Arma 3
Females-TCGM_Girls
Taurus (TCGM)  [developer] Oct 28, 2020 @ 1:35am
Bug reports here please.
Check the list before you leave the report.

1- The bug of the "T" pose with a low quality poly it's just a loading error and it happens very occasionally the first time you load a mod. Is a common Arma3 bug is not from the mod and is solved by restarting.

2- If you use "CBA" (this mod doesn't need it) be sure to put it after my mod in the loading list and after all the mods that don't need it as otherwise it may cause errors.

3- Chest size is limited by straps on backpacks and vests to avoid overlap. But there are still some straps that cause it.

4- With some vests there is a small overlap at the height of the butt or breasts. The only way to fix it would be to decrease the size of the curves and that is not going to happen. PERHAPS much later I will make some vests specially adapted to the body of my models.

5- When certain animations are activated, the arms become thinner than normal. It is a small compatibility issue with a few animations where the rifle is held, I tried to repair it and it is quite complicated. But I'll keep trying. Perhaps I should slightly change the weight of some vertices or modify their location. It takes time, but I'll try to repair it. Keep in mind that this happens to almost ALL models.

6- My head and body models with uniforms were created trying to make them as compatible as possible with all the vanilla accessories but not anymore with other female mods. It will not be considered a bug that my heads are not 100% compatible with the female uniforms of another mods. With that on mind, you can ask me to try to make it more compatible with some other mod in particular. But it will be up to me to do it or not. You can also ask the authors of the other mods to make their models compatible with mine.

7- Test if the error persists by loading only "Females-TCGM_Girls". If the error does not occur, it means that it is due to an incompatibility with some other mod you use.

8- To detect which other mod is causing conflict and making a bug, you can use the halves method. Load only half of the mods that you usually use together with "Females-TCGM_Girls", open the game and do some tests. If the error occurs, the incompatible mod is in that half. If so, close the game and discard half of the mods again (now you will have loaded only a quarter of the mods that you usually use, always remember to keep my mod loaded), open the game and check again. If the error does not occur, it is because it is not in that half. Then you should load half of the other mods and check. If you use this method well in about 8 steps, you will discover which one is giving you problems.

9- Once you identify which mod is causing conflicts, try to put it higher in the mods list of the Arma3 Launcher so that it loads first. Commonly the order in which mods are loaded can affect their performance. If you put a mod on your list first that requires another and put the required mod below, that may cause an error message to appear and the mods may not work correctly for you.

10- If the problem persists, contact the creator of the other mod to report the bug.
Obviously you can also inform me which is the mod that is causing problems so that I can do some tests and see if I can solve it.

11- If you don't get a response or the author of the other mod has no intention of doing anything to repair the incompatibility, you can choose to discard their mod from your list. That will also solve your problem.
Last edited by Taurus (TCGM); Jun 3, 2021 @ 12:07pm
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Showing 1-15 of 39 comments
Ropemonkey Jan 16, 2021 @ 11:44am 
Im having issues with the collision box character texture in the ground as well as needing to debug the face on launch as it reverts to base game models ie B_Rifleman_f any suggestions as was working yesterday fully but not now not sure if arma updated or mod collision
Ropemonkey Jan 16, 2021 @ 9:27pm 
^^^ fixed load order sort and your player profile has to have the same face or the face you want from the mod.
ggazso Jan 19, 2021 @ 2:31pm 
The heads seem to have an LOD issue where they disappear completely after 9.5 meters or so, leaving only a headless torso.
Taurus (TCGM)  [developer] Jan 29, 2021 @ 6:10pm 
Originally posted by Ropemonkey:
^^^ fixed load order sort and your player profile has to have the same face or the face you want from the mod.

I've added instructions so no one ever makes that mistake again.
Thanks for your comment.
Taurus (TCGM)  [developer] Jan 29, 2021 @ 6:18pm 
Originally posted by ggazso:
The heads seem to have an LOD issue where they disappear completely after 9.5 meters or so, leaving only a headless torso.

Please make sure to place a vanilla uniform with a vanilla head next to a TCGM_Girls uniform with a TCGM_Girls head and retest. If both uniforms lose their heads at the same time the error is in the Video settings of your game.

