RimWorld

RimWorld

Vanilla Books Expanded
Blueprints
So blueprints are a silver sink yeah? At least in intent and execution it seems, I think they are wildly too risky at the moment. The 1000 ish silver price point for a completely random roll of any technology isn't a good trade at all.

Would it be possible for blueprints to cost more, if not significantly more, and be generated for specific technologies or at the very least technology ranges? Say an "Industrial" Technology, or "neolithic" ectra. With cost scaling for later technologies. At the moment they seem to be pretty unusable at most game stages. Early game you don't have enough money to get much use out of a blueprint, considering almost every single one you get will be too advanced to help you, and early silver is better spent getting advantages and not a dozen blue prints.

Mid game and beyond you rapidly start getting blueprints to tech you already have so often that they don't seem all that useful either.
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Showing 1-1 of 1 comments
Vedrit Jul 11, 2021 @ 8:14pm 
I have a few issues with blueprints:
1) you can't sell them if you already have the tech researched or simply don't want it.
2) if you stack the blueprints, they either lose what they unlock, or you simply cannot see what the other prints were for.
2a) If you buy more than one blueprint at a time, you only see what one of the blueprints were for.
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