Tabletop Simulator

Tabletop Simulator

Power Rangers Heroes of the Grid - Scripted
 This topic has been pinned, so it's probably important
Bulthax  [developer] Sep 6, 2020 @ 7:38pm
Bugs
Please post any bugs here. Please include as much information as possible so I can recreate and fix.
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Showing 46-60 of 63 comments
Bulthax  [developer] May 2, 2021 @ 6:50am 
Originally posted by AlmightyK:
EDIT 2: Managed to replicate an issue with the uncompleted combat. After defeating all cards, and pressing "Clean Up Combat", the game refuses to continue stating I am still in combat. This is why I suggested the "Override Combat State" button https://ibb.co/ygwg5Nd

An 'Override Combat State' would not fix the issue you're seeing as the issue is with the Brachiozord not correctly being assigned to the Second Ranger of Player 1. Unfortunately just having a button to turn Battle to false would not allow the game to properly continue in situations like this. Fixing the bugs would, which I am working on.
Bulthax  [developer] May 2, 2021 @ 6:51am 
Originally posted by AlmightyK:
Originally posted by Bulthax:
For the Zord drawn issue, were was the Ranger using Dino Thunder Black sitting?
They were in Player Seat 1. I was playing Single Player and had shifted to seat 2.

They were the second Ranger like the last photo you posted shows correct?
AlmightyK May 2, 2021 @ 6:52am 
Originally posted by Bulthax:
Originally posted by AlmightyK:
They were in Player Seat 1. I was playing Single Player and had shifted to seat 2.

They were the second Ranger like the last photo you posted shows correct?
That is correct, yes.
Bulthax  [developer] May 2, 2021 @ 7:10am 
Originally posted by AlmightyK:
Originally posted by Bulthax:

They were the second Ranger like the last photo you posted shows correct?
That is correct, yes.

Was the Mastodon able to remove a Foot Soldier Figure after the error about Green Player not existing?
Last edited by Bulthax; May 2, 2021 @ 7:13am
AlmightyK May 2, 2021 @ 7:22am 
Originally posted by Bulthax:
Originally posted by AlmightyK:
That is correct, yes.

Was the Mastodon able to remove a Foot Soldier Figure after the error about Green Player not existing?
It was able to, yes.
I should also note that Mastodon was only drawn after removing Brachiozord from the stack.
Bulthax  [developer] May 2, 2021 @ 7:27am 
Originally posted by AlmightyK:
I have managed to get a XP Script bug.
This happened during the Deployment phase, after deployment finished and all locations were panicked, during Last Stand mode.
I was playing with 3x2 Rangers.

https://ibb.co/jLVNPDX

The game was still able to continue as normal but the message still remained.

EDIT: Has happened a second time with a slightly different message. https://ibb.co/2399yng
A Single Super Putty was defeated, this cleared the XP track but no Zord was drawn.

https://ibb.co/gRTqp67 Third pic showing the combat with defeated Super Putty card still in play, combat still going, and despite being level 2, 5 zord cards remain

EDIT 2: Managed to replicate an issue with the uncompleted combat. After defeating all cards, and pressing "Clean Up Combat", the game refuses to continue stating I am still in combat. This is why I suggested the "Override Combat State" button https://ibb.co/ygwg5Nd


I just released a hotfix for the above issues with Brachiozord in Two Ranger Mode (this was your 'Zord not Drawn' issue and the reason the Battle wasn't completed after defeating Psycho Yellow) and Last Stand. I suspected the issue with the Super Putty was because of the Mastodon returning an error about the Green Player though since you said it was still able to create Mastodon Defeat Buttons on the figures (something I'm genuinely surprised it was able to do given that the program should stop running once it reaches an error) I will have to try to test more in the future. It's possible it was due to Brachiozord having bugged out earlier but I'm unsure.

Also thanks a ton for the information and pictures of the errors. It allowed me to narrow down what was going on much easier!
Last edited by Bulthax; May 2, 2021 @ 7:32am
AlmightyK May 5, 2021 @ 2:47am 
I am having a very specific bug.
I will go through the exact setup to be safe.
3 players with 2 rangers each.
Manual Setup.
Foot Soldiers are 1 Tenga, 1 Z Putty, 1 Mastodon Trooper, and 1 Quantron.

And here is where the bug happens.

If I play Monster Mode with General Venjix, the game locks up when distributing the board (as in, laying out the locations and shuffling the deck).
Playing Monster Mode with a different Monster works fine, as does having General Venjix in a normal game.

It is just specifically Venjix as a chosen Monster in Monster Mode causes a lock up.
Bulthax  [developer] May 5, 2021 @ 6:53am 
Originally posted by AlmightyK:
I am having a very specific bug.
I will go through the exact setup to be safe.
3 players with 2 rangers each.
Manual Setup.
Foot Soldiers are 1 Tenga, 1 Z Putty, 1 Mastodon Trooper, and 1 Quantron.

And here is where the bug happens.

If I play Monster Mode with General Venjix, the game locks up when distributing the board (as in, laying out the locations and shuffling the deck).
Playing Monster Mode with a different Monster works fine, as does having General Venjix in a normal game.

It is just specifically Venjix as a chosen Monster in Monster Mode causes a lock up.

