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The Insight crash reporter says it can't find an authoritative option. Please help!
client log:
https://docs.google.com/document/d/1Mfu1pQt-T1tVdKLGTf7IJgwIKsqIAZnONJuy6mTsSWY/edit?usp=sharing
//I'm playing as Wendy, my friend as Wig. But Wig does not crash.
server log (dedicated server running on Wig's computer//macbook pro M3):
https://docs.google.com/document/d/14tbCnqPekoT12Wa0HzSCIOmdzcRzf4lxLqownLXPzCw/edit?usp=sharing
Also, I cannot find the "preset" feature in mod configuration, I wonder how to access it.
Thank you!
@Middle Aged Dad You'd have to provide your logs.
@镰刀sama Not an Insight issue.
...
[00:04:51]: [workshop-2189004162 (Insight)]: A crash has occured (THIS DOES NOT MEAN IT WAS INSIGHT, THIS IS JUST HERE FOR DEBUGGING PURPOSES)
[00:04:51]: [workshop-2189004162 (Insight)]: Title: 警告!
[00:04:51]: [workshop-2189004162 (Insight)]: Text: [string "scripts/prefabs/penguin.lua"]:305: attempt to index local 'freezable' (a nil value)
...
I'm not sure. Does it happen in this mod? or can u guys show me how to locate this bug?
@Besd 🖕 Probably not an Insight issue. You'd have to provide your logs for help.
@ outseeker (au) It depends -- can you elaborate more on why your workshop isn't functional? I sent you a friend request since the instructions can vary significantly and chatting will be easier.
https://steamcommunity.com/id/kosmica7/home/
@叶〇 Either provide your log or turn on the crash reporter.
@Greed I cannot help without crash logs.
@泱离 Provide your logs if you want help.
= {C} in function '_error'
/gemscripts/tools/dynamictilemanager.lua(188,1) in function 'error'
/modmain.lua(lua(2009,1) in main chunk
={C} in function 'xpcall'
scripts/ulti.lua(289,1) in function 'RUnInEnviorment'
scripts/mods.lua(602,1) in function '_InitializeModMain'
/scripts/backendmainloader.lua(23,1)
@l'Horloger You might be using a mod that is modifying hunts.
@OmarTheInsomniac Yes, but I have not made any changes to those and they still work fine as far as I can tell.
{LINK REMOVED}https://删drive.google.删com/file/d/删1K-k8nEskez4AED2bx_删Y60h6JJ6gARB-u/view?usp删=sharing
{LINK REMOVED}https://drive.google.com/file/d/1K-k8nEskez4AED2bx_Y60h6JJ6gARB-u/view?usp=sharing
By "real-time scanning," I mean the "scanning for entities around you" part (like mobs, plants, etc.). The lag hits at exact intervals—not just near chests or specific spots.
One key detail: I created and played this save on my Y7000 2020 laptop (i5-10300H, 1660 Ti, 16GB RAM @2666MHz). Way weaker specs, but zero lag there. The weird lag only started after moving the save to my AMD 5950x desktop yesterday.
Any chance it’s tied to CCD delays on the 5950x?
@DarkRobot I can't help you without your logs.
@noicebear Do you have a world that I can test this with? I usually spawn a few hundred chests and thousands of items to test and do not encounter issues.
Also, what are you referring to by "real-time scanning"? The item highlighting search?
My hardware (shouldn't bottleneck):
• OS: Win10 22H2
• CPU: R9 5950X
• RAM: 64GB DDR4 @ 3200MHz
• GPU: RTX 3070
Could you suggest:
1.Config tweaks to reduce scan intensity?
2.Diagnostic steps to identify heavy subsystems?
Thank you for this amazing mod!