Black Mesa

Black Mesa

Azure Sheep: Part One EXTENDED
HECU Collective  [developer] Nov 18, 2020 @ 8:00am
Bugs on the map with gargantua
During the passage of users through the location where the gargantua is chasing you, some errors were identified:

1. If for any reason the script breaks down, our advice is to restart the card via the console.
2. If after installing mines the computer freezes, try to put mines in a different order, or first at the beginning of the bridge and then at the end


Во время прохождения пользователей по локации где за вами гонится гаргантюа, были выявлены некоторые ошибки:

1. Если по какой либо причине ломается скрипт, наш совет перезапустить карту через консоль.
2. Если после установки мин происходит зависание, попробуйте поставить сначала в начале моста, а далее в конце моста.
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Showing 1-15 of 33 comments
Paynamia Nov 23, 2020 @ 11:28am 
Every time I attempt this section, the gargantua gets stuck floating in the air.
https://steamcommunity.com/sharedfiles/filedetails/?id=2296484619
Swedish Swede Nov 25, 2020 @ 11:18am 
Я использую для этого Google Translate. Когда я перезапускаю и открываю консоль, она продолжает говорить "неизвестная последовательность сценариев GARG_ressurect_idle"

Cyvo  [developer] Nov 25, 2020 @ 12:12pm 
Ok. That's really interesting now. You seem to get the default gargantua model from the main game which doesn't have any animation we included. Does the garg behave correctly in the previous map (Garg VS TOW)?
Swedish Swede Nov 26, 2020 @ 1:12am 
When its throwing the humvee, it just stands there. So, i guess no.

I tried on the public beta and 1.0, same result
Last edited by Swedish Swede; Nov 26, 2020 @ 1:12am
Cyvo  [developer] Nov 26, 2020 @ 1:22am 
Make a backup of your saves folder and try to reinstall the mod. For some reason certain files don't get read from the mod directory. Do you have any addons / custom mods installed?
Cyvo  [developer] Dec 6, 2020 @ 3:46pm 
@artem.fertikh: Did the garg fell down as the pipe exploded? And did he actually act out any other animations? (Shockwaves, opening the doors, climbing on the vents, destroying vehicles)
You should have got some console warnings if this wasn't the case.
artem.fertikh Dec 7, 2020 @ 12:03pm 
Hey Cyvo, i´ve just did all the steps like in your "FIX FOR CTDs DURING LOADING SEQUENCES"-Post & now i can normal play the chapter with garg! Maybee this was the reason, or maybee it just works now, because i've restart the chapter about 100 times. But i'm happy now. Thanx anyway. And of of course i'm waiting for Damocles Phase II :steamhappy:
Last edited by artem.fertikh; Dec 7, 2020 @ 2:22pm
Pauzofficial Dec 19, 2020 @ 9:56am 
Originally posted by Paynamia:
Every time I attempt this section, the gargantua gets stuck floating in the air.
https://steamcommunity.com/sharedfiles/filedetails/?id=2296484619

Anche a me :(
blackpriest007  [developer] Dec 20, 2020 @ 6:17pm 
Hello friends, we have finished working on the paddle for our modification, you can already download it on the moddb website.

In the near future, the archive with the mod will be reloaded both in the incentive and on the site
Verkava Feb 14, 2021 @ 1:30am 
Originally posted by Paynamia:
Every time I attempt this section, the gargantua gets stuck floating in the air.
https://steamcommunity.com/sharedfiles/filedetails/?id=2296484619

I have same critical bug. Gargantua wont appear for the chase after player retrieves explosive backback. And he just stands in the air, imposible to continue. Skipped this story part to Chapter 6.
captainfill Jun 5, 2021 @ 7:54am 
For those people with problem with gargantua in this map:
Copy fromX:\Games\Steam\steamapps\common\Black Mesa\asheep\models\xenians all files garg (garg.dx80, garg.dx90, garg.mdl, garg.phy, garg.sw.vtx, garg.vvd).
Make new folder in folder X:\Games\Steam\steamapps\common\Black Mesa\asheep\custom with name, for example, AS. Make inside folders models\xenians and paste all six garg files.

