Don't Starve Together

Don't Starve Together

The Gorge Stuff & Food
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BUG?
I can't build mossy gateway and the game disconnects.


[00:03:23]: [string "scripts/modutil.lua"]:35: modname must be supplied manually if calling GetModConfigData from outside of modmain or modworldgenmain. Use ModIndex:GetModActualName(fancyname) function [fancyname is name string from modinfo].
LUA ERROR stack traceback:
=[C]:-1 in (global) assert (C) <-1--1>
scripts/modutil.lua:35 in (global) GetModConfigData (Lua) <34-55>
optionname = SHARD
modname = nil
get_local_config = nil
../mods/workshop-2247366437/scripts/prefabs/b_gorge_gateway.lua:74 in (field) fn (Lua) <36-95>
inst = 117640 - (valid:true)
minimap = MiniMapEntity (163251D8)
createBase = function - ../mods/workshop-2247366437/scripts/prefabs/b_gorge_gateway.lua:67
scripts/mainfunctions.lua:258 in () ? (Lua) <247-289>
name = baka_mossygateway
prefab = Prefab baka_mossygateway -
=[C]:-1 in (method) SpawnPrefab (C) <-1--1>
scripts/mainfunctions.lua:306 in (global) SpawnPrefab (Lua) <300-308>
name = baka_mossygateway
skin = nil
skin_id = nil
creator = KU_1v2tWwmN
scripts/components/builder.lua:440 in () ? (Lua) <391-522>
self =
exclude_tags = table: 1DDE14A8
buffered_builds = table: 1DDE1480
inst = 117183 - wendy (valid:true)
accessible_tech_trees = table: 1DDE1570
recipes = table: 1DDE0C60
_ = table: 1E0CD610
station_recipes = table: 2603A8D8
recname = baka_mossygateway
pt = (38.00, 0.00, 334.00)
rotation = 0
skin = nil
recipe = table: 07D757A0
wetlevel = 0
=(tail call):-1 in () (tail) <-1--1>
scripts/bufferedaction.lua:25 in (method) Do (Lua) <21-35>
self (valid:true) =
action = table: 0C31BAE8
doer = 117183 - wendy (valid:true)
onfail = table: 1E188890
doerownsobject = false
recipe = baka_mossygateway
distance = 1
onsuccess = table: 1E188AC0
options = table: 1E1887F0
rotation = 0
pos = 38.00, 334.00 on nil
scripts/entityscript.lua:1313 in (method) PerformBufferedAction (Lua) <1305-1323>
self (valid:true) =
DynamicShadow = DynamicShadow (0C331FB8)
inlimbo = false
GetMoistureRateScale = function - scripts/prefabs/player_common.lua:146
SetCameraDistance = function - scripts/prefabs/player_common.lua:1037
ScreenFlash = function - scripts/prefabs/player_common.lua:1099
player_classified = 117184 - player_classified (valid:true)
playercolour = table: 1F63F898
IsOverheating = function - scripts/prefabs/player_common.lua:116
Light = Light (0C332058)
_OnDespawn = function - scripts/prefabs/wendy.lua:99
_isrezattuned = false
OnRemoveEntity = function - scripts/prefabs/player_common.lua:668
pendingtasks = table: 1C3FA328
ShowHUD = function - scripts/prefabs/player_common.lua:1013
ShowGiftItemPopUp = function - scripts/prefabs/player_common.lua:1025
sg = sg="wilson", state="dolongaction", time=1.00, tags = "doing,nodangle,"
IsHUDVisible = function - scripts/prefabs/player_common.lua:1003
_bondlevel = net_tinybyte (1FE64000)
SetGhostMode = function - scripts/prefabs/player_common.lua:581
ShowActions = function - scripts/prefabs/player_common.lua:1007
OnWakeUp = function - scripts/prefabs/player_common.lua:869
Transform = Transform (0C3319B8)
actionreplica = table: 1C3F26C8
event_listening = table: 1C3FB2A0
actioncomponents = table: 1C3F07B0
lower_components_shadow = table: 1C3F08F0
GetMaxMoisture = function - scripts/prefabs/player_common.lua:136
CanUseTouchStone = function - scripts/prefabs/player_common.lua:86
updatecomponents = table: 231D1D70
ShakeCamera = function - scripts/prefabs/player_common.lua:1057
OnDespawn = function - scripts/prefabs/player_common.lua:891
Physics = Physics (0C3327D8)
MiniMapEntity = MiniMapEntity (0C332078)
event_listeners = table: 1C3FA530
_OnLoad = function - scripts/prefabs/wendy.lua:181
replica = table: 1C3F09E0
GetTemperature = function - scripts/prefabs/player_common.lua:96
GUID = 117183
ghoste
[00:03:23]: [string "scripts/modutil.lua"]:35: modname must be supplied manually if calling GetModConfigData from outside of modmain or modworldgenmain. Use ModIndex:GetModActualName(fancyname) function [fancyname is name string from modinfo].
LUA ERROR stack traceback:
=[C]:-1 in (global) assert (C) <-1--1>
scripts/modutil.lua:35 in (global) GetModConfigData (Lua) <34-55>
../mods/workshop-2247366437/scripts/prefabs/b_gorge_gateway.lua:74 in (field) fn (Lua) <36-95>
scripts/mainfunctions.lua:258 in () ? (Lua) <247-289>
=[C]:-1 in (method) SpawnPrefab (C) <-1--1>
scripts/mainfunctions.lua:306 in (global) SpawnPrefab (Lua) <300-308>
scripts/components/builder.lua:440 in () ? (Lua) <391-522>
=(tail call):-1 in () (tail) <-1--1>
scripts/bufferedaction.lua:25 in (method) Do (Lua) <21-35>
scripts/entityscript.lua:1313 in (method) PerformBufferedAction (Lua) <1305-1323>
scripts/stategraphs/SGwilson.lua:5110 in (field) ontimeout (Lua) <5103-5111>
scripts/stategraph.lua:554 in (method) UpdateState (Lua) <540-584>
scripts/stategraph.lua:611 in (method) Update (Lua) <603-631>
scripts/stategraph.lua:128 in (method) Update (Lua) <109-153>
scripts/update.lua:228 in () ? (Lua) <159-238>

[00:03:23]: Warning: Widget:SetFocusFromChild is happening on a widget outside of the screen/widget hierachy. This will cause focus moves to fail. Is ScriptErrorWidget not a screen?
[00:03:23]: stack traceback:
scripts/widgets/widget.lua:605 in (method) SetFocusFromChild (Lua) <602-627>
scripts/widgets/widget.lua:624 in (method) SetFocusFromChild (Lua) <602-627>
scripts/widgets/widget.lua:624 in (method) SetFocusFromChild (Lua) <602-627>
scripts/widgets/widget.lua:656 in (method) SetFocus (Lua) <629-665>
scripts/widgets/menu.lua:83 in (method) SetFocus (Lua) <74-85>
scripts/widgets/scripterrorwidget.lua:109 in (method) OnUpdate (Lua) <102-119>
scripts/update.lua:90 in () ? (Lua) <33-129>
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Showing 1-2 of 2 comments
无垢识·云耀 Oct 13, 2020 @ 7:02pm 
I only installed this mod but server is still shut down.
€on§†an†Ine  [developer] Oct 29, 2020 @ 7:00am 
@无垢识·云耀
Just noticed your post here)). I tried to fix it, check again.
Last edited by €on§†an†Ine; Oct 29, 2020 @ 7:02am
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Showing 1-2 of 2 comments
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