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Nothing to worry about right now, since it's working just fine.
I’m uncertain if I’ll be able to have the update complete before the next wave of content is shipped however I will work to release this update first and then work on the Rangers United update after it is completed. I thank you all for your patience.
How do you join "Power Mafia"? I couldn't find it in search.
If I had one tiny critcism it's that I find it a bit hard to do the scenarios that involve extra things that are not scripted like "Double Trouble" but that's not something within your control. Cause I had an idea for a custom scenario involving the Evil Green Ranger and how once you beat him gain him as an ally either with another player controlling him or as an NPC.
Again this has really streamlined the setup process so I can play the game faster and for that I am so happy.
Again THANK YOU SO MUCH
Quality of Life - Buttons will be transparent but color coded for ranger controls with a label on each button.
Game Modes - Last Stand, Monster Mode, 4 Card Deployment, Flat Tokens
Rule Enforcement - Locking buttons and effects during Battle to only be activated when all combat cards are drawn (this will help particularly in future coding of effects)
Bug Fixes - All reported bugs seem to have been solved as well as some that have not been reported
Automatic Energy Drain, Gain, Spend - I am currently working on tagging all Combat Cards, Zords, and Character cards that effect energy though the coding for this seems to be working.
General Optimization of Code
I am going to continue working on this update until either the end of the month or I get confirmation on the new expansions being shipped out, whichever comes first. While I am planning to eventually build in Psycho Assault, Master Mode, and the Double Trouble rules I believe anyone of these would cause a larger delay in releasing this already massively late update. However since I have managed to kill all the listed bugs and already made massive updates to the game in general, if I run out of things to work on well before the end of the month I will start working on Psycho Assault, Double Trouble, and Mastermind Mode in that order. I will launch the update at that point so I can work on these three while waiting on the new content.
@Chad I'm currently working on finishing the Psycho Ranger's Nemesis System and Psycho Rangers Boss functionality. I will be releasing an update once that and some quality of life updates are complete, before the launch of the new products. As of right now the plan is to release without the Psycho Assault or Double Trouble Deployment at this time.
Separately, may I suggest moving the deck script to be text beside the decks rather than invisibly on the deck's themselves. Same with the enemy combat cards. Visibly being able to identify what options are where would make it easier to quickly select the correct one.
Maybe even move the Recover option to be above the Discard pile so that when you go to search your discard pile you don't accidentally hit the recover option (I've done this twice now when playing with Billy).
Sorry If I sound unappreciative. I really like the work you've put into the scripting already. Thank you.