Starbound

Starbound

FU Craft Patch
 This topic has been pinned, so it's probably important
Tandryan33  [developer] Oct 2, 2020 @ 7:21am
What is missing?
You noticed that an item is missing and can't craft it?
Tell me what is and the ID if possible.
You can look for it on the FU wiki[frackinuniverse.miraheze.org] or on Starbounder[starbounder.org])

EDIT: With new updates they added a little debugger tool into the game.
The Default Unlock Checker, available in the hand crafting menu, you can craft it for free and use it anywhere in the game. It should give you a warning windows with a number of default crafting missing. After using it you can close the game, open your starbound.log and see which items were bugged.
With those names you can look for them in those 2 wikis I shared to you up there and write me those IDs that are missing on your game. With a quick update I can re-add them.

REMEMBER THAT I RETURN ONLY VANILLA AND FU DEFAULT CRAFTINGS IN, NO OTHER MODDED CRAFTS LIKE AVALI OR STUFF.
Last edited by Tandryan33; Nov 15, 2020 @ 3:24am
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Showing 16-30 of 34 comments
the wanderer 2077 Oct 9, 2020 @ 11:24pm 
cant find any vanilla tier 5 or six weapons
Tandryan33  [developer] Oct 10, 2020 @ 2:35am 
Originally posted by the wanderer 2077:
cant find any vanilla tier 5 or six weapons
They ain't craftable by hands, good day.

Jkjk, they're not droppable, they're only craftable and upgradable.
the wanderer 2077 Oct 10, 2020 @ 12:54pm 
Originally posted by POG:
Originally posted by the wanderer 2077:
cant find any vanilla tier 5 or six weapons
They ain't craftable by hands, good day.

Jkjk, they're not droppable, they're only craftable and upgradable.
im aware but they dont show up in the anvil, no violium swords, aegisalt guns, or ferrosium staffs
Tandryan33  [developer] Oct 10, 2020 @ 4:01pm 
Originally posted by the wanderer 2077:
Originally posted by POG:
They ain't craftable by hands, good day.

Jkjk, they're not droppable, they're only craftable and upgradable.
im aware but they dont show up in the anvil, no violium swords, aegisalt guns, or ferrosium staffs
You're sure you did the research related to the weapons? Or probably the author removed them purposely to balance the game and force you to find new alternatives (and maybe better ones).
DarkArtistryNKP Oct 10, 2020 @ 4:46pm 
Originally posted by Shadow:
I just realized you replied, and the thing is, I already researched bone weapons. Also, there's only one page for me, which might be the problem. It's probably a mod conflict, thanks for your help.
This, having the same issue, no second page in the default Crafting menu.

I assume this patch doesn't fix that, given this issue is a mod conflict.
DarkArtistryNKP Oct 10, 2020 @ 5:02pm 
Originally posted by DarkArtistryNKP:
Originally posted by Shadow:
I just realized you replied, and the thing is, I already researched bone weapons. Also, there's only one page for me, which might be the problem. It's probably a mod conflict, thanks for your help.
This, having the same issue, no second page in the default Crafting menu.

I assume this patch doesn't fix that, given this issue is a mod conflict.

Ahh found it, it was Extended GUI and there is a patch.
the wanderer 2077 Oct 11, 2020 @ 10:53am 
Originally posted by POG:
Originally posted by the wanderer 2077:
im aware but they dont show up in the anvil, no violium swords, aegisalt guns, or ferrosium staffs
You're sure you did the research related to the weapons? Or probably the author removed them purposely to balance the game and force you to find new alternatives (and maybe better ones).
just researched it, i do not have the recipes at all. if they were removed it is an issue as some mods do require those weapons as crafting materials.
Tandryan33  [developer] Oct 12, 2020 @ 10:10am 
Well, that sounds pretty bad.
Maybe try looking in every crafting tables? The maxed Anvil three? Anywhere?
Laria Darlos Nov 13, 2020 @ 5:26am 
Hello,

There are still 12 missing default recipes that other mods are messing with, all of them campfire recipes but still falling under the starter recipe issue.

FU has an in game tool to check the number of missing default recipes, through testing and recipe spawning these are the only ones left I could find.

Could you add them to your mod to see if that sets the default unlock checker to 0? Even if it doesn't it's annoying having to spawn in these recipes with every new character that has extra starting unlocks (These are the only essential vanilla recipes left missing).
(if I had to guess one of my avali mods is to blame but the list of potential culprits is longer than the simple solution of adding these 12 recipes to the mod as future proofing).

bakedpotato.consumable
boiledpearlpeas.consumable
boiledrice.consumable
cookedalienmeat.consumable
cookedbacon.consumable
cookedfish.consumable
cookedham.consumable
cookedpoultry.consumable
cookedribmeat.consumable
cookedtomato.consumable
toast.consumable
popcorn.consumable

Thank you for your time.
Tandryan33  [developer] Nov 15, 2020 @ 3:29am 
Originally posted by Laria D2 Darlos:
Hello,

There are still 12 missing default recipes that other mods are messing with, all of them campfire recipes but still falling under the starter recipe issue.

I can put them in the patch and you know that you can just open the starbound.log to see what IDs are missing?
Laria Darlos Nov 15, 2020 @ 4:13am 
My starbound.log was showing me a bunch of unrelated ids/mods so I had to find the missing recipes by trial and error.

Ran a test with the latest update of the mod, only 1 recipe is missing now ( in game Checker only lists 1).

cookedham

Manual testing by spawning in raw ham doesn't auto teach recipe and all other recipes are present (Had to spawn bread to learn one but it showed up),

Sorry to be a bother but after that one addition things should be perfect.
Tandryan33  [developer] Nov 15, 2020 @ 8:18am 
Originally posted by Laria D2 Darlos:
Sorry to be a bother but after that one addition things should be perfect.

Added, it should work now.
Last edited by Tandryan33; Nov 15, 2020 @ 8:18am
flareon the floof Nov 16, 2020 @ 3:58am 
here is the log of items the checker says are causing trouble, even if the in game checker says im only missing 3 recipes after installing your patch


Default unlocks that are likely causing issues: ["pi_woodblock", "pi_vuvuzela", "pi_viola", "pi_vibraphone", "pi_uke", "pi_tubebells", "woodenwindow1", "woodenwindow2", "glassmaterial", "packeddirt", "thatch", "wicker", "wickersupport", "cabinroofing", "brickmaterial", "rooftiles", "fullwood1", "tier2chair", "boxingglove", "bread", "composite01material", "fridge", "silk", "canvas", "syntheticmaterial"]
flareon the floof Nov 16, 2020 @ 3:59am 
wish the checker actually told me what i was missing.... rather than just giving me a number for how many im missing, what if the 3 items still missing are important?
Last edited by flareon the floof; Nov 16, 2020 @ 4:02am
LaughingArsonist Jul 18, 2021 @ 10:11pm 
i have an issue with the default unlock checker. i am unable to craft the spinning wheel, yet when i use the tool it says nothing is wrong. i spawned in the spinning wheel, but i cannot craft anything in the first tab. when i use the admin command everything returns yet when i am not in the admin mode they disappear again. is there any way to fix this? i don't want to have to play the entire game in admin mode.
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