Several mods of female uniforms and heads do not have distance LODs, so the main LOD is seen all the time, that way any part of the characters never disappears but it causes many performance problems.
Taurus (TCGM)  [developer] Jan 29, 2021 @ 6:19pm 
Originally posted by mqremwe:
the eyelashes on some faces seem to turn light blue/bright when viewed from any other angle than from directly in front of the face.
Example, i select "Fox" face in editor, look at the characters head from the side: the eyelashes have turned light blue.

Thanks for your observation... Already fixed!!!
Last edited by Taurus (TCGM); Feb 4, 2021 @ 1:58pm
bissonlulu8 Feb 4, 2021 @ 3:19pm 
I just noticed a strange effect when diving the short combi model : when returning the woman is a man with hairy legs an bold head ....!
This happened on different islands , even with the basic unmodified model ????
Taurus (TCGM)  [developer] Feb 5, 2021 @ 3:46am 
@bissonlulu8 : Have you configured a female character? That hairy and bald man by chance is not the character you have selected as your avatar? Remember that in order to use a female character in your missions, you must create a new female avatar, the same way you created as your first avatar. I have left a small tutorial written with the 10 steps you must follow to create it in the description of this mod and another visual between the images.
bissonlulu8 Feb 5, 2021 @ 9:50am 
Thanks, I got it .....
I'd never managed an Avatar as I play mostly solo , short scens I design.
I just see it now and it seems ok ( just try one ) ?
bissonlulu8 Feb 6, 2021 @ 1:35pm 
I'd created avatars and tried some characters : the coloured combi look perfects _ just need a scuba for free diving....
Making a female avatar gave strange effects with male going transgender :steamfacepalm: ,
also need to reconfigure all options etc...
I tried various divers which were OK but sometimes had changes or blurred parts, I loaded some on the small yacht with diving accessories, they looked perfect but also changed after a while .......But I think this will go better after more essays, I sailed on Archipelago map : perfect for diving and campfires.....Hope to make some pics :steamthumbsup:
Taurus (TCGM)  [developer] Feb 6, 2021 @ 3:35pm 
Originally posted by bissonlulu8:
I'd created avatars and tried some characters : the coloured combi look perfects _ just need a scuba for free diving....
Making a female avatar gave strange effects with male going transgender :steamfacepalm: ,
also need to reconfigure all options etc...
I tried various divers which were OK but sometimes had changes or blurred parts, I loaded some on the small yacht with diving accessories, they looked perfect but also changed after a while .......But I think this will go better after more essays, I sailed on Archipelago map : perfect for diving and campfires.....Hope to make some pics :steamthumbsup:

You need to have an avatar with each character you want to play and you simply switch between them from the Arma3 main menu by clicking on the little avatar at the top right. You can also create a character with the Arma3 Ed3n Editor to use in custom missions that overwrite the avatar you have made in the main menu. But I haven't messed with mission editing just yet. So I can't help you with that. But in the more than 180 hours of tests I did with this mod, never has a character changed from man to woman by himself. Yes you can choose a man's body and a woman's head and biceversa if you want. Take some nice photos and please show them to me. Thank you. ;)
bissonlulu8 Feb 8, 2021 @ 2:27pm 
Thanks for your time .
I just understand that my way of playing with many characters in a row ( males /females ) and mixing accessories to suit my ideas , is not the best to keep it clear.........
As I said, I didn't play reall mission, being not a competitive player....most interested in making short stories/pictures and watching what happens !
The last (fast ) essay was much better : no problem to report now :steamhappy:
A hurried screen on wokshop : moonlight swimming with sharks, I'll try to work later...
Unfortunately , I'ld be out for a while with medics etc....
Taurus (TCGM)  [developer] Feb 9, 2021 @ 6:01am 
OK, take care. Looking forward to seeing more of your screenshots.
Lakthar Mar 13, 2021 @ 6:37am 
combination of pony tail and helmet looks wrong. tail is visible through helmet.
Taurus (TCGM)  [developer] Mar 13, 2021 @ 12:06pm 
Originally posted by ARES Lori Watts (Lakthar):
combination of pony tail and helmet looks wrong. tail is visible through helmet.

@[ARES] Lori Watts (Lakthar) :
That is not a bug. The ponytail hairstyles were made especially to be worn with caps. If the overlap bothers you, you should use another character with a different haircut for the helmets.
[img]https://i.imgur.com/JAk8626.jpg[/img]
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