Project Zomboid

Project Zomboid

Zombies Fear The Sun
Kable 16/abr./2021 às 14:47
Error
STACK TRACE
-----------------------------------------
function: lureZombiesInsideTwo -- file: FearTheSun.lua line # 69

ERROR: General , 1618609657470> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: attempted index: getX of non-table: null at KahluaThread.tableget line:1689.
ERROR: General , 1618609657470> DebugLogStream.printException> Stack trace:
java.lang.RuntimeException: attempted index: getX of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1689)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:641)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1812)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
at zombie.Lua.Event.trigger(Event.java:37)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:50)
at zombie.GameTime.update(GameTime.java:539)
at zombie.gameStates.IngameState.UpdateStuff(IngameState.java:546)
at zombie.gameStates.IngameState.updateInternal(IngameState.java:1599)
at zombie.gameStates.IngameState.update(IngameState.java:1299)
at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101)
at zombie.GameWindow.logic(GameWindow.java:282)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.GameWindow.frameStep(GameWindow.java:721)
at zombie.GameWindow.run_ez(GameWindow.java:623)
at zombie.GameWindow.mainThread(GameWindow.java:464)
at java.lang.Thread.run(Thread.java:745)
LOG : General , 1618609657471> -----------------------------------------
STACK TRACE
-----------------------------------------
function: lureZombiesInsideTwo -- file: FearTheSun.lua line # 69

LOG : General , 1618609657471> incremental:1.005
LOG : General , 1618609657471> chance to quit:0
LOG : General , 1618609657471> new chance:0.0012648809523809524
LOG : General , 1618609659906> flare?
LOG : General , 1618609659906> PipeWrench1
COMMAND QUEUE stallCount = 0 peakUsage = 13984
COMMAND QUEUE stallCount = 0 peakUsage = 14896
COMMAND QUEUE stallCount = 0 peakUsage = 15520
LOG : General , 1618609670258> EXITDEBUG: ToggleEscapeMenu 1
LOG : General , 1618609670259> EXITDEBUG: ToggleEscapeMenu 3
LOG : General , 1618609670259> EXITDEBUG: ToggleEscapeMenu 4
LOG : General , 1618609670259> EXITDEBUG: ToggleEscapeMenu 5
LOG : General , 1618609670259> EXITDEBUG: setGameSpeed 1
LOG : General , 1618609670317> EXITDEBUG: setGameSpeed 3
LOG : General , 1618609670317> EXITDEBUG: setShowPausedMessage 1
LOG : General , 1618609670317> EXITDEBUG: setShowPausedMessage 2


Thank you for this mod, this brings a better immersion for me when fighting Zombies.
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Exibindo comentários 16 de 6
pillow  [desenvolvedor(a)] 30/abr./2021 às 7:17 
Sorry just noticed this thread. Do you remember if you were playing in / around March Ridge? I know from my own play testing the mod can occasionally crash there due to the sheer # of path finding events that happen in the town.
pillow  [desenvolvedor(a)] 22/out./2021 às 20:12 
I think I found this bug finally and patched it today. Let me know if you experience it again
BeatlJoe 23/out./2021 às 6:10 
STACK TRACE
-----------------------------------------
function: lureZombiePathSound -- file: FearTheSun.lua line # 82
function: zDayRoutine -- file: FearTheSun.lua line # 165
function: zCheck -- file: FearTheSun.lua line # 143.
[23-10-21 11:49:28.672] ERROR: General , 1634982568672> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: attempted index: getX of non-table: null at KahluaThread.tableget line:1689..
[23-10-21 11:49:28.673] ERROR: General , 1634982568673> DebugLogStream.printException> Stack trace:.
[23-10-21 11:49:28.680] LOG : General , 1634982568680> -----------------------------------------
STACK TRACE
-----------------------------------------
function: lureZombiePathSound -- file: FearTheSun.lua line # 82
function: zDayRoutine -- file: FearTheSun.lua line # 165
function: zCheck -- file: FearTheSun.lua line # 143.
[23-10-21 11:49:28.969] LOG : General , 1634982568969> -------------------------------------------------------------
attempted index: getX of non-table: null.
[23-10-21 11:49:28.969] LOG : General , 1634982568969> -----------------------------------------
STACK TRACE
-----------------------------------------
function: lureZombiePathSound -- file: FearTheSun.lua line # 82
function: zDayRoutine -- file: FearTheSun.lua line # 165
function: zCheck -- file: FearTheSun.lua line # 143.
[23-10-21 11:49:28.970] ERROR: General , 1634982568970> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: attempted index: getX of non-table: null at KahluaThread.tableget line:1689..
[23-10-21 11:49:28.970] ERROR: General , 1634982568970> DebugLogStream.printException> Stack trace:.
[23-10-21 11:49:28.974] LOG : General , 1634982568974> -----------------------------------------
STACK TRACE

I hope that the translator will handle my description and it will be quite clear.

- old save
- The same path was taken as before my post about the error
- When approaching WestPoint - 26 error message(see above), then the message stopped
- entrance to WestPoint - zeds on the streets, but immediately started moving and headed for
the buildings, before I reached the end no zeds were seen
- Glenport - empty streets, only 2-3 zeds on the street and around the house of the survivors
they were trying to get to. Same Muldraugh. Moving around cities - so far without reporting
errors.
- The night activity - only while moving nearby - before I appeared there were zeds in the
houses. In houses, the zeds "sleep", responding only to the attack (everyone).

If no errors appear during further examination of the map, it will be a sign that the modification works. Thank you for the repair and for the whole modification. It's nice to drive around the city and not be forced to destroy your vehicle. And exploring homes becomes much harder.
So in large populations the games crashes and in debug mode without break on error on you get thousands on errors a minute, is there a way to stop this maybe with the urban or uniform zombie placement. I've tried to fix it with lower population setting but it doesn't really work to well. Other than that it work without problem.
GM Grimlore 15/nov./2021 às 20:11 
I downloaded the mod, loaded my save game, and did see many Zombies all over, not trying to get inside. I started a new game and the same. I spawned in Westpoint and they were everywhere.

Could anyone let me know what I am overlooking? Thanks in advance!
Svante. 8/dez./2021 às 17:51 
Escrito originalmente por Yeboigray:
So in large populations the games crashes and in debug mode without break on error on you get thousands on errors a minute, is there a way to stop this maybe with the urban or uniform zombie placement. I've tried to fix it with lower population setting but it doesn't really work to well. Other than that it work without problem.
I have the same problem :/
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Exibindo comentários 16 de 6
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