Wildermyth

Wildermyth

Expanded Items: Spirits
Smoker  [developer] Jun 23, 2021 @ 12:22pm
SUGGESTIONS AND FEEDBACK
Please leave your suggestions and feedback here, I'm very interested to hear them.
< >
Showing 1-3 of 3 comments
Cathorist Jan 16, 2022 @ 1:08pm 
Hello Again, I recently commented some suggestions on another mod of yours! I see now you have a collection of 36 mods, You sir are a hero

I hope you can bear with a little bit more of my balance suggestions :)

With Leaf armor this reads:
Leaf
Heal 2 points of injuries when damaged.
Is this actual healing or temporary healing as it works currently in the game? i'm just curious? I think the 2 temp hitpoint's is a better effect as your heroes still need time to heal if they are hurt in combat.

Fire
Knockback attack
Leaf
Immune to true damage
Water
Immunity to flanking
Stone
Immunity to knockback

I was reading shields and was thinking in regards to true damage, flanking and knockback.
During my 3 campaign playthrough's I think I have had heroes knocked back very very rarely. I think an enemy has only landed a flank attack maybe twice? (almost never) and i'm not sure many enemies use true damage (I may be wrong on this).

These options for enchanting shields all seem vastly inferior to enchanting weapons and Armor however.
Is it possible for enchantments to also add additional stats?
Perhaps .4 physical/spell damage to fire,
Leaf adds +1.3 max hero HP,
Water adds .6 warding .3 Speed,
and Stone adding an additional .6 armor 3 block?

I believe the enemy flanking, knockback and true damage immunity effects are cool, but just (from what I have seen) basically rarely occur in the game. To compensate for this a tiny stat boost may be what they need to be viable?

Anyhow thanks for the awesome Mod! Have a great Day!
LyraLux May 28, 2022 @ 2:02am 
Would you please consider doing a version of this that does not require the off-hand expanded mod? I really like the permanent bonuses that scarfs, cloaks, etc give to heroes. The vanilla uses of them make multiclass-experimenting possible. We do need more sheilds in this game, however. So far I've only gotten Dragonpaw and the Ice Shield, but have not seen any additional options. I'm trying to keep the game mostly vanilla outside of cosmetics, but enchanted shields are in very sad short supply =(
Smoker  [developer] May 28, 2022 @ 2:07am 
Bonus to scarf cloack etc. is the mod "Expanded Utility: Offhands" that takes them out and this mod doesn't require.
< >
Showing 1-3 of 3 comments
Per page: 1530 50