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Relatar um problema com a tradução
-----------------------------------------
function: lureZombiePathSound -- file: FearTheSun.lua line # 82
function: zDayRoutine -- file: FearTheSun.lua line # 165
function: zCheck -- file: FearTheSun.lua line # 143.
[23-10-21 11:49:28.672] ERROR: General , 1634982568672> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: attempted index: getX of non-table: null at KahluaThread.tableget line:1689..
[23-10-21 11:49:28.673] ERROR: General , 1634982568673> DebugLogStream.printException> Stack trace:.
[23-10-21 11:49:28.680] LOG : General , 1634982568680> -----------------------------------------
STACK TRACE
-----------------------------------------
function: lureZombiePathSound -- file: FearTheSun.lua line # 82
function: zDayRoutine -- file: FearTheSun.lua line # 165
function: zCheck -- file: FearTheSun.lua line # 143.
[23-10-21 11:49:28.969] LOG : General , 1634982568969> -------------------------------------------------------------
attempted index: getX of non-table: null.
[23-10-21 11:49:28.969] LOG : General , 1634982568969> -----------------------------------------
STACK TRACE
-----------------------------------------
function: lureZombiePathSound -- file: FearTheSun.lua line # 82
function: zDayRoutine -- file: FearTheSun.lua line # 165
function: zCheck -- file: FearTheSun.lua line # 143.
[23-10-21 11:49:28.970] ERROR: General , 1634982568970> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: attempted index: getX of non-table: null at KahluaThread.tableget line:1689..
[23-10-21 11:49:28.970] ERROR: General , 1634982568970> DebugLogStream.printException> Stack trace:.
[23-10-21 11:49:28.974] LOG : General , 1634982568974> -----------------------------------------
STACK TRACE
I hope that the translator will handle my description and it will be quite clear.
- old save
- The same path was taken as before my post about the error
- When approaching WestPoint - 26 error message(see above), then the message stopped
- entrance to WestPoint - zeds on the streets, but immediately started moving and headed for
the buildings, before I reached the end no zeds were seen
- Glenport - empty streets, only 2-3 zeds on the street and around the house of the survivors
they were trying to get to. Same Muldraugh. Moving around cities - so far without reporting
errors.
- The night activity - only while moving nearby - before I appeared there were zeds in the
houses. In houses, the zeds "sleep", responding only to the attack (everyone).
If no errors appear during further examination of the map, it will be a sign that the modification works. Thank you for the repair and for the whole modification. It's nice to drive around the city and not be forced to destroy your vehicle. And exploring homes becomes much harder.
Could anyone let me know what I am overlooking? Thanks in advance!