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https://steamcommunity.com/sharedfiles/filedetails/?id=2296484619
I tried on the public beta and 1.0, same result
steamcommunity.com/profiles/76561198985648181/screenshots/?appid=362890
You should have got some console warnings if this wasn't the case.
Anche a me :(
In the near future, the archive with the mod will be reloaded both in the incentive and on the site
I have same critical bug. Gargantua wont appear for the chase after player retrieves explosive backback. And he just stands in the air, imposible to continue. Skipped this story part to Chapter 6.
Copy fromX:\Games\Steam\steamapps\common\Black Mesa\asheep\models\xenians all files garg (garg.dx80, garg.dx90, garg.mdl, garg.phy, garg.sw.vtx, garg.vvd).
Make new folder in folder X:\Games\Steam\steamapps\common\Black Mesa\asheep\custom with name, for example, AS. Make inside folders models\xenians and paste all six garg files.
To work this method, gameinfo needs to be modified like this:
Original:
game+mod asheep
// We search VPK files before ordinary folders, because most files will be found in
// VPK and we can avoid making thousands of file system calls to attempt to open files
// in folders where they don't exist. (Searching a VPK is much faster than making an operating
// system call.)
game+mod bms/custom/*
game+mod asheep/custom/*
Modified:
game+mod asheep/custom/*
game+mod asheep
// We search VPK files before ordinary folders, because most files will be found in
// VPK and we can avoid making thousands of file system calls to attempt to open files
// in folders where they don't exist. (Searching a VPK is much faster than making an operating
// system call.)
game+mod bms/custom/*
I had the same problem and after I did that, the problem was resolved.
Yeah so I did all of that but there is no folder called "custom" in the files and when I created one it gave me an error message saying that it can't use my new folder with the files in them. Could you please update this post?
Make folder "custom" in folder "asheep". In folder "custom" make folder "AS". In folder "AS" make folder "models", in folder "models" make folder "xenians". Paste all six files garg here.
Here how it looks
D:\Games\Steam\steamapps\common\Black Mesa\asheep\custom\as\models\xenians
Yeah so that did not work at all and it's still floating. You said that most people when they come across the garg that they don't do it's animations. That is not true, my game break as soon as he climbs up and sets the valves on fire. He does his custom climb animation, but once that is done, he freezes for about 3 seconds and then just does his idle stand animation, but he floats. I did everything you did, and he still floats. I don't have any errors anymore about it not reading the files. It will launch normally and continue until it gets to that scene. It used to have errors launching it, but now it does not so I am doing something right. If you could make a few more posts about this, that would help. Also, I want to install another mod, this mod is the same as Azure Sheep. In the way that you have to launch it through the BMS files themselves, however, to install this mod I need the untouched, ORIGINAL Gameinfo.txt Could you post that too? The whole thing? Thanks Captain.