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If you build a city there, then you get such and such a resource. It also stops someone else building there. BUT you increase your costs for new spells and such. Do you really want that new city.
If you're going to war then what will you do with the new cities you win?
Annex them and you better have a lot of happy people or you'll be in trouble. You can annex later though and you should consider puppeting the new city unless/until you can build courthouses.
Raze them and you lose happiness.
The various +1/+2 armour and weapons are pretty good. You want them. What is really bad is trading for them, going to war and then finding you don't have them any more. It's really bad because your unit fights at -50% effect.
You really want that mithril, iron and wood as resources in your territory or traded with someone definitely isn't going to take them back off you in your coming war.
What is particularly effective is trading these TOO a future victim. It builds super dooper units, you declare war. It's units fight at -50%.
Mwahahahahahah!
You can trade food from one to another.
One can be your bread basket, another your naval unit builder, another your land unit builder.
You load up too much on one end and your empire will tip over.
That includes workers and combat units. They cost money and you'll see them starving via "attrition" if you have too many. You want just enough and combined with how long it takes to build them that means you want quality over quantity.
Where you put your units is really important.
Keep a mobile reserve back when you go campaigning.
Barbarians spring up all the time. Find them and take them out quickly. They offer xp and money. Plus you get a bit of action. The diplomatic penalties for warmongering are so bad you don't really want to take the AI's players on until well into the game and when all that planning you did earlier has come to fruition or will quickly come to fruition once you take just that one city right there.
There are all them military units you can build and you definitely need SOME military. BUT. If you want to play a wargame then CIV V isn't one, and this expansion doesn't make the game a wargame. You should be spending most of your time thinking in terms of resources, diplomacy and trading.