ARK: Survival Evolved

ARK: Survival Evolved

Custom Dino Levels
Zichfried Aug 1, 2020 @ 9:52am
Dows it works with creatures surpasing level override settings?
I love this mod! Also, a question. Do creatures with levels above the server level override like Yggdrasil from Pyria or Dragon Godlings from Dragon Gods will spawn at their 300+ default levels?
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Showing 1-6 of 6 comments
KitzyKatty  [developer] Aug 1, 2020 @ 2:34pm 
From reading the descriptions of those mods, it sounds like they will. Things with fixed levels dictated by the creature mod and things that have special spawning mechanics should have priority, so Yggdrasil (a fixed level creature) and the Dragon Godlings (special spawns that only appear when a shrine is down) should keep their uber levels governed by Pyria and Dragon Gods, respectively.
Zichfried Aug 1, 2020 @ 5:27pm 
I already tested it. Yggrasil doesn't spawn at level 360 anymore. Instead, it spawns at Custom Dino Levels. Same for the rest of the Dragon Kings (Smok, Ryu, Drake, etc.) Also, high-end Divines are supposed to spawn always at max server level but the mod spawn them with custom levels. All of this creatures are from Pyria mod.

I haven't tested it with Dragon Gods but I'm afraid it could be the same for them. If you could fix this I would thank you so much. Thus far, I'm loving the mod. I can finally find max level dinos at The Island!
KitzyKatty  [developer] Aug 1, 2020 @ 5:49pm 
Hmm, then that means the mod is using the basic spawning system that I tap into. While I can easily make exceptions for any specific conventional dino, I can't specifically do that for modded ones.

An ini workaround might be possible though... Not sure what I have in mind will work, and it will take some time, but I'll poke around and see what I can do. Thanks for letting me know!
Zichfried Aug 2, 2020 @ 10:43am 
Thank you for your response! I'll be waiting for the update!
JurassicIan Aug 9, 2020 @ 4:02am 
I think a good fix would just be a simple blacklist for creatures you dont want effected.
KitzyKatty  [developer] Aug 9, 2020 @ 7:29am 
That is the general idea, but so far nothing has worked to bridge the gap between what the string ini would be and the code tying into the spawn system. It is indeed simple to do that for any vanilla creature in the game, though it would also cascade to any modded creature based off the particular vanilla creature. However, trying to do it for a specific modded one that I don't have the files for myself is looking impossible at the moment.
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Showing 1-6 of 6 comments
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