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if AI doesn't own both of them and low on funds it starts selling something not too important first,and forcing AI to rebuild a refinery(AI rebuilds miners at once if the max limit is not reached so it's fine)
don't sell any superweapons at the first(set them to high,and add iron curtion and nuclear silo in the list)
sell storage silos(only selling)
forward command post doesn't have a buildup animation so you couldn't sell it and it's a mission structure so remove them from the list
tech center first,then gap generator,then something worth much money if it being sold(with detection,it will be safe to set them to low now)
then selling radar dome and base defense(medium)
the last is production buildings(high)
don't sell any power plants until AI have too much power(remove them from the list)
{STRUCT_STORAGE,URGENCY_LOW},
{STRUCT_CHRONOSPHERE, URGENCY_LOW},
{STRUCT_ADVANCED_TECH, URGENCY_MEDIUM},
{STRUCT_SOVIET_TECH, URGENCY_MEDIUM},
{STRUCT_GAP, URGENCY_MEDIUM},
{STRUCT_HELIPAD, URGENCY_MEDIUM},
{STRUCT_POWER, URGENCY_HIGH},
{STRUCT_TESLA, URGENCY_MEDIUM},
{STRUCT_AIRSTRIP, URGENCY_HIGH},
{STRUCT_SHIP_YARD, URGENCY_HIGH},
{STRUCT_SUB_PEN, URGENCY_HIGH},
{STRUCT_REPAIR, URGENCY_HIGH},
{STRUCT_WEAP, URGENCY_CRITICAL},
{STRUCT_BARRACKS, URGENCY_CRITICAL},
{STRUCT_TENT, URGENCY_CRITICAL},
{STRUCT_CONST, URGENCY_CRITICAL}
remove power plant
add all base defense in the same place as tesla coils
helipad and airfield should be high
{STRUCT_STORAGE,URGENCY_LOW},
{STRUCT_GAP, URGENCY_MEDIUM},
{STRUCT_KENNEL, URGENCY_MEDIUM},
{STRUCT_ADVANCED_TECH, URGENCY_MEDIUM},
{STRUCT_SOVIET_TECH, URGENCY_MEDIUM},
{STRUCT_RADAR, URGENCY_MEDIUM},
{STRUCT_PILLBOX, URGENCY_MEDIUM},
{STRUCT_CAMOPILLBOX, URGENCY_MEDIUM},
{STRUCT_TURRET, URGENCY_MEDIUM},
{STRUCT_FLAME_TURRET, URGENCY_MEDIUM},
{STRUCT_TESLA, URGENCY_MEDIUM},
{STRUCT_CHRONOSPHERE, URGENCY_HIGH},
{STRUCT_IRON_CURTAIN, URGENCY_HIGH},
{STRUCT_POWER, URGENCY_HIGH},
{STRUCT_AIRSTRIP, URGENCY_HIGH},
{STRUCT_HELIPAD, URGENCY_HIGH},
{STRUCT_SHIP_YARD, URGENCY_HIGH},
{STRUCT_SUB_PEN, URGENCY_HIGH},
{STRUCT_REPAIR, URGENCY_CRITICAL},
{STRUCT_ADVANCED_POWER, URGENCY_CRITICAL},
{STRUCT_WEAP, URGENCY_CRITICAL},
{STRUCT_BARRACKS, URGENCY_CRITICAL},
{STRUCT_TENT, URGENCY_CRITICAL},
{STRUCT_CONST, URGENCY_CRITICAL}
remove power plant,those could be handled by selling power if AI have too much power,thus we don't know if AI will selling all of them once AI running out of money or not