RimWorld

RimWorld

Grouped Pawns Lists
 This topic has been pinned, so it's probably important
Krypt  [developer] Jan 16, 2021 @ 1:35pm
Bugs
report bugs/compatibility issues in there

Reproduction steps and used mod list would be helpfull
Last edited by Krypt; Jan 16, 2021 @ 1:40pm
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Showing 1-15 of 32 comments
Xiapher Jan 17, 2021 @ 1:42am 
Your mod suddenly makes the tabs its assigned to appear as fully blank. And I mean all allowed tabs. Like so; Blank Wildlife tab whilst this mod is active on that tab. [i.imgur.com]

My mod list [pastebin.com]

Hugs.lib log [gist.github.com]

Hope this helps.
Krypt  [developer] Jan 17, 2021 @ 1:54am 
I updated the mod 30 minutes ago. the version is "1.1.2" Does settings window shows 1.1.2 at the bottom?

It looks like the exact issue I was trying to fix. Mod detection in particular (in short, the 1.1.1 version thinks every mod it supports is active, and module for Numbers have no failsafe code in it)
Last edited by Krypt; Jan 17, 2021 @ 2:00am
Dakarin0 Jan 24, 2021 @ 3:38am 
I've played with this mod for a few weeks, all worked fine. Yesterday i noticed that trying to open debug actions/debug logging menus in devmode causes error messages to appear (see below) and it's impossible to open those menus, which didn't happen before.

Someone in steam discussions mentioned that you need to remove mods from load list until you find the one causing this error, for me it's this one. Errors pop up regardless of current mod list - i've tried loading the bare game with this mod (Harmony, Core, Royalty, Mod manager, RWlayout, Grouped pawn lists) and the same happens, while removing just this particular mod from my main 150+ modlist does the trick. Again, i'm 100% sure that it worked fine for a while, then suddenly started causing errors. I also tried removing some recently added mods in case this is caused by some weird incompatibility, but nothing happened.

Not sure how useful this info is, but i guess i should report it. Full error message below:

