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I'll try to get that fixed.
I can't think of a way to do that in a clean manner with how compact the UI is.
I could try that and see how it feels.
It does this if your Combined Status isn't already showing it.
At least for the moisture rate my "show me"-mod version does show the moisture rate when hovering over the badge. But you are right, the health/sanity/hunger already show the max number when hovering, so there is no space left for the rate...
But still I would consider this very important...hm... Is it possible to link this to the "inspect"-key so that while holding inspect it shows the rate instead of the max values?
Make the Regrowthmanager (spawns new prefabs) readable, eg when clicking your Insight-button bottom right.
I don't have much knowledge about it, but I assume there you can find a "is"-amount of all regrowth prefabs and a "should"-amount. And maybe also a timer for when the next prefab is spawned to reach the should-amount.
- Display the smolder_time/burn_time also for not-already-burning things (when enabled in modsettings and only if holding inspect). This way one knows in advance how long sth will burn:
And maybe use the Fire==Fuel icon for it.
show ocean fish like this: https://steamcommunity.com/sharedfiles/filedetails/?id=2796122895
if you get the permission or write your own code.
From looking at the code, I'm not sure that any useful information could be derived for players.
Hm, maybe.
It's a client mod and already seems to fulfill it's job just fine. Not sure if I want to add such a thing but I'll think about it.
-
Should I try to find a good way to implement the rate display? Or is it even possible to display something different when hovering over the badges while holding the inspect key?
- Add an option for temperature unit. "Show Me" mod also has one and I usually use the "same as combined status" setting, which is set to °C (which is most likely just game unit divided by 2)
I can do that.
Could you please add either a new option or edit the "minimal" setting:
Show minimal normally, but show "all" while holding shift (detailed info key)
Thank you very much :)
While riding a beefalo, there is some useful information that Insight should show (implemented in my version of Show Me):
- show bucket time (when the beefalo will throw you off)
- show attack of saddled beefalo (is different depending on the saddle)
- (show HP of saddled beefalo, saddle percentage left)
When hovering over your own character (also while riding a beefalo) your mod displays no tooltips. This is also true for "Show Me", but "Show Me" does show tooltips for the character when hovering an item over it. Not sure if this is necessary though.
The already existing tooltip for beefalos "brushed x days ago", should use the chosen timeformatting, eg when I chose to see times in seconds, it should display in seconds. And maybe you should display 1 decimal place for the "day" unit.
Ex: If you remove the turf in a swamp and replace it with grass, is it still a swamp biome?
What if I use swamp turf in the Pig King biome?
I like the predictor function of your mod very much, but there is a problem when I use it. I often forget to click the icon in the lower right corner to see how long it will take for an attack to arrive. More often, I click the icon when I hear the roar of a monster.
This is obviously too late for me, so I hope to add a pop-up prompt board to set a custom duration, Or it can always be placed in the upper left corner or the upper right corner (preferably draggable). Thank you very much for your contribution!!
I originally had plans to make the menu button flash or get an exclamation point if there was something important to look at.
I'm not sure that approach would work for your case though.
Designing a notification UI would be rough since there's no good way to implement a dragging function for them and nowhere to put them without overlapping something else.
Another way I can think of implementing this would be to show a local chat message, similar to what you see when someone opens a Gift. How does that sound?