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also the sectoids necromancer perk (the one that buffs zombies) only works with the zombies summoned by reanimate not mass reanimate.
That thing with Necromancer is not a bug, it's a feature. It's stated in the promotion pop up text for both Necromancer and Mass Reanimation.
Regarding Slam Fire and Hit And Slither, though, I will definitely do something about that (specifically, an ability tree change). Will get that update out today sometime hopefully.
Are you running Long War of the Chosen?
I feel stupid now. I guess I forgot to enable the mod when I launched the game. Thank your help.
Pretty late, but I just got back into XCOM and had this same issue. This was answered in the comments, if you didn't see this. I added this in the same +CHANGE_TEMPLATE section in the XComWeaponSkinReplacer.ini file
(copy and pasted from main page comments):
Leokosta Jun 10, 2024 @ 7:24am
Just received a reply from from Mrvecz on Discord:
Known issue, you can fix it yourself in like 10 seconds
if you are playing with my expanded playable aliens then that has the fix included, but you can just add it yourself given its simple, few config lines
+CHANGE_TEMPLATE = (TEMPLATE = "PA_SidewinderGun", INVENTORY_IMAGE = "img:///LWSidewinderSMG.LWBeamSMG_Common")
+CHANGE_TEMPLATE = (TEMPLATE = "PA_SidewinderGunLaser", INVENTORY_IMAGE = "img:///LWSidewinderSMG.LWBeamSMG_Common")
+CHANGE_TEMPLATE = (TEMPLATE = "PA_SidewinderGunMagnetic", INVENTORY_IMAGE = "img:///LWSidewinderSMG.LWBeamSMG_Common")
+CHANGE_TEMPLATE = (TEMPLATE = "PA_SidewinderGunCoil", INVENTORY_IMAGE = "img:///LWSidewinderSMG.LWBeamSMG_Common")
+CHANGE_TEMPLATE = (TEMPLATE = "PA_SidewinderGunBeam", INVENTORY_IMAGE = "img:///LWSidewinderSMG.LWBeamSMG_Common")
Add these lines to the Playable Aliens, to the config file XComWeaponSkinReplacer
Thanks, Leokosta!