Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Better AI Recruitment
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Litharion  [developer] Feb 13, 2014 @ 9:15am
Patch Notes:
patch 1:
- fixed a wrong entry regarding Pergamon recruiting far too many slingers [8+ per army] -> CAI
- improved spartan army composition, Sparta will not field many cavalry units and heavily relies on hoplites -> CAI
- added the new Units from Epirus to the cdir_military_generator_unit_qualities_table
- changed some values for missle units in cdir_military_generator_unit_qualities_table, early missle units are less valuable for the CAI now -> CAI
Last edited by Litharion; Mar 8, 2014 @ 7:12am
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Litharion  [developer] Feb 13, 2014 @ 2:43pm 
patch 2:
- fixed a bug regarding Bactria and Seleucidai being unable to build their corresponding heavy barracks after researching organised supply -> Player and CAI
- Sparta values Hoplites more than Pikemen -> CAI
Last edited by Litharion; Mar 8, 2014 @ 7:13am
Litharion  [developer] Feb 15, 2014 @ 1:56pm 
patch 3:
- adjusted the roman recruiting priorities -> CAI-> new Campaign to see full effect
[missle unit bug reported by Christofferson fixed]
[rearranged Roman army ratios]
- Hastati are recruitable in major roman city I -> only tier I -> Imporves Romes survivability early on, often fighting against Epirus and the Etruscans, after upgrading the roman major city Hastati are not recruitable anymore. -> Player and CAI
- Increased the Hastati unit value -> CAI
- Barbarian factions won´t build artillery anymore. -> CAI
hotfix patch 3 :
pontus can now research Skirmisher Camp II before III
Last edited by Litharion; Mar 8, 2014 @ 7:13am
Litharion  [developer] Feb 25, 2014 @ 9:14am 
patch 4 :
- rebalance minor eastern faction recruitment - CAI
- you should see some hillmen now - CAI
- you should see some elephants (mostly mercenary) CAI
- added persian hoplites to eastern satrapies - Player and CAI
- adjusted naval recruitment - CAI
- more heavy ships, less light ships - CAI
RECRUITMENT_NAVY_CATEGORY_BASE_PROPORTIONS_NAVAL_HEAVY 0,4
RECRUITMENT_NAVY_CATEGORY_BASE_PROPORTIONS_NAVAL_LIGHT 0,2
RECRUITMENT_NAVY_CATEGORY_BASE_PROPORTIONS_NAVAL_MEDIUM 0,4
- revert building_level_required_technology_junctions_tables for eastern factions- Player and CAI
- further improvments to the mititary quality table (eg. Hillmen value 306 to low, Eastern Slinger 600 too high - many more changes) - CAI
- added campaign_ai_personality_junctions_tables: - CAI
RECRUITMENT_ARMY_CATEGORY_BASE_PROPORTIONS_ARTILLERY 0,1
RECRUITMENT_ARMY_CATEGORY_BASE_PROPORTIONS_CAVALRY 0,25
RECRUITMENT_ARMY_CATEGORY_BASE_PROPORTIONS_INFANTRY_MELEE 0,5
RECRUITMENT_ARMY_CATEGORY_BASE_PROPORTIONS_INFANTRY_RANGED 0,15
- Rome can build Rorarii early on - Tier I,II Cities - Player and CAI
- Rome definitely builds stronger mellee based armies!! -CAI
- readjusted many Army Compositions - CAI
patch 4 hot-fix
- Etruscan AI is again able to recruit units
patch4 hot-fix 2
- somehow the naval template ratios were missing causing the AI´s inability to muster new fleets - CAI

4 - default_naval - Default_naval_special
6- default_naval - Default_naval_ranged
10- default_naval- Default_naval_melee

newly recruited fleets will use more melee ships which should make naval battles enjoyable. The values are currently the same for all factions if possible I will differentiate between culture groups in the future.
Last edited by Litharion; Mar 8, 2014 @ 7:14am
Litharion  [developer] Mar 8, 2014 @ 7:15am 
patch 5 :
Completely new culture specific naval AI recruitment

Roman_naval
Greek_Naval
e.g.Athens, Seleucid
Sparta_Naval
Babarian_Naval
Steppe_Naval
Eastern_Naval
e.g. Parthia, Caucasian, Eastern Satrapies
African_Naval
Carthaginian_Naval
Illyrian_Naval
Ptolemaic_Naval

Completely new AI unit recruitment types:
more in future updates

Pikemen:
New CAI unit type pikemen added for differentiation between pike and spear units during the
AI´s recruitment evaluations.

Artillery Ships:
New CAI ship type added, artillery Ships for differentiation between artillery ships and fire
pot ships

Greek AI recruitment overhaul:

Spoiler Alert, click show to read:
Factions which will mostly rely on pikemen
very few Hoplites or Spearmen, some melee units, [shock/melee] cavalry
Macedon
Bactria
Factions which will rely on pikemen
Epirus
Ptolomai
still Hoplites and spearmen but more melee [sword,axe] units, less cavalry than Macedon
and Bactria

Factions which rely more on Hoplites, Spearmen
most greek factions are still able to recruit some pikemen:
Sparta
Athens
Syracuse
Carthage
and more minor factions

mixed Pike/Spear factions:
Sardes
Pontus
Cimmeria
Pergamon
Seleucid and Satrapies
Litharion  [developer] Mar 24, 2014 @ 8:10pm 
small update, reworked some unit qualities for the AI and adjustments on some of the greek factions AI army ratios. -> save game compatible
Litharion  [developer] Nov 20, 2014 @ 2:25pm 
patch 16 compatibility update

+ Update 6 Better AI Recruitment
- reworked all army compositions (more realistic with gameplay in mind)
- added additional unit types for more realistic armies (First Cohort/Chariots)
e.g. Each Roman AI Army will only have a maximum of one First Cohort
- new army variation system (every military group now has more than 1 army template)
e.g. Parthia will recruit Infantry heavy armies as well, but mostly focuses on Horse heavy armies
- reworked all unit qualities, this should help the AI to build better units if available
- tweaked CAI values for military buildings, the CAI will construct more heavy barracks now
- better unit pack compatibility (as the AI armies are generally more varied)
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