Exception filling window for Verse.ImmediateWindow: System.TypeLoadException: Could not resolve type with token 01000038 (from typeref, class/assembly TacticalGroups.PawnGroup, TacticalGroups, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null) at (wrapper managed-to-native) System.Reflection.MonoMethodInfo.get_method_info(intptr,System.Reflection.MonoMethodInfo&) at System.Reflection.MonoMethodInfo.GetMethodInfo (System.IntPtr handle) [0x00000] in <567df3e0919241ba98db88bec4c6696f>:0 at System.Reflection.MonoMethod.GetPseudoCustomAttributes () [0x00002] in <567df3e0919241ba98db88bec4c6696f>:0 at System.MonoCustomAttrs.GetPseudoCustomAttributes (System.Reflection.ICustomAttributeProvider obj, System.Type attributeType) [0x0000a] in <567df3e0919241ba98db88bec4c6696f>:0 at System.MonoCustomAttrs.GetCustomAttributesBase (System.Reflection.ICustomAttributeProvider obj, System.Type attributeType, System.Boolean inheritedOnly) [0x0001f] in <567df3e0919241ba98db88bec4c6696f>:0 at System.MonoCustomAttrs.GetCustomAttributes (System.Reflection.ICustomAttributeProvider obj, System.Type attributeType, System.Boolean inherit) [0x00037] in <567df3e0919241ba98db88bec4c6696f>:0 at System.Reflection.MonoMethod.GetCustomAttributes (System.Type attributeType, System.Boolean inherit) [0x00000] in <567df3e0919241ba98db88bec4c6696f>:0 at Verse.GenAttribute.TryGetAttribute[T] (System.Reflection.MemberInfo memberInfo, T& customAttribute) [0x00000] in <d72310b4d8f64d25aee502792b58549f>:0 at Verse.Dialog_DebugActionsMenu..ctor () [0x0003e] in <d72310b4d8f64d25aee502792b58549f>:0 at Verse.DebugWindowsOpener.ToggleDebugActionsMenu () [0x0001c] in <d72310b4d8f64d25aee502792b58549f>:0 at Verse.DebugWindowsOpener.DrawButtons () [0x000b6] in <d72310b4d8f64d25aee502792b58549f>:0 at Verse.ImmediateWindow.DoWindowContents (UnityEngine.Rect inRect) [0x00000] in <d72310b4d8f64d25aee502792b58549f>:0 at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x00165] in <d72310b4d8f64d25aee502792b58549f>:0 Verse.Log:Error(String, Boolean) Verse.Window:InnerWindowOnGUI(Int32) UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle)
Last edited by Dakarin0; Jan 24, 2021 @ 5:07am
Krypt  [developer] Jan 24, 2021 @ 5:44am 
Hm, I seen such issue. Some mod trying to log string with null value.
Go to RWLayout mod settings and check "Patch missing Log null check (requires restart)" option. Restart the game and try to open Log Window. The trouble line will be shown as "null", You can figure out the mod logging null value from stacktracke of that message.
Last edited by Krypt; Jan 24, 2021 @ 5:44am
Krypt  [developer] Jan 24, 2021 @ 5:49am 
> TacticalGroups.PawnGroup,
Wait, apparently, null was logged by Colony Groups mod
Dakarin0 Jan 24, 2021 @ 8:49am 
Originally posted by Krypt:
Hm, I seen such issue. Some mod trying to log string with null value.
Go to RWLayout mod settings and check "Patch missing Log null check (requires restart)" option. Restart the game and try to open Log Window. The trouble line will be shown as "null", You can figure out the mod logging null value from stacktracke of that message.
I did that and restarted, though the debug log looks the same, and i'm getting the exact same error when trying to open debug actions/logging windows. Removing the grouped pawn lists mod still fixes everything.
I guess i will just play without it for now or check the internet for solutions, as i clearly lack the technical knowledge and don't want to bother people with dumb questions. And no, i've never used the colony groups mod if that's what you mean; and again the problem persists when running just the base game + this mod and its requirements
I will report here if i find a solution for this
Last edited by Dakarin0; Jan 24, 2021 @ 8:52am
Krypt  [developer] Jan 24, 2021 @ 9:05am 
Can you share the modlist?
Krypt  [developer] Jan 24, 2021 @ 9:24am 
Actually, I misreading the log. Colony Groups was not loaded during report. Hm. But question about modlist still stands
Last edited by Krypt; Jan 24, 2021 @ 9:24am
Dakarin0 Jan 24, 2021 @ 10:26am 
Here, my current modlist. Side note: i somehow managed to temporarily fix the problem by checking the "Debug logging" option in GPL settings, after that i was able to open debug actions menu normally, but got a lot of "[PTG]test" messages. Though restarting the game broke it again and doing the same gave no further results, so it only worked once somehow

