Crusader Kings III

Crusader Kings III

More Holding Graphics
829 Comments
The_Original(HUN) 21 hours ago 
Since you limited the turkish_medi illustrations to the mediterranean region, the turkmen culture doesn't have character view background when outside the region:
intgame.txt

primary_title.tier >= tier_empire
has_graphical_mediterranean_region_trigger = yes
OR = {
location.culture ?= { has_building_gfx = steppe_building_gfx }
location.culture ?= { has_building_gfx = turkish_building_gfx }
}

also the
reference = "event_scenes/turkish_medi_empire.dds" line
should be
reference = "character_view/turkish_medi_empire.dds"
Scratchmen  [author] Jun 29 @ 7:11am 
@kmcreamm Did you start a new game or did you try MHG with an existing save file? Because MHG only works properly with a new game. If that's not the case, I suspect some compatibility issu with other mods. Something is probably messing with the files in the \common\culture\cultures or in the \common\buildings folder. I suggest you check your other mods. If one of them also modify these folders, then that mod is likely the culprit.
kmcreamm Jun 28 @ 4:58pm 
Hello! Amazing mod , great job
I'm experiencing a visual bug where many of the Iberian and Eastern Roman castle holdings are using the Frankish Castle graphic art. Anybody experienced that before?
Ġedryht of Wōden Jun 26 @ 5:27am 
@outlander7
That's the opposite of what you're looking for though. The Anglo-Saxons used Borough & Motte & Bailey systems. They built unique looking hillforts effectively.
The Norse had extremely similar architecture to the Anglo-Saxons to begin with. The Anglo-Saxons were not particularly more sophisticated than the Norse (infact the Anglo-Saxons were the first wave of "Vikings" to hit Britain). The boat at Sutton Hoo (probably used by King Raedwald of East Anglia) before the Viking era looked a lot like a Viking longship, notably with a timber roof instead of a sail.
The Anglo-Saxons would also reuse Roman castrums.
The Norse did have castles after the 11th century. The Anglo-Saxons likely would've too if not for the Normans.
If anything, we need a mod that makes the West Germanic cultures look less generically Western European & with more crossover with the Norse. Or at least a mod that addresses why early medieval Western Europeans wear skintight pants from the later middle ages.
Scratchmen  [author] Jun 21 @ 7:10am 
@outlander7 Thank you! And yes, you are right, currently sadly there's no way to divide holding graphics between tech eras
outlander7 Jun 21 @ 4:16am 
Have you considered giving Anglo-Saxons standard feudal/castle backgrounds? The current ones work great in 867, but they feel a little jarring in 1066 when even Scandinavians have more fanciful stone backgrounds.

I'm assuming there's no way to divide backgrounds between tech eras

P.S. Your mod is incredibly pleasant
Crown Prince Jun 18 @ 3:14pm 
I keep getting a crash in 1166 and it could be one of many mods or incompatibilities that is causing it. I just wondered with it being slightly out of date if anyone else is experience a crash. It's frustration because it's working fine, and then hours and hours into a campaign it suddenly starts crashing desktop. Error log makes absolutely no sense to me.
󠀡󠀡 Jun 18 @ 4:38am 
thanks for the
Ġedryht of Wōden Jun 17 @ 6:15am 
@Scratchmen
TFE surprises me with what it does work with sometimes.
I'm testing so many mods that I still don't know if it works or not. I'll say if there's anything wrong.
Elvenpath Jun 16 @ 9:55am 
@Scratchmen Thanks boss. :)
Scratchmen  [author] Jun 16 @ 9:16am 
@Elvenpath Don't bother about it :) Not all the compatches required updates with every official patch.
Elvenpath Jun 16 @ 8:29am 
The mod says it's from 1.16.2.1. and some of the com patches say the same or from 1.16.2. I assume it's not gonna cause issues, seeing as it's all from the latest major patch?
皮洛士科穆宁 Jun 14 @ 7:54am 
@Scratchmen thank you for your answer
Scratchmen  [author] Jun 14 @ 2:51am 
@Ġedryht of Wōden I've never tried, but I don't think so.
Ġedryht of Wōden Jun 14 @ 2:06am 
Is this The Fallen Eagle compatible?
Scratchmen  [author] Jun 14 @ 1:29am 
@皮洛士科穆宁 Honestly, I've never heard of that mod. But I suspect that the gfx\court_scene\scene_cultures folder might conflict between the two mods. They need a compatch, but I don't plan on making it.
皮洛士科穆宁 Jun 13 @ 10:42am 
Hello author, I want to report my compatibility issue More Holding Graphics conflicts with the administrative reset of [Elite Bureaucrats] Theresia【精英化官僚制】特蕾西娅的行政制重置, which will cause the Eastern European Court to become Persian
DatWeebComingInHot Jun 11 @ 12:54pm 
Turns out there is a weird interaction between MHG and Innovation/Traditions Art+: despite not having a common\culture\cultures section, it still interferes with MHG. It only changes illustrations, but somehow is incompatible. A shame, but no large loss.
Scratchmen  [author] Jun 10 @ 9:10am 
@blazeknave As far as I know, MPE doesn't add new cultures to the game, unlike MB+, so in theory it should be compatible. At least I haven't received any feedback to the contrary so far :)

