Don't Starve Together

Don't Starve Together

Insight (Show Me+)
Serp Jul 17, 2022 @ 6:27am
Feature Requests
Hi, thanks for the great mod. Just switching to it from "Show Me" and I like your work alot :)
From ~30 minutes testing the mod, I would like to ask:

Ingame setting?
Are you able to add ingame settings to change setting midgame? Mods like geometric placements have those and insights already has this button in the bottom right which could open the settings menu too.
While talking of that button: When you scroll within the menu it opens, you also zoom ingame. Maybe you are able to disable zoom while the mouse is over the menu?

Please add a rate (+-x per second) when hovering over the status badges (hunger,sanity,health and moisture) so you see how fast something is increasing/decreasing and you dont have to interpret the size of the arrow.

other ideas, but not important at all, even may be useless, just brainstorming:
- display sanity loss from jumping through wormholes (when hovering over wormhole, Walter does not looses sanity this way)
- sanity gain from picking up flowers when hovering over flower)
- show global temperature when hovering about the thermal measurer construction
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Showing 1-15 of 26 comments
penguin0616  [developer] Jul 17, 2022 @ 4:22pm 
Originally posted by Serp:
Ingame setting?
Are you able to add ingame settings to change setting midgame? Mods like geometric placements have those and insights already has this button in the bottom right which could open the settings menu too.
That's something I'd consider.

Originally posted by Serp:
While talking of that button: When you scroll within the menu it opens, you also zoom ingame. Maybe you are able to disable zoom while the mouse is over the menu?
I'll try to get that fixed.

Originally posted by Serp:
Please add a rate (+-x per second) when hovering over the status badges (hunger,sanity,health and moisture) so you see how fast something is increasing/decreasing and you dont have to interpret the size of the arrow.
I can't think of a way to do that in a clean manner with how compact the UI is.

Originally posted by Serp:
- display sanity loss from jumping through wormholes (when hovering over wormhole, Walter does not looses sanity this way)
- sanity gain from picking up flowers when hovering over flower)
I could try that and see how it feels.

Originally posted by Serp:
- show global temperature when hovering about the thermal measurer construction
It does this if your Combined Status isn't already showing it.
Serp Jul 17, 2022 @ 9:49pm 
thanks :)

At least for the moisture rate my "show me"-mod version does show the moisture rate when hovering over the badge. But you are right, the health/sanity/hunger already show the max number when hovering, so there is no space left for the rate...
But still I would consider this very important...hm... Is it possible to link this to the "inspect"-key so that while holding inspect it shows the rate instead of the max values?
Serp Jul 21, 2022 @ 4:25am 
low priority idea:
Make the Regrowthmanager (spawns new prefabs) readable, eg when clicking your Insight-button bottom right.
I don't have much knowledge about it, but I assume there you can find a "is"-amount of all regrowth prefabs and a "should"-amount. And maybe also a timer for when the next prefab is spawned to reach the should-amount.
Serp Jul 21, 2022 @ 5:41am 
low priority idea:
- Display the smolder_time/burn_time also for not-already-burning things (when enabled in modsettings and only if holding inspect). This way one knows in advance how long sth will burn:
And maybe use the Fire==Fuel icon for it.
Serp Jul 21, 2022 @ 3:11pm 
medium priority idea:
show ocean fish like this: https://steamcommunity.com/sharedfiles/filedetails/?id=2796122895
if you get the permission or write your own code.
penguin0616  [developer] Jul 22, 2022 @ 2:24am 
Originally posted by Serp:
thanks :)

At least for the moisture rate my "show me"-mod version does show the moisture rate when hovering over the badge. But you are right, the health/sanity/hunger already show the max number when hovering, so there is no space left for the rate...
But still I would consider this very important...hm... Is it possible to link this to the "inspect"-key so that while holding inspect it shows the rate instead of the max values?
I could try that.


Originally posted by Serp:
low priority idea:
Make the Regrowthmanager (spawns new prefabs) readable, eg when clicking your Insight-button bottom right.
I don't have much knowledge about it, but I assume there you can find a "is"-amount of all regrowth prefabs and a "should"-amount. And maybe also a timer for when the next prefab is spawned to reach the should-amount.
From looking at the code, I'm not sure that any useful information could be derived for players.


Originally posted by Serp:
low priority idea:
- Display the smolder_time/burn_time also for not-already-burning things (when enabled in modsettings and only if holding inspect). This way one knows in advance how long sth will burn:
And maybe use the Fire==Fuel icon for it.
Hm, maybe.




