RimWorld

RimWorld

Railgun Weaponry
can you help error
https://imgur.com/X3mewZj

XML error: <menuHidden>true</menuHidden> doesn't correspond to any field in type ThingDef. Context: <ThingDef ParentName="BaseWeaponTurret"><thingClass>ThingWithComps</thingClass><category>Item</category><drawerType>MapMeshAndRealTime</drawerType><drawGUIOverlay>true</drawGUIOverlay><altitudeLayer>Item</altitudeLayer><alwaysHaulable>true</alwaysHaulable><tickerType>Never</tickerType><equipmentType>Primary</equipmentType><useHitPoints>false</useHitPoints><pathCost>14</pathCost><selectable>true</selectable><statBases><MaxHitPoints>100</MaxHitPoints><Flammability>0</Flammability><DeteriorationRate>0</DeteriorationRate><Beauty>-3</Beauty><SellPriceFactor>0.20</SellPriceFactor><AccuracyTouch>0.75</AccuracyTouch><AccuracyShort>0.85</AccuracyShort><AccuracyMedium>0.95</AccuracyMedium><AccuracyLong>0.99</AccuracyLong><RangedWeapon_Cooldown>.4</RangedWeapon_Cooldown><Mass>7.4</Mass></statBases><comps><li Class="CompProperties_Forbiddable" /><li><compClass>CompEquippable</compClass></li><li Class="CompProperties_Styleable" /></comps><graphicData><onGroundRandomRotateAngle>35</onGroundRandomRotateAngle><graphicClass>Graphic_Single</graphicClass><texPath>Turret/RailGun_Top</texPath><drawSize>(2,2)</drawSize></graphicData><destroyOnDrop>true</destroyOnDrop><canGenerateDefaultDesignator>false</canGenerateDefaultDesignator><tradeability>None</tradeability><weaponTags><li>TurretGun</li></weaponTags><weaponClasses><li>Ranged</li></weaponClasses><defName>DTech_Gun_Railgun</defName><label>railgun turret gun</label><description>A charge rifle made to be mounted on a turret.</description><soundInteract>Interact_Rifle</soundInteract><menuHidden>true</menuHidden><verbs><li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>DTech_Bullet_Railgun</defaultProjectile><range>30</range><ticksBetweenBurstShots>0.2</ticksBetweenBurstShots><burstShotCount>1</burstShotCount><soundCast>Shot_ChargeRifle</soundCast><soundCastTail>GunTail_Medium</soundCastTail><muzzleFlashScale>6</muzzleFlashScale><consumeFuelPerShot>1</consumeFuelPerShot></li></verbs></ThingDef>
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.DirectXmlToObject:ObjectFromXml<Verse.ThingDef> (System.Xml.XmlNode,bool)
Verse.DirectXmlToObject:ObjectFromXmlReflection<Verse.ThingDef> (System.Xml.XmlNode,bool)
Verse.DirectXmlLoader:DefFromNode (System.Xml.XmlNode,Verse.LoadableXmlAsset)
Verse.LoadedModManager:ParseAndProcessXML (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>)
Verse.LoadedModManager:LoadAllActiveMods ()
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__6_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()

[Mod list length: 74]
Harmony
Core
Royalty [Official DLC]
Ideology [Official DLC]
[Rimwaldo] Korean
SRTS Expanded
HugsLib
FSharp.Core
Dev In Your Language
Vanilla Expanded Framework
Project RimFactory Revived
RT Fuse
Character Editor
DE Surgeries
Archotech Expanded
RunAndGun
Yayo's Combat 3
Friendly Fire Tweaks
PawnTargetFix
Use Your Gun!
Mortar Accuracy
No vanilla weapons
UnLimitedArmor
Infinite Turrets
Pick Up And Haul
Fetch For Me
Mad Skills
RPG Style Inventory Revamped
RPG Style Level Up Mod
Dubs Mint Menus
Dubs Mint Minimap
CM Color Coded Mood Bar [1.1+]
Camera+
[KV] Don't stop the music
Realistic Rooms [1.3]
[FSF] Filth Vanishes With Rain And Time
No more sleeping Z's
No Job Authors
Deep Stack
[KV] Supply and Demand
Trader ships
Tradable Stone Blocks
[KV] Trading Spot
DontBlockDoor
DoorAccelerator
Noku Mushrooms
Optimization: Meats - C# Edition
SS Bigger Batteries
SS Battery Fuse
Advanced Power Plus
Wall Light
Quantum Cooling (Continued)
Nano Repair Tech
Project RimFactory - Materials
Buildable Terrain v1
[FSF] Indoor Tree Farms
Super Soil
Autoponics
Door Mat
Dubs Rimkit
CleaningStation
Vault
Electric Stonecutting Table
Cremate Auto Strip
21st Century Arsenal (Continued)
Contractors Arsenal (Factionless)
Vanya Shield (Continued)
Mercer's Backpacks + Nano Suit (Continued)
More Vanilla Turrets 1.1+
Railgun Weaponry
[FSF] Better Spike Traps
Race to the Rim
[RKTM] Mod
RocketMan - Performance Mod
Last edited by TwotoolusFLY_LSh.st; Jul 26, 2021 @ 12:11am
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