To work this method, gameinfo needs to be modified like this:



Original:
game+mod asheep

// We search VPK files before ordinary folders, because most files will be found in
// VPK and we can avoid making thousands of file system calls to attempt to open files
// in folders where they don't exist. (Searching a VPK is much faster than making an operating
// system call.)

game+mod bms/custom/*
game+mod asheep/custom/*



Modified:
game+mod asheep/custom/*
game+mod asheep

// We search VPK files before ordinary folders, because most files will be found in
// VPK and we can avoid making thousands of file system calls to attempt to open files
// in folders where they don't exist. (Searching a VPK is much faster than making an operating
// system call.)

game+mod bms/custom/*


I had the same problem and after I did that, the problem was resolved.
Last edited by captainfill; Jun 5, 2021 @ 7:58am
MythicMimic Jun 11, 2021 @ 12:44pm 
Originally posted by captainfill:
For those people with problem with gargantua in this map:
Copy fromX:\Games\Steam\steamapps\common\Black Mesa\asheep\models\xenians all files garg (garg.dx80, garg.dx90, garg.mdl, garg.phy, garg.sw.vtx, garg.vvd).
Make new folder in folder X:\Games\Steam\steamapps\common\Black Mesa\asheep\custom with name, for example, AS. Make inside folders models\xenians and paste all six garg files.

To work this method, gameinfo needs to be modified like this:



Original:
game+mod asheep

// We search VPK files before ordinary folders, because most files will be found in
// VPK and we can avoid making thousands of file system calls to attempt to open files
// in folders where they don't exist. (Searching a VPK is much faster than making an operating
// system call.)

game+mod bms/custom/*
game+mod asheep/custom/*



Modified:
game+mod asheep/custom/*
game+mod asheep

// We search VPK files before ordinary folders, because most files will be found in
// VPK and we can avoid making thousands of file system calls to attempt to open files
// in folders where they don't exist. (Searching a VPK is much faster than making an operating
// system call.)

game+mod bms/custom/*


I had the same problem and after I did that, the problem was resolved.



Yeah so I did all of that but there is no folder called "custom" in the files and when I created one it gave me an error message saying that it can't use my new folder with the files in them. Could you please update this post?
captainfill Jun 12, 2021 @ 12:22pm 
Originally posted by {ℝ𝔼𝔻𝔸ℂ𝕋𝔼𝔻}:
Yeah so I did all of that but there is no folder called "custom" in the files and when I created one it gave me an error message saying that it can't use my new folder with the files in them. Could you please update this post?

Make folder "custom" in folder "asheep". In folder "custom" make folder "AS". In folder "AS" make folder "models", in folder "models" make folder "xenians". Paste all six files garg here.
Here how it looks
D:\Games\Steam\steamapps\common\Black Mesa\asheep\custom\as\models\xenians
Last edited by captainfill; Jun 12, 2021 @ 12:30pm
MythicMimic Jul 28, 2021 @ 6:00am 
Originally posted by captainfill:
Originally posted by {ℝ𝔼𝔻𝔸ℂ𝕋𝔼𝔻}:
Yeah so I did all of that but there is no folder called "custom" in the files and when I created one it gave me an error message saying that it can't use my new folder with the files in them. Could you please update this post?

Make folder "custom" in folder "asheep". In folder "custom" make folder "AS". In folder "AS" make folder "models", in folder "models" make folder "xenians". Paste all six files garg here.
Here how it looks
D:\Games\Steam\steamapps\common\Black Mesa\asheep\custom\as\models\xenians


Yeah so that did not work at all and it's still floating. You said that most people when they come across the garg that they don't do it's animations. That is not true, my game break as soon as he climbs up and sets the valves on fire. He does his custom climb animation, but once that is done, he freezes for about 3 seconds and then just does his idle stand animation, but he floats. I did everything you did, and he still floats. I don't have any errors anymore about it not reading the files. It will launch normally and continue until it gets to that scene. It used to have errors launching it, but now it does not so I am doing something right. If you could make a few more posts about this, that would help. Also, I want to install another mod, this mod is the same as Azure Sheep. In the way that you have to launch it through the BMS files themselves, however, to install this mod I need the untouched, ORIGINAL Gameinfo.txt Could you post that too? The whole thing? Thanks Captain.
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