeletalmeshcomponent.cpp:443]
ShooterGame.exe!USkeletalMeshComponent::OnRegister() (0x00007ff723ce6fbc) + 14 bytes [e:\build\live326\engine\source\runtime\engine\private\skeletalmeshcomponent.cpp:283]
ShooterGame.exe!UActorComponent::ExecuteRegisterEvents() (0x00007ff723a1f456) + 0 bytes [e:\build\live326\engine\source\runtime\engine\private\actorcomponent.cpp:879]
ShooterGame.exe!UActorComponent::RegisterComponentWithWorld() (0x00007ff723a36725) + 0 bytes [e:\build\live326\engine\source\runtime\engine\private\actorcomponent.cpp:711]
ShooterGame.exe!AActor::IncrementalRegisterComponents() (0x00007ff723a2a739) + 0 bytes [e:\build\live326\engine\source\runtime\engine\private\actor.cpp:3599]
ShooterGame.exe!AActor::RegisterAllComponents() (0x00007ff723a3645a) + 19 bytes [e:\build\live326\engine\source\runtime\engine\private\actor.cpp:3513]
ShooterGame.exe!APrimalDinoCharacter::RegisterAllComponents() (0x00007ff721c2fa17) + 0 bytes [e:\build\live326\projects\shootergame\source\shootergame\private\primaldinocharacter.cpp:2952]
ShooterGame.exe!AActor::PostSpawnInitialize() (0x00007ff723a34e79) + 0 bytes [e:\build\live326\engine\source\runtime\engine\private\actor.cpp:2514]
ShooterGame.exe!UWorld::SpawnActor() (0x00007ff723be3a4b) + 0 bytes [e:\build\live326\engine\source\runtime\engine\private\levelactor.cpp:349]
ShooterGame.exe!UWorld::SpawnActorDeferred<APrimalDinoCharacter>() (0x00007ff7218a085c) + 58 bytes [e:\build\live326\engine\source\runtime\engine\classes\engine\world.h:2432]
ShooterGame.exe!ANPCZoneManager::SpawnNPC() (0x00007ff7218bd88d) + 447 bytes [e:\build\live326\projects\shootergame\source\shootergame\private\npczonemanager.cpp:1146]
ShooterGame.exe!ANPCZoneManager::SpawnFromEntries() (0x00007ff7218bb5e5) + 5207 bytes [e:\build\live326\projects\shootergame\source\shootergame\private\npczonemanager.cpp:813]
ShooterGame.exe!ANPCZoneManager::SpawnNPCs() (0x00007ff7218be198) + 67 bytes [e:\build\live326\projects\shootergame\source\shootergame\private\npczonemanager.cpp:619]
ShooterGame.exe!ANPCZoneManager::CheckIncreaseNPC() (0x00007ff7218a9acf) + 10 bytes [e:\build\live326\projects\shootergame\source\shootergame\private\npczonemanager.cpp:582]
ShooterGame.exe!ANPCZoneManager::UpdateZone() (0x00007ff7218bf463) + 0 bytes [e:\build\live326\projects\shootergame\source\shootergame\private\npczonemanager.cpp:497]
ShooterGame.exe!AShooterGameMode::Tick() (0x00007ff722399297) + 0 bytes [e:\build\live326\projects\shootergame\source\shootergame\private\shootergamemode.cpp:4845]
ShooterGame.exe!AActor::TickActor() (0x00007ff723a40ffe) + 0 bytes [e:\build\live326\engine\source\runtime\engine\private\actor.cpp:783]
ShooterGame.exe!TGraphTask<FTickTaskSequencer::FTickFunctionTask>::ExecuteTask() (0x00007ff723dad3b0) + 30 bytes [e:\build\live326\engine\source\runtime\core\public\async\taskgraphinterfaces.h:871]
ShooterGame.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00007ff72338f3dc) + 0 bytes [e:\build\live326\engine\source\runtime\core\private\async\taskgraph.cpp:939]
ShooterGame.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00007ff72338f5bd) + 0 bytes [e:\build\live326\engine\source\runtime\core\private\async\taskgraph.cpp:680]
ShooterGame.exe!FTaskGraphImplementation::WaitUntilTasksComplete() (0x00007ff72339dc93) + 0 bytes [e:\build\live326\engine\source\runtime\core\private\async\taskgraph.cpp:1777]
ShooterGame.exe!FTaskGraphInterface::WaitUntilTaskCompletes() (0x00007ff723412e26) + 0 bytes [e:\build\live326\engine\source\runtime\core\public\async\taskgraphinterfaces.h:320]
ShooterGame.exe!FTickTaskSequencer::ReleaseTickGroup() (0x00007ff723dc7551) + 270 bytes [e:\build\live326\engine\source\runtime\engine\private\ticktaskmanager.cpp:188]
ShooterGame.exe!FTickTaskManager::RunTickGroup() (0x00007ff723dcc1fa) + 0 bytes [e:\build\live326\engine\source\runtime\engine\private\ticktaskmanager.cpp:867]
ShooterGame.exe!UWorld::RunTickGroup() (0x00007ff723bdc245) + 0 bytes [e:\build\live326\engine\source\runtime\engine\private\leveltick.cpp:697]
ShooterGame.exe!UWorld::Tick() (0x00007ff723be6f8b) + 0 bytes [e:\build\live326\engine\source\runtime\engine\private\leveltick.cpp:1213]
ShooterGame.exe!UGameEngine::Tick() (0x00007ff723b612a1) + 0 bytes [e:\build\live326\engine\source\runtime\engine\private\gameengine.cpp:1173]
ShooterGame.exe!FEngineLoop::Tick() (0x00007ff7216ae038) + 0 bytes [e:\build\live326\engine\source\runtime\launch\private\launchengineloop.cpp:2432]
ShooterGame.exe!GuardedMain() (0x00007ff7216a8efc) + 0 bytes [e:\build\live326\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x00007ff7216a8f4a) + 5 bytes [e:\build\live326\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x00007ff7216ae96c) + 17 bytes [e:\build\live326\engine\source\runtime\launch\private\windows\launchwindows.cpp:213]
ShooterGame.exe!__tmainCRTStartup() (0x00007ff724bd652d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffd20e37034) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffd22082651) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffd22082651) + 0 bytes [UnknownFile:0]

