Crusader Kings III

Crusader Kings III

More Holding Graphics
813 Comments
皮洛士科穆宁 2 hours ago 
Hello author, I want to report my compatibility issue More Holding Graphics conflicts with the administrative reset of [Elite Bureaucrats] Theresia【精英化官僚制】特蕾西娅的行政制重置, which will cause the Eastern European Court to become Persian
DatWeebComingInHot Jun 11 @ 12:54pm 
Turns out there is a weird interaction between MHG and Innovation/Traditions Art+: despite not having a common\culture\cultures section, it still interferes with MHG. It only changes illustrations, but somehow is incompatible. A shame, but no large loss.
Scratchmen  [author] Jun 10 @ 9:10am 
@blazeknave As far as I know, MPE doesn't add new cultures to the game, unlike MB+, so in theory it should be compatible. At least I haven't received any feedback to the contrary so far :)

@DatWeebComingInHot I suspect an incompatibility with another mod. Check your mods. If one of them modify the culture files in the \common\culture\cultures folder too, that is probably the culprit.
DatWeebComingInHot Jun 10 @ 3:51am 
I play with RICE, COW3, EPE, CFP, and their patches, in the load order as said above. It seems that there is an issue with castle illustrations and on-map buildings: throughout Africa and the Himalaya, East Europe and even Byzantine lands, in 1176 the castle images default to the standard castle image and building. I put this load order last in my modlist so nothing overrides it. Can you check if this holds true? I tried looking in the compatch files for CE or RICE, but couldn't find anything.
blazeknave Jun 9 @ 5:17pm 
@Scratchmen - haven't used MHG in a while as my sprawling collection made compatibility tough. I just started rebuilding based on Gambo's collection - does MHG work with MPE (and no MB+)?
󠀡󠀡 Jun 9 @ 11:30am 
here this happend when i was on a hunt by sea
https://ibb.co/wN1Zw9qh
afther i came back the picture is normal agine
Scratchmen  [author] Jun 9 @ 2:07am 
Is the host nomadic? Because then I know about the bug, I'll try to fix it with the next update.
󠀡󠀡 Jun 9 @ 12:41am 
help me with guest check for this one https://ibb.co/Jw8qs6RZ
Scratchmen  [author] Jun 8 @ 10:07am 
@KaZuum Beat me, but I can't reproduce your problem :( How about reinstalling all your mods? I think I saw somewhere that that might help.
KaZuum Jun 7 @ 8:09am 
I've been having a problem with the Norse, Irish, Rus and other finno-ugric cultures about having the nightgown as their cultural appropiate clothes (the default ones in the barbershop), using the load order of the mods listed above. Cannot for the life of me to figure out which of these mods is causing the trouble. Any help would be appreciated for the cultures to have their vibrant clothes again.
Mods used: MHG, EPE, CFP, COW3, RICE, CE and their compatches ofc
Scratchmen  [author] Jun 5 @ 1:27pm 
@freeyoungthug Yes, it is
freeyoungthug Jun 5 @ 1:05pm 
is the mod playable in tye latest version?
AlexanderDCCC Jun 5 @ 9:45am 
@Scratchmen thank you so much man, still trying to understand the lines, thx again!!:steamhappy::steamhappy:
Scratchmen  [author] Jun 5 @ 9:18am 
@Mr.Lu Yes, I've encountered this error too. I'll try to fix it somehow in the next update :)

@AlexanderDCCC What you're looking for is the gfx\interface\illustrations\scripted_illustration\ingame.txt file. And search for the line: # THRONE ROOMS. After that you will find the codes that set the throne rooms :)
AlexanderDCCC Jun 4 @ 8:33pm 
@Scratchmen I have been trying to learn modding in ck3 these couple days, i just want to ask which file is modifying the character's view? First i thought it is in the culture file but apparently not ,and then i go download some other mod that change this sort of thing but they mod file only contain a gfx file and the images itself, i did try google it but still cant find a guide. :Hire::Hire:
Mr.Lu Jun 2 @ 11:29am 
hello, I just found out that guests in nomadic court don't have background. not a big deal, but if you could fix it, that would be great. thx!:steamhappy:
AlexanderDCCC Jun 2 @ 10:36am 
@Scratchmen i tried using console command to change the culture of my capital city and it still show the medit throne room, though maybe some of my other mod cause this i am not really sure. anyway love your works man, if you can tied it in the next patch it will be really great:steamhappy::steamhappy:
Scratchmen  [author] Jun 2 @ 9:38am 
@AlexanderDCCC To be honest, I didn't set a background rule for the Roman Empire. As of now, the Byzantine throne room background will only appear if your capital is in a province with Greek culture. If you move it to, say, Rome, you will have the Mediterranean background until you convert the population there to Greek. This is how a significant portion of backgrounds currently work, tied to the culture of your capital city. But maybe I can try to fix this for the Roman Empire in the next update.
AlexanderDCCC Jun 2 @ 5:19am 
hello, just try to point out a kind of weird art choice of the roman empire, after playing as the eastern roman empire and form the roman empire, it seems that the character's background room become the regular mediterranean throne room instead of the special throne room that belongs to the byzantine emperor, not much of a big deal here but perhaps you can look in to it? thx:Quack_Quack_Boom:
AlphaUK May 27 @ 4:07pm 
anyone else getting bugged out graphics on holdings? mine all kinda look like stone henge
deausiflack May 23 @ 8:03am 
Thank you for the update!! I figured out that the issue was caused by a combination of EPE and its compatch for Battle Graphics. I'll try and see if I can't figure out a workaround :)
Scratchmen  [author] May 23 @ 7:50am 
@everyone Here is a quick update for MHG. The main change is that Tibetans can now be nomads in the base game, so I assigned them the steppe nomadic graphics.