Originally posted by Serp:
medium priority idea:
show ocean fish like this: https://steamcommunity.com/sharedfiles/filedetails/?id=2796122895
if you get the permission or write your own code.
It's a client mod and already seems to fulfill it's job just fine. Not sure if I want to add such a thing but I'll think about it.
Serp Jul 22, 2022 @ 2:35am 
thanks. your mod is already very great and beside the "sanity,health,hunger,moisture rate display" I consider nothing of this important, only nice to have. So it is also fine if you don't add it.
-
Should I try to find a good way to implement the rate display? Or is it even possible to display something different when hovering over the badges while holding the inspect key?
Last edited by Serp; Jul 22, 2022 @ 2:36am
Serp Jul 24, 2022 @ 5:18am 
An easy no brainer feature request:
- Add an option for temperature unit. "Show Me" mod also has one and I usually use the "same as combined status" setting, which is set to °C (which is most likely just game unit divided by 2)
penguin0616  [developer] Jul 24, 2022 @ 1:50pm 
Originally posted by Serp:
thanks. your mod is already very great and beside the "sanity,health,hunger,moisture rate display" I consider nothing of this important, only nice to have. So it is also fine if you don't add it.
-
Should I try to find a good way to implement the rate display? Or is it even possible to display something different when hovering over the badges while holding the inspect key?
It's probably weird because of the varied behaviour between vanilla and Combined Status. I'd have to look more into it.



Originally posted by Serp:
An easy no brainer feature request:
- Add an option for temperature unit. "Show Me" mod also has one and I usually use the "same as combined status" setting, which is set to °C (which is most likely just game unit divided by 2)
I can do that.
Serp Jul 25, 2022 @ 4:31pm 
Growth verbosity:
Could you please add either a new option or edit the "minimal" setting:
Show minimal normally, but show "all" while holding shift (detailed info key)
Thank you very much :)
Serp Jul 30, 2022 @ 2:28pm 
Beefalo:
While riding a beefalo, there is some useful information that Insight should show (implemented in my version of Show Me):
- show bucket time (when the beefalo will throw you off)
- show attack of saddled beefalo (is different depending on the saddle)
- (show HP of saddled beefalo, saddle percentage left)

When hovering over your own character (also while riding a beefalo) your mod displays no tooltips. This is also true for "Show Me", but "Show Me" does show tooltips for the character when hovering an item over it. Not sure if this is necessary though.

The already existing tooltip for beefalos "brushed x days ago", should use the chosen timeformatting, eg when I chose to see times in seconds, it should display in seconds. And maybe you should display 1 decimal place for the "day" unit.
Moltva Oct 20, 2022 @ 2:59am 
One feature that would be really helpful for new players is something that indicates what biome your in. If possible it would be nice if you could hover over a biome on the map and it would highlight the borders and have its name pop up. It would help for learning what biomes look like, their spawns, and which biomes are extra.
penguin0616  [developer] Oct 20, 2022 @ 10:39am 
Originally posted by Moltva:
One feature that would be really helpful for new players is something that indicates what biome your in. If possible it would be nice if you could hover over a biome on the map and it would highlight the borders and have its name pop up. It would help for learning what biomes look like, their spawns, and which biomes are extra.
The problem with this is that there's no real definition of what a "biome" is in DST.
Ex: If you remove the turf in a swamp and replace it with grass, is it still a swamp biome?
What if I use swamp turf in the Pig King biome?
Last edited by penguin0616; Oct 20, 2022 @ 10:39am
适才相戏尔 Nov 28, 2022 @ 12:41pm 
Thanks for the great mod.From ~2 days testing the mod.
I like the predictor function of your mod very much, but there is a problem when I use it. I often forget to click the icon in the lower right corner to see how long it will take for an attack to arrive. More often, I click the icon when I hear the roar of a monster.
This is obviously too late for me, so I hope to add a pop-up prompt board to set a custom duration, Or it can always be placed in the upper left corner or the upper right corner (preferably draggable). Thank you very much for your contribution!!
penguin0616  [developer] Nov 28, 2022 @ 3:02pm 
@BUSHIQIU Hmm.
I originally had plans to make the menu button flash or get an exclamation point if there was something important to look at.

I'm not sure that approach would work for your case though.
Designing a notification UI would be rough since there's no good way to implement a dragging function for them and nowhere to put them without overlapping something else.

Another way I can think of implementing this would be to show a local chat message, similar to what you see when someone opens a Gift. How does that sound?
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