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Nyarlathotep:
- Forbidden Knowledge: Adds a big chunk of progress to your current research project.
- Chaos Theory: Rerolls the executioner's traits.
- Dark Emissary: Gives you another colonist. (may spawn more than one additional colonist)
- Starry Wisdom: gives the executioner the psychopath trait. psychopaths gain the canibal trait.
Hastur:
- King in Yellow Vol. I: Gives you an item that downs a target and adds a lot of Cult-Mindedness (a bit like a psychic lance).
- Summon Byakhee: Gives you a powerful combat pet.
This is something like a re-usable transport pod. It carries 300kg made up of one or two toons ONLY. It does not take on board items - just people, or animals. So you could load an animal or toon with stuff, and then transport them, but you cannot load 600 Steel directly. It can transport prisoners, so you could fly them out immediately for re-education/sacrifice/conversion. You could use them as a medivac for a wounded toon (not sure if they have to load themselves or maybe could be loaded by another if they were downed), so a wounded toon does not need to slow your caravan.
- King in Yellow Vol. II: Sends a bunch of colonists away for a short time in return for a huge, long-lasting mood buff.
- Unspeakable Oath: whoever was sacrificing the prisoner for the oath gets a new trait "oathtaker" which when this colonist dies, they shortly resurrect as a reanimated corpse that never needs to eat, sleep, and in my game, never increases or decreases in mood. I believe you can do this unlimited times, but I have yet to test it out.