@DatWeebComingInHot I suspect an incompatibility with another mod. Check your mods. If one of them modify the culture files in the \common\culture\cultures folder too, that is probably the culprit.
DatWeebComingInHot Jun 10 @ 3:51am 
I play with RICE, COW3, EPE, CFP, and their patches, in the load order as said above. It seems that there is an issue with castle illustrations and on-map buildings: throughout Africa and the Himalaya, East Europe and even Byzantine lands, in 1176 the castle images default to the standard castle image and building. I put this load order last in my modlist so nothing overrides it. Can you check if this holds true? I tried looking in the compatch files for CE or RICE, but couldn't find anything.
blazeknave Jun 9 @ 5:17pm 
@Scratchmen - haven't used MHG in a while as my sprawling collection made compatibility tough. I just started rebuilding based on Gambo's collection - does MHG work with MPE (and no MB+)?
󠀡󠀡 Jun 9 @ 11:30am 
here this happend when i was on a hunt by sea
https://ibb.co/wN1Zw9qh
afther i came back the picture is normal agine
Scratchmen  [author] Jun 9 @ 2:07am 
Is the host nomadic? Because then I know about the bug, I'll try to fix it with the next update.
󠀡󠀡 Jun 9 @ 12:41am 
help me with guest check for this one https://ibb.co/Jw8qs6RZ
Scratchmen  [author] Jun 8 @ 10:07am 
@KaZuum Beat me, but I can't reproduce your problem :( How about reinstalling all your mods? I think I saw somewhere that that might help.
KaZuum Jun 7 @ 8:09am 
I've been having a problem with the Norse, Irish, Rus and other finno-ugric cultures about having the nightgown as their cultural appropiate clothes (the default ones in the barbershop), using the load order of the mods listed above. Cannot for the life of me to figure out which of these mods is causing the trouble. Any help would be appreciated for the cultures to have their vibrant clothes again.
Mods used: MHG, EPE, CFP, COW3, RICE, CE and their compatches ofc
Scratchmen  [author] Jun 5 @ 1:27pm 
@freeyoungthug Yes, it is
lilxancla2006 Jun 5 @ 1:05pm 
is the mod playable in tye latest version?
AlexanderDCCC Jun 5 @ 9:45am 
@Scratchmen thank you so much man, still trying to understand the lines, thx again!!:steamhappy::steamhappy:
Scratchmen  [author] Jun 5 @ 9:18am 
@Mr.Lu Yes, I've encountered this error too. I'll try to fix it somehow in the next update :)

@AlexanderDCCC What you're looking for is the gfx\interface\illustrations\scripted_illustration\ingame.txt file. And search for the line: # THRONE ROOMS. After that you will find the codes that set the throne rooms :)
AlexanderDCCC Jun 4 @ 8:33pm 
@Scratchmen I have been trying to learn modding in ck3 these couple days, i just want to ask which file is modifying the character's view? First i thought it is in the culture file but apparently not ,and then i go download some other mod that change this sort of thing but they mod file only contain a gfx file and the images itself, i did try google it but still cant find a guide. :Hire::Hire:
Mr.Lu Jun 2 @ 11:29am 
hello, I just found out that guests in nomadic court don't have background. not a big deal, but if you could fix it, that would be great. thx!:steamhappy:
AlexanderDCCC Jun 2 @ 10:36am 
@Scratchmen i tried using console command to change the culture of my capital city and it still show the medit throne room, though maybe some of my other mod cause this i am not really sure. anyway love your works man, if you can tied it in the next patch it will be really great:steamhappy::steamhappy:
Scratchmen  [author] Jun 2 @ 9:38am 
@AlexanderDCCC To be honest, I didn't set a background rule for the Roman Empire. As of now, the Byzantine throne room background will only appear if your capital is in a province with Greek culture. If you move it to, say, Rome, you will have the Mediterranean background until you convert the population there to Greek. This is how a significant portion of backgrounds currently work, tied to the culture of your capital city. But maybe I can try to fix this for the Roman Empire in the next update.
AlexanderDCCC Jun 2 @ 5:19am 
hello, just try to point out a kind of weird art choice of the roman empire, after playing as the eastern roman empire and form the roman empire, it seems that the character's background room become the regular mediterranean throne room instead of the special throne room that belongs to the byzantine emperor, not much of a big deal here but perhaps you can look in to it? thx:Quack_Quack_Boom:
AlphaUK May 27 @ 4:07pm 
anyone else getting bugged out graphics on holdings? mine all kinda look like stone henge
deausiflack May 23 @ 8:03am 
Thank you for the update!! I figured out that the issue was caused by a combination of EPE and its compatch for Battle Graphics. I'll try and see if I can't figure out a workaround :)
Scratchmen  [author] May 23 @ 7:50am 
@everyone Here is a quick update for MHG. The main change is that Tibetans can now be nomads in the base game, so I assigned them the steppe nomadic graphics.

