Tabletop Simulator

Tabletop Simulator

Power Rangers Heroes of the Grid - Scripted
 This topic has been pinned, so it's probably important
Bulthax  [developer] Sep 6, 2020 @ 7:40pm
Suggest Features
If there is a feature you'd like to see please post here!
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Showing 1-15 of 15 comments
Optional button at set-up to implement the Last Stand rule as a variant along with the other game variants.
fare67t Sep 22, 2020 @ 7:03pm 
A way to only do 4 deployments instead of 5, as stated in the rulebook, for newer players
Shumu Dec 19, 2020 @ 6:34pm 
I'd like to see the buttons placed on the table instead of over the decks, because I've misclicked a few times because my cursor decided I'd rather take damage than draw.
fare67t Dec 20, 2020 @ 1:37pm 
Originally posted by Shumu:
I'd like to see the buttons placed on the table instead of over the decks, because I've misclicked a few times because my cursor decided I'd rather take damage than draw.
+1 to this, its hard to tell where each "button" ends sometimes
Bulthax  [developer] Jan 4, 2021 @ 7:29pm 
Originally posted by Shumu:
I'd like to see the buttons placed on the table instead of over the decks, because I've misclicked a few times because my cursor decided I'd rather take damage than draw.


Originally posted by fare67t:
Originally posted by Shumu:
I'd like to see the buttons placed on the table instead of over the decks, because I've misclicked a few times because my cursor decided I'd rather take damage than draw.
+1 to this, its hard to tell where each "button" ends sometimes

I will add this to my list of possible features, but it may not be feasible to move the buttons, I could attempt to either have a color option for the buttons or put labels on them.
fare67t Jan 5, 2021 @ 7:30pm 
Originally posted by Bulthax:
Originally posted by Shumu:
I'd like to see the buttons placed on the table instead of over the decks, because I've misclicked a few times because my cursor decided I'd rather take damage than draw.


Originally posted by fare67t:
+1 to this, its hard to tell where each "button" ends sometimes

I will add this to my list of possible features, but it may not be feasible to move the buttons, I could attempt to either have a color option for the buttons or put labels on them.
I think just labeling them would make it much better
AlmightyK May 1, 2021 @ 5:43am 
1) A "Combat Override" function. A button to tell the script Combat has ended in the case of a misclick or bug. I have had to end games early due to an end of combat not being registered.

2) A "Remove Card" option for foot soldiers. Occasionally you can look at the wrong zone and bring out the wrong combat cards, or similarly accidentally draw one too many.

Bulthax  [developer] May 1, 2021 @ 7:03am 
Originally posted by AlmightyK:
1) A "Combat Override" function. A button to tell the script Combat has ended in the case of a misclick or bug. I have had to end games early due to an end of combat not being registered.

2) A "Remove Card" option for foot soldiers. Occasionally you can look at the wrong zone and bring out the wrong combat cards, or similarly accidentally draw one too many.

1) In what situations have you seen the end of a battle not being registered? Do you mean it's not registering when all cards are defeated? When the Clean Battle button is pressed? When all Rangers are defeated? I need information to fix this kind of bug though I haven't seen this issue during any testing for the current update and may be addressed as much of Battle System has been adjusted and reworked.

2) I've played around with this idea though this issue is with Fast Cards and the program understanding what card to draw back, if I add this feature it will be a future update after Double Deployment and Psycho Assault are added to the game.
Last edited by Bulthax; May 1, 2021 @ 7:04am
AlmightyK May 1, 2021 @ 5:43pm 
Originally posted by Bulthax:
Originally posted by AlmightyK:
1) A "Combat Override" function. A button to tell the script Combat has ended in the case of a misclick or bug. I have had to end games early due to an end of combat not being registered.

2) A "Remove Card" option for foot soldiers. Occasionally you can look at the wrong zone and bring out the wrong combat cards, or similarly accidentally draw one too many.

1) In what situations have you seen the end of a battle not being registered? Do you mean it's not registering when all cards are defeated? When the Clean Battle button is pressed? When all Rangers are defeated? I need information to fix this kind of bug though I haven't seen this issue during any testing for the current update and may be addressed as much of Battle System has been adjusted and reworked.

2) I've played around with this idea though this issue is with Fast Cards and the program understanding what card to draw back, if I add this feature it will be a future update after Double Deployment and Psycho Assault are added to the game.

It usually comes about when you are running a combat with incorrect cards (user error), or when they script has a bug and freezes progress (the XP tracker bug for instance). With the latter, any further attempts at defeating cards does not place on the XP track, and the Clean Battle button does not register.
Bulthax  [developer] May 1, 2021 @ 6:33pm 
Originally posted by AlmightyK:
Originally posted by Bulthax:

1) In what situations have you seen the end of a battle not being registered? Do you mean it's not registering when all cards are defeated? When the Clean Battle button is pressed? When all Rangers are defeated? I need information to fix this kind of bug though I haven't seen this issue during any testing for the current update and may be addressed as much of Battle System has been adjusted and reworked.