After out mod from game all stay stable without crash. Stay save.
Last edited by SOBEK; May 3, 2021 @ 10:52am
Abaddon the Unholy Oct 16, 2021 @ 11:13pm 
I was watching a 093 battle a diablo from dragons evolved and a camarasaurus from additional creatures 2: wild ark and got involved, now my attacks do not deal any damage at all? i dont know if it's this mod or one of the others, but it sucks!
Last edited by Abaddon the Unholy; Oct 16, 2021 @ 11:15pm
Fairfield Oct 17, 2021 @ 1:51am 
Originally posted by kaprosuchus93:
No Offense but I notice some things that seem like Bugs/Glitches but Hopefully are just things to make the mod as good as Possible.

1: SCP-093, when Killed, can't be Harvested and can't Attack things when Wild (Think like the Griffin and Megalania)

2. The Sounds and Music are Loud (SCP-1000's Roars and the Music for SCP-682 as examples). Maybe make a Low-Tone Version of the Roars/Music.

3. Sometimes SCP-939 will be Stuck to Each Other (Though that could be my Game since the Allos will sometimes be like that on my Game so nothing Major on your part).

I Enjoy having SCP's in the ARK World but if you're to busy to Address these Issues then no issue.


^^^

What he said, mainly the paragraph about the "Sound being too loud" the audio is set to global or something for most SCP's and it's super irritating. I plan on running this mod on my server but I can't really do that with how the sound works with it. It's really hard to concentrate with all the racket from every which way.
i have also noticed this and its kinda weird, but i can deal with it as long as i can shoot the ♥♥♥♥ out of it to shut it up lol.
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