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- I suggest to make all AI controls options modable in your mod. Actually, he overwrite mine and I want to change it to my liking
- For IQ settings, all is good because this one can be tweaked in your INI
Thx!
The code to play with for make aftermath units with fast build is in the Techno.cpp under the "FIXIT_CSII". Not sure if that cover every multiple buildings but I dont found anything else
My suggestion for slowdown:
; AI Slowdown settings (All in seconds)
AISlowDown1ConstructionYard=1
AISlowDown2ConstructionYard=15
; How many second to add for each more Construction Yard(fast build OFF)
AISlowDownAddConstructionYardOFF=10
; How many second to add for each more Construction Yard(fast build ON)
AISlowDownAddConstructionYardON=3
; How do we slow down AI Tank production on multiple Warfactories? (In seconds)
AISlowDown1Warfactory=1
AISlowDown2Warfactory=15
; How many second to add for each more War Factories(fast build OFF)
AISlowDownAddWarfactoryOFF=10
; How many second to add for each more War Factories(fast build ON)
AISlowDownAddWarfactoryON=3
Like that, you cover all! Whatever the number of yard/factory AI will have, the slowdown is adjusted. Same for if we play with fast build ON/OFF
Because now, if the AI have 8 factories, he can make 8 units in 25sec! Its possible to do with fast build but without it, we can only make an average of 3 or 4 units in 25sec
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- Put barrack limit at 2 and "InfantryReserve=100000", that help a lot for fix the AI who make too much infantry. Its more resonable