Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Medieval 1100 AD Campaign [PART 1]
Thank you, dev, for making a mod that works with WeMod
Thank you, dev, for making a mod that works with WeMod (not a mod, but a cheat software that can run in parallel with most games, with cheats activated), so that I can have instant training and instant construction.

Thank you also for making 1100AD as a mod that can work with other mini-mods, such as "AI accept all offers". This mini-mod, that I just mentioned, can make peace with all AI factions, and order them to break their alliances with other factions. This way, I can attack and eliminate one faction at a time, without worrying about bringing in other factions to fight against me. I can also make peace, if things are getting too difficult.

It would be nice if Creative Assembly made another major Total War game in a 311-1453 AD historical era, that had these features:

- Edit your own start pos. You can assign any city to any faction. You can also design the starting armies for any faction. You can see how much it costs, so maybe you assign more cities for that faction to compensate for the costs.
Then you save the campaign start pos, and save games would have a subtitle saying which start pos they began with.

- Implement cheat codes, including a cheat user interface where you bring up unit cards to say how many units you want, and which units, in your cheat-generated army.

- Allow for map modding, as how the map was in Rome Total War, and Medieval 2. In the new Rome games, the map is frozen as it is, you cannot redraw the coastline, and you cannot move the location of the cities.

- Design a modder's software, just for creating mods. This is similar to the map-maker for Command and Conquer Generals, where gamers made hundreds of maps used in single-player skirmishing with the AI. But Creative Assembly can make a modder's software that ships with the game, that assist gamers in making mods.

- Make sub-forums on the Creative Assembly website, one sub-forum per major mod. Once a mod reaches a certain number of subscribers, it earns its own sub-forum, where people can discuss strategies, report bugs, and ask questions.

This would be similar to the website www.twcenter.net/forums/ They have a forum for each Total War game, and when you are within a game forum, you will see a section for mods, which contains one sub-forum per major mod.
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Showing 1-3 of 3 comments
ROMKA-2 Jan 10, 2021 @ 12:42pm 
Who needs all this lol
Candi Jan 13, 2023 @ 3:45pm 
I’m not normally a ♥♥♥♥ on the internet but ♥♥♥♥♥♥♥♥♥… the way you play game make you sound like a absolute puss. What is the point of playing when you control the mind of AI and instantly get everything
Nihon teikoku Jun 15, 2024 @ 7:12pm 
At least there is another cheats user, but I don't understand the diplomatic cheat or the use of WeMod. I guess you just do you.
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Showing 1-3 of 3 comments
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