Ravenfield

Ravenfield

Pomp's Melee Weapons Pack
 This topic has been pinned, so it's probably important
Pompadour Nautice  [developer] Sep 21, 2020 @ 11:14pm
Suggestions & List of Current Melee Weapons
Since I've reached the text limit on the main page, if you wish to see a list of the weapons w/o descriptions, feel free to flip through here. All of them will be organized alphabetically. They can be found in-game under a variety of cateogires in the primary and equipment sections.

Current Weapons

  • 1798 Highland Broadsword
  • 1933 SS Dagger
  • Anglo-Saxon Sword
  • Aztec Maquahuitl
  • Baseball Bat
  • Bolo Sword
  • Bruncvik's Sword
  • Chinese Chángdāo
  • Chinese Dao
  • Czechoslovak Vz. 24 Bayonet
  • Dragon Slayer Sword
  • English 1796 Heavy Cavalry Sabre
  • English 1796 Musician's Sword
  • English 1796 Sergeant's Sword
  • English Baker Rifle Bayonet
  • French Sabre-Briquet
  • Germanic Standing Ax
  • Germanic Zweihander
  • Hot Topic Katana
  • Iberian Falcata
  • Japanese Jumonji-Yari
  • Japanese Katana
  • Japanese Naginata
  • Japanese Ninjatō
  • Japanese Su-Yari
  • Machete
  • Moroccan Nimcha
  • Naval Boarding Pike
  • Nepalese Ram-Dao
  • Pinkie Pie's Bat
  • Princess Luna's Own Katana
  • Roman Gladius
  • Scottish Claymore
  • Scottish Hilted Broadsword
  • Sergeant's Spontoon
  • TacKnife
  • US Trench Knife
  • Zulu Iklwa
  • Zulu Iwisa

Suggestions

If you would like to request a new melee weapon, feel free to use this forum post; and also don't forget to drop a picture (a URL to a website or image is fine. Links should generally work, but if not, follow this:

[url=link] text [/url]

Replace link with the URL and text with whatever you want to call it!

I do not charge for requests, though I have no guarantee of making them.
Last edited by Pompadour Nautice; Oct 30, 2020 @ 12:13pm
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Showing 1-13 of 13 comments
not birb Sep 22, 2020 @ 7:38pm 
I have seen tons of katana mods in the Ravenfield workshop, but never have I seen a single ninjato. As such, I would like to suggest a ninjato (straight swords with square tsuba used by ninjas in Hollywood movies), however to differentiate them from the katanas in the pack, make the blade a bit shorter and the swing faster. As for it being one handed or two handed, it depends.

Some images:

https://vignette.wikia.nocookie.net/shadowfight/images/c/c1/Weapon_ninja_sword.png/revision/latest?cb=20150905123715

https://www.swordsdirect.com/kouga-ninja-to-sword.jpg

https://www.swordsdirect.com/practical-shinobi-ninja-swords.jpg
Last edited by not birb; Sep 22, 2020 @ 7:39pm
Pompadour Nautice  [developer] Sep 22, 2020 @ 7:48pm 
Originally posted by クロムCIRCLE:
I have seen tons of katana mods in the Ravenfield workshop, but never have I seen a single ninjato. As such, I would like to suggest a ninjato (straight swords with square tsuba used by ninjas in Hollywood movies), however to differentiate them from the katanas in the pack, make the blade a bit shorter and the swing faster. As for it being one handed or two handed, it depends.

I can certainly go ahead and work on one either later on tonight or tomorrow, I'll probably make it a two-handed blade unless you wish otherwise.
Pompadour Nautice  [developer] Sep 22, 2020 @ 9:26pm 
Originally posted by クロムCIRCLE:
I have seen tons of katana mods in the Ravenfield workshop, but never have I seen a single ninjato.

