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Хочется своими силами заполучать весь декор, у него даже крафт есть, а вот на чем крафтить не известно...
I haven’t played this game for a year now and I don’t do mods, due to the fact that the game is already boring. Maybe I'll double-check the mod when I have time from work and family, so many updates have come out, maybe something has changed, but for the sake of experiment, try disabling absolutely all mods except this one and check again what causes the game to crash. Thanks for attention.
Disappear when you take it out.The same is true for opening only this server module,and my local module has nothing to do with this.They just disappeared into the void.Only two directly working grills can be used, and the altar is also working normally.
Service not added.
Use a dead lobster.
Link to all recipes https://forums.kleientertainment.com/gorge-recipe-book/
That's all right. After disabling the mod, the structures disappear and all the content associated with this mod. The mod needed to be disabled if you had problems with the panels where items from Gorge are created, since by default they should be hidden, and after the update they were all available. But before disconnecting, if you had food or some other things, so that they did not leave, they had to be wrapped in a holiday wrapper that is created in the New Year's inventory or in a wrapper from a fire (food, sod and other trifles), at the expense of statues, it was possible from destroy with the staff of destruction so that you get back what was spent on them. You can return all the structures back if you turn on the mod again and roll back the server and then do everything that I wrote (wrap up in a wrapper what it's a pity to spend). And again I will try to do this in the event that your item creation panel is not displayed correctly.
Build an altar for offering food, other recipes for new buildings will open near it.
I had this after I released update 2.4. Try to launch the world without this mod and then launch the world by enabling this mod. It helped me.
yes
Initially, I took the content from the pack architect, which is related to gorge. Only then I decided to add to it the ability to cook food from another mod, which does not work at the moment, and the creator abandoned it a long time ago. Therefore, yes, my mod will conflict with the architect and with such a mod as Tropic.
Fire animation can be changed in the mod settings. The rest is not critical.
I can not answer. never used MacOS.
Place regular honey to get juice.
@allmeity
the last tab with orange icon, the gorge
I apologize for the absence. the full error code can be viewed C: \ Users \ * name * \ Documents \ Klei \ DoNotStarveTogether\client_log.txt
The dish "cassorole" is not in the list of dishes for the event. You need the exact name of the dish.
We got a warning that looks like this
[string"scripts/widegts/containerwidget.lua"]:29:attempt to index local 'widget' (a nil value)
we tried to figure out if its one of the other mods we also have enabled but we not sure which one. Do you have any solutions to this problem?
But I can't promise, everything will depend on what code is used in the other mod.
I'll take a look at this mod. At the moment, I'm preparing a global update when I have free time. But it won't be out soon.
Sorry for not asking you for permission to use your work. And thanks for not minding using it. I love your job!
As for not working on the mod, I've been involved in many other mod projects since that mod came out. I do try and keep these mods in functioning order but outside of small patches, I'm too busy on other things atm.