What other Monsters are being selected with Venjix when this happens? If it happens with multiple other Monsters what expansions are being chosen from?

I see the issue, I'll attempt to get a hot fix in.

Fixed.
Last edited by Bulthax; May 5, 2021 @ 11:45am
fare67t May 22, 2021 @ 1:56pm 
When a friend of mine blocked damage (from Rita, in case context matters), the game scripting counted him as dead because TECHNICALLY there were zero cards left in his deck when he drew the final defense card.

BUT
because the last card he drew had higher shields then the left over damage, shouldn't he still be alive because the card goes back face down?
Bulthax  [developer] May 23, 2021 @ 9:47pm 
Originally posted by fare67t:
When a friend of mine blocked damage (from Rita, in case context matters), the game scripting counted him as dead because TECHNICALLY there were zero cards left in his deck when he drew the final defense card.

BUT
because the last card he drew had higher shields then the left over damage, shouldn't he still be alive because the card goes back face down?

Did he use the Draw button or the Defend Button (Currently Only Located on the Deck)?

If they used the Draw Button:
The Draw button is only meant to be used when Drawing a card at the beginning of the game/Battle or through card Effects, which mechanically is not the same as Defending and will lead to a Defeated Ranger. I am working on updating the Defense System to allow it to work better the UI.

If they used the Defend Button:
The program doesn't currently match incoming damage to Shields, did you friend click or right click the defend button after the card was drawn? The game SHOULD only check if a Deck is empty if the Defend Button is Left Clicked, sending the Defending Card to the Discard. If the Defend Button is Right Clicked the program SHOULD not check for an empty deck and simply place the card back into the Deck Zone or under the deck if there is a deck.
fare67t May 24, 2021 @ 2:49pm 
Originally posted by Bulthax:
Originally posted by fare67t:
When a friend of mine blocked damage (from Rita, in case context matters), the game scripting counted him as dead because TECHNICALLY there were zero cards left in his deck when he drew the final defense card.

BUT
because the last card he drew had higher shields then the left over damage, shouldn't he still be alive because the card goes back face down?

Did he use the Draw button or the Defend Button (Currently Only Located on the Deck)?

If they used the Draw Button:
The Draw button is only meant to be used when Drawing a card at the beginning of the game/Battle or through card Effects, which mechanically is not the same as Defending and will lead to a Defeated Ranger. I am working on updating the Defense System to allow it to work better the UI.

If they used the Defend Button:
The program doesn't currently match incoming damage to Shields, did you friend click or right click the defend button after the card was drawn? The game SHOULD only check if a Deck is empty if the Defend Button is Left Clicked, sending the Defending Card to the Discard. If the Defend Button is Right Clicked the program SHOULD not check for an empty deck and simply place the card back into the Deck Zone or under the deck if there is a deck.
I think he just left clicked not to discard, but to bring it into that "decision mode" where you would left or right click
Bulthax  [developer] May 24, 2021 @ 8:42pm 
Originally posted by fare67t:
Originally posted by Bulthax:

Did he use the Draw button or the Defend Button (Currently Only Located on the Deck)?

If they used the Draw Button:
The Draw button is only meant to be used when Drawing a card at the beginning of the game/Battle or through card Effects, which mechanically is not the same as Defending and will lead to a Defeated Ranger. I am working on updating the Defense System to allow it to work better the UI.

If they used the Defend Button:
The program doesn't currently match incoming damage to Shields, did you friend click or right click the defend button after the card was drawn? The game SHOULD only check if a Deck is empty if the Defend Button is Left Clicked, sending the Defending Card to the Discard. If the Defend Button is Right Clicked the program SHOULD not check for an empty deck and simply place the card back into the Deck Zone or under the deck if there is a deck.
I think he just left clicked not to discard, but to bring it into that "decision mode" where you would left or right click

So he Left Clicked the Defend Button and then the deck Drew a card into the Defend Position located between both decks and without him clicking the button again it set him as defeated? Was a card left floating between the Deck and Discard?
fare67t May 29, 2021 @ 9:53pm 
Originally posted by Bulthax:
Originally posted by fare67t:
I think he just left clicked not to discard, but to bring it into that "decision mode" where you would left or right click

So he Left Clicked the Defend Button and then the deck Drew a card into the Defend Position located between both decks and without him clicking the button again it set him as defeated? Was a card left floating between the Deck and Discard?
yes, he didnt click again to select an option, it just brought the card in-between and killed him off.
Bulthax  [developer] Jun 1, 2021 @ 7:04pm 
Originally posted by fare67t:
Originally posted by Bulthax:

So he Left Clicked the Defend Button and then the deck Drew a card into the Defend Position located between both decks and without him clicking the button again it set him as defeated? Was a card left floating between the Deck and Discard?
yes, he didnt click again to select an option, it just brought the card in-between and killed him off.


Interesting. I’ll have to look into this. Do you happen to remember where he was sitting and which seat he was using Defend on
fare67t Jun 3, 2021 @ 8:37pm 
Originally posted by Bulthax:
Originally posted by fare67t:
yes, he didnt click again to select an option, it just brought the card in-between and killed him off.


Interesting. I’ll have to look into this. Do you happen to remember where he was sitting and which seat he was using Defend on
He was in the 2nd player spot (forgot whats to the right of color White), and he was defending against an attack from Rita IIRC
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