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Bir çeviri sorunu bildirin
[AnyColourSets]
UseCustomGlobalSets=True
CustomGlobalColourSetChance=5
GlobalColourSets=DinoColorSet_ACSGrey_C,DinoColorSet_ACSBrown_C,DinoColorSet_ACSMarsh_C,DinoColorSet_ACSEarthy_C,DinoColorSet_ACSDesert_C,DinoColorSet_ACSAsh_C
DisableSetOverrides=false
SetAppliedOrder=0
ExtraEntriesToCheck=5
DinosToUseCustomSets=Megalosaurus_Character_BP_C,Megalosaurus_Character_BP_C,Spino_Character_BP_C,Spino_Character_BP_C,gecko_character_bp_c,gecko_character_bp_c,shadowcat_character_bp_c,shadowcat_character_bp_c,Camel_MM_Character_BP_C,Camel_MM_Character_BP_C,cat_character_bp_c,cat_character_bp_c,exoticbird_character_bp_c,exoticbird_character_bp_c,Ankylo_Character_BP_C,Ankylo_Character_BP_C,Argent_Character_BP_C,Argent_Character_BP_C,Dimorph_Character_BP_C,Dimorph_Character_BP_C,Direwolf_Character_BP_C,Direwolf_Character_BP_C,Raptor_Character_BP_C,Raptor_Character_BP_C,Rex_Character_BP_C,Rex_Character_BP_C
ColourSetsToUse=DinoColorSet_ACSWarlock_C,DinoColorSet_ACSAsh_C,DinoColorSet_ACSDusk_C,DinoColorSet_ACSDeepOcean_C,DinoColorSet_ACSMarsh_C,DinoColorSet_ACSFiery_C,DinoColorSet_ACSNight_C,DinoColorSet_ACSAsh_C,DinoColorSet_ACSEarthy_C,DinoColorSet_ACSBeach_C,DinoColorSet_ACSBrown_C,DinoColorSet_ACSCosmic_C,DinoColorSet_ACSAllBaseGame_C,DinoColorSet_ACSVibrant_C,DinoColorSet_ACSBarren_C,DinoColorSet_ACSEvening_C,DinoColorSet_ACSSnowy_C,DinoColorSet_ACSMoonlight_C,DinoColorSet_ACSMarsh_C,DinoColorSet_ACSSurfaceAberrant_C,DinoColorSet_ACSCosmic_C,DinoColorSet_ACSGrey_C,DinoColorSet_ACSAsh_C,DinoColorSet_ACSFiery_C,DinoColorSet_ACSFiery_C,DinoColorSet_ACSAllColours_C
ChanceOfColourSet=95,95,100,95,95,100,95,95,100,95,100,100
UseSpecificGlobalChances=True
SpecificGlobalChancesDinos=Argent_Character_BP_C,Direwolf_Character_BP_C
SpecificGlobalChances=95,95
UseGlobalExcludeClasses=true
GlobalExcludeClasses=Megalosaurus_Character_BP_C,Spino_Character_BP_C,Ankylo_Character_BP_C,Raptor_Character_BP_C,Rex_Character_BP_C
There is modded creatures in it from MarniiMods: Wildlife
is what i wanted
Megalosaurus = Warlock + Ash
Spino = DeepOcean + Dusk
Gecko = Marsh + Fiery
Shadowcat = Night + Ash
Camel = Earthy + Beach
cat = Brown + Cosmic
exoticbird = AllBaseGame + Vibrant
Ankylo = Barren + Evening
Argent = Snowy + Moonlight
Dimorph = Marsh + SurfaceAberrant
Direwolf = Cosmic + Grey
Raptor = Ash + Fiery
Rex, = Fiery + AllColours
It's possible you still have an Ark event running. The chance for a custom global set is very low so it won't be overriding many event sets if this is the case
* the set dinos are not spawning with the colors set
How are these dinos being spawned? Are you using commands or simple spawners?
Additionally, make sure you made these changes while the game/server was shut down, and that you've edited the correct file (GameUserSettings) in the correct location
[AnyColourSets]
UseCustomGlobalSets=True
CustomGlobalColourSetChance=30
GlobalColourSets=DinoColorSet_ACSSnowy_C,DinoColorSet_ACSGlacial_C
Thank you.
It can apply the event coloursets, but that's done through my own application, not the vanilla one
80% chance of vanilla or event colours if there's an active event
20% chance of raptors & terror birds being colour set purple
or if possible..
60% chance of vanilla or event colours if there's an active event
20% chance of raptors & terror birds being colour set purple
20% chance of raptors & terror birds being colour set orange
also, I might just be reading it wrong but is it possible to create our own colour sets? If so, could you just direct me to that bit so I can reread it ?
Thank you so much, genuinely appreciate any help in advance :)
ArkEventChance is the config for the event set, but the implementation is a little weird where it's whatever event is activated, but works alongside the vanilla event application rather than overwriting it. The idea was 'event colours where the colourset is removed and making them more common with the same config youre using for the event already', but there's not a lot of point over using the global sets. And the addition of the vanilla command line option for event chances makes it half redundant on servers (which you're better off using for that)
For everything else: 2 ways you could do it, depending on if you want everything to use either 'the same sets or nothing at all', or not. I don't *think* there's anything preventing you setting a global chance of 0, so under that assumption, you could make them global sets then choose what actually can get them by setting a unique chance.
[AnyColourSets]
UseCustomGlobalSets=True
UseSpecificGlobalChances=True
SpecificGlobalChancesDinos=Raptor_Character_BP_C,TerrorBird_Character_BP_C
SpecificGlobalChances=20,20
GlobalColourSets=DinoColorSet_ACSPurple_C,DinoColorSet_ACSOrange_C
CustomGlobalColourSetChance=0
You can throw in the exclude classes config too, if you want 'everything but x'
UseGlobalExcludeClasses=True
GlobalExcludeClasses=
Or, you can set them up as class-specific sets. It's kinda messy but gives you more specific control
[AnyColourSets]
UseCustomGlobalSets=False
ExtraEntriesToCheck=2
DinosToUseCustomSets=Raptor_Character_BP_C,Raptor_Character_BP_C,TerrorBird_Character_BP_C,TerrorBird_Character_BP_C
ColourSetsToUse=DinoColorSet_ACSPurple_C,DinoColorSet_ACSOrange_CDinoColorSet_ACSPurple_C,DinoColorSet_ACSOrange_C
ChanceOfColourSet=20
Then if I wanted to have all dinos in one of 4 colour sets could I do something like this ?
[AnyColourSets]
UseCustomGlobalSets=True
UseSpecificGlobalChances=True
SpecificGlobalChances=25,25,25,25
GlobalColourSets=DinoColorSet_ACSFiery_C,DinoColorSet_ACSMolten_C,DinoColorSet_ACSMoltenElementAberrant_C,DinoColorSet_ACSFertileAberrant_C
CustomGlobalColourSetChance=0
[AnyColourSets]
UseCustomGlobalSets=True
CustomGlobalColourSetChance=25
GlobalColourSets=DinoColorSet_ACSFiery_C,DinoColorSet_ACSMolten_C,DinoColorSet_ACSMoltenElementAberrant_C,DinoColorSet_ACSFertileAberrant_C