Team Fortress 2

Team Fortress 2

Undead Powder
ainoakeisari Aug 5, 2015 @ 10:49am
stats for this bad boy
Here's my idea

Positive:
Deals 25 instant damage in splash radius
Coated enemies are marked for death

Negative:
50% longer recharge time (in comparison to the Jarate) (so 30 seconds instead of 20)
-50% smaller area of effect (splash)
-50% shorter effect Duration (so 5 seconds instead of 10)

Neutral:
Coated enemies appear slighty brown (instead of yellow when Jarate'd)
Last edited by ainoakeisari; Aug 5, 2015 @ 10:49am
< >
Showing 1-5 of 5 comments
SKRT Apr 11, 2016 @ 11:39am 
Pros:
Makes enemies have the drugged effect

Cons:
takes 50% longer to recharge than jarate
WAWEEG! Mar 29, 2017 @ 3:56pm 
How about this:
Upon hit: spawn a skeleton (like in halloween mode) it will target whatever enemy you hit with the bottle.
When miss: the skeleton is a small one with 20 health and low attack.
The skeleton will last only 20 seconds and the small one lasts 10 seconds
Twilight_Jester Apr 26, 2017 @ 2:14pm 
here's one when you throw it on an enemy they will be bilnded for 60 seconds, an if you throw it on a dead body (from either team) and the corpse well come to life and add you for 60 seconds, which is a good idea to us if you see a dead medic and you need healing, and if you throw it on a team mate, they will get a just get zombie dust all over there shirts, which you'll need a washing machine after woulds.
Romantic Warrior May 18, 2021 @ 6:30am 
Originally posted by Twilight_Jester:
here's one when you throw it on an enemy they will be bilnded for 60 seconds, an if you throw it on a dead body (from either team) and the corpse well come to life and add you for 60 seconds, which is a good idea to us if you see a dead medic and you need healing, and if you throw it on a team mate, they will get a just get zombie dust all over there shirts, which you'll need a washing machine after woulds.

oh hi 2017, hows the upcoming heavy update?
blinding stuff is more of a csgo kind of thing, I doubt anyone would like it for even a second let alone 60 in tf2 with the games whole balance revolving around skilled deathmatching mixed with map aware teamplay.

Making zombies with it would be pretty cool tho if you could have them come out as more a shambling one rather than just a bot reskin.
Could also balance it out with the lifespan of the zombie being based on how long the enemy corpse was decaying





Assuming Valves resources are infinite heres the following


Juggling:
using explosions and high power hitscan will make the zombies stumble and lose their balance

Revenge after death:
If a teammate dies x(?) seconds after being hit with powder they will keep shooting for 1-3 seconds (like Quake 2) that could be viewed from a third person taunt perspective by the teammate. This sequence can be prevented by gibbing the teammate.

Aim:
Using the weapons would jerk the zombies body back a bit (some more than others) disorienting their aim



Scout: instead of normal running scout would lean into the running direction making turning difficult and slamming into the walls frequent.

Soldier: Really slow at everything but hard to juggle

Pyro: Mostly normal but the flamethrower keeps swinging from side to side due to frail arms

Demo: shoots the launcher forwards so most pills hit the ground, spits blood at enemies in an arc

Heavy: Arched very down so you can jump on his back and direct him by adjusting weight on his back

Engineer: Places a building by dropping it on the ground along with himself, doesnt get back up

Medic: once it finds a teammate to heal the medic will have a small windup where he will take a step back and assert all his body weight into pushing the mediguns switch, cannot move while healing + no uber

Sniper: still long range but only bodyshots without scoping

Spy: cant disguise and takes a moment to backstab



Make a reskin with molded bread

I'm done sorry for long text ♥♥♥♥♥ and Kisses
- Me
< >
Showing 1-5 of 5 comments
Per page: 1530 50