Harmony Royalty HugsLib Startup impact Vanilla Expanded Framework Better Workbench Management Smart Medicine Recipe icons Allow Tool Heat Map Medical Tab [KV] Trading Spot Fahrenheit and Celsius Reverse Commands Bounded Roof Build Tool Haul to Stack QualityBuilder WM Smarter food selection Shoo! Food Alert (Continued) Numbers (patched) 1.2 Damage Indicators [1.2] EdB Prepare Carefully Pick Up And Haul Settlement Inventory Progress Renderer Room Sense Smarter Construction Forced March [XND] Visible Pants Replace Stuff Achtung! Camera+ Quick Stockpile Creation Dubs Mint Menus Simple Search Bar RimHUD TradeHelper Show Draftees Weapon RimSaves AnimalHarvestingSpot (Continued) We Had a Trader? (Continued) [RF] Tribal Pawn Names (Continued) StuffCount Numbers Trait AddOn Research Info Just Ignore Me Passing Range Finder Choice Of Psycasts Simple FX: Smoke Share The Load Death Rattle Continued [1.2] Change Caravan Loadout Bulk Smelting Bulk Stonecutting Blighted Alert Bionic icons Auto links Blueprint Totals Tooltip Common Sense Gunplay Level Up! Grazing Lands Better ModMismatch Window [FSF] More Quests World Map Beautification Project Meal Radius (Continued) Animal Husbandry Raids (Continued) What's Missing? Reasonable Components Expanded Context Menus Music Manager Animal Tab RWLayout Grouped pawn lists Mad Skills Perfect Pathfinding Raids For Me Megafauna Faction Resources Vanilla Events Expanded ItemListSelector Transport Cargo Pod Designator Shapes Incident Disabler Feed The Colonists Quarry 1.1 Snap Out! Ground Targeter Mod Manager Keep Bed Ownership [KV] RimFridge Fallout Traits (Continued) Map Reroll Medicines+ RandomPlus Simple sidearms Loading In Progress Un-Limited Utility Columns Vanilla Achievements Expanded Vanilla Animals Expanded — Boreal Forest Vanilla Animals Expanded — Desert Vanilla Animals Expanded — Extreme Desert Vanilla Animals Expanded — Tropical Rainforest Vanilla Animals Expanded — Tropical Swamp Vanilla Animals Expanded — Tundra Vanilla Armour Expanded Vanilla Expanded - Royalty Patches Vanilla Factions Expanded - Insectoids Vanilla Factions Expanded - Mechanoids Vanilla Factions Expanded - Settlers Vanilla Factions Expanded - Vikings Vanilla Furniture Expanded Vanilla Furniture Expanded - Farming Vanilla Furniture Expanded - Medical Module Vanilla Furniture Expanded - Power Vanilla Furniture Expanded - Production Vanilla Furniture Expanded - Security Vanilla Furniture Expanded - Spacer Module Vanilla Plants Expanded Vanilla Weapons Expanded Vanilla Weapons Expanded - Grenades Vanilla Weapons Expanded - Heavy Weapons Vanilla Weapons Expanded - Quickdraw VFE - Mechanoids : Unoffical Add-On [XND] Tiny Tweaks (Continued) The Price is What? Sealed Power Armour Proper Shotguns (Unofficial Patch) More Utility Packs Rabbit of Caerbannog Incident (Continued) Textile Stats You Can Harvest! What Is My Purpose Tooltipped Long Names TicksPerSecond TD Enhancement Pack Stop, Drop, And Roll! [BAL] Skilled Stonecutting RaiderInfo Pawn Name Variety List Everything Fixable Mood Debuffs Alert Five Second Rule Dubs Mint Minimap Build From Inventory [SYR] Light Radius [SYR] Set Up Camp Expanded Prosthetics and Organ Engineering Ranged DPS What's That Mod
Krypt  [developer] Jan 24, 2021 @ 10:38am 
Thanks. Will check it.
Also, debig option helps because GPL pushes out `null` from the log, making it work again. You sure you checked the right option in RWLayout settings? Is the option enabled after restart?
Last edited by Krypt; Jan 24, 2021 @ 10:40am
Dakarin0 Jan 24, 2021 @ 11:29am 
Originally posted by Krypt:
Thanks. Will check it.
Also, debig option helps because GPL pushes out `null` from the log, making it work again. You sure you checked the right option in RWLayout settings? Is the option enabled after restart?
Yes, it stays checked, and i haven't seen any null messages in the log after doing it, if i understand correctly (searching for "null" in the log file bring a single match in the usual error message), clicking debug actions button still gives that same error i pasted earlier
Sorry if i'm missing something obvious, i really have little to no knowledge of programming and how all of this stuff works, even though i'm an electronics hobbyist
Krypt  [developer] Jan 24, 2021 @ 11:34am 
I was able to reproduce it. And with that option enabled Log Window should not have the issue anymore.
Krypt  [developer] Jan 24, 2021 @ 12:20pm 
@Dakarin0
Fixed
Dakarin0 Jan 25, 2021 @ 12:04am 
Originally posted by Krypt:
@Dakarin0
Fixed
Got the mod updated and now everything works fine, thanks!
Your mod in combination with animal tab is a must-have for managing large amounts of animals, the kind that you don't know you need until you try it
LoggerC4 Jan 25, 2021 @ 7:32am 
Thanks for the fix! Was having this issue earlier for a few days myself.
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