And now it is in the pack, quite a short range, though faster than the katana. Still retains a two-hit kill, and has Shogun 2 sounds. It'll be called the Japanese Ninjatō and is available as both a primary and in the equipment slots, as per the usual system.
not birb Sep 25, 2020 @ 3:30am 
Originally posted by King_CreepaLot:
And now it is in the pack, quite a short range, though faster than the katana. Still retains a two-hit kill, and has Shogun 2 sounds. It'll be called the Japanese Ninjatō and is available as both a primary and in the equipment slots, as per the usual system.

I was actually expecting the blade to be straight, but I like how you considered the fact that there was no historic evidence of ninjas using straight edged swords by opting for a curved blade instead. ABSOLUTELY GLORIOUS!!!
Ashina Sep 26, 2020 @ 5:27am 
I don't think the performance of all weapons is different from the basic weapon, saber. Why don't we make a difference by increasing the range of weapons or increasing the speed of attacks?
Pompadour Nautice  [developer] Sep 26, 2020 @ 9:41am 
Originally posted by Kaio:
I don't think the performance of all weapons is different from the basic weapon, saber. Why don't we make a difference by increasing the range of weapons or increasing the speed of attacks?

They all perform far differently from the saber, though? Two-handed have much greater reach, higher damage, and slower attack speeds than one-handed counterparts. On top of that, the majority of them are two-hit kills.
not birb Oct 11, 2020 @ 7:18pm 
Considering how Kommissar has Ashigaru models on the workshop, I think a yari would be interesting to see, specifically the su yari and the jumonji yari variants, since it would be weird to see ordinary footsoldiers using naginata. For the stats, make them have a longer reach than the naginata but shorter than the naval pikes and spontoons.

As for the animations, make the su-yari have only thrusting animations.

Some reference images:

Su-Yari head [upload.wikimedia.org]

Jumonji-Yari [i.pinimg.com]
Pompadour Nautice  [developer] Oct 11, 2020 @ 7:32pm 
Originally posted by Exia Birb:
Considering how Kommissar has Ashigaru models on the workshop, I think a yari would be interesting to see, specifically the su yari and the jumonji yari variants, since it would be weird to see ordinary footsoldiers using naginata. For the stats, make them have a longer reach than the naginata but shorter than the naval pikes and spontoons.

As for the animations, make the su-yari have only thrusting animations.

Some reference images:

Su-Yari head [upload.wikimedia.org]

Jumonji-Yari [i.pinimg.com]

I'll probably have to make a new animation set for weapons such as the pike at some point, the old one broke so now it's just using a temporary animation set (the two-handed weapons one), but once I get around to that, I can certainly look into adding them both. That and a new knife animation set are planned.
Pompadour Nautice  [developer] Oct 28, 2020 @ 3:45pm 
Okay, I just finished up the new animation sets for knives, so now I can make lots of those. Now I suppose it's onto pike/spear animations and from there I can work on the Yari and whatnot.
Pompadour Nautice  [developer] Oct 30, 2020 @ 12:16pm 
Originally posted by Exia Birb:
Considering how Kommissar has Ashigaru models on the workshop, I think a yari would be interesting to see, specifically the su yari and the jumonji yari variants, since it would be weird to see ordinary footsoldiers using naginata. For the stats, make them have a longer reach than the naginata but shorter than the naval pikes and spontoons.

Both have been added into the melee pack as primaries and equipment, per usual.
not birb Oct 30, 2020 @ 6:27pm 
Originally posted by King_CreepaLot:

Both have been added into the melee pack as primaries and equipment, per usual.

Love the new yari in this pack. As always, great work! Although the su-yari's head looks too thick. Maybe make the su-yari heads as thin as the jumonji-yari's?
Pompadour Nautice  [developer] Oct 30, 2020 @ 10:36pm 
Originally posted by Exia Birb:

Love the new yari in this pack. As always, great work! Although the su-yari's head looks too thick. Maybe make the su-yari heads as thin as the jumonji-yari's?

I have thinned it out just now.
gamerjack606 Jul 25, 2024 @ 8:27pm 
a blackjack or a billy club or a police baton
https://en.wikipedia.org/wiki/Baton_(law_enforcement)
Last edited by gamerjack606; Jul 25, 2024 @ 8:33pm
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