And something new: I made my first addon for More Holding Graphics. The addon works exclusively with the main mod and replaces the nomadic graphics with Sami related ones. Among other things, you'll get a brand new tundra nomad camp, with buildings and names associated with the Sami. If you are interested, please take a look. I hope you'll like it :)

More Holding Graphics: Nomadic Sami Addon
Scratchmen  [author] May 20 @ 9:30am 
@deausiflack In my side, everything is working as intended. MHG shouldn't affect the appearance of the characters. Are you using a mod that does that? Maybe it conflicts with EPE or CFP

I don't have a modlist unfortunately. The truth is, I don't even know when I last played the game properly. I usually just mod :)
deausiflack May 19 @ 8:23pm 
Thank you very much for the update! Not sure what is causing this but the Irish and the Gaelic cultures seem to be wearing gowns when I use this mod as well as its compatches for EPE, CFP, RICE, and CE. Just wanted to let you know. Also, would you mind sharing your modlist with these mods?
Scratchmen  [author] May 19 @ 2:27pm 
@Leviathonlx Wow, I didn't even know about that. Thanks, I'll fix it in the next patch.

@Gikov I'm glad your problem is solved! Have a good game :)

@BigbyWolf720 Thank you, I'll ;)
BigbyWolf720 May 15 @ 8:22pm 
What a great mod that really boost the immersion of the game. You're awesome, remember that
Gikov May 15 @ 1:31pm 
nope, wasn't your mod. Now to try to track it down...sigh.
Gikov May 15 @ 1:05pm 
Hi, I know this is a longshot, but after I updated this one module, I can no longer appoint a councillor, even with a newly started game...I don't see how this mod could have done this, but thought I'd report it. I will see if it goes away if I disable this mod, I'll report back shortly to confirm.
Leviathonlx May 14 @ 2:26pm 
You have betrothed misspelled as betrohed in the ingame file.
Scratchmen  [author] May 14 @ 1:57pm 
@monkeman1967 I've never made game rules, so I'm sorry, but I don't plan to.

@AlphaUK Check again, it's updated now.
Scratchmen  [author] May 14 @ 1:57pm 
@outlander7Haha, so I'm not the only one who's a little unhappy with the French castle. It was probably one of the first graphics I made with the AI. So maybe it really wouldn't hurt to remade for the next update :)

@Slippery Peasant Thank you :) I'm glad you like my British graphics. I don't plan on changing the Iberian graphics for now. My priority is something else right now.

@Raf Unfortunately, there is no documentation. I had to figure things out on my own, so I suggest you do the same. Look at the file \gfx\interface\illustrations\scripted_illustrations\ingame.txt. This defines the character backgrounds. The backgrounds themselves are usually in the \gfx\interface\illustrations\character_view or \gfx\interface\illustrations\event_scenes folder. If you search for the names of the specific images in the ingame.txt file, you will find the line of code that defines them. And you have to play with these to figure out how it works.
Scratchmen  [author] May 14 @ 1:45pm 
@everyone This update was a bit more complicated, but everything seems to be working now. Let me know if you find any bugs.
AlphaUK May 14 @ 12:11pm 
All the holdings have mini blue, green and yellow boxes in them on the world map. think it needs updating when you get a chance bro
monkeman1967 May 13 @ 6:12pm 
could there be a game rule to turn off the unique background or courts? I like them but sometimes they conflict with other mods
Cris_Ly May 13 @ 3:29pm 
Truly a must have mod! Though i suppose this is not compatible with the new 1.16.2 update right? Because of all the event background changes?
Raf May 13 @ 3:02am 
@Scrachmen maybe some documentation there is?
Slippery Peasant May 12 @ 8:54pm 
This is my favorite CK3 mod by FAR adds so much immersion. And I also appreciate the work you did on the Britannic cultures, I remember asking about them a while ago and you've done exactly what I was wanting with them.
Have you thought about updating the Iberian Castle art? The official art is a bit lackluster, I feel it could do with a bit of red tile roofs and maybe some more greenery.
Scratchmen  [author] May 12 @ 9:21am 
@Raf Unfortunately, it's a bit too complicated for me to describe here.

@outlander7 Haha, so I'm not the only one who's a little unsatisfied with the french castle :) Yes, it was probably one of my very first graphics that I refined with the help of AI. Maybe it really wouldn't hurt to remade it.
outlander7 May 12 @ 4:38am 
while i sincerely love EVERY artwork in the mod, have you considered giving the french castles a redo? they're the only ones which look a bit off and plainly AI generated

your mod is still much appreciated <3
Raf May 11 @ 6:46pm 
how can i add custom backgrounds?
Scratchmen  [author] May 11 @ 2:12pm 
@Alyosha If you google for my mods name, you can find sites where you can download earlier versions of it
Alyosha May 11 @ 9:51am 
Is there a way of downloading old versions of this (ie 1.15)
Scratchmen  [author] May 11 @ 12:44am 
@Axem Black Thank you, I'm glad you like it. I hope I'll have the desire and energy to continue producing content for a long time :)
Axem Black May 10 @ 7:22pm 
my guy, thanks a lot for this mod through the years
FunGaming44 May 10 @ 8:09am 
awesome thanks for the info
Scratchmen  [author] May 10 @ 8:09am 
@FunGaming44 1.16.1 didn't do anything with MHG, so the mod doesn't need an update
FunGaming44 May 10 @ 6:53am 
it probably needs an update for 1.16.1 ?
Scratchmen  [author] May 6 @ 10:23am 
@Osman Thanks ... it should be work :)
Osman May 6 @ 6:05am 
Does this mod need an update with 1.16.0.2 ?
Osman May 6 @ 4:26am 
You're litteraly awesome !