And something new: I made my first addon for More Holding Graphics. The addon works exclusively with the main mod and replaces the nomadic graphics with Sami related ones. Among other things, you'll get a brand new tundra nomad camp, with buildings and names associated with the Sami. If you are interested, please take a look. I hope you'll like it :)

More Holding Graphics: Nomadic Sami Addon
Scratchmen  [author] May 20 @ 9:30am 
@deausiflack In my side, everything is working as intended. MHG shouldn't affect the appearance of the characters. Are you using a mod that does that? Maybe it conflicts with EPE or CFP

I don't have a modlist unfortunately. The truth is, I don't even know when I last played the game properly. I usually just mod :)
deausiflack May 19 @ 8:23pm 
Thank you very much for the update! Not sure what is causing this but the Irish and the Gaelic cultures seem to be wearing gowns when I use this mod as well as its compatches for EPE, CFP, RICE, and CE. Just wanted to let you know. Also, would you mind sharing your modlist with these mods?
Scratchmen  [author] May 19 @ 2:27pm 
@Leviathonlx Wow, I didn't even know about that. Thanks, I'll fix it in the next patch.

@Gikov I'm glad your problem is solved! Have a good game :)

@BigbyWolf720 Thank you, I'll ;)
BigbyWolf720 May 15 @ 8:22pm 
What a great mod that really boost the immersion of the game. You're awesome, remember that
Gikov May 15 @ 1:31pm 
nope, wasn't your mod. Now to try to track it down...sigh.
Gikov May 15 @ 1:05pm 
Hi, I know this is a longshot, but after I updated this one module, I can no longer appoint a councillor, even with a newly started game...I don't see how this mod could have done this, but thought I'd report it. I will see if it goes away if I disable this mod, I'll report back shortly to confirm.
Leviathonlx May 14 @ 2:26pm 
You have betrothed misspelled as betrohed in the ingame file.
Scratchmen  [author] May 14 @ 1:57pm 
@monkeman1967 I've never made game rules, so I'm sorry, but I don't plan to.

@AlphaUK Check again, it's updated now.
Scratchmen  [author] May 14 @ 1:57pm 
@outlander7Haha, so I'm not the only one who's a little unhappy with the French castle. It was probably one of the first graphics I made with the AI. So maybe it really wouldn't hurt to remade for the next update :)

@Slippery Peasant Thank you :) I'm glad you like my British graphics. I don't plan on changing the Iberian graphics for now. My priority is something else right now.

@Raf Unfortunately, there is no documentation. I had to figure things out on my own, so I suggest you do the same. Look at the file \gfx\interface\illustrations\scripted_illustrations\ingame.txt. This defines the character backgrounds. The backgrounds themselves are usually in the \gfx\interface\illustrations\character_view or \gfx\interface\illustrations\event_scenes folder. If you search for the names of the specific images in the ingame.txt file, you will find the line of code that defines them. And you have to play with these to figure out how it works.
Scratchmen  [author] May 14 @ 1:45pm 
@everyone This update was a bit more complicated, but everything seems to be working now. Let me know if you find any bugs.
AlphaUK May 14 @ 12:11pm 
All the holdings have mini blue, green and yellow boxes in them on the world map. think it needs updating when you get a chance bro
monkeman1967 May 13 @ 6:12pm 
could there be a game rule to turn off the unique background or courts? I like them but sometimes they conflict with other mods