2) I've played around with this idea though this issue is with Fast Cards and the program understanding what card to draw back, if I add this feature it will be a future update after Double Deployment and Psycho Assault are added to the game.

It usually comes about when you are running a combat with incorrect cards (user error), or when they script has a bug and freezes progress (the XP tracker bug for instance). With the latter, any further attempts at defeating cards does not place on the XP track, and the Clean Battle button does not register.

I haven’t seen the an issue with XP tracker no longer placing tokens. I did rewrite the Defeat program and fixed a Bug where the XP Tracker wouldn’t move the 6, though that was more visual than substantive. Please let me know if this bug continues in the new update.

As for incorrect cards and user error are you speaking of a card being dropped back onto the deck from a miss click?
AlmightyK May 1, 2021 @ 6:45pm 
Originally posted by Bulthax:
Originally posted by AlmightyK:

It usually comes about when you are running a combat with incorrect cards (user error), or when they script has a bug and freezes progress (the XP tracker bug for instance). With the latter, any further attempts at defeating cards does not place on the XP track, and the Clean Battle button does not register.

I haven’t seen the an issue with XP tracker no longer placing tokens. I did rewrite the Defeat program and fixed a Bug where the XP Tracker wouldn’t move the 6, though that was more visual than substantive. Please let me know if this bug continues in the new update.

As for incorrect cards and user error are you speaking of a card being dropped back onto the deck from a miss click?
I am referring to a user bringing out a combat card from the wrong deck. As I said, purely user error on that one but it can happen.

And I did not make a bug report on the XP bug because you were releasing a new update soon. I shall take note if it happens again.
Bulthax  [developer] May 1, 2021 @ 7:21pm 
Originally posted by AlmightyK:
Originally posted by Bulthax:

I haven’t seen the an issue with XP tracker no longer placing tokens. I did rewrite the Defeat program and fixed a Bug where the XP Tracker wouldn’t move the 6, though that was more visual than substantive. Please let me know if this bug continues in the new update.

As for incorrect cards and user error are you speaking of a card being dropped back onto the deck from a miss click?
I am referring to a user bringing out a combat card from the wrong deck. As I said, purely user error on that one but it can happen.

And I did not make a bug report on the XP bug because you were releasing a new update soon. I shall take note if it happens again.

For drawing a card from the wrong Combat Deck the easiest fix would just be to end Battle and manually flip the used Action Token face up. All cards would be added back to their respective deck and shuffled. Unless I'm miss understanding this kind of mistake shouldn't lead to a Battle that cannot be ended.
Bulthax  [developer] May 1, 2021 @ 7:39pm 
Originally posted by Rascal Queen:
Optional button at set-up to implement the Last Stand rule as a variant along with the other game variants.

Originally posted by fare67t:
A way to only do 4 deployments instead of 5, as stated in the rulebook, for newer players

Originally posted by Shumu:
I'd like to see the buttons placed on the table instead of over the decks, because I've misclicked a few times because my cursor decided I'd rather take damage than draw.

These functions have be added in the new Update.
AlmightyK May 1, 2021 @ 7:48pm 
Originally posted by Bulthax:
Originally posted by AlmightyK:
I am referring to a user bringing out a combat card from the wrong deck. As I said, purely user error on that one but it can happen.

And I did not make a bug report on the XP bug because you were releasing a new update soon. I shall take note if it happens again.

For drawing a card from the wrong Combat Deck the easiest fix would just be to end Battle and manually flip the used Action Token face up. All cards would be added back to their respective deck and shuffled. Unless I'm miss understanding this kind of mistake shouldn't lead to a Battle that cannot be ended.
It seems your changes alleviate this possibility anyway which is great.

Though a quick note. Foot Soldier combat cards are laid out before Monsters/Bosses.

Well done on the update.

If possible, could you remove Alpha 5 from the random ranger options?
Bulthax  [developer] May 1, 2021 @ 8:25pm 
Originally posted by AlmightyK:
Originally posted by Bulthax:

For drawing a card from the wrong Combat Deck the easiest fix would just be to end Battle and manually flip the used Action Token face up. All cards would be added back to their respective deck and shuffled. Unless I'm miss understanding this kind of mistake shouldn't lead to a Battle that cannot be ended.
It seems your changes alleviate this possibility anyway which is great.

Though a quick note. Foot Soldier combat cards are laid out before Monsters/Bosses.

Well done on the update.

If possible, could you remove Alpha 5 from the random ranger options?

Thank you for pointing that out about the drawing. I will adjust that in the next patch. Always did it backwards for some reason. lol

Thanks!

It is possible but part of the point of the Randomization is to create a variable challenge, though I will be working on a reset option for Ranger Selection, if only because when testing I keep selecting the wrong Rangers and am tired of restarting the game. lol
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