Sid Meier's Civilization V

Sid Meier's Civilization V

Faerun for BNW
Various problems I had with the mod
Yes, I commented this, because I totally didn't realize there was this tab.

Okay, so I love this mod... but there are a few problems I've got with it.

1. Would it be possible to allow heroes to level up past level 4 on 1 star or higher barbarians. I get not letting them power level on the weak barbarians, but I'd like to be able to keep leveling them up without having to declare war on who ever.
2. I recently played on the Faerun Map that came with this and for some strange reason absolutely NO stone or cattle spawned on the map and there was percisely one source of Fire Opals and One source of Adamantine (that one I can understand).
3. My Civ would randomly denouce other civs if I was Guarded or worse, without my concent.
4. Units that used the spell "Mass cure" tended to go asleep after I used it. (I.E they stopped coming up on units to move during my turn, even though they weren't fortified... just waiting)
5. When I built the national wonder that let my ships travel 1 extra, it made all my flying units that entered water lose their vision, down to that of an average embarked unit.

If anyone has any comments or questions just ask here, I'll try to answer...
~Ian
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Showing 1-1 of 1 comments
Lord Foxington Sep 5, 2015 @ 7:44am 
Playing that map again and the same problem with the lack of Stone and Cattle... and the only source of Fire Opals is in the exact same place.
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