Crusader Kings III

Crusader Kings III

More Holding Graphics
Scratchmen  [developer] Feb 1, 2021 @ 2:18pm
Suggestions
As the title says, you can add you suggestions here :)
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Showing 1-15 of 29 comments
Hi,

I wanted to post about compatibility since I'm using this together with mods like Better Medieval Cultures.

It is not necessary to maintain a full copy of the cultural files, and hurts compatibility. Instead, I tried this (Frankish example):
I made a .txt file named "zz_frankish_MHG" (keeping the CK2 system where files override 0-Z-z) with the following text:

frankish_group = {
graphical_cultures = {
frankish_group_coa_gfx
western_coa_gfx
french_building_gfx
western_clothing_gfx
western_unit_gfx
}
}
french = {
graphical_cultures = {
french_coa_gfx
}
}
norman = {
graphical_cultures = {
norman_coa_gfx
}
}
occitan = {
graphical_cultures = {
french_building_gfx
occitan_coa_gfx
}
}
outremer = {
graphical_cultures = {
mediterranean_building_gfx
}
}

^Note that I defined individual cultures outside the group, so mods that change culture groups will still work (ie won't force Occitan back into Frankish, as it's a separate group in BMC). Works for me in 867 and 1066...Try it!
Scratchmen  [developer] Mar 19, 2021 @ 1:29am 
Thank you for the suggestion :) I'll look after it, and if it's works, I'll implement it :)
joedeneen Jul 7, 2021 @ 9:42pm 
It bugs me to see desert city graphics for a province with plains or farmland, as well as my conquered provinces I've spent years converting to Norse still having region-based graphics instead of Norse. I'd like to see a province's culture and terrain being the deciding factor for holding graphics than geographical region. I notice you've created numerous graphics already with arid and grass versions but you used them for separate cultures, so it seems some of the content already exists to do it.
Last edited by joedeneen; Jul 7, 2021 @ 9:44pm
Banny_beach Oct 28, 2021 @ 9:31am 
Is it possible to add compatibility with sinews of war?
Last edited by Banny_beach; Oct 28, 2021 @ 9:31am
Falvick Nov 26, 2021 @ 8:36am 
Hello.Great stilized mod. Illustrations adapted great.
But i want to suggest put illustrations depend on castles or city tier.
If you look at castles and cities of England they are great, for early medieval time. but in same dates we have pictures of castle in France or Wlach that looks like 15-16th century citadels.
Also there are few castles of 2nd tier in Normandy and lots of castles 1st tier and they looks same:) like huge citadels from late 15 centuries in 870
I understand its just game schematic, but in 1350 we have same Mott / Bailey Castles in England and Enormous citadels in other parts of Europe. Same wooden castles in Rus til 15 ct.

I sure it will be cool to choose few castles from western Europe from already presented and distribute them by tiers in England cultures: Like Mott styled saxon castles for 1st, 2nd from Irish traditions and last ones like Scotland big castles. For middle europe like Holy Roman Empire, some castles from Wlach will be great for last tiers. Maybe there`s no Mott analogs for 1st tier of France or Germany but i think it possible to recolor or make slightly differences from saxon ones. Stock ones are universal for middle tiers of all europe castles.

I think it will be good improvement for timeline historical and logical side of game. Also maybe it will give more motivation to improve our castles.

Sorry for my English and thanks for your work!
Last edited by Falvick; Nov 26, 2021 @ 8:39am
neogenesis2000 Feb 25, 2022 @ 5:40am 
hi can you make a compatch with sinew of war?
compatch for More Bookmarks +
Xanadu-King May 13, 2023 @ 4:43pm 
Can I make a Suggestion here for Zoroastrian Temples?
Scratchmen  [developer] May 13, 2023 @ 11:56pm 
The dharmic version from the persian sett is trying to imitate a fire temple. But hopefully PDX'll make a proper one alongside the persian flavour pack.
Siðhrafn Jun 15, 2023 @ 7:38am 
Can the Scandinavian graphical_culture be returned in Castle and City forms? I'm not sure why it got removed entirely when your update for the non-Norse cultures supposedly was only to target the temple holdings.
Scratchmen  [developer] Jun 15, 2023 @ 9:43am 
What do you mean exactly? The Norse culture uses the vanilla Norse graphics. If you adopt feudalism and keep your culture as a Norse, you can see them. But if you play with Danish, Norwegian or Swedish characters, the buildings will be western European, only the temple remains from the norse graphic.
Siðhrafn Jun 15, 2023 @ 1:56pm 
I'm referring to how there's lines of code referring to a scandinavian_building_gfx in the Danish, Swedish and Norwegian cultures, as well as lines stating graphical_cultures = { scandinavian_building_gfx } in 00_castle_buildings. I distinctly remember there being a Scandinavian graphical culture in the past.

I am not referring to the Norse graphical culture.
Scratchmen  [developer] Jun 16, 2023 @ 12:21am 
Ah, do you mean the Kalmar Castle, what I used in the first version of MHG? I don't plan to use it again.
Siðhrafn Jun 16, 2023 @ 6:33am 
Okay. Yes, that's the one. Any reason as to why it got removed?
Scratchmen  [developer] Jun 16, 2023 @ 9:57am 
Because I thought it don't fit in the game well and was outside of the CK3 timeline. The castle has been reconstructed several times throughout the history, furthermore it mostly has Renaissance features.
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